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* Ensure struct members are initializedChris Robinson2023-12-207-38/+38
* Fix some implicit conversionsChris Robinson2023-12-171-1/+1
* Remove DEF_NEWDELChris Robinson2023-12-1614-28/+0
* Finish cleanup for effectsChris Robinson2023-12-1113-247/+262
* Much more clang-tidy cleanupChris Robinson2023-12-102-2/+2
* Be less messy with PFFFTChris Robinson2023-12-092-26/+14
* Clean up some more clang-tidy warningsChris Robinson2023-12-082-9/+9
* Fix some clang-tidy warningsChris Robinson2023-12-082-23/+24
* Adjust the secondary early reflectionsChris Robinson2023-12-021-6/+7
* Avoid extra multipliesChris Robinson2023-12-011-3/+3
* Fix some commentsChris Robinson2023-11-251-3/+2
* Do proper spatial reflection in reverbChris Robinson2023-11-221-16/+55
* Compensate the late delay tap by the early delay bufferChris Robinson2023-11-221-1/+5
* Don't combine both early reflection taps for the late reverbChris Robinson2023-11-211-2/+3
* Support 32-bit int sample storageChris Robinson2023-11-151-0/+1
* Use PFFFT for the pitch shifterChris Robinson2023-10-251-13/+36
* Use a byte for the channel indexChris Robinson2023-10-221-2/+2
* Remove an outdated commentChris Robinson2023-10-201-3/+0
* Avoid some unique and wrapper typesChris Robinson2023-10-151-58/+33
* Use the same stereo angles in convolution as normal mixingChris Robinson2023-10-151-19/+15
* Use a span for a known array length instead of a raw pointerChris Robinson2023-10-158-16/+16
* Ensure some variables are the sameChris Robinson2023-10-151-21/+21
* Avoid an extra copy to calculate the convolution FFTChris Robinson2023-10-141-6/+5
* Read the correct half-frequency binChris Robinson2023-10-141-1/+1
* Add convolution effect properties to rotate ambisonic responsesChris Robinson2023-10-121-3/+23
* Attenuate the convolution filter instead of the filter resultChris Robinson2023-10-111-9/+8
* Make and use a separate zconvolve method without scalingChris Robinson2023-10-111-8/+7
* Use PFFFT for the convolution effectChris Robinson2023-10-061-40/+92
* Replace some more unnecessary angles with vectorsChris Robinson2023-09-181-47/+77
* Store channel positions as vectors instead of anglesChris Robinson2023-09-145-11/+11
* Approximate sin for the reverb modulator LFOChris Robinson2023-09-111-2/+7
* Combine multiple divisions into oneChris Robinson2023-09-101-8/+11
* Include the early and late reverb gain for the decay fade timerChris Robinson2023-09-051-3/+30
* Use a more accurate ring modulator waveform generatorChris Robinson2023-08-291-37/+76
* Avoid some large stack buffersChris Robinson2023-08-281-27/+18
* Fix some typos (#872)Dirk Stolle2023-07-041-2/+2
* Use inline variables instead of functions with static variablesChris Robinson2023-06-141-12/+12
* Avoid using al::vector unnecessarilyChris Robinson2023-05-122-5/+5
* Use deduction guides instead of helper functions for spansChris Robinson2023-05-052-5/+5
* Use std::byte instead of a custom al::byteChris Robinson2023-05-041-2/+1
* Simplify effect state buffer handling someChris Robinson2023-04-0414-49/+47
* Use macros for the likely/unlikely attributesChris Robinson2023-03-011-2/+2
* Support MSADPCM samples in the mixerChris Robinson2023-02-141-0/+1
* Support IMA4 ADPCM as a mixing voice formatChris Robinson2023-02-141-0/+4
* Use better panning positions for the frequency shifter effectChris Robinson2023-02-081-2/+7
* Use better panning positions for the chorus effectChris Robinson2023-02-081-56/+61
* Make a table constexprChris Robinson2023-02-071-6/+5
* Improve performance calculating reverb panningChris Robinson2023-02-051-10/+11
* Use a cubic resampler for the reverb modulator offsetChris Robinson2023-02-051-17/+61
* Increase the pitch shifter oversample factor to 8Chris Robinson2023-01-191-38/+37