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* Use PFFFT for the pitch shifterChris Robinson2023-10-251-13/+36
* Use a byte for the channel indexChris Robinson2023-10-223-12/+12
* Update the downmix tablesChris Robinson2023-10-211-66/+53
* Use a dynamically resizing spa_pod_builderChris Robinson2023-10-211-14/+47
* Remove an outdated commentChris Robinson2023-10-201-3/+0
* Don't log failed config option lookupsChris Robinson2023-10-191-5/+2
* Avoid some unique and wrapper typesChris Robinson2023-10-151-58/+33
* Use the same stereo angles in convolution as normal mixingChris Robinson2023-10-151-19/+15
* Use a span for a known array length instead of a raw pointerChris Robinson2023-10-159-30/+30
* Ensure some variables are the sameChris Robinson2023-10-151-21/+21
* Avoid an extra copy to calculate the convolution FFTChris Robinson2023-10-141-6/+5
* Read the correct half-frequency binChris Robinson2023-10-141-1/+1
* Rename the convolution reverb effect to just convolutionChris Robinson2023-10-123-6/+6
* Add an orientation property for convolution reverbChris Robinson2023-10-121-1/+2
* Add convolution effect properties to rotate ambisonic responsesChris Robinson2023-10-121-3/+23
* Attenuate the convolution filter instead of the filter resultChris Robinson2023-10-111-9/+8
* Make and use a separate zconvolve method without scalingChris Robinson2023-10-111-8/+7
* Use PFFFT for the convolution effectChris Robinson2023-10-061-40/+92
* Improve ambisonic rotator coefficient accuracyChris Robinson2023-10-021-17/+38
* Declare a missing variableChris Robinson2023-10-011-1/+1
* Get the default WASAPI device on UWPChris Robinson2023-10-011-25/+14
* Add a wrapper for COM initializationChris Robinson2023-09-292-34/+24
* Ensure the WASAPI resample buffer is cleared when mixing startsChris Robinson2023-09-291-9/+6
* Set the appropriate padding sizeChris Robinson2023-09-261-1/+1
* Constify some pointers to indicate they won't changeChris Robinson2023-09-251-1/+1
* Honor the wasapi allow-resampler option with spatial sound outputChris Robinson2023-09-241-0/+4
* Match the output sample rate if not requesting oneChris Robinson2023-09-241-0/+4
* Support resampling with WASAPI spatial audio outputChris Robinson2023-09-241-14/+67
* Fix cppwinrt exception type capture (#918)Deal2023-09-231-1/+1
* Avoid casting an integer literalChris Robinson2023-09-224-8/+8
* UWP: migrate C++/CX to C++/WinRT (#916)Deal2023-09-222-67/+66
* Try to get the device period for spatial audio streamsChris Robinson2023-09-211-30/+52
* Don't assume the size of AudioObjectTypeChris Robinson2023-09-211-1/+1
* Again try to fix handling an enum typeChris Robinson2023-09-201-1/+2
* Don't assume an enum's underlying typeChris Robinson2023-09-201-1/+1
* Fix MSVC compilationChris Robinson2023-09-201-0/+2
* Preliminary implementation of WASAPI spatial audio playbackChris Robinson2023-09-201-161/+538
* Replace some more unnecessary angles with vectorsChris Robinson2023-09-181-47/+77
* Store channel positions as vectors instead of anglesChris Robinson2023-09-146-128/+173
* Use a span instead of an auto&& to arrayChris Robinson2023-09-131-7/+7
* Add a alcGetProcAddress2 functionChris Robinson2023-09-123-0/+8
* Make some global and static member variables inlineChris Robinson2023-09-112-18/+1
* Approximate sin for the reverb modulator LFOChris Robinson2023-09-111-2/+7
* Combine multiple divisions into oneChris Robinson2023-09-101-8/+11
* Include the early and late reverb gain for the decay fade timerChris Robinson2023-09-051-3/+30
* Don't use a custom config for the pipewire event loopChris Robinson2023-09-031-1/+1
* Avoid putting strings in fixed arrays of char arraysChris Robinson2023-09-021-21/+22
* Handle a null string in DeviceHelper::OnDefaultDeviceChangedChris Robinson2023-08-311-6/+6
* Combine separate loops into oneChris Robinson2023-08-301-5/+6
* Use a more accurate ring modulator waveform generatorChris Robinson2023-08-291-37/+76