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openal-soft.git
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Age
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...
*
Use inline wrappers to clarify forward/inverse FFTs
Chris Robinson
2020-09-13
3
-6
/
+6
*
Use standard sin and sqrt
Chris Robinson
2020-09-12
1
-57
/
+2
*
Accumulate delays as samples before calculating nanoseconds
Chris Robinson
2020-09-12
1
-14
/
+8
*
Round (and clamp) the reftime instead of ceiling it
Chris Robinson
2020-09-12
1
-3
/
+3
*
Avoid repeating string literals
Chris Robinson
2020-09-11
1
-5
/
+7
*
Recognize GUID name strings with the DSound backend
Chris Robinson
2020-09-10
1
-8
/
+22
*
Allow JACK to enumerate custom devices
Chris Robinson
2020-09-10
1
-4
/
+75
*
Simplify clearing an array
Chris Robinson
2020-09-09
1
-6
/
+1
*
Don't assume iterators are pointers
Chris Robinson
2020-09-09
1
-2
/
+2
*
Apply the first convolution segment in the time domain
Chris Robinson
2020-09-09
1
-22
/
+86
*
Don't leave the negative frequencies as 0 for inverse FFT
Chris Robinson
2020-09-08
3
-10
/
+18
*
Avoid an extraneous ConvolutionFilter sub-object
Chris Robinson
2020-09-06
1
-112
/
+90
*
Allow querying the new enums and functions
Chris Robinson
2020-09-05
1
-0
/
+6
*
Rework effect slot buffer setting
Chris Robinson
2020-09-05
4
-53
/
+16
*
Add methods to start and stop effect slot processing
Chris Robinson
2020-09-05
1
-0
/
+11
*
Don't add effect slots to the active list until an effect is set
Chris Robinson
2020-09-05
1
-0
/
+1
*
Avoid confusing */*...*/ syntax
Chris Robinson
2020-09-05
1
-3
/
+3
*
Use an RAII wrapper to manage COM object references
Chris Robinson
2020-09-05
1
-87
/
+111
*
Avoid duplicate WASAPI devices by matching GUIDs
Chris Robinson
2020-09-04
1
-33
/
+31
*
Update some UHJ comments
Chris Robinson
2020-09-02
2
-28
/
+8
*
Add an in-progress extension string for convolution reverb
Chris Robinson
2020-09-01
1
-0
/
+3
*
Use enum class for a couple enums
Chris Robinson
2020-09-01
4
-53
/
+53
*
Move more processing to the ConvolutionFilter struct
Chris Robinson
2020-08-31
1
-108
/
+127
*
Remove a couple unnecessary pointers
Chris Robinson
2020-08-30
1
-15
/
+8
*
Dynamically allocate the convolution channel mixing data
Chris Robinson
2020-08-30
1
-46
/
+46
*
Reorganize some convolution fields
Chris Robinson
2020-08-30
1
-21
/
+18
*
Remove extraneous parenthesis
Chris Robinson
2020-08-28
4
-14
/
+14
*
Calculate the correct number of convolution segments
Chris Robinson
2020-08-28
1
-1
/
+1
*
Limit convolution processing to the output ambisonic order
Chris Robinson
2020-08-28
1
-2
/
+3
*
Don't dereference a null convolution filter
Chris Robinson
2020-08-28
1
-5
/
+7
*
Support B-Format impulse responses for convolution
Chris Robinson
2020-08-28
1
-17
/
+107
*
Pass a BufferStorage to EffectState::createBuffer
Chris Robinson
2020-08-28
3
-29
/
+25
*
Use a separate structure for buffer storage
Chris Robinson
2020-08-28
9
-46
/
+89
*
Rename buffer_formats to buffer_storage
Chris Robinson
2020-08-27
4
-3
/
+3
*
Handle 0-length convolution buffers
Chris Robinson
2020-08-27
1
-0
/
+3
*
Blend panned B-Format source directivity given its radius
Chris Robinson
2020-08-27
1
-52
/
+54
*
De-duplicate LoadSampleArray and FmtTypeTraits
Chris Robinson
2020-08-26
4
-260
/
+176
*
Avoid copying the convolution filter history to shift it
Chris Robinson
2020-08-25
1
-10
/
+18
*
Initial implementation of the convolution effect
Chris Robinson
2020-08-25
1
-9
/
+400
*
Store a reference to the effect buffer as an active property
Chris Robinson
2020-08-24
1
-0
/
+18
*
Stub out a convolution effect state
Chris Robinson
2020-08-24
2
-1
/
+157
*
Recognize a convolution reverb effect type
Chris Robinson
2020-08-24
1
-0
/
+5
*
Add a method for effects to create persistent buffer data
Chris Robinson
2020-08-24
2
-0
/
+26
*
Move storable buffer format info to a separate source
Chris Robinson
2020-08-24
2
-0
/
+70
*
Use an intrusive_ptr to hold the unapplied effect state
Chris Robinson
2020-08-24
1
-2
/
+2
*
Use an intrusive_ptr for ALeffectslotProps::State
Chris Robinson
2020-08-24
2
-4
/
+2
*
Avoid a zero-length array for the FlexArray definition
Chris Robinson
2020-08-15
1
-5
/
+1
*
Use a wait predicate instead of a while loop
Chris Robinson
2020-08-12
1
-2
/
+1
*
Use a FlexArray instead of a vector for distance compensation
Chris Robinson
2020-08-11
1
-5
/
+6
*
Change a couple functions into member functions
Chris Robinson
2020-08-07
20
-107
/
+97
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