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* Update some in-progress format enumsChris Robinson2023-11-251-15/+15
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* Fix some unused parameter and unhandled enum warningsChris Robinson2023-11-256-59/+62
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* Fix some commentsChris Robinson2023-11-251-3/+2
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* Add query fonction in ALC_SOFT_system_events unreleased extension (#938)MathiusD2023-11-2613-18/+129
| | | | | | | | | | | | | | | | | | | * feat(ALC_SOFT_system_events): Add alcEventIsSupportedSOFT method in ALC_SOFT_system_events unreleased extension The purpose of this addition (to my collection) are allow to retrieve which events are supported and if events are fully supported or if some case isn't managed for some reason For exemple only some backends provide system events: * pipewire -> Full support of extension * wasapi -> Full support of extension * pulseaudio -> Support of add and remove devices events only * coreaudio -> Support of default device change only * feat(ALC_SOFT_system_events): Fix typo in alext.h Cf following review : https://github.com/kcat/openal-soft/pull/938#discussion_r1404509828 * feat(ALC_SOFT_system_events): Remove ALC_EVENT_NOT_SUPPORTED_SOFT token Cf following discussions between this comment : https://github.com/kcat/openal-soft/pull/938#issuecomment-1825876452 to this comment : https://github.com/kcat/openal-soft/pull/938#issuecomment-1826419406
* Do proper spatial reflection in reverbChris Robinson2023-11-221-16/+55
| | | | | | Instead of "bouncing" the lines by indexing backwards for a not-quite-spatial- opposite, do a proper mix that moves each line response to its true spatial opposite position.
* Compensate the late delay tap by the early delay bufferChris Robinson2023-11-221-1/+5
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* Don't combine both early reflection taps for the late reverbChris Robinson2023-11-211-2/+3
| | | | | | | | | | | | | | | | | | | It doesn't make much sense to include both early reflections to feed the late reverb, since it increases the total energy in the reverb decay. This better fits with the design described in papers for this type of reverb, and seems to better match volume levels of hardware EAX/EFX reverb (though there are still some apparent differences). Note that this adds a bit more delay to the late reverb, specifically EARLY_LINE_LENGTHS[0] * density_mult. This can be compensated for somewhat by reducing the late reverb delay by that amount (clamping to a minimum of 0). Alternatively, adjust the delay lines for the second early tap to have a zero- delay pass-through line with 3 delay lines (as opposed to the current 4 delay lines), as suggested by the paper "ADAPTING ARTIFICIAL REVERBERATION ARCHITECTURES FOR B-FORMAT SIGNAL PROCESSING". Although doing so may require additional adjustments to the delay lengths and gains to avoid the 0-length lines accumulating unattenuated copies of the signal for the early reflection output.
* Start a 32-bit sample format extensionChris Robinson2023-11-183-42/+89
| | | | | This ultimately is to properly distinguish and clarify formats being 32-bit integer and 32-bit float.
* Support 32-bit int sample storageChris Robinson2023-11-151-0/+1
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* Remove some explicit template parametersChris Robinson2023-11-101-8/+7
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* Use PFFFT for the pitch shifterChris Robinson2023-10-251-13/+36
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* Use a byte for the channel indexChris Robinson2023-10-223-12/+12
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* Update the downmix tablesChris Robinson2023-10-211-66/+53
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* Use a dynamically resizing spa_pod_builderChris Robinson2023-10-211-14/+47
| | | | Rather than relying on a fixed-size buffer
* Remove an outdated commentChris Robinson2023-10-201-3/+0
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* Don't log failed config option lookupsChris Robinson2023-10-191-5/+2
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* Avoid some unique and wrapper typesChris Robinson2023-10-151-58/+33
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* Use the same stereo angles in convolution as normal mixingChris Robinson2023-10-151-19/+15
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* Use a span for a known array length instead of a raw pointerChris Robinson2023-10-159-30/+30
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* Ensure some variables are the sameChris Robinson2023-10-151-21/+21
| | | | And clean up some comments
* Avoid an extra copy to calculate the convolution FFTChris Robinson2023-10-141-6/+5
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* Read the correct half-frequency binChris Robinson2023-10-141-1/+1
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* Rename the convolution reverb effect to just convolutionChris Robinson2023-10-123-6/+6
| | | | | While the common use case, convolution can do more than just reverb, and it nicely shortens the name.
* Add an orientation property for convolution reverbChris Robinson2023-10-121-1/+2
| | | | Only affects ambisonic (B-Format and UHJ) formats
* Add convolution effect properties to rotate ambisonic responsesChris Robinson2023-10-121-3/+23
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* Attenuate the convolution filter instead of the filter resultChris Robinson2023-10-111-9/+8
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* Make and use a separate zconvolve method without scalingChris Robinson2023-10-111-8/+7
| | | | | | When you're doing hundreds or thousands of separate zconvolve calls into the same buffer, it's more efficient to do the multiply once at the end instead of in each call.
* Use PFFFT for the convolution effectChris Robinson2023-10-061-40/+92
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* Improve ambisonic rotator coefficient accuracyChris Robinson2023-10-021-17/+38
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* Declare a missing variableChris Robinson2023-10-011-1/+1
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* Get the default WASAPI device on UWPChris Robinson2023-10-011-25/+14
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* Add a wrapper for COM initializationChris Robinson2023-09-292-34/+24
| | | | | This helps ensure COM is initialized and deinitialized in order relative to other objects (e.g. ComPtr).
* Ensure the WASAPI resample buffer is cleared when mixing startsChris Robinson2023-09-291-9/+6
| | | | | Otherwise, stopping and restarting without resetting could leave it with invalid pointers.
* Set the appropriate padding sizeChris Robinson2023-09-261-1/+1
| | | | It's based on the original/stream size, not the ALCdevice's.
* Constify some pointers to indicate they won't changeChris Robinson2023-09-251-1/+1
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* Honor the wasapi allow-resampler option with spatial sound outputChris Robinson2023-09-241-0/+4
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* Match the output sample rate if not requesting oneChris Robinson2023-09-241-0/+4
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* Support resampling with WASAPI spatial audio outputChris Robinson2023-09-241-14/+67
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* Fix cppwinrt exception type capture (#918)Deal2023-09-231-1/+1
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* Avoid casting an integer literalChris Robinson2023-09-224-8/+8
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* UWP: migrate C++/CX to C++/WinRT (#916)Deal2023-09-222-67/+66
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* Try to get the device period for spatial audio streamsChris Robinson2023-09-211-30/+52
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* Don't assume the size of AudioObjectTypeChris Robinson2023-09-211-1/+1
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* Again try to fix handling an enum typeChris Robinson2023-09-201-1/+2
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* Don't assume an enum's underlying typeChris Robinson2023-09-201-1/+1
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* Fix MSVC compilationChris Robinson2023-09-201-0/+2
| | | | MinGW's headers don't seem to define operator| for AudioObjectType.
* Preliminary implementation of WASAPI spatial audio playbackChris Robinson2023-09-201-161/+538
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* Replace some more unnecessary angles with vectorsChris Robinson2023-09-181-47/+77
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* Store channel positions as vectors instead of anglesChris Robinson2023-09-146-128/+173
| | | | To avoid extraneous conversions between angles and vectors
* Use a span instead of an auto&& to arrayChris Robinson2023-09-131-7/+7
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