| Commit message (Collapse) | Author | Age | Files | Lines |
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It's causing problems with various setups. So instead we'll have to assume some
things for Windows (namely that winmm exists, and if dsound isn't in DXSDK_DIR,
it needs to be in the compiler's default paths to be usable).
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* OSX bundle support
* Disable framework by default, and fix domain name typo
* Remove info.plist, add efx.h for framework public header
* Fix osx/ios framework PUBLIC_HEADER doesn't work
* Refine comment message
* Auto set CFBundleShortVersionString by var LIB_VERSION
* Set CFBundleVersion from git commit count
* Use space to separate elements in a list
* Specific framework name to variable 'IMPL_TARGET'
* Solve cmake try_compile failed with code sign, and disable framework code sign
* Make ios travis to build dynamic framework bundle by default
* Update ios.toolchain.cmake
Since we solve code sign issue for cmake to generate dynamic framework xcode project, enable strict try_compile by default
* Remove MAKE_CXX_EXTENSIONS from travis-ci
* Combined flat lib armv7;arm64 support
* Remvoe ios.toolchain.cmake since we don't need
[skip appveyor] [skip travis]
* Sets framework name to soft_oal,
avoid ambiguous with system OpenAL.framework
* Fix missing BUNDLE, FRAMEWORK's DESTINATION
Build osx/ios dynamic framework required them.
* Use @rpath instead fullPath to mac local disk
see also:
https://github.com/libjpeg-turbo/libjpeg-turbo/commit/c80ddef7a4ce21ace9e3ca0fd190d320cc8cdaeb
* CMake, use TRUE for bool value
* Don't disable examples, utils, install
* Make ALSOFT_OSX_FRAMEWORK for APPLE spec
* Remove unused flag and more clearly comment
* More clearly comment for solve armv7 target issue
Co-authored-by: deal <[email protected]>
Co-authored-by: bel <[email protected]>
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* Add ios build for travis
* fix cmake command and set osx_image: xcode11
* print cmake version
* print cmake version before config
* [iOS] By default use iphoneos for sysroot
* Use ios.toolchain.cmake to build ios
* By default, don't require gnu extension
* Update CMakeLists.txt
Co-authored-by: deal <[email protected]>
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This reverts commit c1383e3a48c6b882adb97df2255a0f2938cb2887.
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It's been broken for who knows how long, and could really do with a rewrite for
the new interface anyway.
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Large file offsets aren't being utilized, and C++ seems to use to 64-bit
offsets anyway.
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Support latest Win10 SDK.
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Otherwise it keeps prepending and appending the same extra libs and flags with
each invocation.
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Also explicitly link with libz for alffplay, since static ffmpeg libs need it.
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The extension's not going anywhere, and it can't do anything fluidsynth can't.
The code maintenance and bloat is not worth keeping around, and ideally the AL
API would be able to facilitate MIDI-like behavior anyway (envelopes, start-at-
time, etc).
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Enables building OpenAL Soft in a subdirectory of another project.
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And only set them when needed.
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This example shows proper timing and A/V synchronization with an OpenAL stream.
Requires the in-progress AL_SOFTX_source_length extension to avoid manually
keeping track of the buffer queue length.
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This should make it easier to build the examples on 64-bit, where there are no
premade dev libs for SDL1 on 64-bit mingw. FindSDL_sound.cmake has been
updated to accept SDL or SDL2.
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Some (all?) versions of cmake seem to get a bit confused when an old-style
FIND_PACKAGE_HANDLE_STANDARD_ARGS call fails, and the scripts attempt a new-
style call later on. It continues to think it's using old-style, acting as if
REQUIRED_VARS is the message and looks for a VERSION_VAR variable.
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Older versions of CMake don't seem to have it.
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The one that comes with CMake is broken, incorrectly setting
SDL_SOUND_LIBRARIES, causing warnings, and not even working if the
project is C only.
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