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* Separate decoding and mixing from resamplingChris Robinson2023-02-121-3/+2
* Transpose the ambisonic voice mixing matrixChris Robinson2023-01-251-0/+1
* Change a couple macros to constexpr variablesChris Robinson2023-01-161-6/+6
* Update a commentChris Robinson2023-01-081-1/+1
* Simplify handling effect output for spatial effectsChris Robinson2023-01-041-3/+33
* Avoid using a macro to wrap standard attributesChris Robinson2022-12-061-1/+1
* Avoid some uses of the LIKELY/UNLIKELY macrosChris Robinson2022-12-051-1/+1
* Rename some variables to more clearly indicate their meaningChris Robinson2022-10-281-1/+1
* Track if doing 2D mixing onlyChris Robinson2022-09-041-0/+2
* Allow the remix tables to be variable lengthChris Robinson2022-08-281-1/+1
* Use the right array size for the mixing parametersChris Robinson2022-08-141-1/+1
* Parameterize the UHJ filter lengthChris Robinson2022-08-071-2/+2
* Avoid putting a 1KB array on the stackChris Robinson2022-08-021-1/+4
* Change an inline function to a class methodChris Robinson2022-08-021-7/+7
* Use 48khz by default for playbackChris Robinson2022-07-051-2/+2
* Remove the reversed all-pass trick in MixDirectHrtfBaseChris Robinson2022-03-301-1/+1
* Make and use a Default enum for StereoEncodingChris Robinson2022-03-291-2/+4
* Pass a span of pointers to the UHJ/SuperStereo decoderChris Robinson2022-01-011-1/+2
* Avoid initializing the NFC filter for every voice channelChris Robinson2021-12-111-2/+7
* Make the backend pointer part of ALCdevice instead of DeviceBaseChris Robinson2021-11-191-8/+0
* Use a tri-state optional for the stereo output modeChris Robinson2021-10-241-0/+6
* Use a flag to indicate headphone-like outputChris Robinson2021-10-231-1/+4
* Don't allocate full buffer lines in each voiceChris Robinson2021-06-211-0/+7
* Add an option to mix directly in the JACK callbackChris Robinson2021-06-081-0/+4
* Move GetChannelIdxByName and clean up some more includesChris Robinson2021-04-261-0/+16
* Move the DeviceBase declaraction to coreChris Robinson2021-04-241-0/+274