From 4efe0d869651567aa26a17687d050a0834100f49 Mon Sep 17 00:00:00 2001 From: Chris Robinson Date: Sat, 4 Jul 2015 10:12:57 -0700 Subject: Update a couple comments --- Alc/ALu.c | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'Alc/ALu.c') diff --git a/Alc/ALu.c b/Alc/ALu.c index 64cf5349..03df0499 100644 --- a/Alc/ALu.c +++ b/Alc/ALu.c @@ -105,9 +105,10 @@ extern inline void aluMatrixSet(aluMatrix *restrict matrix, ALfloat m00, ALfloat * output. Things like effects and B-Format decoding will want to write to the * virtual channels so that they can be mixed with HRTF in full 3D. * - * Sources that get mixed using HRTF directly will need to offset the output - * buffer so that they skip the virtual output and write to the actual output - * channels. This is the reason you'll see + * Sources that get mixed using HRTF directly (or that want to skip HRTF + * completely) will need to offset the output buffer so that they skip the + * virtual output and write to the actual output channels. This is the reason + * you'll see * * voice->Direct.OutBuffer += voice->Direct.OutChannels; * voice->Direct.OutChannels = 2; -- cgit v1.2.3