From a306407b6713f0e17d1258e512a465a254f9fba3 Mon Sep 17 00:00:00 2001 From: Chris Robinson Date: Fri, 19 May 2017 18:59:04 -0700 Subject: Apply more proper air absorption to the wet path This properly accounts for the room rolloff factor for normal air absorption (which makes it none by default, like distance attenuation), and uses the reverb's decay time, decay hf ratio, decay hf limit, and room air absorption properties to calculate an initial hf decay with the WetGainAuto flag. This mirrors the behavior of the initial distance decay. --- OpenAL32/Include/alAuxEffectSlot.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'OpenAL32/Include') diff --git a/OpenAL32/Include/alAuxEffectSlot.h b/OpenAL32/Include/alAuxEffectSlot.h index 4eb340a4..7126f8f5 100644 --- a/OpenAL32/Include/alAuxEffectSlot.h +++ b/OpenAL32/Include/alAuxEffectSlot.h @@ -121,7 +121,9 @@ typedef struct ALeffectslot { ALfloat RoomRolloff; /* Added to the source's room rolloff, not multiplied. */ ALfloat DecayTime; + ALfloat DecayHFRatio; ALfloat AirAbsorptionGainHF; + ALboolean DecayHFLimit; } Params; /* Self ID */ -- cgit v1.2.3