From e7d77f5caa424597ab8023f92f00bfa50f8b78f8 Mon Sep 17 00:00:00 2001 From: Chris Robinson Date: Wed, 9 Jan 2019 18:29:22 -0800 Subject: Use a vector for ALeffectslotArray --- OpenAL32/Include/alAuxEffectSlot.h | 5 +---- OpenAL32/alAuxEffectSlot.cpp | 46 +++++++++++++++++++------------------- 2 files changed, 24 insertions(+), 27 deletions(-) (limited to 'OpenAL32') diff --git a/OpenAL32/Include/alAuxEffectSlot.h b/OpenAL32/Include/alAuxEffectSlot.h index d970444c..cf4cd5d0 100644 --- a/OpenAL32/Include/alAuxEffectSlot.h +++ b/OpenAL32/Include/alAuxEffectSlot.h @@ -44,10 +44,7 @@ struct EffectStateFactory { #define MAX_EFFECT_CHANNELS (4) -struct ALeffectslotArray { - ALsizei count; - ALeffectslot *slot[]; -}; +using ALeffectslotArray = al::vector; struct ALeffectslotProps { diff --git a/OpenAL32/alAuxEffectSlot.cpp b/OpenAL32/alAuxEffectSlot.cpp index fd5795e6..dd50dae9 100644 --- a/OpenAL32/alAuxEffectSlot.cpp +++ b/OpenAL32/alAuxEffectSlot.cpp @@ -68,42 +68,42 @@ void AddActiveEffectSlots(const ALuint *slotids, ALsizei count, ALCcontext *cont { if(count < 1) return; ALeffectslotArray *curarray{context->ActiveAuxSlots.load(std::memory_order_acquire)}; - ALsizei newcount{curarray->count + count}; + size_t newcount{curarray->size() + count}; /* Insert the new effect slots into the head of the array, followed by the * existing ones. Allocate twice as much space for effect slots so the * mixer has a place to sort them. */ - auto newarray = static_cast(al_calloc(DEF_ALIGN, - FAM_SIZE(ALeffectslotArray, slot, newcount*2))); - newarray->count = newcount; - auto slotiter = std::transform(slotids, slotids+count, newarray->slot, + auto newarray = new ALeffectslotArray{}; + newarray->reserve(newcount * 2); + newarray->resize(newcount); + auto slotiter = std::transform(slotids, slotids+count, newarray->begin(), [context](ALuint id) noexcept -> ALeffectslot* { return LookupEffectSlot(context, id); } ); - std::copy_n(curarray->slot, curarray->count, slotiter); + std::copy(curarray->begin(), curarray->end(), slotiter); /* Remove any duplicates (first instance of each will be kept). */ - ALeffectslot **last = newarray->slot + newarray->count; - for(ALeffectslot **start=newarray->slot+1;;) + auto last = newarray->end(); + for(auto start=newarray->begin()+1;;) { last = std::remove(start, last, *(start-1)); if(start == last) break; ++start; } - newcount = static_cast(std::distance(newarray->slot, last)); + newcount = static_cast(std::distance(newarray->begin(), last)); /* Reallocate newarray if the new size ended up smaller from duplicate * removal. */ - if(UNLIKELY(newcount < newarray->count)) + if(UNLIKELY(newcount < newarray->size())) { curarray = newarray; - newarray = static_cast(al_calloc(DEF_ALIGN, - FAM_SIZE(ALeffectslotArray, slot, newcount*2))); - newarray->count = newcount; - std::copy_n(curarray->slot, newcount, newarray->slot); - al_free(curarray); + newarray = new ALeffectslotArray{}; + newarray->reserve(newcount * 2); + newarray->resize(newcount); + std::copy_n(curarray->begin(), newcount, newarray->begin()); + delete curarray; curarray = nullptr; } @@ -111,7 +111,7 @@ void AddActiveEffectSlots(const ALuint *slotids, ALsizei count, ALCcontext *cont ALCdevice *device{context->Device}; while((device->MixCount.load(std::memory_order_acquire)&1)) std::this_thread::yield(); - al_free(curarray); + delete curarray; } void RemoveActiveEffectSlots(const ALuint *slotids, ALsizei count, ALCcontext *context) @@ -122,16 +122,17 @@ void RemoveActiveEffectSlots(const ALuint *slotids, ALsizei count, ALCcontext *c /* Don't shrink the allocated array size since we don't know how many (if * any) of the effect slots to remove are in the array. */ - auto newarray = static_cast(al_calloc(DEF_ALIGN, - FAM_SIZE(ALeffectslotArray, slot, curarray->count*2))); + auto newarray = new ALeffectslotArray{}; + newarray->reserve(curarray->size() * 2); + newarray->resize(curarray->size()); /* Copy each element in curarray to newarray whose ID is not in slotids. */ const ALuint *slotids_end{slotids + count}; - auto slotiter = std::copy_if(curarray->slot, curarray->slot+curarray->count, newarray->slot, + auto slotiter = std::copy_if(curarray->begin(), curarray->end(), newarray->begin(), [slotids, slotids_end](const ALeffectslot *slot) -> bool { return std::find(slotids, slotids_end, slot->id) == slotids_end; } ); - newarray->count = static_cast(std::distance(newarray->slot, slotiter)); + newarray->resize(std::distance(newarray->begin(), slotiter)); /* TODO: Could reallocate newarray now that we know it's needed size. */ @@ -139,7 +140,7 @@ void RemoveActiveEffectSlots(const ALuint *slotids, ALsizei count, ALCcontext *c ALCdevice *device{context->Device}; while((device->MixCount.load(std::memory_order_acquire)&1)) std::this_thread::yield(); - al_free(curarray); + delete curarray; } constexpr struct FactoryItem { @@ -695,9 +696,8 @@ void UpdateAllEffectSlotProps(ALCcontext *context) { std::lock_guard _{context->EffectSlotLock}; ALeffectslotArray *auxslots{context->ActiveAuxSlots.load(std::memory_order_acquire)}; - for(ALsizei i{0};i < auxslots->count;i++) + for(ALeffectslot *slot : *auxslots) { - ALeffectslot *slot = auxslots->slot[i]; if(!slot->PropsClean.test_and_set(std::memory_order_acq_rel)) UpdateEffectSlotProps(slot, context); } -- cgit v1.2.3