/** * OpenAL cross platform audio library * Copyright (C) 2009 by Chris Robinson. * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. * Or go to http://www.gnu.org/copyleft/lgpl.html */ #include "config.h" #include #include #include "alMain.h" #include "alFilter.h" #include "alAuxEffectSlot.h" #include "alError.h" #include "alu.h" typedef struct ALmodulatorState { // Must be first in all effects! ALeffectState state; } ALmodulatorState; static ALvoid ModulatorDestroy(ALeffectState *effect) { ALmodulatorState *state = (ALmodulatorState*)effect; free(state); } static ALboolean ModulatorDeviceUpdate(ALeffectState *effect, ALCdevice *Device) { return AL_TRUE; (void)Device; (void)effect; } static ALvoid ModulatorUpdate(ALeffectState *effect, ALCcontext *Context, const ALeffect *Effect) { (void)effect; (void)Context; (void)Effect; } static ALvoid ModulatorProcess(ALeffectState *effect, const ALeffectslot *Slot, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[OUTPUTCHANNELS]) { ALmodulatorState *state = (ALmodulatorState*)effect; const ALfloat gain = Slot->Gain; ALfloat samp; ALuint i; (void)state; for(i = 0;i < SamplesToDo;i++) { samp = SamplesIn[i]; // Apply slot gain samp *= gain; SamplesOut[i][FRONT_LEFT] += samp; SamplesOut[i][FRONT_RIGHT] += samp; SamplesOut[i][SIDE_LEFT] += samp; SamplesOut[i][SIDE_RIGHT] += samp; SamplesOut[i][BACK_LEFT] += samp; SamplesOut[i][BACK_RIGHT] += samp; } } ALeffectState *ModulatorCreate(void) { ALmodulatorState *state; state = malloc(sizeof(*state)); if(!state) return NULL; state->state.Destroy = ModulatorDestroy; state->state.DeviceUpdate = ModulatorDeviceUpdate; state->state.Update = ModulatorUpdate; state->state.Process = ModulatorProcess; return &state->state; }