#include "config.h" #include #include "alMain.h" #include "alu.h" #include "backends/base.h" void ALCdevice_Lock(ALCdevice *device) { V0(device->Backend,lock)(); } void ALCdevice_Unlock(ALCdevice *device) { V0(device->Backend,unlock)(); } ClockLatency GetClockLatency(ALCdevice *device) { ClockLatency ret = V0(device->Backend,getClockLatency)(); ret.Latency += device->FixedLatency; return ret; } /* Base ALCbackend method implementations. */ void ALCbackend_Construct(ALCbackend *self, ALCdevice *device) { self->mDevice = device; } void ALCbackend_Destruct(ALCbackend* UNUSED(self)) { } ALCboolean ALCbackend_reset(ALCbackend* UNUSED(self)) { return ALC_FALSE; } ALCenum ALCbackend_captureSamples(ALCbackend* UNUSED(self), void* UNUSED(buffer), ALCuint UNUSED(samples)) { return ALC_INVALID_DEVICE; } ALCuint ALCbackend_availableSamples(ALCbackend* UNUSED(self)) { return 0; } ClockLatency ALCbackend_getClockLatency(ALCbackend *self) { ALCdevice *device = self->mDevice; ALuint refcount; ClockLatency ret; do { while(((refcount=ATOMIC_LOAD(&device->MixCount, almemory_order_acquire))&1)) althrd_yield(); ret.ClockTime = GetDeviceClockTime(device); ATOMIC_THREAD_FENCE(almemory_order_acquire); } while(refcount != ATOMIC_LOAD(&device->MixCount, almemory_order_relaxed)); /* NOTE: The device will generally have about all but one periods filled at * any given time during playback. Without a more accurate measurement from * the output, this is an okay approximation. */ ret.Latency = device->UpdateSize * DEVICE_CLOCK_RES / device->Frequency * maxu(device->NumUpdates-1, 1); return ret; } void ALCbackend_lock(ALCbackend *self) { try { self->mMutex.lock(); } catch(...) { std::terminate(); } } void ALCbackend_unlock(ALCbackend *self) { try { self->mMutex.unlock(); } catch(...) { std::terminate(); } } /* Base ALCbackendFactory method implementations. */ void ALCbackendFactory_deinit(ALCbackendFactory* UNUSED(self)) { }