/** * OpenAL cross platform audio library * Copyright (C) 2011 by Chris Robinson * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * Or go to http://www.gnu.org/copyleft/lgpl.html */ #include "config.h" #include "backends/loopback.h" #include "alMain.h" #include "alu.h" namespace { struct LoopbackBackend final : public BackendBase { LoopbackBackend(ALCdevice *device) noexcept : BackendBase{device} { } ALCenum open(const ALCchar *name) override; ALCboolean reset() override; ALCboolean start() override; void stop() override; DEF_NEWDEL(LoopbackBackend) }; ALCenum LoopbackBackend::open(const ALCchar *name) { mDevice->DeviceName = name; return ALC_NO_ERROR; } ALCboolean LoopbackBackend::reset() { SetDefaultWFXChannelOrder(mDevice); return ALC_TRUE; } ALCboolean LoopbackBackend::start() { return ALC_TRUE; } void LoopbackBackend::stop() { } } // namespace bool LoopbackBackendFactory::init() { return true; } bool LoopbackBackendFactory::querySupport(BackendType type) { return (type == BackendType::Loopback); } void LoopbackBackendFactory::probe(DevProbe, std::string*) { } BackendPtr LoopbackBackendFactory::createBackend(ALCdevice *device, BackendType type) { if(type == BackendType::Loopback) return BackendPtr{new LoopbackBackend{device}}; return nullptr; } BackendFactory &LoopbackBackendFactory::getFactory() { static LoopbackBackendFactory factory{}; return factory; }