/** * OpenAL cross platform audio library * Copyright (C) 1999-2007 by authors. * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. * Or go to http://www.gnu.org/copyleft/lgpl.html */ #include #include #include #include #include #include #include "alMain.h" #include "AL/al.h" #include "AL/alc.h" typedef struct { // DirectSound Playback Device LPDIRECTSOUND lpDS; LPDIRECTSOUNDBUFFER DSpbuffer; LPDIRECTSOUNDBUFFER DSsbuffer; int killNow; ALvoid *thread; } DSoundData; static ALCchar *DeviceList[16]; static ALuint DSoundProc(ALvoid *ptr) { ALCdevice *pDevice = (ALCdevice*)ptr; DSoundData *pData = (DSoundData*)pDevice->ExtraData; DWORD LastCursor = 0; DWORD PlayCursor; VOID *WritePtr; DWORD WriteCnt; DWORD avail; HRESULT err; while(!pData->killNow) { // Get current play and write cursors IDirectSoundBuffer_GetCurrentPosition(pData->DSsbuffer, &PlayCursor, NULL); avail = (PlayCursor-LastCursor) % (pDevice->UpdateFreq*pDevice->FrameSize); if(avail == 0) { Sleep(1); continue; } // Lock output buffer WriteCnt = 0; err = IDirectSoundBuffer_Lock(pData->DSsbuffer, LastCursor, avail, &WritePtr, &WriteCnt, NULL, NULL, 0); // If the buffer is lost, restore it, play and lock if(err == DSERR_BUFFERLOST) { err = IDirectSoundBuffer_Restore(pData->DSsbuffer); if(SUCCEEDED(err)) err = IDirectSoundBuffer_Play(pData->DSsbuffer, 0, 0, DSBPLAY_LOOPING); if(SUCCEEDED(err)) err = IDirectSoundBuffer_Lock(pData->DSsbuffer, LastCursor, avail, (LPVOID*)&WritePtr, &WriteCnt, NULL, NULL, 0); } // Successfully locked the output buffer if(SUCCEEDED(err)) { // If we have an active context, mix data directly into output buffer otherwise fill with silence SuspendContext(NULL); aluMixData(pDevice->Context, WritePtr, WriteCnt, pDevice->Format); ProcessContext(NULL); // Unlock output buffer only when successfully locked IDirectSoundBuffer_Unlock(pData->DSsbuffer, WritePtr, WriteCnt, NULL, 0); } else AL_PRINT("Buffer lock error: %#lx\n", err); // Update old write cursor location LastCursor += WriteCnt; LastCursor %= pDevice->UpdateFreq*pDevice->FrameSize; } return 0; } static ALCboolean DSoundOpenPlayback(ALCdevice *device, const ALCchar *deviceName) { DSBUFFERDESC DSBDescription; DSoundData *pData = NULL; WAVEFORMATEX OutputType; HRESULT hr; if(deviceName) { int i; for(i = 0;DeviceList[i];i++) { if(strcmp(deviceName, DeviceList[i]) == 0) { device->szDeviceName = DeviceList[i]; break; } } if(!DeviceList[i]) return ALC_FALSE; } else device->szDeviceName = DeviceList[0]; //Platform specific memset(&OutputType, 0, sizeof(WAVEFORMATEX)); OutputType.wFormatTag = WAVE_FORMAT_PCM; OutputType.nChannels = device->Channels; OutputType.wBitsPerSample = aluBytesFromFormat(device->Format) * 8; OutputType.nBlockAlign = OutputType.nChannels*OutputType.wBitsPerSample/8; OutputType.nSamplesPerSec = device->Frequency; OutputType.nAvgBytesPerSec = OutputType.nSamplesPerSec*OutputType.nBlockAlign; OutputType.cbSize = 0; //Initialise requested device pData = calloc(1, sizeof(DSoundData)); if(!pData) { SetALCError(ALC_OUT_OF_MEMORY); return ALC_FALSE; } //Init COM CoInitialize(NULL); //DirectSound Init code hr = CoCreateInstance(&CLSID_DirectSound, NULL, CLSCTX_INPROC_SERVER, &IID_IDirectSound, (LPVOID*)&pData->lpDS); if(SUCCEEDED(hr)) hr = IDirectSound_Initialize(pData->lpDS, NULL); if(SUCCEEDED(hr)) hr = IDirectSound_SetCooperativeLevel(pData->lpDS, GetForegroundWindow(), DSSCL_PRIORITY); if(SUCCEEDED(hr)) { memset(&DSBDescription,0,sizeof(DSBUFFERDESC)); DSBDescription.dwSize=sizeof(DSBUFFERDESC); DSBDescription.dwFlags=DSBCAPS_PRIMARYBUFFER; hr = IDirectSound_CreateSoundBuffer(pData->lpDS, &DSBDescription, &pData->DSpbuffer, NULL); } if(SUCCEEDED(hr)) hr = IDirectSoundBuffer_SetFormat(pData->DSpbuffer,&OutputType); if(SUCCEEDED(hr)) { memset(&DSBDescription,0,sizeof(DSBUFFERDESC)); DSBDescription.dwSize=sizeof(DSBUFFERDESC); DSBDescription.dwFlags=DSBCAPS_GLOBALFOCUS|DSBCAPS_GETCURRENTPOSITION2; DSBDescription.dwBufferBytes=device->UpdateFreq * device->FrameSize; DSBDescription.lpwfxFormat=&OutputType; hr = IDirectSound_CreateSoundBuffer(pData->lpDS, &DSBDescription, &pData->DSsbuffer, NULL); } if(SUCCEEDED(hr)) hr = IDirectSoundBuffer_Play(pData->DSsbuffer, 0, 0, DSBPLAY_LOOPING); device->MaxNoOfSources = 256; device->ExtraData = pData; pData->thread = StartThread(DSoundProc, device); if(!pData->thread) hr = E_FAIL; if(FAILED(hr)) { if (pData->DSsbuffer) IDirectSoundBuffer_Release(pData->DSsbuffer); if (pData->DSpbuffer) IDirectSoundBuffer_Release(pData->DSpbuffer); if (pData->lpDS) IDirectSound_Release(pData->lpDS); free(pData); return ALC_FALSE; } return ALC_TRUE; } static void DSoundClosePlayback(ALCdevice *device) { DSoundData *pData = device->ExtraData; pData->killNow = 1; StopThread(pData->thread); IDirectSoundBuffer_Release(pData->DSsbuffer); IDirectSoundBuffer_Release(pData->DSpbuffer); IDirectSound_Release(pData->lpDS); //Deinit COM CoUninitialize(); free(pData); device->ExtraData = NULL; } static ALCboolean DSoundOpenCapture(ALCdevice *pDevice, const ALCchar *deviceName, ALCuint frequency, ALCenum format, ALCsizei SampleSize) { (void)pDevice; (void)deviceName; (void)frequency; (void)format; (void)SampleSize; return ALC_FALSE; } static void DSoundCloseCapture(ALCdevice *pDevice) { (void)pDevice; } static void DSoundStartCapture(ALCdevice *pDevice) { (void)pDevice; } static void DSoundStopCapture(ALCdevice *pDevice) { (void)pDevice; } static void DSoundCaptureSamples(ALCdevice *pDevice, ALCvoid *pBuffer, ALCuint lSamples) { (void)pDevice; (void)pBuffer; (void)lSamples; } static ALCuint DSoundAvailableSamples(ALCdevice *pDevice) { (void)pDevice; return 0; } BackendFuncs DSoundFuncs = { DSoundOpenPlayback, DSoundClosePlayback, DSoundOpenCapture, DSoundCloseCapture, DSoundStartCapture, DSoundStopCapture, DSoundCaptureSamples, DSoundAvailableSamples }; void alcDSoundInit(BackendFuncs *FuncList) { *FuncList = DSoundFuncs; DeviceList[0] = AppendDeviceList("DirectSound Software"); AppendAllDeviceList(DeviceList[0]); }