/** * OpenAL cross platform audio library * Copyright (C) 2013 by Anis A. Hireche, Nasca Octavian Paul * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. * Or go to http://www.gnu.org/copyleft/lgpl.html */ #include #include "config.h" #include "alu.h" #include "alFilter.h" #include "alError.h" #include "alMain.h" #include "alAuxEffectSlot.h" /* You can tweak the octave of this dynamic filter just changing next macro * guitar - (default) 2.0f * bass - 4.0f */ #define OCTAVE 2.0f typedef struct ALautowahStateFactory { DERIVE_FROM_TYPE(ALeffectStateFactory); } ALautowahStateFactory; static ALautowahStateFactory AutowahFactory; /* We use a lfo with a custom low-pass filter to generate autowah * effect and a high-pass filter to avoid distortion and aliasing. * By adding the two filters up, we obtain a dynamic bandpass filter. */ typedef struct ALautowahState { DERIVE_FROM_TYPE(ALeffectState); /* Effect gains for each channel */ ALfloat Gain[MaxChannels]; /* Effect parameters */ ALfloat AttackTime; ALfloat ReleaseTime; ALfloat Resonance; ALfloat PeakGain; ALuint Frequency; /* Samples processing */ ALuint lfo; ALfilterState low_pass; ALfilterState high_pass; } ALautowahState; static ALvoid ALautowahState_Destruct(ALautowahState *state) { (void)state; } static ALboolean ALautowahState_deviceUpdate(ALautowahState *state, ALCdevice *device) { return AL_TRUE; (void)state; (void)device; } static ALvoid ALautowahState_update(ALautowahState *state, ALCdevice *Device, const ALeffectslot *Slot) { const ALfloat cutoff = LOWPASSFREQREF / (Device->Frequency * 4.0f); const ALfloat bandwidth = (cutoff / 2.0f) / (cutoff * 0.67f); ALfloat gain; /* computing high-pass filter coefficients */ ALfilterState_setParams(&state->high_pass, ALfilterType_HighPass, 1.0f, cutoff, bandwidth); state->AttackTime = Slot->EffectProps.Autowah.AttackTime; state->ReleaseTime = Slot->EffectProps.Autowah.ReleaseTime; state->Frequency = Device->Frequency; state->PeakGain = Slot->EffectProps.Autowah.PeakGain; state->Resonance = Slot->EffectProps.Autowah.Resonance; state->lfo = 0; ALfilterState_clear(&state->low_pass); gain = sqrtf(1.0f / Device->NumChan) * Slot->Gain; SetGains(Device, gain, state->Gain); } static ALvoid ALautowahState_process(ALautowahState *state, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[BUFFERSIZE]) { ALuint it, kt; ALuint base; for(base = 0;base < SamplesToDo;) { ALfloat temps[64]; ALuint td = minu(SamplesToDo-base, 64); for(it = 0;it < td;it++) { ALfloat smp = SamplesIn[it+base]; ALfloat frequency, omega, alpha, peak; /* lfo for low-pass shaking */ if((state->lfo++) % 30 == 0) { /* Using custom low-pass filter coefficients, to handle the resonance and peak-gain properties. */ frequency = (1.0f + cosf(state->lfo * (1.0f / lerp(1.0f, 4.0f, state->AttackTime * state->ReleaseTime)) * 2.0f * F_PI / state->Frequency)) / OCTAVE; frequency = expf((frequency - 1.0f) * 6.0f); /* computing cutoff frequency and peak gain */ omega = F_PI * frequency; alpha = sinf(omega) / (16.0f * (state->Resonance / AL_AUTOWAH_MAX_RESONANCE)); peak = lerp(1.0f, 10.0f, state->PeakGain / AL_AUTOWAH_MAX_PEAK_GAIN); /* computing low-pass filter coefficients */ state->low_pass.b[0] = (1.0f - cosf(omega)) / 2.0f; state->low_pass.b[1] = 1.0f - cosf(omega); state->low_pass.b[2] = (1.0f - cosf(omega)) / 2.0f; state->low_pass.a[0] = 1.0f + alpha / peak; state->low_pass.a[1] = -2.0f * cosf(omega); state->low_pass.a[2] = 1.0f - alpha / peak; state->low_pass.b[2] /= state->low_pass.a[0]; state->low_pass.b[1] /= state->low_pass.a[0]; state->low_pass.b[0] /= state->low_pass.a[0]; state->low_pass.a[2] /= state->low_pass.a[0]; state->low_pass.a[1] /= state->low_pass.a[0]; state->low_pass.a[0] /= state->low_pass.a[0]; } /* do high-pass filter */ smp = ALfilterState_processSingle(&state->high_pass, smp); /* do low-pass filter */ temps[it] = ALfilterState_processSingle(&state->low_pass, smp); } for(kt = 0;kt < MaxChannels;kt++) { ALfloat gain = state->Gain[kt]; if(!(gain > GAIN_SILENCE_THRESHOLD)) continue; for(it = 0;it < td;it++) SamplesOut[kt][base+it] += gain * temps[it]; } base += td; } } static void ALautowahState_Delete(ALautowahState *state) { free(state); } DEFINE_ALEFFECTSTATE_VTABLE(ALautowahState); static ALeffectState *ALautowahStateFactory_create(ALautowahStateFactory *factory) { ALautowahState *state; (void)factory; state = malloc(sizeof(*state)); if(!state) return NULL; SET_VTABLE2(ALautowahState, ALeffectState, state); ALfilterState_clear(&state->low_pass); ALfilterState_clear(&state->high_pass); return STATIC_CAST(ALeffectState, state); } DEFINE_ALEFFECTSTATEFACTORY_VTABLE(ALautowahStateFactory); ALeffectStateFactory *ALautowahStateFactory_getFactory(void) { SET_VTABLE2(ALautowahStateFactory, ALeffectStateFactory, &AutowahFactory); return STATIC_CAST(ALeffectStateFactory, &AutowahFactory); } void ALautowah_setParami(ALeffect *effect, ALCcontext *context, ALenum param, ALint val) { SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); (void)effect;(void)param;(void)val; } void ALautowah_setParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals) { ALautowah_setParami(effect, context, param, vals[0]); } void ALautowah_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val) { ALeffectProps *props = &effect->Props; switch(param) { case AL_AUTOWAH_ATTACK_TIME: if(!(val >= AL_AUTOWAH_MIN_ATTACK_TIME && val <= AL_AUTOWAH_MAX_ATTACK_TIME)) SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); props->Autowah.AttackTime = val; break; case AL_AUTOWAH_RELEASE_TIME: if(!(val >= AL_AUTOWAH_MIN_RELEASE_TIME && val <= AL_AUTOWAH_MAX_RELEASE_TIME)) SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); props->Autowah.ReleaseTime = val; break; case AL_AUTOWAH_RESONANCE: if(!(val >= AL_AUTOWAH_MIN_RESONANCE && val <= AL_AUTOWAH_MAX_RESONANCE)) SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); props->Autowah.Resonance = val; break; case AL_AUTOWAH_PEAK_GAIN: if(!(val >= AL_AUTOWAH_MIN_PEAK_GAIN && val <= AL_AUTOWAH_MAX_PEAK_GAIN)) SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); props->Autowah.PeakGain = val; break; default: SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); } } void ALautowah_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals) { ALautowah_setParamf(effect, context, param, vals[0]); } void ALautowah_getParami(ALeffect *effect, ALCcontext *context, ALenum param, ALint *val) { SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); (void)effect;(void)param;(void)val; } void ALautowah_getParamiv(ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals) { ALautowah_getParami(effect, context, param, vals); } void ALautowah_getParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val) { const ALeffectProps *props = &effect->Props; switch(param) { case AL_AUTOWAH_ATTACK_TIME: *val = props->Autowah.AttackTime; break; case AL_AUTOWAH_RELEASE_TIME: *val = props->Autowah.ReleaseTime; break; case AL_AUTOWAH_RESONANCE: *val = props->Autowah.Resonance; break; case AL_AUTOWAH_PEAK_GAIN: *val = props->Autowah.PeakGain; break; default: SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); } } void ALautowah_getParamfv(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals) { ALautowah_getParamf(effect, context, param, vals); } DEFINE_ALEFFECT_VTABLE(ALautowah);