/** * OpenAL cross platform audio library * Copyright (C) 2013 by Mike Gorchak * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * Or go to http://www.gnu.org/copyleft/lgpl.html */ #include "config.h" #include #include #include "alMain.h" #include "alFilter.h" #include "alAuxEffectSlot.h" #include "alError.h" #include "alu.h" enum ChorusWaveForm { CWF_Triangle = AL_CHORUS_WAVEFORM_TRIANGLE, CWF_Sinusoid = AL_CHORUS_WAVEFORM_SINUSOID }; typedef struct ALchorusState { DERIVE_FROM_TYPE(ALeffectState); ALfloat *SampleBuffer[2]; ALsizei BufferLength; ALsizei offset; ALsizei lfo_offset; ALsizei lfo_range; ALfloat lfo_scale; ALint lfo_disp; /* Gains for left and right sides */ ALfloat Gain[2][MAX_OUTPUT_CHANNELS]; /* effect parameters */ enum ChorusWaveForm waveform; ALint delay; ALfloat depth; ALfloat feedback; } ALchorusState; static ALvoid ALchorusState_Destruct(ALchorusState *state); static ALboolean ALchorusState_deviceUpdate(ALchorusState *state, ALCdevice *Device); static ALvoid ALchorusState_update(ALchorusState *state, const ALCcontext *Context, const ALeffectslot *Slot, const ALeffectProps *props); static ALvoid ALchorusState_process(ALchorusState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels); DECLARE_DEFAULT_ALLOCATORS(ALchorusState) DEFINE_ALEFFECTSTATE_VTABLE(ALchorusState); static void ALchorusState_Construct(ALchorusState *state) { ALeffectState_Construct(STATIC_CAST(ALeffectState, state)); SET_VTABLE2(ALchorusState, ALeffectState, state); state->BufferLength = 0; state->SampleBuffer[0] = NULL; state->SampleBuffer[1] = NULL; state->offset = 0; state->lfo_offset = 0; state->lfo_range = 1; state->waveform = CWF_Triangle; } static ALvoid ALchorusState_Destruct(ALchorusState *state) { al_free(state->SampleBuffer[0]); state->SampleBuffer[0] = NULL; state->SampleBuffer[1] = NULL; ALeffectState_Destruct(STATIC_CAST(ALeffectState,state)); } static ALboolean ALchorusState_deviceUpdate(ALchorusState *state, ALCdevice *Device) { ALsizei maxlen; ALsizei it; maxlen = fastf2i(AL_CHORUS_MAX_DELAY * 2.0f * Device->Frequency) + 1; maxlen = NextPowerOf2(maxlen); if(maxlen != state->BufferLength) { void *temp = al_calloc(16, maxlen * sizeof(ALfloat) * 2); if(!temp) return AL_FALSE; al_free(state->SampleBuffer[0]); state->SampleBuffer[0] = temp; state->SampleBuffer[1] = state->SampleBuffer[0] + maxlen; state->BufferLength = maxlen; } for(it = 0;it < state->BufferLength;it++) { state->SampleBuffer[0][it] = 0.0f; state->SampleBuffer[1][it] = 0.0f; } return AL_TRUE; } static ALvoid ALchorusState_update(ALchorusState *state, const ALCcontext *Context, const ALeffectslot *Slot, const ALeffectProps *props) { const ALCdevice *device = Context->Device; ALfloat frequency = (ALfloat)device->Frequency; ALfloat coeffs[MAX_AMBI_COEFFS]; ALfloat delay; ALfloat rate; ALint phase; switch(props->Chorus.Waveform) { case AL_CHORUS_WAVEFORM_TRIANGLE: state->waveform = CWF_Triangle; break; case AL_CHORUS_WAVEFORM_SINUSOID: state->waveform = CWF_Sinusoid; break; } /* The LFO depth is scaled to be relative to the sample delay. */ delay = props->Chorus.Delay*frequency * FRACTIONONE; state->depth = props->Chorus.Depth * delay; /* Offset the delay so that the center point remains the same with the LFO * ranging from 0...2 instead of -1...+1. */ state->delay = fastf2i(delay - state->depth + 0.5f); state->feedback = props->Chorus.Feedback; /* Gains for left and right sides */ CalcAngleCoeffs(-F_PI_2, 0.0f, 0.0f, coeffs); ComputePanningGains(device->Dry, coeffs, Slot->Params.Gain, state->Gain[0]); CalcAngleCoeffs( F_PI_2, 0.0f, 0.0f, coeffs); ComputePanningGains(device->Dry, coeffs, Slot->Params.Gain, state->Gain[1]); phase = props->Chorus.Phase; rate = props->Chorus.Rate; if(!(rate > 0.0f)) { state->lfo_offset = 0; state->lfo_range = 1; state->lfo_scale = 0.0f; state->lfo_disp = 0; } else { /* Calculate LFO coefficient (number of samples per cycle). Limit the * max range to avoid overflow when calculating the displacement. */ ALsizei lfo_range = mini(fastf2i(frequency/rate + 0.5f), INT_MAX/360 - 180); state->lfo_offset = fastf2i((ALfloat)state->lfo_offset/state->lfo_range* lfo_range + 0.5f) % lfo_range; state->lfo_range = lfo_range; switch(state->waveform) { case CWF_Triangle: state->lfo_scale = 4.0f / state->lfo_range; break; case CWF_Sinusoid: state->lfo_scale = F_TAU / state->lfo_range; break; } /* Calculate lfo phase displacement */ if(phase < 0) phase = 360 + phase; state->lfo_disp = (state->lfo_range*phase + 180) / 360; } } static void GetTriangleDelays(ALint *restrict delays, ALsizei offset, const ALsizei lfo_range, const ALfloat lfo_scale, const ALfloat depth, const ALsizei delay, const ALsizei todo) { ALsizei i; for(i = 0;i < todo;i++) { delays[i] = fastf2i((2.0f - fabsf(2.0f - lfo_scale*offset)) * depth) + delay; offset = (offset+1)%lfo_range; } } static void GetSinusoidDelays(ALint *restrict delays, ALsizei offset, const ALsizei lfo_range, const ALfloat lfo_scale, const ALfloat depth, const ALsizei delay, const ALsizei todo) { ALsizei i; for(i = 0;i < todo;i++) { delays[i] = fastf2i((sinf(lfo_scale*offset)+1.0f) * depth) + delay; offset = (offset+1)%lfo_range; } } static ALvoid ALchorusState_process(ALchorusState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels) { const ALsizei bufmask = state->BufferLength-1; const ALfloat feedback = state->feedback; ALsizei i, c; ALsizei base; for(base = 0;base < SamplesToDo;) { const ALsizei todo = mini(128, SamplesToDo-base); ALfloat temps[2][128]; ALsizei offset; for(c = 0;c < 2;c++) { ALfloat *restrict sampbuf = state->SampleBuffer[c]; ALint disp_offset = state->lfo_disp*c; ALint moddelays[128]; if(state->waveform == CWF_Triangle) GetTriangleDelays(moddelays, (state->lfo_offset+disp_offset)%state->lfo_range, state->lfo_range, state->lfo_scale, state->depth, state->delay, todo); else /*if(state->waveform == CWF_Sinusoid)*/ GetSinusoidDelays(moddelays, (state->lfo_offset+disp_offset)%state->lfo_range, state->lfo_range, state->lfo_scale, state->depth, state->delay, todo); offset = state->offset; for(i = 0;i < todo;i++) { ALint delay = moddelays[i] >> FRACTIONBITS; ALfloat mu = (moddelays[i]&FRACTIONMASK) * (1.0f/FRACTIONONE); sampbuf[offset&bufmask] = SamplesIn[0][base+i]; temps[c][i] = (sampbuf[(offset-delay) & bufmask]*(1.0f-mu) + sampbuf[(offset-(delay+1)) & bufmask]*mu) * feedback; sampbuf[offset&bufmask] += temps[c][i]; offset++; } } state->offset = offset; state->lfo_offset = (state->lfo_offset+todo) % state->lfo_range; for(c = 0;c < NumChannels;c++) { ALfloat gain = state->Gain[0][c]; if(fabsf(gain) > GAIN_SILENCE_THRESHOLD) { for(i = 0;i < todo;i++) SamplesOut[c][i+base] += temps[0][i] * gain; } gain = state->Gain[1][c]; if(fabsf(gain) > GAIN_SILENCE_THRESHOLD) { for(i = 0;i < todo;i++) SamplesOut[c][i+base] += temps[1][i] * gain; } } base += todo; } } typedef struct ALchorusStateFactory { DERIVE_FROM_TYPE(ALeffectStateFactory); } ALchorusStateFactory; static ALeffectState *ALchorusStateFactory_create(ALchorusStateFactory *UNUSED(factory)) { ALchorusState *state; NEW_OBJ0(state, ALchorusState)(); if(!state) return NULL; return STATIC_CAST(ALeffectState, state); } DEFINE_ALEFFECTSTATEFACTORY_VTABLE(ALchorusStateFactory); ALeffectStateFactory *ALchorusStateFactory_getFactory(void) { static ALchorusStateFactory ChorusFactory = { { GET_VTABLE2(ALchorusStateFactory, ALeffectStateFactory) } }; return STATIC_CAST(ALeffectStateFactory, &ChorusFactory); } void ALchorus_setParami(ALeffect *effect, ALCcontext *context, ALenum param, ALint val) { ALeffectProps *props = &effect->Props; switch(param) { case AL_CHORUS_WAVEFORM: if(!(val >= AL_CHORUS_MIN_WAVEFORM && val <= AL_CHORUS_MAX_WAVEFORM)) SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); props->Chorus.Waveform = val; break; case AL_CHORUS_PHASE: if(!(val >= AL_CHORUS_MIN_PHASE && val <= AL_CHORUS_MAX_PHASE)) SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); props->Chorus.Phase = val; break; default: SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); } } void ALchorus_setParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals) { ALchorus_setParami(effect, context, param, vals[0]); } void ALchorus_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val) { ALeffectProps *props = &effect->Props; switch(param) { case AL_CHORUS_RATE: if(!(val >= AL_CHORUS_MIN_RATE && val <= AL_CHORUS_MAX_RATE)) SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); props->Chorus.Rate = val; break; case AL_CHORUS_DEPTH: if(!(val >= AL_CHORUS_MIN_DEPTH && val <= AL_CHORUS_MAX_DEPTH)) SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); props->Chorus.Depth = val; break; case AL_CHORUS_FEEDBACK: if(!(val >= AL_CHORUS_MIN_FEEDBACK && val <= AL_CHORUS_MAX_FEEDBACK)) SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); props->Chorus.Feedback = val; break; case AL_CHORUS_DELAY: if(!(val >= AL_CHORUS_MIN_DELAY && val <= AL_CHORUS_MAX_DELAY)) SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); props->Chorus.Delay = val; break; default: SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); } } void ALchorus_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals) { ALchorus_setParamf(effect, context, param, vals[0]); } void ALchorus_getParami(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *val) { const ALeffectProps *props = &effect->Props; switch(param) { case AL_CHORUS_WAVEFORM: *val = props->Chorus.Waveform; break; case AL_CHORUS_PHASE: *val = props->Chorus.Phase; break; default: SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); } } void ALchorus_getParamiv(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals) { ALchorus_getParami(effect, context, param, vals); } void ALchorus_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val) { const ALeffectProps *props = &effect->Props; switch(param) { case AL_CHORUS_RATE: *val = props->Chorus.Rate; break; case AL_CHORUS_DEPTH: *val = props->Chorus.Depth; break; case AL_CHORUS_FEEDBACK: *val = props->Chorus.Feedback; break; case AL_CHORUS_DELAY: *val = props->Chorus.Delay; break; default: SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); } } void ALchorus_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals) { ALchorus_getParamf(effect, context, param, vals); } DEFINE_ALEFFECT_VTABLE(ALchorus);