/** * OpenAL cross platform audio library * Copyright (C) 2013 by Anis A. Hireche * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * Or go to http://www.gnu.org/copyleft/lgpl.html */ #include #include "config.h" #include "alError.h" #include "alMain.h" #include "alAuxEffectSlot.h" #include "alu.h" typedef struct ALcompressorState { DERIVE_FROM_TYPE(ALeffectState); /* Effect gains for each channel */ ALfloat Gain[MAX_EFFECT_CHANNELS][MAX_OUTPUT_CHANNELS]; /* Effect parameters */ ALboolean Enabled; ALfloat AttackRate; ALfloat ReleaseRate; ALfloat GainCtrl; } ALcompressorState; static ALvoid ALcompressorState_Destruct(ALcompressorState *state); static ALboolean ALcompressorState_deviceUpdate(ALcompressorState *state, ALCdevice *device); static ALvoid ALcompressorState_update(ALcompressorState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props); static ALvoid ALcompressorState_process(ALcompressorState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels); DECLARE_DEFAULT_ALLOCATORS(ALcompressorState) DEFINE_ALEFFECTSTATE_VTABLE(ALcompressorState); static void ALcompressorState_Construct(ALcompressorState *state) { ALeffectState_Construct(STATIC_CAST(ALeffectState, state)); SET_VTABLE2(ALcompressorState, ALeffectState, state); state->Enabled = AL_TRUE; state->AttackRate = 0.0f; state->ReleaseRate = 0.0f; state->GainCtrl = 1.0f; } static ALvoid ALcompressorState_Destruct(ALcompressorState *state) { ALeffectState_Destruct(STATIC_CAST(ALeffectState,state)); } static ALboolean ALcompressorState_deviceUpdate(ALcompressorState *state, ALCdevice *device) { const ALfloat attackTime = device->Frequency * 0.2f; /* 200ms Attack */ const ALfloat releaseTime = device->Frequency * 0.4f; /* 400ms Release */ state->AttackRate = 1.0f / attackTime; state->ReleaseRate = 1.0f / releaseTime; return AL_TRUE; } static ALvoid ALcompressorState_update(ALcompressorState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props) { const ALCdevice *device = context->Device; ALuint i; state->Enabled = props->Compressor.OnOff; STATIC_CAST(ALeffectState,state)->OutBuffer = device->FOAOut.Buffer; STATIC_CAST(ALeffectState,state)->OutChannels = device->FOAOut.NumChannels; for(i = 0;i < 4;i++) ComputeFirstOrderGains(&device->FOAOut, IdentityMatrixf.m[i], slot->Params.Gain, state->Gain[i]); } static ALvoid ALcompressorState_process(ALcompressorState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels) { ALsizei i, j, k; ALsizei base; for(base = 0;base < SamplesToDo;) { ALfloat temps[64][4]; ALsizei td = mini(64, SamplesToDo-base); /* Load samples into the temp buffer first. */ for(j = 0;j < 4;j++) { for(i = 0;i < td;i++) temps[i][j] = SamplesIn[j][i+base]; } if(state->Enabled) { ALfloat gain = state->GainCtrl; ALfloat output, amplitude; for(i = 0;i < td;i++) { /* Roughly calculate the maximum amplitude from the 4-channel * signal, and attack or release the gain control to reach it. */ amplitude = fabsf(temps[i][0]); amplitude = maxf(amplitude + fabsf(temps[i][1]), maxf(amplitude + fabsf(temps[i][2]), amplitude + fabsf(temps[i][3]))); if(amplitude > gain) gain = minf(gain+state->AttackRate, amplitude); else if(amplitude < gain) gain = maxf(gain-state->ReleaseRate, amplitude); /* Apply the inverse of the gain control to normalize/compress * the volume. */ output = 1.0f / clampf(gain, 0.5f, 2.0f); for(j = 0;j < 4;j++) temps[i][j] *= output; } state->GainCtrl = gain; } else { ALfloat gain = state->GainCtrl; ALfloat output, amplitude; for(i = 0;i < td;i++) { /* Same as above, except the amplitude is forced to 1. This * helps ensure smooth gain changes when the compressor is * turned on and off. */ amplitude = 1.0f; if(amplitude > gain) gain = minf(gain+state->AttackRate, amplitude); else if(amplitude < gain) gain = maxf(gain-state->ReleaseRate, amplitude); output = 1.0f / clampf(gain, 0.5f, 2.0f); for(j = 0;j < 4;j++) temps[i][j] *= output; } state->GainCtrl = gain; } /* Now mix to the output. */ for(j = 0;j < 4;j++) { for(k = 0;k < NumChannels;k++) { ALfloat gain = state->Gain[j][k]; if(!(fabsf(gain) > GAIN_SILENCE_THRESHOLD)) continue; for(i = 0;i < td;i++) SamplesOut[k][base+i] += gain * temps[i][j]; } } base += td; } } typedef struct CompressorStateFactory { DERIVE_FROM_TYPE(EffectStateFactory); } CompressorStateFactory; static ALeffectState *CompressorStateFactory_create(CompressorStateFactory *UNUSED(factory)) { ALcompressorState *state; NEW_OBJ0(state, ALcompressorState)(); if(!state) return NULL; return STATIC_CAST(ALeffectState, state); } DEFINE_EFFECTSTATEFACTORY_VTABLE(CompressorStateFactory); EffectStateFactory *CompressorStateFactory_getFactory(void) { static CompressorStateFactory CompressorFactory = { { GET_VTABLE2(CompressorStateFactory, EffectStateFactory) } }; return STATIC_CAST(EffectStateFactory, &CompressorFactory); } void ALcompressor_setParami(ALeffect *effect, ALCcontext *context, ALenum param, ALint val) { ALeffectProps *props = &effect->Props; switch(param) { case AL_COMPRESSOR_ONOFF: if(!(val >= AL_COMPRESSOR_MIN_ONOFF && val <= AL_COMPRESSOR_MAX_ONOFF)) SETERR_RETURN(context, AL_INVALID_VALUE,, "Compressor state out of range"); props->Compressor.OnOff = val; break; default: alSetError(context, AL_INVALID_ENUM, "Invalid compressor integer property 0x%04x", param); } } void ALcompressor_setParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals) { ALcompressor_setParami(effect, context, param, vals[0]); } void ALcompressor_setParamf(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALfloat UNUSED(val)) { alSetError(context, AL_INVALID_ENUM, "Invalid compressor float property 0x%04x", param); } void ALcompressor_setParamfv(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, const ALfloat *UNUSED(vals)) { alSetError(context, AL_INVALID_ENUM, "Invalid compressor float-vector property 0x%04x", param); } void ALcompressor_getParami(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *val) { const ALeffectProps *props = &effect->Props; switch(param) { case AL_COMPRESSOR_ONOFF: *val = props->Compressor.OnOff; break; default: alSetError(context, AL_INVALID_ENUM, "Invalid compressor integer property 0x%04x", param); } } void ALcompressor_getParamiv(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals) { ALcompressor_getParami(effect, context, param, vals); } void ALcompressor_getParamf(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALfloat *UNUSED(val)) { alSetError(context, AL_INVALID_ENUM, "Invalid compressor float property 0x%04x", param); } void ALcompressor_getParamfv(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALfloat *UNUSED(vals)) { alSetError(context, AL_INVALID_ENUM, "Invalid compressor float-vector property 0x%04x", param); } DEFINE_ALEFFECT_VTABLE(ALcompressor);