/** * OpenAL cross platform audio library * Copyright (C) 2011 by Chris Robinson. * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * Or go to http://www.gnu.org/copyleft/lgpl.html */ #include "config.h" #include #include #include #include "alMain.h" #include "alcontext.h" #include "alAuxEffectSlot.h" #include "alError.h" #include "alu.h" struct ALdedicatedState final : public EffectState { ALfloat mCurrentGains[MAX_OUTPUT_CHANNELS]; ALfloat mTargetGains[MAX_OUTPUT_CHANNELS]; ALboolean deviceUpdate(const ALCdevice *device) override; void update(const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props, const EffectTarget target) override; void process(ALsizei samplesToDo, const ALfloat (*RESTRICT samplesIn)[BUFFERSIZE], const ALsizei numInput, ALfloat (*RESTRICT samplesOut)[BUFFERSIZE], const ALsizei numOutput) override; DEF_NEWDEL(ALdedicatedState) }; ALboolean ALdedicatedState::deviceUpdate(const ALCdevice *UNUSED(device)) { std::fill(std::begin(mCurrentGains), std::end(mCurrentGains), 0.0f); return AL_TRUE; } void ALdedicatedState::update(const ALCcontext* UNUSED(context), const ALeffectslot *slot, const ALeffectProps *props, const EffectTarget target) { std::fill(std::begin(mTargetGains), std::end(mTargetGains), 0.0f); const ALfloat Gain{slot->Params.Gain * props->Dedicated.Gain}; if(slot->Params.EffectType == AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT) { const int idx{!target.RealOut ? -1 : GetChannelIdxByName(*target.RealOut, LFE)}; if(idx != -1) { mOutBuffer = target.RealOut->Buffer; mOutChannels = target.RealOut->NumChannels; mTargetGains[idx] = Gain; } } else if(slot->Params.EffectType == AL_EFFECT_DEDICATED_DIALOGUE) { /* Dialog goes to the front-center speaker if it exists, otherwise it * plays from the front-center location. */ const int idx{!target.RealOut ? -1 : GetChannelIdxByName(*target.RealOut, FrontCenter)}; if(idx != -1) { mOutBuffer = target.RealOut->Buffer; mOutChannels = target.RealOut->NumChannels; mTargetGains[idx] = Gain; } else { ALfloat coeffs[MAX_AMBI_CHANNELS]; CalcAngleCoeffs(0.0f, 0.0f, 0.0f, coeffs); mOutBuffer = target.Main->Buffer; mOutChannels = target.Main->NumChannels; ComputePanGains(target.Main, coeffs, Gain, mTargetGains); } } } void ALdedicatedState::process(ALsizei samplesToDo, const ALfloat (*RESTRICT samplesIn)[BUFFERSIZE], const ALsizei /*numInput*/, ALfloat (*RESTRICT samplesOut)[BUFFERSIZE], const ALsizei numOutput) { MixSamples(samplesIn[0], numOutput, samplesOut, mCurrentGains, mTargetGains, samplesToDo, 0, samplesToDo); } struct DedicatedStateFactory final : public EffectStateFactory { EffectState *create() override; }; EffectState *DedicatedStateFactory::create() { return new ALdedicatedState{}; } EffectStateFactory *DedicatedStateFactory_getFactory() { static DedicatedStateFactory DedicatedFactory{}; return &DedicatedFactory; } void ALdedicated_setParami(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint UNUSED(val)) { alSetError(context, AL_INVALID_ENUM, "Invalid dedicated integer property 0x%04x", param); } void ALdedicated_setParamiv(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, const ALint *UNUSED(vals)) { alSetError(context, AL_INVALID_ENUM, "Invalid dedicated integer-vector property 0x%04x", param); } void ALdedicated_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val) { ALeffectProps *props = &effect->Props; switch(param) { case AL_DEDICATED_GAIN: if(!(val >= 0.0f && std::isfinite(val))) SETERR_RETURN(context, AL_INVALID_VALUE,, "Dedicated gain out of range"); props->Dedicated.Gain = val; break; default: alSetError(context, AL_INVALID_ENUM, "Invalid dedicated float property 0x%04x", param); } } void ALdedicated_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals) { ALdedicated_setParamf(effect, context, param, vals[0]); } void ALdedicated_getParami(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint *UNUSED(val)) { alSetError(context, AL_INVALID_ENUM, "Invalid dedicated integer property 0x%04x", param); } void ALdedicated_getParamiv(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint *UNUSED(vals)) { alSetError(context, AL_INVALID_ENUM, "Invalid dedicated integer-vector property 0x%04x", param); } void ALdedicated_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val) { const ALeffectProps *props = &effect->Props; switch(param) { case AL_DEDICATED_GAIN: *val = props->Dedicated.Gain; break; default: alSetError(context, AL_INVALID_ENUM, "Invalid dedicated float property 0x%04x", param); } } void ALdedicated_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals) { ALdedicated_getParamf(effect, context, param, vals); } DEFINE_ALEFFECT_VTABLE(ALdedicated);