/** * OpenAL cross platform audio library * Copyright (C) 2013 by Mike Gorchak * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * Or go to http://www.gnu.org/copyleft/lgpl.html */ #include "config.h" #include #include #include "alMain.h" #include "alFilter.h" #include "alAuxEffectSlot.h" #include "alError.h" #include "alu.h" typedef struct ALdistortionState { DERIVE_FROM_TYPE(ALeffectState); /* Effect gains for each channel */ ALfloat Gain[MAX_OUTPUT_CHANNELS]; /* Effect parameters */ ALfilterState lowpass; ALfilterState bandpass; ALfloat attenuation; ALfloat edge_coeff; ALfloat Buffer[2][BUFFERSIZE]; } ALdistortionState; static ALvoid ALdistortionState_Destruct(ALdistortionState *state); static ALboolean ALdistortionState_deviceUpdate(ALdistortionState *state, ALCdevice *device); static ALvoid ALdistortionState_update(ALdistortionState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props); static ALvoid ALdistortionState_process(ALdistortionState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels); DECLARE_DEFAULT_ALLOCATORS(ALdistortionState) DEFINE_ALEFFECTSTATE_VTABLE(ALdistortionState); static void ALdistortionState_Construct(ALdistortionState *state) { ALeffectState_Construct(STATIC_CAST(ALeffectState, state)); SET_VTABLE2(ALdistortionState, ALeffectState, state); ALfilterState_clear(&state->lowpass); ALfilterState_clear(&state->bandpass); } static ALvoid ALdistortionState_Destruct(ALdistortionState *state) { ALeffectState_Destruct(STATIC_CAST(ALeffectState,state)); } static ALboolean ALdistortionState_deviceUpdate(ALdistortionState *UNUSED(state), ALCdevice *UNUSED(device)) { return AL_TRUE; } static ALvoid ALdistortionState_update(ALdistortionState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props) { const ALCdevice *device = context->Device; ALfloat frequency = (ALfloat)device->Frequency; ALfloat bandwidth; ALfloat cutoff; ALfloat edge; /* Store waveshaper edge settings. */ edge = sinf(props->Distortion.Edge * (F_PI_2)); edge = minf(edge, 0.99f); state->edge_coeff = 2.0f * edge / (1.0f-edge); cutoff = props->Distortion.LowpassCutoff; /* Bandwidth value is constant in octaves. */ bandwidth = (cutoff / 2.0f) / (cutoff * 0.67f); /* Multiply sampling frequency by the amount of oversampling done during * processing. */ ALfilterState_setParams(&state->lowpass, ALfilterType_LowPass, 1.0f, cutoff / (frequency*4.0f), calc_rcpQ_from_bandwidth(cutoff / (frequency*4.0f), bandwidth) ); cutoff = props->Distortion.EQCenter; /* Convert bandwidth in Hz to octaves. */ bandwidth = props->Distortion.EQBandwidth / (cutoff * 0.67f); ALfilterState_setParams(&state->bandpass, ALfilterType_BandPass, 1.0f, cutoff / (frequency*4.0f), calc_rcpQ_from_bandwidth(cutoff / (frequency*4.0f), bandwidth) ); ComputeAmbientGains(&device->Dry, slot->Params.Gain * props->Distortion.Gain, state->Gain); } static ALvoid ALdistortionState_process(ALdistortionState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels) { ALfloat (*restrict buffer)[BUFFERSIZE] = state->Buffer; const ALfloat fc = state->edge_coeff; ALsizei base; ALsizei i, k; for(base = 0;base < SamplesToDo;) { /* Perform 4x oversampling to avoid aliasing. Oversampling greatly * improves distortion quality and allows to implement lowpass and * bandpass filters using high frequencies, at which classic IIR * filters became unstable. */ ALsizei todo = mini(BUFFERSIZE, (SamplesToDo-base) * 4); /* Fill oversample buffer using zero stuffing. Multiply the sample by * the amount of oversampling to maintain the signal's power. */ for(i = 0;i < todo;i++) buffer[0][i] = !(i&3) ? SamplesIn[0][(i>>2)+base] * 4.0f : 0.0f; /* First step, do lowpass filtering of original signal. Additionally * perform buffer interpolation and lowpass cutoff for oversampling * (which is fortunately first step of distortion). So combine three * operations into the one. */ ALfilterState_process(&state->lowpass, buffer[1], buffer[0], todo); /* Second step, do distortion using waveshaper function to emulate * signal processing during tube overdriving. Three steps of * waveshaping are intended to modify waveform without boost/clipping/ * attenuation process. */ for(i = 0;i < todo;i++) { ALfloat smp = buffer[1][i]; smp = (1.0f + fc) * smp/(1.0f + fc*fabsf(smp)); smp = (1.0f + fc) * smp/(1.0f + fc*fabsf(smp)) * -1.0f; smp = (1.0f + fc) * smp/(1.0f + fc*fabsf(smp)); buffer[0][i] = smp; } /* Third step, do bandpass filtering of distorted signal. */ ALfilterState_process(&state->bandpass, buffer[1], buffer[0], todo); todo >>= 2; for(k = 0;k < NumChannels;k++) { /* Fourth step, final, do attenuation and perform decimation, * storing only one sample out of four. */ ALfloat gain = state->Gain[k]; if(!(fabsf(gain) > GAIN_SILENCE_THRESHOLD)) continue; for(i = 0;i < todo;i++) SamplesOut[k][base+i] += gain * buffer[1][i*4]; } base += todo; } } typedef struct ALdistortionStateFactory { DERIVE_FROM_TYPE(ALeffectStateFactory); } ALdistortionStateFactory; static ALeffectState *ALdistortionStateFactory_create(ALdistortionStateFactory *UNUSED(factory)) { ALdistortionState *state; NEW_OBJ0(state, ALdistortionState)(); if(!state) return NULL; return STATIC_CAST(ALeffectState, state); } DEFINE_ALEFFECTSTATEFACTORY_VTABLE(ALdistortionStateFactory); ALeffectStateFactory *ALdistortionStateFactory_getFactory(void) { static ALdistortionStateFactory DistortionFactory = { { GET_VTABLE2(ALdistortionStateFactory, ALeffectStateFactory) } }; return STATIC_CAST(ALeffectStateFactory, &DistortionFactory); } void ALdistortion_setParami(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint UNUSED(val)) { alSetError(context, AL_INVALID_ENUM, "Invalid distortion integer property 0x%04x", param); } void ALdistortion_setParamiv(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, const ALint *UNUSED(vals)) { alSetError(context, AL_INVALID_ENUM, "Invalid distortion integer-vector property 0x%04x", param); } void ALdistortion_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val) { ALeffectProps *props = &effect->Props; switch(param) { case AL_DISTORTION_EDGE: if(!(val >= AL_DISTORTION_MIN_EDGE && val <= AL_DISTORTION_MAX_EDGE)) SETERR_RETURN(context, AL_INVALID_VALUE,, "Distortion edge out of range"); props->Distortion.Edge = val; break; case AL_DISTORTION_GAIN: if(!(val >= AL_DISTORTION_MIN_GAIN && val <= AL_DISTORTION_MAX_GAIN)) SETERR_RETURN(context, AL_INVALID_VALUE,, "Distortion gain out of range"); props->Distortion.Gain = val; break; case AL_DISTORTION_LOWPASS_CUTOFF: if(!(val >= AL_DISTORTION_MIN_LOWPASS_CUTOFF && val <= AL_DISTORTION_MAX_LOWPASS_CUTOFF)) SETERR_RETURN(context, AL_INVALID_VALUE,, "Distortion low-pass cutoff out of range"); props->Distortion.LowpassCutoff = val; break; case AL_DISTORTION_EQCENTER: if(!(val >= AL_DISTORTION_MIN_EQCENTER && val <= AL_DISTORTION_MAX_EQCENTER)) SETERR_RETURN(context, AL_INVALID_VALUE,, "Distortion EQ center out of range"); props->Distortion.EQCenter = val; break; case AL_DISTORTION_EQBANDWIDTH: if(!(val >= AL_DISTORTION_MIN_EQBANDWIDTH && val <= AL_DISTORTION_MAX_EQBANDWIDTH)) SETERR_RETURN(context, AL_INVALID_VALUE,, "Distortion EQ bandwidth out of range"); props->Distortion.EQBandwidth = val; break; default: alSetError(context, AL_INVALID_ENUM, "Invalid distortion float property 0x%04x", param); } } void ALdistortion_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals) { ALdistortion_setParamf(effect, context, param, vals[0]); } void ALdistortion_getParami(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint *UNUSED(val)) { alSetError(context, AL_INVALID_ENUM, "Invalid distortion integer property 0x%04x", param); } void ALdistortion_getParamiv(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint *UNUSED(vals)) { alSetError(context, AL_INVALID_ENUM, "Invalid distortion integer-vector property 0x%04x", param); } void ALdistortion_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val) { const ALeffectProps *props = &effect->Props; switch(param) { case AL_DISTORTION_EDGE: *val = props->Distortion.Edge; break; case AL_DISTORTION_GAIN: *val = props->Distortion.Gain; break; case AL_DISTORTION_LOWPASS_CUTOFF: *val = props->Distortion.LowpassCutoff; break; case AL_DISTORTION_EQCENTER: *val = props->Distortion.EQCenter; break; case AL_DISTORTION_EQBANDWIDTH: *val = props->Distortion.EQBandwidth; break; default: alSetError(context, AL_INVALID_ENUM, "Invalid distortion float property 0x%04x", param); } } void ALdistortion_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals) { ALdistortion_getParamf(effect, context, param, vals); } DEFINE_ALEFFECT_VTABLE(ALdistortion);