/** * OpenAL cross platform audio library * Copyright (C) 2009 by Chris Robinson. * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * Or go to http://www.gnu.org/copyleft/lgpl.html */ #include "config.h" #include #include #include "alMain.h" #include "alFilter.h" #include "alAuxEffectSlot.h" #include "alError.h" #include "alu.h" typedef struct ALechoState { DERIVE_FROM_TYPE(ALeffectState); ALfloat *SampleBuffer; ALsizei BufferLength; // The echo is two tap. The delay is the number of samples from before the // current offset struct { ALsizei delay; } Tap[2]; ALsizei Offset; /* The panning gains for the two taps */ ALfloat Gain[2][MAX_OUTPUT_CHANNELS]; ALfloat FeedGain; ALfilterState Filter; } ALechoState; static ALvoid ALechoState_Destruct(ALechoState *state); static ALboolean ALechoState_deviceUpdate(ALechoState *state, ALCdevice *Device); static ALvoid ALechoState_update(ALechoState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props); static ALvoid ALechoState_process(ALechoState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels); DECLARE_DEFAULT_ALLOCATORS(ALechoState) DEFINE_ALEFFECTSTATE_VTABLE(ALechoState); static void ALechoState_Construct(ALechoState *state) { ALeffectState_Construct(STATIC_CAST(ALeffectState, state)); SET_VTABLE2(ALechoState, ALeffectState, state); state->BufferLength = 0; state->SampleBuffer = NULL; state->Tap[0].delay = 0; state->Tap[1].delay = 0; state->Offset = 0; ALfilterState_clear(&state->Filter); } static ALvoid ALechoState_Destruct(ALechoState *state) { al_free(state->SampleBuffer); state->SampleBuffer = NULL; ALeffectState_Destruct(STATIC_CAST(ALeffectState,state)); } static ALboolean ALechoState_deviceUpdate(ALechoState *state, ALCdevice *Device) { ALsizei maxlen, i; // Use the next power of 2 for the buffer length, so the tap offsets can be // wrapped using a mask instead of a modulo maxlen = fastf2i(AL_ECHO_MAX_DELAY * Device->Frequency) + 1; maxlen += fastf2i(AL_ECHO_MAX_LRDELAY * Device->Frequency) + 1; maxlen = NextPowerOf2(maxlen); if(maxlen != state->BufferLength) { void *temp = al_calloc(16, maxlen * sizeof(ALfloat)); if(!temp) return AL_FALSE; al_free(state->SampleBuffer); state->SampleBuffer = temp; state->BufferLength = maxlen; } for(i = 0;i < state->BufferLength;i++) state->SampleBuffer[i] = 0.0f; return AL_TRUE; } static ALvoid ALechoState_update(ALechoState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props) { const ALCdevice *device = context->Device; ALuint frequency = device->Frequency; ALfloat coeffs[MAX_AMBI_COEFFS]; ALfloat gain, lrpan, spread; state->Tap[0].delay = maxi(fastf2i(props->Echo.Delay*frequency + 0.5f), 1); state->Tap[1].delay = fastf2i(props->Echo.LRDelay*frequency + 0.5f); state->Tap[1].delay += state->Tap[0].delay; spread = props->Echo.Spread; if(spread < 0.0f) lrpan = -1.0f; else lrpan = 1.0f; /* Convert echo spread (where 0 = omni, +/-1 = directional) to coverage * spread (where 0 = point, tau = omni). */ spread = asinf(1.0f - fabsf(spread))*4.0f; state->FeedGain = props->Echo.Feedback; gain = maxf(1.0f - props->Echo.Damping, 0.0625f); /* Limit -24dB */ ALfilterState_setParams(&state->Filter, ALfilterType_HighShelf, gain, LOWPASSFREQREF/frequency, calc_rcpQ_from_slope(gain, 1.0f)); gain = slot->Params.Gain; /* First tap panning */ CalcAngleCoeffs(-F_PI_2*lrpan, 0.0f, spread, coeffs); ComputePanningGains(device->Dry, coeffs, gain, state->Gain[0]); /* Second tap panning */ CalcAngleCoeffs( F_PI_2*lrpan, 0.0f, spread, coeffs); ComputePanningGains(device->Dry, coeffs, gain, state->Gain[1]); } static ALvoid ALechoState_process(ALechoState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels) { const ALsizei mask = state->BufferLength-1; const ALsizei tap1 = state->Tap[0].delay; const ALsizei tap2 = state->Tap[1].delay; ALfloat *restrict delaybuf = state->SampleBuffer; ALsizei offset = state->Offset; ALfloat x[2], y[2], in, out; ALsizei base, k; ALsizei i; x[0] = state->Filter.x[0]; x[1] = state->Filter.x[1]; y[0] = state->Filter.y[0]; y[1] = state->Filter.y[1]; for(base = 0;base < SamplesToDo;) { ALfloat temps[2][128]; ALsizei td = mini(128, SamplesToDo-base); for(i = 0;i < td;i++) { /* Feed the delay buffer's input first. */ delaybuf[offset&mask] = SamplesIn[0][i+base]; /* First tap */ temps[0][i] = delaybuf[(offset-tap1) & mask]; /* Second tap */ temps[1][i] = delaybuf[(offset-tap2) & mask]; /* Apply damping to the second tap, then add it to the buffer with * feedback attenuation. */ in = temps[1][i]; out = in*state->Filter.b0 + x[0]*state->Filter.b1 + x[1]*state->Filter.b2 - y[0]*state->Filter.a1 - y[1]*state->Filter.a2; x[1] = x[0]; x[0] = in; y[1] = y[0]; y[0] = out; delaybuf[offset&mask] += out * state->FeedGain; offset++; } for(k = 0;k < NumChannels;k++) { ALfloat gain = state->Gain[0][k]; if(fabsf(gain) > GAIN_SILENCE_THRESHOLD) { for(i = 0;i < td;i++) SamplesOut[k][i+base] += temps[0][i] * gain; } gain = state->Gain[1][k]; if(fabsf(gain) > GAIN_SILENCE_THRESHOLD) { for(i = 0;i < td;i++) SamplesOut[k][i+base] += temps[1][i] * gain; } } base += td; } state->Filter.x[0] = x[0]; state->Filter.x[1] = x[1]; state->Filter.y[0] = y[0]; state->Filter.y[1] = y[1]; state->Offset = offset; } typedef struct ALechoStateFactory { DERIVE_FROM_TYPE(ALeffectStateFactory); } ALechoStateFactory; ALeffectState *ALechoStateFactory_create(ALechoStateFactory *UNUSED(factory)) { ALechoState *state; NEW_OBJ0(state, ALechoState)(); if(!state) return NULL; return STATIC_CAST(ALeffectState, state); } DEFINE_ALEFFECTSTATEFACTORY_VTABLE(ALechoStateFactory); ALeffectStateFactory *ALechoStateFactory_getFactory(void) { static ALechoStateFactory EchoFactory = { { GET_VTABLE2(ALechoStateFactory, ALeffectStateFactory) } }; return STATIC_CAST(ALeffectStateFactory, &EchoFactory); } void ALecho_setParami(ALeffect *UNUSED(effect), ALCcontext *context, ALenum UNUSED(param), ALint UNUSED(val)) { SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); } void ALecho_setParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals) { ALecho_setParami(effect, context, param, vals[0]); } void ALecho_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val) { ALeffectProps *props = &effect->Props; switch(param) { case AL_ECHO_DELAY: if(!(val >= AL_ECHO_MIN_DELAY && val <= AL_ECHO_MAX_DELAY)) SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); props->Echo.Delay = val; break; case AL_ECHO_LRDELAY: if(!(val >= AL_ECHO_MIN_LRDELAY && val <= AL_ECHO_MAX_LRDELAY)) SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); props->Echo.LRDelay = val; break; case AL_ECHO_DAMPING: if(!(val >= AL_ECHO_MIN_DAMPING && val <= AL_ECHO_MAX_DAMPING)) SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); props->Echo.Damping = val; break; case AL_ECHO_FEEDBACK: if(!(val >= AL_ECHO_MIN_FEEDBACK && val <= AL_ECHO_MAX_FEEDBACK)) SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); props->Echo.Feedback = val; break; case AL_ECHO_SPREAD: if(!(val >= AL_ECHO_MIN_SPREAD && val <= AL_ECHO_MAX_SPREAD)) SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); props->Echo.Spread = val; break; default: SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); } } void ALecho_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals) { ALecho_setParamf(effect, context, param, vals[0]); } void ALecho_getParami(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum UNUSED(param), ALint *UNUSED(val)) { SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); } void ALecho_getParamiv(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals) { ALecho_getParami(effect, context, param, vals); } void ALecho_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val) { const ALeffectProps *props = &effect->Props; switch(param) { case AL_ECHO_DELAY: *val = props->Echo.Delay; break; case AL_ECHO_LRDELAY: *val = props->Echo.LRDelay; break; case AL_ECHO_DAMPING: *val = props->Echo.Damping; break; case AL_ECHO_FEEDBACK: *val = props->Echo.Feedback; break; case AL_ECHO_SPREAD: *val = props->Echo.Spread; break; default: SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); } } void ALecho_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals) { ALecho_getParamf(effect, context, param, vals); } DEFINE_ALEFFECT_VTABLE(ALecho);