/** * OpenAL cross platform audio library * Copyright (C) 2009 by Chris Robinson. * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * Or go to http://www.gnu.org/copyleft/lgpl.html */ #include "config.h" #include #include #include "alMain.h" #include "alFilter.h" #include "alAuxEffectSlot.h" #include "alError.h" #include "alu.h" #include "filters/defs.h" typedef struct ALechoState { DERIVE_FROM_TYPE(ALeffectState); ALfloat *SampleBuffer; ALsizei BufferLength; // The echo is two tap. The delay is the number of samples from before the // current offset struct { ALsizei delay; } Tap[2]; ALsizei Offset; /* The panning gains for the two taps */ struct { ALfloat Current[MAX_OUTPUT_CHANNELS]; ALfloat Target[MAX_OUTPUT_CHANNELS]; } Gains[2]; ALfloat FeedGain; BiquadFilter Filter; } ALechoState; static ALvoid ALechoState_Destruct(ALechoState *state); static ALboolean ALechoState_deviceUpdate(ALechoState *state, ALCdevice *Device); static ALvoid ALechoState_update(ALechoState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props); static ALvoid ALechoState_process(ALechoState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels); DECLARE_DEFAULT_ALLOCATORS(ALechoState) DEFINE_ALEFFECTSTATE_VTABLE(ALechoState); static void ALechoState_Construct(ALechoState *state) { ALeffectState_Construct(STATIC_CAST(ALeffectState, state)); SET_VTABLE2(ALechoState, ALeffectState, state); state->BufferLength = 0; state->SampleBuffer = NULL; state->Tap[0].delay = 0; state->Tap[1].delay = 0; state->Offset = 0; BiquadFilter_clear(&state->Filter); } static ALvoid ALechoState_Destruct(ALechoState *state) { al_free(state->SampleBuffer); state->SampleBuffer = NULL; ALeffectState_Destruct(STATIC_CAST(ALeffectState,state)); } static ALboolean ALechoState_deviceUpdate(ALechoState *state, ALCdevice *Device) { ALsizei maxlen; // Use the next power of 2 for the buffer length, so the tap offsets can be // wrapped using a mask instead of a modulo maxlen = float2int(AL_ECHO_MAX_DELAY*Device->Frequency + 0.5f) + float2int(AL_ECHO_MAX_LRDELAY*Device->Frequency + 0.5f); maxlen = NextPowerOf2(maxlen); if(maxlen <= 0) return AL_FALSE; if(maxlen != state->BufferLength) { void *temp = al_calloc(16, maxlen * sizeof(ALfloat)); if(!temp) return AL_FALSE; al_free(state->SampleBuffer); state->SampleBuffer = temp; state->BufferLength = maxlen; } memset(state->SampleBuffer, 0, state->BufferLength*sizeof(ALfloat)); memset(state->Gains, 0, sizeof(state->Gains)); return AL_TRUE; } static ALvoid ALechoState_update(ALechoState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props) { const ALCdevice *device = context->Device; ALuint frequency = device->Frequency; ALfloat coeffs[MAX_AMBI_COEFFS]; ALfloat gainhf, lrpan, spread; state->Tap[0].delay = maxi(float2int(props->Echo.Delay*frequency + 0.5f), 1); state->Tap[1].delay = float2int(props->Echo.LRDelay*frequency + 0.5f); state->Tap[1].delay += state->Tap[0].delay; spread = props->Echo.Spread; if(spread < 0.0f) lrpan = -1.0f; else lrpan = 1.0f; /* Convert echo spread (where 0 = omni, +/-1 = directional) to coverage * spread (where 0 = point, tau = omni). */ spread = asinf(1.0f - fabsf(spread))*4.0f; state->FeedGain = props->Echo.Feedback; gainhf = maxf(1.0f - props->Echo.Damping, 0.0625f); /* Limit -24dB */ BiquadFilter_setParams(&state->Filter, BiquadType_HighShelf, gainhf, LOWPASSFREQREF/frequency, calc_rcpQ_from_slope(gainhf, 1.0f) ); /* First tap panning */ CalcAngleCoeffs(-F_PI_2*lrpan, 0.0f, spread, coeffs); ComputePanGains(&device->Dry, coeffs, slot->Params.Gain, state->Gains[0].Target); /* Second tap panning */ CalcAngleCoeffs( F_PI_2*lrpan, 0.0f, spread, coeffs); ComputePanGains(&device->Dry, coeffs, slot->Params.Gain, state->Gains[1].Target); } static ALvoid ALechoState_process(ALechoState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels) { const ALsizei mask = state->BufferLength-1; const ALsizei tap1 = state->Tap[0].delay; const ALsizei tap2 = state->Tap[1].delay; ALfloat *restrict delaybuf = state->SampleBuffer; ALsizei offset = state->Offset; ALfloat z1, z2, in, out; ALsizei base; ALsizei c, i; z1 = state->Filter.z1; z2 = state->Filter.z2; for(base = 0;base < SamplesToDo;) { alignas(16) ALfloat temps[2][128]; ALsizei td = mini(128, SamplesToDo-base); for(i = 0;i < td;i++) { /* Feed the delay buffer's input first. */ delaybuf[offset&mask] = SamplesIn[0][i+base]; /* First tap */ temps[0][i] = delaybuf[(offset-tap1) & mask]; /* Second tap */ temps[1][i] = delaybuf[(offset-tap2) & mask]; /* Apply damping to the second tap, then add it to the buffer with * feedback attenuation. */ in = temps[1][i]; out = in*state->Filter.b0 + z1; z1 = in*state->Filter.b1 - out*state->Filter.a1 + z2; z2 = in*state->Filter.b2 - out*state->Filter.a2; delaybuf[offset&mask] += out * state->FeedGain; offset++; } for(c = 0;c < 2;c++) MixSamples(temps[c], NumChannels, SamplesOut, state->Gains[c].Current, state->Gains[c].Target, SamplesToDo-base, base, td); base += td; } state->Filter.z1 = z1; state->Filter.z2 = z2; state->Offset = offset; } typedef struct EchoStateFactory { DERIVE_FROM_TYPE(EffectStateFactory); } EchoStateFactory; ALeffectState *EchoStateFactory_create(EchoStateFactory *UNUSED(factory)) { ALechoState *state; NEW_OBJ0(state, ALechoState)(); if(!state) return NULL; return STATIC_CAST(ALeffectState, state); } DEFINE_EFFECTSTATEFACTORY_VTABLE(EchoStateFactory); EffectStateFactory *EchoStateFactory_getFactory(void) { static EchoStateFactory EchoFactory = { { GET_VTABLE2(EchoStateFactory, EffectStateFactory) } }; return STATIC_CAST(EffectStateFactory, &EchoFactory); } void ALecho_setParami(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint UNUSED(val)) { alSetError(context, AL_INVALID_ENUM, "Invalid echo integer property 0x%04x", param); } void ALecho_setParamiv(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, const ALint *UNUSED(vals)) { alSetError(context, AL_INVALID_ENUM, "Invalid echo integer-vector property 0x%04x", param); } void ALecho_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val) { ALeffectProps *props = &effect->Props; switch(param) { case AL_ECHO_DELAY: if(!(val >= AL_ECHO_MIN_DELAY && val <= AL_ECHO_MAX_DELAY)) SETERR_RETURN(context, AL_INVALID_VALUE,, "Echo delay out of range"); props->Echo.Delay = val; break; case AL_ECHO_LRDELAY: if(!(val >= AL_ECHO_MIN_LRDELAY && val <= AL_ECHO_MAX_LRDELAY)) SETERR_RETURN(context, AL_INVALID_VALUE,, "Echo LR delay out of range"); props->Echo.LRDelay = val; break; case AL_ECHO_DAMPING: if(!(val >= AL_ECHO_MIN_DAMPING && val <= AL_ECHO_MAX_DAMPING)) SETERR_RETURN(context, AL_INVALID_VALUE,, "Echo damping out of range"); props->Echo.Damping = val; break; case AL_ECHO_FEEDBACK: if(!(val >= AL_ECHO_MIN_FEEDBACK && val <= AL_ECHO_MAX_FEEDBACK)) SETERR_RETURN(context, AL_INVALID_VALUE,, "Echo feedback out of range"); props->Echo.Feedback = val; break; case AL_ECHO_SPREAD: if(!(val >= AL_ECHO_MIN_SPREAD && val <= AL_ECHO_MAX_SPREAD)) SETERR_RETURN(context, AL_INVALID_VALUE,, "Echo spread out of range"); props->Echo.Spread = val; break; default: alSetError(context, AL_INVALID_ENUM, "Invalid echo float property 0x%04x", param); } } void ALecho_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals) { ALecho_setParamf(effect, context, param, vals[0]); } void ALecho_getParami(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint *UNUSED(val)) { alSetError(context, AL_INVALID_ENUM, "Invalid echo integer property 0x%04x", param); } void ALecho_getParamiv(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint *UNUSED(vals)) { alSetError(context, AL_INVALID_ENUM, "Invalid echo integer-vector property 0x%04x", param); } void ALecho_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val) { const ALeffectProps *props = &effect->Props; switch(param) { case AL_ECHO_DELAY: *val = props->Echo.Delay; break; case AL_ECHO_LRDELAY: *val = props->Echo.LRDelay; break; case AL_ECHO_DAMPING: *val = props->Echo.Damping; break; case AL_ECHO_FEEDBACK: *val = props->Echo.Feedback; break; case AL_ECHO_SPREAD: *val = props->Echo.Spread; break; default: alSetError(context, AL_INVALID_ENUM, "Invalid echo float property 0x%04x", param); } } void ALecho_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals) { ALecho_getParamf(effect, context, param, vals); } DEFINE_ALEFFECT_VTABLE(ALecho);