/** * OpenAL cross platform audio library * Copyright (C) 2013 by Mike Gorchak * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. * Or go to http://www.gnu.org/copyleft/lgpl.html */ #include "config.h" #include #include #include "alMain.h" #include "alFilter.h" #include "alAuxEffectSlot.h" #include "alError.h" #include "alu.h" typedef struct ALflangerState { DERIVE_FROM_TYPE(ALeffectState); ALfloat *SampleBufferLeft; ALfloat *SampleBufferRight; ALuint BufferLength; ALint offset; ALfloat lfo_coeff; ALint lfo_disp; /* Gains for left and right sides */ ALfloat Gain[2][MaxChannels]; /* effect parameters */ ALint waveform; ALint delay; ALfloat depth; ALfloat feedback; } ALflangerState; static ALvoid ALflangerState_Destruct(ALflangerState *state) { free(state->SampleBufferLeft); state->SampleBufferLeft = NULL; free(state->SampleBufferRight); state->SampleBufferRight = NULL; } static ALboolean ALflangerState_deviceUpdate(ALflangerState *state, ALCdevice *Device) { ALuint maxlen; ALuint it; maxlen = fastf2u(AL_FLANGER_MAX_DELAY * 3.0f * Device->Frequency) + 1; maxlen = NextPowerOf2(maxlen); if(maxlen != state->BufferLength) { void *temp; temp = realloc(state->SampleBufferLeft, maxlen * sizeof(ALfloat)); if(!temp) return AL_FALSE; state->SampleBufferLeft = temp; temp = realloc(state->SampleBufferRight, maxlen * sizeof(ALfloat)); if(!temp) return AL_FALSE; state->SampleBufferRight = temp; state->BufferLength = maxlen; } for(it = 0;it < state->BufferLength;it++) { state->SampleBufferLeft[it] = 0.0f; state->SampleBufferRight[it] = 0.0f; } return AL_TRUE; } static ALvoid ALflangerState_update(ALflangerState *state, ALCdevice *Device, const ALeffectslot *Slot) { ALfloat frequency = (ALfloat)Device->Frequency; ALfloat rate; ALint phase; state->waveform = Slot->EffectProps.Flanger.Waveform; state->depth = Slot->EffectProps.Flanger.Depth; state->feedback = Slot->EffectProps.Flanger.Feedback; state->delay = fastf2i(Slot->EffectProps.Flanger.Delay * frequency); /* Gains for left and right sides */ ComputeAngleGains(Device, atan2f(-1.0f, 0.0f), 0.0f, Slot->Gain, state->Gain[0]); ComputeAngleGains(Device, atan2f(+1.0f, 0.0f), 0.0f, Slot->Gain, state->Gain[1]); phase = Slot->EffectProps.Flanger.Phase; rate = Slot->EffectProps.Flanger.Rate; /* Calculate LFO coefficient */ switch(state->waveform) { case AL_FLANGER_WAVEFORM_TRIANGLE: if(rate == 0.0f) state->lfo_coeff = 0.0f; else state->lfo_coeff = 1.0f / (frequency / rate); break; case AL_FLANGER_WAVEFORM_SINUSOID: if(rate == 0.0f) state->lfo_coeff = 0.0f; else state->lfo_coeff = F_2PI / (frequency / rate); break; } /* Calculate lfo phase displacement */ if(phase == 0 || rate == 0.0f) state->lfo_disp = 0; else state->lfo_disp = fastf2i(frequency / rate / (360.0f/phase)); } static inline void Triangle(ALint *delay_left, ALint *delay_right, ALint offset, const ALflangerState *state) { ALfloat lfo_value; lfo_value = 2.0f - fabsf(2.0f - fmodf(state->lfo_coeff * offset * 4.0f, 4.0f)); lfo_value *= state->depth * state->delay; *delay_left = fastf2i(lfo_value) + state->delay; lfo_value = 2.0f - fabsf(2.0f - fmodf(state->lfo_coeff * (offset+state->lfo_disp) * 4.0f, 4.0f)); lfo_value *= state->depth * state->delay; *delay_right = fastf2i(lfo_value) + state->delay; } static inline void Sinusoid(ALint *delay_left, ALint *delay_right, ALint offset, const ALflangerState *state) { ALfloat lfo_value; lfo_value = 1.0f + sinf(fmodf(state->lfo_coeff * offset, F_2PI)); lfo_value *= state->depth * state->delay; *delay_left = fastf2i(lfo_value) + state->delay; lfo_value = 1.0f + sinf(fmodf(state->lfo_coeff * (offset+state->lfo_disp), F_2PI)); lfo_value *= state->depth * state->delay; *delay_right = fastf2i(lfo_value) + state->delay; } #define DECL_TEMPLATE(func) \ static void Process##func(ALflangerState *state, ALuint SamplesToDo, \ const ALfloat *restrict SamplesIn, \ ALfloat (*restrict SamplesOut)[BUFFERSIZE]) \ { \ const ALint mask = state->BufferLength-1; \ ALint offset = state->offset; \ ALuint it, kt; \ ALuint base; \ \ for(base = 0;base < SamplesToDo;) \ { \ ALfloat temps[64][2]; \ ALuint td = minu(SamplesToDo-base, 64); \ \ for(it = 0;it < td;it++,offset++) \ { \ ALint delay_left, delay_right; \ (func)(&delay_left, &delay_right, offset, state); \ \ temps[it][0] = state->SampleBufferLeft[(offset-delay_left)&mask]; \ state->SampleBufferLeft[offset&mask] = (temps[it][0] + \ SamplesIn[it+base]) * \ state->feedback; \ \ temps[it][1] = state->SampleBufferRight[(offset-delay_right)&mask];\ state->SampleBufferRight[offset&mask] = (temps[it][1] + \ SamplesIn[it+base]) * \ state->feedback; \ } \ \ for(kt = 0;kt < MaxChannels;kt++) \ { \ ALfloat gain = state->Gain[0][kt]; \ if(gain > GAIN_SILENCE_THRESHOLD) \ { \ for(it = 0;it < td;it++) \ SamplesOut[kt][it+base] += temps[it][0] * gain; \ } \ \ gain = state->Gain[1][kt]; \ if(gain > GAIN_SILENCE_THRESHOLD) \ { \ for(it = 0;it < td;it++) \ SamplesOut[kt][it+base] += temps[it][1] * gain; \ } \ } \ \ base += td; \ } \ \ state->offset = offset; \ } DECL_TEMPLATE(Triangle) DECL_TEMPLATE(Sinusoid) #undef DECL_TEMPLATE static ALvoid ALflangerState_process(ALflangerState *state, ALuint SamplesToDo, const ALfloat *restrict SamplesIn, ALfloat (*restrict SamplesOut)[BUFFERSIZE]) { if(state->waveform == AL_FLANGER_WAVEFORM_TRIANGLE) ProcessTriangle(state, SamplesToDo, SamplesIn, SamplesOut); else if(state->waveform == AL_FLANGER_WAVEFORM_SINUSOID) ProcessSinusoid(state, SamplesToDo, SamplesIn, SamplesOut); } static void ALflangerState_Delete(ALflangerState *state) { free(state); } DEFINE_ALEFFECTSTATE_VTABLE(ALflangerState); typedef struct ALflangerStateFactory { DERIVE_FROM_TYPE(ALeffectStateFactory); } ALflangerStateFactory; ALeffectState *ALflangerStateFactory_create(ALflangerStateFactory *UNUSED(factory)) { ALflangerState *state; state = malloc(sizeof(*state)); if(!state) return NULL; SET_VTABLE2(ALflangerState, ALeffectState, state); state->BufferLength = 0; state->SampleBufferLeft = NULL; state->SampleBufferRight = NULL; state->offset = 0; return STATIC_CAST(ALeffectState, state); } DEFINE_ALEFFECTSTATEFACTORY_VTABLE(ALflangerStateFactory); ALeffectStateFactory *ALflangerStateFactory_getFactory(void) { static ALflangerStateFactory FlangerFactory = { { GET_VTABLE2(ALflangerStateFactory, ALeffectStateFactory) } }; return STATIC_CAST(ALeffectStateFactory, &FlangerFactory); } void ALflanger_setParami(ALeffect *effect, ALCcontext *context, ALenum param, ALint val) { ALeffectProps *props = &effect->Props; switch(param) { case AL_FLANGER_WAVEFORM: if(!(val >= AL_FLANGER_MIN_WAVEFORM && val <= AL_FLANGER_MAX_WAVEFORM)) SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); props->Flanger.Waveform = val; break; case AL_FLANGER_PHASE: if(!(val >= AL_FLANGER_MIN_PHASE && val <= AL_FLANGER_MAX_PHASE)) SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); props->Flanger.Phase = val; break; default: SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); } } void ALflanger_setParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals) { ALflanger_setParami(effect, context, param, vals[0]); } void ALflanger_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val) { ALeffectProps *props = &effect->Props; switch(param) { case AL_FLANGER_RATE: if(!(val >= AL_FLANGER_MIN_RATE && val <= AL_FLANGER_MAX_RATE)) SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); props->Flanger.Rate = val; break; case AL_FLANGER_DEPTH: if(!(val >= AL_FLANGER_MIN_DEPTH && val <= AL_FLANGER_MAX_DEPTH)) SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); props->Flanger.Depth = val; break; case AL_FLANGER_FEEDBACK: if(!(val >= AL_FLANGER_MIN_FEEDBACK && val <= AL_FLANGER_MAX_FEEDBACK)) SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); props->Flanger.Feedback = val; break; case AL_FLANGER_DELAY: if(!(val >= AL_FLANGER_MIN_DELAY && val <= AL_FLANGER_MAX_DELAY)) SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); props->Flanger.Delay = val; break; default: SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); } } void ALflanger_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals) { ALflanger_setParamf(effect, context, param, vals[0]); } void ALflanger_getParami(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *val) { const ALeffectProps *props = &effect->Props; switch(param) { case AL_FLANGER_WAVEFORM: *val = props->Flanger.Waveform; break; case AL_FLANGER_PHASE: *val = props->Flanger.Phase; break; default: SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); } } void ALflanger_getParamiv(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals) { ALflanger_getParami(effect, context, param, vals); } void ALflanger_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val) { const ALeffectProps *props = &effect->Props; switch(param) { case AL_FLANGER_RATE: *val = props->Flanger.Rate; break; case AL_FLANGER_DEPTH: *val = props->Flanger.Depth; break; case AL_FLANGER_FEEDBACK: *val = props->Flanger.Feedback; break; case AL_FLANGER_DELAY: *val = props->Flanger.Delay; break; default: SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); } } void ALflanger_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals) { ALflanger_getParamf(effect, context, param, vals); } DEFINE_ALEFFECT_VTABLE(ALflanger);