#include "config.h" #include #include "AL/al.h" #include "AL/alc.h" #include "alMain.h" #include "alAuxEffectSlot.h" #include "alError.h" typedef struct ALnullStateFactory { DERIVE_FROM_TYPE(ALeffectStateFactory); } ALnullStateFactory; typedef struct ALnullState { DERIVE_FROM_TYPE(ALeffectState); } ALnullState; static ALnullStateFactory NullFactory; /* This destructs (not free!) the effect state. It's called only when the * effect slot is no longer used. */ static ALvoid ALnullState_Destruct(ALnullState *state) { (void)state; } /* This updates the device-dependant effect state. This is called on * initialization and any time the device parameters (eg. playback frequency, * format) have been changed. */ static ALboolean ALnullState_DeviceUpdate(ALnullState *state, ALCdevice *device) { return AL_TRUE; (void)state; (void)device; } /* This updates the effect state. This is called any time the effect is * (re)loaded into a slot. */ static ALvoid ALnullState_Update(ALnullState *state, ALCdevice *device, const ALeffectslot *slot) { (void)state; (void)device; (void)slot; } /* This processes the effect state, for the given number of samples from the * input to the output buffer. The result should be added to the output buffer, * not replace it. */ static ALvoid ALnullState_Process(ALnullState *state, ALuint samplesToDo, const ALfloat *restrict samplesIn, ALfloat (*restrict samplesOut)[BUFFERSIZE]) { (void)state; (void)samplesToDo; (void)samplesIn; (void)samplesOut; } /* This frees the memory used by the object, after it has been destructed. */ static void ALnullState_Delete(ALnullState *state) { free(state); } /* Define the forwards and the ALeffectState vtable for this type. */ DEFINE_ALEFFECTSTATE_VTABLE(ALnullState); /* Creates ALeffectState objects of the appropriate type. */ ALeffectState *ALnullStateFactory_create(void) { ALnullState *state; state = calloc(1, sizeof(*state)); if(!state) return NULL; /* Set vtables for inherited types. */ SET_VTABLE2(ALnullState, ALeffectState, state); return STATIC_CAST(ALeffectState, state); } /* Define the ALeffectStateFactory vtable for this type. */ DEFINE_ALEFFECTSTATEFACTORY_VTABLE(ALnullStateFactory); static void init_none_factory(void) { SET_VTABLE2(ALnullStateFactory, ALeffectStateFactory, &NullFactory); } ALeffectStateFactory *ALnullStateFactory_getFactory(void) { static pthread_once_t once = PTHREAD_ONCE_INIT; pthread_once(&once, init_none_factory); return STATIC_CAST(ALeffectStateFactory, &NullFactory); } void ALnull_SetParami(ALeffect *effect, ALCcontext *context, ALenum param, ALint val) { (void)effect; (void)val; switch(param) { default: SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); } } void ALnull_SetParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals) { (void)effect; (void)vals; switch(param) { default: SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); } } void ALnull_SetParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val) { (void)effect; (void)val; switch(param) { default: SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); } } void ALnull_SetParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals) { (void)effect; (void)vals; switch(param) { default: SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); } } void ALnull_GetParami(ALeffect *effect, ALCcontext *context, ALenum param, ALint *val) { (void)effect; (void)val; switch(param) { default: SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); } } void ALnull_GetParamiv(ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals) { (void)effect; (void)vals; switch(param) { default: SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); } } void ALnull_GetParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val) { (void)effect; (void)val; switch(param) { default: SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); } } void ALnull_GetParamfv(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals) { (void)effect; (void)vals; switch(param) { default: SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); } } DEFINE_ALEFFECT_VTABLE(ALnull);