#include "config.h" #include #include "AL/al.h" #include "AL/alc.h" #include "alMain.h" #include "alcontext.h" #include "alAuxEffectSlot.h" #include "alError.h" struct ALnullState final : public EffectState { ALnullState(); ~ALnullState() override; ALboolean deviceUpdate(const ALCdevice *device) override; void update(const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props) override; void process(ALsizei samplesToDo, const ALfloat (*RESTRICT samplesIn)[BUFFERSIZE], ALfloat (*RESTRICT samplesOut)[BUFFERSIZE], ALsizei numChannels) override; DEF_NEWDEL(ALnullState) }; /* This constructs the effect state. It's called when the object is first * created. */ ALnullState::ALnullState() { } /* This destructs the effect state. It's called only when the effect slot is no * longer used prior to being freed. */ ALnullState::~ALnullState() { } /* This updates the device-dependant effect state. This is called on * initialization and any time the device parameters (eg. playback frequency, * format) have been changed. */ ALboolean ALnullState::deviceUpdate(const ALCdevice* UNUSED(device)) { return AL_TRUE; } /* This updates the effect state. This is called any time the effect is * (re)loaded into a slot. */ void ALnullState::update(const ALCcontext* UNUSED(context), const ALeffectslot* UNUSED(slot), const ALeffectProps* UNUSED(props)) { } /* This processes the effect state, for the given number of samples from the * input to the output buffer. The result should be added to the output buffer, * not replace it. */ void ALnullState::process(ALsizei UNUSED(samplesToDo), const ALfloat (*RESTRICT UNUSED(samplesIn))[BUFFERSIZE], ALfloat (*RESTRICT UNUSED(samplesOut))[BUFFERSIZE], ALsizei UNUSED(numChannels)) { } struct NullStateFactory final : public EffectStateFactory { EffectState *create() override; }; /* Creates ALeffectState objects of the appropriate type. */ EffectState *NullStateFactory::create() { return new ALnullState{}; } EffectStateFactory *NullStateFactory_getFactory(void) { static NullStateFactory NullFactory{}; return &NullFactory; } void ALnull_setParami(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint UNUSED(val)) { switch(param) { default: alSetError(context, AL_INVALID_ENUM, "Invalid null effect integer property 0x%04x", param); } } void ALnull_setParamiv(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, const ALint* UNUSED(vals)) { switch(param) { default: alSetError(context, AL_INVALID_ENUM, "Invalid null effect integer-vector property 0x%04x", param); } } void ALnull_setParamf(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALfloat UNUSED(val)) { switch(param) { default: alSetError(context, AL_INVALID_ENUM, "Invalid null effect float property 0x%04x", param); } } void ALnull_setParamfv(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, const ALfloat* UNUSED(vals)) { switch(param) { default: alSetError(context, AL_INVALID_ENUM, "Invalid null effect float-vector property 0x%04x", param); } } void ALnull_getParami(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint* UNUSED(val)) { switch(param) { default: alSetError(context, AL_INVALID_ENUM, "Invalid null effect integer property 0x%04x", param); } } void ALnull_getParamiv(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint* UNUSED(vals)) { switch(param) { default: alSetError(context, AL_INVALID_ENUM, "Invalid null effect integer-vector property 0x%04x", param); } } void ALnull_getParamf(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALfloat* UNUSED(val)) { switch(param) { default: alSetError(context, AL_INVALID_ENUM, "Invalid null effect float property 0x%04x", param); } } void ALnull_getParamfv(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALfloat* UNUSED(vals)) { switch(param) { default: alSetError(context, AL_INVALID_ENUM, "Invalid null effect float-vector property 0x%04x", param); } } DEFINE_ALEFFECT_VTABLE(ALnull);