#include "config.h" #include "AL/alc.h" #include "AL/al.h" #include "alMain.h" #include "defs.h" extern inline void BiquadFilter_clear(BiquadFilter *filter); extern inline void BiquadFilter_copyParams(BiquadFilter *restrict dst, const BiquadFilter *restrict src); extern inline void BiquadFilter_passthru(BiquadFilter *filter, ALsizei numsamples); extern inline ALfloat calc_rcpQ_from_slope(ALfloat gain, ALfloat slope); extern inline ALfloat calc_rcpQ_from_bandwidth(ALfloat f0norm, ALfloat bandwidth); void BiquadFilter_setParams(BiquadFilter *filter, BiquadType type, ALfloat gain, ALfloat f0norm, ALfloat rcpQ) { ALfloat alpha, sqrtgain_alpha_2; ALfloat w0, sin_w0, cos_w0; ALfloat a[3] = { 1.0f, 0.0f, 0.0f }; ALfloat b[3] = { 1.0f, 0.0f, 0.0f }; // Limit gain to -100dB assert(gain > 0.00001f); w0 = F_TAU * f0norm; sin_w0 = sinf(w0); cos_w0 = cosf(w0); alpha = sin_w0/2.0f * rcpQ; /* Calculate filter coefficients depending on filter type */ switch(type) { case BiquadType_HighShelf: sqrtgain_alpha_2 = 2.0f * sqrtf(gain) * alpha; b[0] = gain*((gain+1.0f) + (gain-1.0f)*cos_w0 + sqrtgain_alpha_2); b[1] = -2.0f*gain*((gain-1.0f) + (gain+1.0f)*cos_w0 ); b[2] = gain*((gain+1.0f) + (gain-1.0f)*cos_w0 - sqrtgain_alpha_2); a[0] = (gain+1.0f) - (gain-1.0f)*cos_w0 + sqrtgain_alpha_2; a[1] = 2.0f* ((gain-1.0f) - (gain+1.0f)*cos_w0 ); a[2] = (gain+1.0f) - (gain-1.0f)*cos_w0 - sqrtgain_alpha_2; break; case BiquadType_LowShelf: sqrtgain_alpha_2 = 2.0f * sqrtf(gain) * alpha; b[0] = gain*((gain+1.0f) - (gain-1.0f)*cos_w0 + sqrtgain_alpha_2); b[1] = 2.0f*gain*((gain-1.0f) - (gain+1.0f)*cos_w0 ); b[2] = gain*((gain+1.0f) - (gain-1.0f)*cos_w0 - sqrtgain_alpha_2); a[0] = (gain+1.0f) + (gain-1.0f)*cos_w0 + sqrtgain_alpha_2; a[1] = -2.0f* ((gain-1.0f) + (gain+1.0f)*cos_w0 ); a[2] = (gain+1.0f) + (gain-1.0f)*cos_w0 - sqrtgain_alpha_2; break; case BiquadType_Peaking: gain = sqrtf(gain); b[0] = 1.0f + alpha * gain; b[1] = -2.0f * cos_w0; b[2] = 1.0f - alpha * gain; a[0] = 1.0f + alpha / gain; a[1] = -2.0f * cos_w0; a[2] = 1.0f - alpha / gain; break; case BiquadType_LowPass: b[0] = (1.0f - cos_w0) / 2.0f; b[1] = 1.0f - cos_w0; b[2] = (1.0f - cos_w0) / 2.0f; a[0] = 1.0f + alpha; a[1] = -2.0f * cos_w0; a[2] = 1.0f - alpha; break; case BiquadType_HighPass: b[0] = (1.0f + cos_w0) / 2.0f; b[1] = -(1.0f + cos_w0); b[2] = (1.0f + cos_w0) / 2.0f; a[0] = 1.0f + alpha; a[1] = -2.0f * cos_w0; a[2] = 1.0f - alpha; break; case BiquadType_BandPass: b[0] = alpha; b[1] = 0; b[2] = -alpha; a[0] = 1.0f + alpha; a[1] = -2.0f * cos_w0; a[2] = 1.0f - alpha; break; } filter->a1 = a[1] / a[0]; filter->a2 = a[2] / a[0]; filter->b0 = b[0] / a[0]; filter->b1 = b[1] / a[0]; filter->b2 = b[2] / a[0]; } void BiquadFilter_processC(BiquadFilter *filter, ALfloat *restrict dst, const ALfloat *restrict src, ALsizei numsamples) { if(LIKELY(numsamples > 1)) { const ALfloat a1 = filter->a1; const ALfloat a2 = filter->a2; const ALfloat b0 = filter->b0; const ALfloat b1 = filter->b1; const ALfloat b2 = filter->b2; ALfloat z1 = filter->z1; ALfloat z2 = filter->z2; ALsizei i; /* Processing loop is transposed direct form II. This requires less * storage versus direct form I (only two delay components, instead of * a four-sample history; the last two inputs and outputs), and works * better for floating-point which favors summing similarly-sized * values while being less bothered by overflow. * * See: http://www.earlevel.com/main/2003/02/28/biquads/ */ for(i = 0;i < numsamples;i++) { ALfloat input = src[i]; ALfloat output = input*b0 + z1; z1 = input*b1 - output*a1 + z2; z2 = input*b2 - output*a2; dst[i] = output; } filter->z1 = z1; filter->z2 = z2; } else if(numsamples == 1) { ALfloat input = *src; ALfloat output = input*filter->b0 + filter->z1; filter->z1 = input*filter->b1 - output*filter->a1 + filter->z2; filter->z2 = input*filter->b2 - output*filter->a2; *dst = output; } }