#include "config.h" #include #include #include #include "midi/base.h" #include "alMain.h" #include "alError.h" #include "evtqueue.h" #include "rwlock.h" #include "alu.h" #ifdef HAVE_FLUIDSYNTH #include /* MIDI events */ #define SYSEX_EVENT (0xF0) /* MIDI controllers */ #define CTRL_BANKSELECT_MSB (0) #define CTRL_BANKSELECT_LSB (32) #define CTRL_ALLNOTESOFF (123) typedef struct FSynth { DERIVE_FROM_TYPE(MidiSynth); fluid_settings_t *Settings; fluid_synth_t *Synth; int FontID; ALboolean ForceGM2BankSelect; } FSynth; static void FSynth_Construct(FSynth *self, ALCdevice *device); static void FSynth_Destruct(FSynth *self); static ALboolean FSynth_init(FSynth *self, ALCdevice *device); static ALboolean FSynth_isSoundfont(FSynth *self, const char *filename); static ALenum FSynth_loadSoundfont(FSynth *self, const char *filename); static DECLARE_FORWARD3(FSynth, MidiSynth, ALenum, selectSoundfonts, ALCdevice*, ALsizei, const ALuint*) static void FSynth_setGain(FSynth *self, ALfloat gain); static void FSynth_setState(FSynth *self, ALenum state); static void FSynth_stop(FSynth *self); static void FSynth_reset(FSynth *self); static void FSynth_update(FSynth *self, ALCdevice *device); static void FSynth_processQueue(FSynth *self, ALuint64 time); static void FSynth_process(FSynth *self, ALuint SamplesToDo, ALfloat (*restrict DryBuffer)[BUFFERSIZE]); static void FSynth_Delete(FSynth *self); DEFINE_MIDISYNTH_VTABLE(FSynth); static void FSynth_Construct(FSynth *self, ALCdevice *device) { MidiSynth_Construct(STATIC_CAST(MidiSynth, self), device); SET_VTABLE2(FSynth, MidiSynth, self); self->Settings = NULL; self->Synth = NULL; self->FontID = FLUID_FAILED; self->ForceGM2BankSelect = AL_FALSE; } static void FSynth_Destruct(FSynth *self) { if(self->FontID != FLUID_FAILED) fluid_synth_sfunload(self->Synth, self->FontID, 0); self->FontID = FLUID_FAILED; if(self->Synth != NULL) delete_fluid_synth(self->Synth); self->Synth = NULL; if(self->Settings != NULL) delete_fluid_settings(self->Settings); self->Settings = NULL; MidiSynth_Destruct(STATIC_CAST(MidiSynth, self)); } static ALboolean FSynth_init(FSynth *self, ALCdevice *device) { self->Settings = new_fluid_settings(); if(!self->Settings) { ERR("Failed to create FluidSettings\n"); return AL_FALSE; } fluid_settings_setint(self->Settings, "synth.polyphony", 256); fluid_settings_setnum(self->Settings, "synth.sample-rate", device->Frequency); self->Synth = new_fluid_synth(self->Settings); if(!self->Synth) { ERR("Failed to create FluidSynth\n"); return AL_FALSE; } return AL_TRUE; } static ALboolean FSynth_isSoundfont(FSynth *self, const char *filename) { filename = MidiSynth_getFontName(STATIC_CAST(MidiSynth, self), filename); if(!filename[0]) return AL_FALSE; if(!fluid_is_soundfont(filename)) return AL_FALSE; return AL_TRUE; } static ALenum FSynth_loadSoundfont(FSynth *self, const char *filename) { int fontid; filename = MidiSynth_getFontName(STATIC_CAST(MidiSynth, self), filename); if(!filename[0]) return AL_INVALID_VALUE; fontid = fluid_synth_sfload(self->Synth, filename, 1); if(fontid == FLUID_FAILED) { ERR("Failed to load soundfont '%s'\n", filename); return AL_INVALID_VALUE; } if(self->FontID != FLUID_FAILED) fluid_synth_sfunload(self->Synth, self->FontID, 1); self->FontID = fontid; return AL_NO_ERROR; } static void FSynth_setGain(FSynth *self, ALfloat gain) { /* Scale gain by an additional 0.2 (-14dB), to help keep the mix from clipping. */ fluid_settings_setnum(self->Settings, "synth.gain", 0.2 * gain); fluid_synth_set_gain(self->Synth, 0.2f * gain); MidiSynth_setGain(STATIC_CAST(MidiSynth, self), gain); } static void FSynth_setState(FSynth *self, ALenum state) { if(state == AL_PLAYING && self->FontID == FLUID_FAILED) FSynth_loadSoundfont(self, NULL); MidiSynth_setState(STATIC_CAST(MidiSynth, self), state); } static void FSynth_stop(FSynth *self) { MidiSynth *synth = STATIC_CAST(MidiSynth, self); ALsizei chan; /* Make sure all pending events are processed. */ while(!(synth->SamplesToNext >= 1.0)) { ALuint64 time = synth->NextEvtTime; if(time == UINT64_MAX) break; synth->SamplesSinceLast -= (time - synth->LastEvtTime) * synth->SamplesPerTick; synth->SamplesSinceLast = maxd(synth->SamplesSinceLast, 0.0); synth->LastEvtTime = time; FSynth_processQueue(self, time); synth->NextEvtTime = MidiSynth_getNextEvtTime(synth); if(synth->NextEvtTime != UINT64_MAX) synth->SamplesToNext += (synth->NextEvtTime - synth->LastEvtTime) * synth->SamplesPerTick; } /* All notes off */ for(chan = 0;chan < 16;chan++) fluid_synth_cc(self->Synth, chan, CTRL_ALLNOTESOFF, 0); MidiSynth_stop(STATIC_CAST(MidiSynth, self)); } static void FSynth_reset(FSynth *self) { /* Reset to power-up status. */ fluid_synth_system_reset(self->Synth); MidiSynth_reset(STATIC_CAST(MidiSynth, self)); } static void FSynth_update(FSynth *self, ALCdevice *device) { fluid_settings_setnum(self->Settings, "synth.sample-rate", device->Frequency); fluid_synth_set_sample_rate(self->Synth, device->Frequency); MidiSynth_update(STATIC_CAST(MidiSynth, self), device); } static void FSynth_processQueue(FSynth *self, ALuint64 time) { EvtQueue *queue = &STATIC_CAST(MidiSynth, self)->EventQueue; while(queue->pos < queue->size && queue->events[queue->pos].time <= time) { const MidiEvent *evt = &queue->events[queue->pos]; if(evt->event == SYSEX_EVENT) { static const ALbyte gm2_on[] = { 0x7E, 0x7F, 0x09, 0x03 }; static const ALbyte gm2_off[] = { 0x7E, 0x7F, 0x09, 0x02 }; int handled = 0; fluid_synth_sysex(self->Synth, evt->param.sysex.data, evt->param.sysex.size, NULL, NULL, &handled, 0); if(!handled && evt->param.sysex.size >= (ALsizei)sizeof(gm2_on)) { if(memcmp(evt->param.sysex.data, gm2_on, sizeof(gm2_on)) == 0) self->ForceGM2BankSelect = AL_TRUE; else if(memcmp(evt->param.sysex.data, gm2_off, sizeof(gm2_off)) == 0) self->ForceGM2BankSelect = AL_FALSE; } } else switch((evt->event&0xF0)) { case AL_NOTEOFF_SOFT: fluid_synth_noteoff(self->Synth, (evt->event&0x0F), evt->param.val[0]); break; case AL_NOTEON_SOFT: fluid_synth_noteon(self->Synth, (evt->event&0x0F), evt->param.val[0], evt->param.val[1]); break; case AL_AFTERTOUCH_SOFT: break; case AL_CONTROLLERCHANGE_SOFT: if(self->ForceGM2BankSelect) { int chan = (evt->event&0x0F); if(evt->param.val[0] == CTRL_BANKSELECT_MSB) { if(evt->param.val[1] == 120 && (chan == 9 || chan == 10)) fluid_synth_set_channel_type(self->Synth, chan, CHANNEL_TYPE_DRUM); else if(evt->param.val[1] == 121) fluid_synth_set_channel_type(self->Synth, chan, CHANNEL_TYPE_MELODIC); break; } if(evt->param.val[0] == CTRL_BANKSELECT_LSB) { fluid_synth_bank_select(self->Synth, chan, evt->param.val[1]); break; } } fluid_synth_cc(self->Synth, (evt->event&0x0F), evt->param.val[0], evt->param.val[1]); break; case AL_PROGRAMCHANGE_SOFT: fluid_synth_program_change(self->Synth, (evt->event&0x0F), evt->param.val[0]); break; case AL_CHANNELPRESSURE_SOFT: fluid_synth_channel_pressure(self->Synth, (evt->event&0x0F), evt->param.val[0]); break; case AL_PITCHBEND_SOFT: fluid_synth_pitch_bend(self->Synth, (evt->event&0x0F), (evt->param.val[0]&0x7F) | ((evt->param.val[1]&0x7F)<<7)); break; } queue->pos++; } } static void FSynth_process(FSynth *self, ALuint SamplesToDo, ALfloat (*restrict DryBuffer)[BUFFERSIZE]) { MidiSynth *synth = STATIC_CAST(MidiSynth, self); ALenum state = synth->State; ALuint total = 0; if(state == AL_INITIAL) return; if(state != AL_PLAYING) { fluid_synth_write_float(self->Synth, SamplesToDo, DryBuffer[FrontLeft], 0, 1, DryBuffer[FrontRight], 0, 1); return; } while(total < SamplesToDo) { if(synth->SamplesToNext >= 1.0) { ALuint todo = minu(SamplesToDo - total, fastf2u(synth->SamplesToNext)); fluid_synth_write_float(self->Synth, todo, &DryBuffer[FrontLeft][total], 0, 1, &DryBuffer[FrontRight][total], 0, 1); total += todo; synth->SamplesSinceLast += todo; synth->SamplesToNext -= todo; } else { ALuint64 time = synth->NextEvtTime; if(time == UINT64_MAX) { synth->SamplesSinceLast += SamplesToDo-total; fluid_synth_write_float(self->Synth, SamplesToDo-total, &DryBuffer[FrontLeft][total], 0, 1, &DryBuffer[FrontRight][total], 0, 1); break; } synth->SamplesSinceLast -= (time - synth->LastEvtTime) * synth->SamplesPerTick; synth->SamplesSinceLast = maxd(synth->SamplesSinceLast, 0.0); synth->LastEvtTime = time; FSynth_processQueue(self, time); synth->NextEvtTime = MidiSynth_getNextEvtTime(synth); if(synth->NextEvtTime != UINT64_MAX) synth->SamplesToNext += (synth->NextEvtTime - synth->LastEvtTime) * synth->SamplesPerTick; } } } static void FSynth_Delete(FSynth *self) { free(self); } MidiSynth *FSynth_create(ALCdevice *device) { FSynth *synth = calloc(1, sizeof(*synth)); if(!synth) { ERR("Failed to allocate FSynth\n"); return NULL; } FSynth_Construct(synth, device); if(FSynth_init(synth, device) == AL_FALSE) { DELETE_OBJ(STATIC_CAST(MidiSynth, synth)); return NULL; } return STATIC_CAST(MidiSynth, synth); } #else MidiSynth *FSynth_create(ALCdevice* UNUSED(device)) { return NULL; } #endif