/** * OpenAL cross platform audio library * Copyright (C) 1999-2007 by authors. * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. * Or go to http://www.gnu.org/copyleft/lgpl.html */ #include "config.h" #include #include #include #include #include #include "alMain.h" #include "AL/al.h" #include "AL/alc.h" #include "alSource.h" #include "alBuffer.h" #include "alListener.h" #include "alAuxEffectSlot.h" #include "alu.h" #include "bs2b.h" static __inline ALfloat aluF2F(ALfloat Value) { return Value; } static __inline ALshort aluF2S(ALfloat Value) { ALint i = 0; if(Value < -1.0f) i = -32768; else if(Value < 0.0f) i = (ALint)(Value*32768.0f); else if(Value > 1.0f) i = 32767; else if(Value > 0.0f) i = (ALint)(Value*32767.0f); return ((ALshort)i); } static __inline ALubyte aluF2UB(ALfloat Value) { ALshort i = aluF2S(Value); return (i>>8)+128; } static __inline ALfloat point(ALfloat val1, ALfloat val2, ALint frac) { return val1; (void)val2; (void)frac; } static __inline ALfloat lerp(ALfloat val1, ALfloat val2, ALint frac) { return val1 + ((val2-val1)*(frac * (1.0f/(1<>FRACTIONBITS; \ DataPosFrac &= FRACTIONMASK; \ j++; \ } \ if(j == SamplesToDo) \ { \ ALuint pos = ((DataPosInt < DataSize) ? DataPosInt : (DataPosInt-1)); \ ALuint frac = ((DataPosInt < DataSize) ? DataPosFrac : \ ((DataPosFrac-increment)&FRACTIONMASK)); \ value = (resampler)(Data.f32[pos], Data.f32[pos+1], frac); \ \ outsamp = lpFilter4PC(DryFilter, 0, value); \ PendingClicks[FRONT_LEFT] += outsamp*DrySend[FRONT_LEFT]; \ PendingClicks[FRONT_RIGHT] += outsamp*DrySend[FRONT_RIGHT]; \ PendingClicks[SIDE_LEFT] += outsamp*DrySend[SIDE_LEFT]; \ PendingClicks[SIDE_RIGHT] += outsamp*DrySend[SIDE_RIGHT]; \ PendingClicks[BACK_LEFT] += outsamp*DrySend[BACK_LEFT]; \ PendingClicks[BACK_RIGHT] += outsamp*DrySend[BACK_RIGHT]; \ PendingClicks[FRONT_CENTER] += outsamp*DrySend[FRONT_CENTER]; \ PendingClicks[BACK_CENTER] += outsamp*DrySend[BACK_CENTER]; \ \ for(out = 0;out < MAX_SENDS;out++) \ { \ outsamp = lpFilter2PC(WetFilter[out], 0, value); \ WetPendingClicks[out][0] += outsamp*WetSend[out]; \ } \ } \ } while(0) #define DO_MIX_STEREO(resampler) do { \ const ALfloat scaler = 1.0f/Channels; \ if(j == 0) \ { \ for(i = 0;i < Channels;i++) \ { \ value = (resampler)(Data.f32[DataPosInt*Channels + i], \ Data.f32[(DataPosInt+1)*Channels + i], \ DataPosFrac); \ \ outsamp = lpFilter2PC(DryFilter, chans[i]*2, value); \ ClickRemoval[chans[i+0]] -= outsamp*DrySend[chans[i+0]]; \ ClickRemoval[chans[i+2]] -= outsamp*DrySend[chans[i+2]]; \ ClickRemoval[chans[i+4]] -= outsamp*DrySend[chans[i+4]]; \ \ for(out = 0;out < MAX_SENDS;out++) \ { \ outsamp = lpFilter1PC(WetFilter[out], chans[i], value); \ WetClickRemoval[out][0] -= outsamp*WetSend[out] * scaler; \ } \ } \ } \ while(BufferSize--) \ { \ for(i = 0;i < Channels;i++) \ { \ value = (resampler)(Data.f32[DataPosInt*Channels + i], \ Data.f32[(DataPosInt+1)*Channels + i], \ DataPosFrac); \ \ outsamp = lpFilter2P(DryFilter, chans[i]*2, value); \ DryBuffer[j][chans[i+0]] += outsamp*DrySend[chans[i+0]]; \ DryBuffer[j][chans[i+2]] += outsamp*DrySend[chans[i+2]]; \ DryBuffer[j][chans[i+4]] += outsamp*DrySend[chans[i+4]]; \ \ for(out = 0;out < MAX_SENDS;out++) \ { \ outsamp = lpFilter1P(WetFilter[out], chans[i], value); \ WetBuffer[out][j] += outsamp*WetSend[out] * scaler; \ } \ } \ \ DataPosFrac += increment; \ DataPosInt += DataPosFrac>>FRACTIONBITS; \ DataPosFrac &= FRACTIONMASK; \ j++; \ } \ if(j == SamplesToDo) \ { \ ALuint pos = ((DataPosInt < DataSize) ? DataPosInt : (DataPosInt-1)); \ ALuint frac = ((DataPosInt < DataSize) ? DataPosFrac : \ ((DataPosFrac-increment)&FRACTIONMASK)); \ for(i = 0;i < Channels;i++) \ { \ value = (resampler)(Data.f32[pos*Channels + i], \ Data.f32[(pos+1)*Channels + i], \ frac); \ \ outsamp = lpFilter2PC(DryFilter, chans[i]*2, value); \ PendingClicks[chans[i+0]] += outsamp*DrySend[chans[i+0]]; \ PendingClicks[chans[i+2]] += outsamp*DrySend[chans[i+2]]; \ PendingClicks[chans[i+4]] += outsamp*DrySend[chans[i+4]]; \ \ for(out = 0;out < MAX_SENDS;out++) \ { \ outsamp = lpFilter1PC(WetFilter[out], chans[i], value); \ WetPendingClicks[out][0] += outsamp*WetSend[out] * scaler; \ } \ } \ } \ } while(0) #define DO_MIX_MC(resampler) do { \ const ALfloat scaler = 1.0f/Channels; \ if(j == 0) \ { \ for(i = 0;i < Channels;i++) \ { \ value = (resampler)(Data.f32[DataPosInt*Channels + i], \ Data.f32[(DataPosInt+1)*Channels + i], \ DataPosFrac); \ \ outsamp = lpFilter2PC(DryFilter, chans[i]*2, value); \ ClickRemoval[chans[i]] -= outsamp*DrySend[chans[i]]; \ \ for(out = 0;out < MAX_SENDS;out++) \ { \ outsamp = lpFilter1PC(WetFilter[out], chans[out], value) * scaler;\ WetClickRemoval[out][0] -= outsamp*WetSend[out]; \ } \ } \ } \ while(BufferSize--) \ { \ for(i = 0;i < Channels;i++) \ { \ value = (resampler)(Data.f32[DataPosInt*Channels + i], \ Data.f32[(DataPosInt+1)*Channels + i], \ DataPosFrac); \ \ outsamp = lpFilter2P(DryFilter, chans[i]*2, value); \ DryBuffer[j][chans[i]] += outsamp*DrySend[chans[i]]; \ \ for(out = 0;out < MAX_SENDS;out++) \ { \ outsamp = lpFilter1P(WetFilter[out], chans[i], value); \ WetBuffer[out][j] += outsamp*WetSend[out]*scaler; \ } \ } \ \ DataPosFrac += increment; \ DataPosInt += DataPosFrac>>FRACTIONBITS; \ DataPosFrac &= FRACTIONMASK; \ j++; \ } \ if(j == SamplesToDo) \ { \ ALuint pos = ((DataPosInt < DataSize) ? DataPosInt : (DataPosInt-1)); \ ALuint frac = ((DataPosInt < DataSize) ? DataPosFrac : \ ((DataPosFrac-increment)&FRACTIONMASK)); \ for(i = 0;i < Channels;i++) \ { \ value = (resampler)(Data.f32[pos*Channels + i], \ Data.f32[(pos+1)*Channels + i], \ frac); \ \ outsamp = lpFilter2PC(DryFilter, chans[i]*2, value); \ PendingClicks[chans[i]] += outsamp*DrySend[chans[i]]; \ \ for(out = 0;out < MAX_SENDS;out++) \ { \ outsamp = lpFilter1PC(WetFilter[out], chans[out], value) * scaler;\ WetPendingClicks[out][0] += outsamp*WetSend[out]; \ } \ } \ } \ } while(0) #define MIX_MONO() do { \ switch(Resampler) \ { \ case POINT_RESAMPLER: \ DO_MIX_MONO(point); break; \ case LINEAR_RESAMPLER: \ DO_MIX_MONO(lerp); break; \ case COSINE_RESAMPLER: \ DO_MIX_MONO(cos_lerp); break; \ case RESAMPLER_MIN: \ case RESAMPLER_MAX: \ break; \ } \ } while(0) #define MIX_STEREO() do { \ const int chans[] = { \ FRONT_LEFT, FRONT_RIGHT, \ SIDE_LEFT, SIDE_RIGHT, \ BACK_LEFT, BACK_RIGHT \ }; \ \ switch(Resampler) \ { \ case POINT_RESAMPLER: \ DO_MIX_STEREO(point); break; \ case LINEAR_RESAMPLER: \ DO_MIX_STEREO(lerp); break; \ case COSINE_RESAMPLER: \ DO_MIX_STEREO(cos_lerp); break; \ case RESAMPLER_MIN: \ case RESAMPLER_MAX: \ break; \ } \ } while(0) #define MIX_MC(...) do { \ const int chans[] = { __VA_ARGS__ }; \ \ switch(Resampler) \ { \ case POINT_RESAMPLER: \ DO_MIX_MC(point); break; \ case LINEAR_RESAMPLER: \ DO_MIX_MC(lerp); break; \ case COSINE_RESAMPLER: \ DO_MIX_MC(cos_lerp); break; \ case RESAMPLER_MIN: \ case RESAMPLER_MAX: \ break; \ } \ } while(0) static void MixSource(ALsource *ALSource, ALCcontext *ALContext, float (*DryBuffer)[OUTPUTCHANNELS], ALuint SamplesToDo, ALfloat *ClickRemoval, ALfloat *PendingClicks) { static float DummyBuffer[BUFFERSIZE]; static ALfloat DummyClickRemoval[OUTPUTCHANNELS]; ALfloat *WetBuffer[MAX_SENDS]; ALfloat DrySend[OUTPUTCHANNELS]; ALfloat *WetClickRemoval[MAX_SENDS]; ALfloat *WetPendingClicks[MAX_SENDS]; ALuint i, j, out; ALfloat value, outsamp; ALbufferlistitem *BufferListItem; ALint64 DataSize64,DataPos64; FILTER *DryFilter, *WetFilter[MAX_SENDS]; ALfloat WetSend[MAX_SENDS]; ALint increment; ALuint DataPosInt, DataPosFrac; resampler_t Resampler; ALuint BuffersPlayed; ALboolean Looping; ALenum State; if(ALSource->NeedsUpdate) { ALsource_Update(ALSource, ALContext); ALSource->NeedsUpdate = AL_FALSE; } /* Get source info */ Resampler = ALSource->Resampler; State = ALSource->state; BuffersPlayed = ALSource->BuffersPlayed; DataPosInt = ALSource->position; DataPosFrac = ALSource->position_fraction; Looping = ALSource->bLooping; for(i = 0;i < OUTPUTCHANNELS;i++) DrySend[i] = ALSource->Params.DryGains[i]; for(i = 0;i < MAX_SENDS;i++) WetSend[i] = ALSource->Params.WetGains[i]; /* Get fixed point step */ increment = ALSource->Params.Step; DryFilter = &ALSource->Params.iirFilter; for(i = 0;i < MAX_SENDS;i++) { WetFilter[i] = &ALSource->Params.Send[i].iirFilter; if(ALSource->Send[i].Slot) { WetBuffer[i] = ALSource->Send[i].Slot->WetBuffer; WetClickRemoval[i] = ALSource->Send[i].Slot->ClickRemoval; WetPendingClicks[i] = ALSource->Send[i].Slot->PendingClicks; } else { WetBuffer[i] = DummyBuffer; WetClickRemoval[i] = DummyClickRemoval; WetPendingClicks[i] = DummyClickRemoval; } } /* Get current buffer queue item */ BufferListItem = ALSource->queue; for(i = 0;i < BuffersPlayed;i++) BufferListItem = BufferListItem->next; j = 0; do { const ALbuffer *ALBuffer; union { ALfloat *f32; ALshort *s16; ALubyte *u8; } Data = { NULL }; ALuint DataSize = 0; ALuint LoopStart = 0; ALuint LoopEnd = 0; ALuint Channels, Bytes; ALuint BufferSize; /* Get buffer info */ if((ALBuffer=BufferListItem->buffer) != NULL) { Data.u8 = ALBuffer->data; DataSize = ALBuffer->size; DataSize /= aluFrameSizeFromFormat(ALBuffer->format); Channels = aluChannelsFromFormat(ALBuffer->format); Bytes = aluBytesFromFormat(ALBuffer->format); LoopStart = 0; LoopEnd = DataSize; if(Looping && ALSource->lSourceType == AL_STATIC) { /* If current pos is beyond the loop range, do not loop */ if(DataPosInt >= LoopEnd) Looping = AL_FALSE; else { LoopStart = ALBuffer->LoopStart; LoopEnd = ALBuffer->LoopEnd; } } } if(DataPosInt >= DataSize) goto skipmix; if(BufferListItem->next) { ALbuffer *NextBuf = BufferListItem->next->buffer; if(NextBuf && NextBuf->size) { ALint ulExtraSamples = BUFFER_PADDING*Channels*Bytes; ulExtraSamples = min(NextBuf->size, ulExtraSamples); memcpy(&Data.u8[DataSize*Channels*Bytes], NextBuf->data, ulExtraSamples); } } else if(Looping) { ALbuffer *NextBuf = ALSource->queue->buffer; if(NextBuf && NextBuf->size) { ALint ulExtraSamples = BUFFER_PADDING*Channels*Bytes; ulExtraSamples = min(NextBuf->size, ulExtraSamples); memcpy(&Data.u8[DataSize*Channels*Bytes], &((ALubyte*)NextBuf->data)[LoopStart*Channels*Bytes], ulExtraSamples); } } else memset(&Data.u8[DataSize*Channels*Bytes], 0, (BUFFER_PADDING*Channels*Bytes)); /* Figure out how many samples we can mix. */ DataSize64 = LoopEnd; DataSize64 <<= FRACTIONBITS; DataPos64 = DataPosInt; DataPos64 <<= FRACTIONBITS; DataPos64 += DataPosFrac; BufferSize = (ALuint)((DataSize64-DataPos64+(increment-1)) / increment); BufferSize = min(BufferSize, (SamplesToDo-j)); /* Actual sample mixing loops */ if(Channels == 1) /* Mono */ MIX_MONO(); else if(Channels == 2) /* Stereo */ MIX_STEREO(); else if(Channels == 4) /* Quad */ MIX_MC(FRONT_LEFT, FRONT_RIGHT, BACK_LEFT, BACK_RIGHT); else if(Channels == 6) /* 5.1 */ MIX_MC(FRONT_LEFT, FRONT_RIGHT, FRONT_CENTER, LFE, BACK_LEFT, BACK_RIGHT); else if(Channels == 7) /* 6.1 */ MIX_MC(FRONT_LEFT, FRONT_RIGHT, FRONT_CENTER, LFE, BACK_CENTER, SIDE_LEFT, SIDE_RIGHT); else if(Channels == 8) /* 7.1 */ MIX_MC(FRONT_LEFT, FRONT_RIGHT, FRONT_CENTER, LFE, BACK_LEFT, BACK_RIGHT, SIDE_LEFT, SIDE_RIGHT); else /* Unknown? */ { while(BufferSize--) { DataPosFrac += increment; DataPosInt += DataPosFrac>>FRACTIONBITS; DataPosFrac &= FRACTIONMASK; j++; } } skipmix: /* Handle looping sources */ if(DataPosInt >= LoopEnd) { if(BuffersPlayed < (ALSource->BuffersInQueue-1)) { BufferListItem = BufferListItem->next; BuffersPlayed++; DataPosInt -= DataSize; } else if(Looping) { BufferListItem = ALSource->queue; BuffersPlayed = 0; if(ALSource->lSourceType == AL_STATIC) DataPosInt = ((DataPosInt-LoopStart)%(LoopEnd-LoopStart)) + LoopStart; else DataPosInt -= DataSize; } else { State = AL_STOPPED; BufferListItem = ALSource->queue; BuffersPlayed = ALSource->BuffersInQueue; DataPosInt = 0; DataPosFrac = 0; } } } while(State == AL_PLAYING && j < SamplesToDo); /* Update source info */ ALSource->state = State; ALSource->BuffersPlayed = BuffersPlayed; ALSource->position = DataPosInt; ALSource->position_fraction = DataPosFrac; ALSource->Buffer = BufferListItem->buffer; } #undef DO_MIX_MC #undef DO_MIX_STEREO #undef DO_MIX_MONO ALvoid aluMixData(ALCdevice *device, ALvoid *buffer, ALsizei size) { float (*DryBuffer)[OUTPUTCHANNELS]; ALfloat (*Matrix)[OUTPUTCHANNELS]; ALfloat *ClickRemoval; const ALuint *ChanMap; ALuint SamplesToDo; ALeffectslot *ALEffectSlot; ALCcontext **ctx, **ctx_end; ALsource **src, **src_end; ALfloat samp; int fpuState; ALuint i, j, c; ALsizei e; #if defined(HAVE_FESETROUND) fpuState = fegetround(); fesetround(FE_TOWARDZERO); #elif defined(HAVE__CONTROLFP) fpuState = _controlfp(0, 0); _controlfp(_RC_CHOP, _MCW_RC); #else (void)fpuState; #endif DryBuffer = device->DryBuffer; while(size > 0) { /* Setup variables */ SamplesToDo = min(size, BUFFERSIZE); /* Clear mixing buffer */ memset(DryBuffer, 0, SamplesToDo*OUTPUTCHANNELS*sizeof(ALfloat)); SuspendContext(NULL); ctx = device->Contexts; ctx_end = ctx + device->NumContexts; while(ctx != ctx_end) { SuspendContext(*ctx); src = (*ctx)->ActiveSources; src_end = src + (*ctx)->ActiveSourceCount; while(src != src_end) { if((*src)->state != AL_PLAYING) { --((*ctx)->ActiveSourceCount); *src = *(--src_end); continue; } MixSource(*src, *ctx, DryBuffer, SamplesToDo, device->ClickRemoval, device->PendingClicks); src++; } /* effect slot processing */ for(e = 0;e < (*ctx)->EffectSlotMap.size;e++) { ALEffectSlot = (*ctx)->EffectSlotMap.array[e].value; ClickRemoval = ALEffectSlot->ClickRemoval; for(i = 0;i < SamplesToDo;i++) { ClickRemoval[0] -= ClickRemoval[0] / 256.0f; ALEffectSlot->WetBuffer[i] += ClickRemoval[0]; } for(i = 0;i < 1;i++) { ALEffectSlot->ClickRemoval[i] += ALEffectSlot->PendingClicks[i]; ALEffectSlot->PendingClicks[i] = 0.0f; } ALEffect_Process(ALEffectSlot->EffectState, ALEffectSlot, SamplesToDo, ALEffectSlot->WetBuffer, DryBuffer); for(i = 0;i < SamplesToDo;i++) ALEffectSlot->WetBuffer[i] = 0.0f; } ProcessContext(*ctx); ctx++; } device->SamplesPlayed += SamplesToDo; ProcessContext(NULL); //Post processing loop ClickRemoval = device->ClickRemoval; for(i = 0;i < SamplesToDo;i++) { for(c = 0;c < OUTPUTCHANNELS;c++) { ClickRemoval[c] -= ClickRemoval[c] / 256.0f; DryBuffer[i][c] += ClickRemoval[c]; } } for(i = 0;i < OUTPUTCHANNELS;i++) { device->ClickRemoval[i] += device->PendingClicks[i]; device->PendingClicks[i] = 0.0f; } ChanMap = device->DevChannels; Matrix = device->ChannelMatrix; switch(device->Format) { #define CHECK_WRITE_FORMAT(bits, type, func) \ case AL_FORMAT_MONO##bits: \ for(i = 0;i < SamplesToDo;i++) \ { \ samp = 0.0f; \ for(c = 0;c < OUTPUTCHANNELS;c++) \ samp += DryBuffer[i][c] * Matrix[c][FRONT_CENTER]; \ ((type*)buffer)[ChanMap[FRONT_CENTER]] = (func)(samp); \ buffer = ((type*)buffer) + 1; \ } \ break; \ case AL_FORMAT_STEREO##bits: \ if(device->Bs2b) \ { \ for(i = 0;i < SamplesToDo;i++) \ { \ float samples[2] = { 0.0f, 0.0f }; \ for(c = 0;c < OUTPUTCHANNELS;c++) \ { \ samples[0] += DryBuffer[i][c]*Matrix[c][FRONT_LEFT]; \ samples[1] += DryBuffer[i][c]*Matrix[c][FRONT_RIGHT]; \ } \ bs2b_cross_feed(device->Bs2b, samples); \ ((type*)buffer)[ChanMap[FRONT_LEFT]] = (func)(samples[0]);\ ((type*)buffer)[ChanMap[FRONT_RIGHT]]= (func)(samples[1]);\ buffer = ((type*)buffer) + 2; \ } \ } \ else \ { \ for(i = 0;i < SamplesToDo;i++) \ { \ static const Channel chans[] = { \ FRONT_LEFT, FRONT_RIGHT \ }; \ for(j = 0;j < 2;j++) \ { \ samp = 0.0f; \ for(c = 0;c < OUTPUTCHANNELS;c++) \ samp += DryBuffer[i][c] * Matrix[c][chans[j]]; \ ((type*)buffer)[ChanMap[chans[j]]] = (func)(samp); \ } \ buffer = ((type*)buffer) + 2; \ } \ } \ break; \ case AL_FORMAT_QUAD##bits: \ for(i = 0;i < SamplesToDo;i++) \ { \ static const Channel chans[] = { \ FRONT_LEFT, FRONT_RIGHT, \ BACK_LEFT, BACK_RIGHT, \ }; \ for(j = 0;j < 4;j++) \ { \ samp = 0.0f; \ for(c = 0;c < OUTPUTCHANNELS;c++) \ samp += DryBuffer[i][c] * Matrix[c][chans[j]]; \ ((type*)buffer)[ChanMap[chans[j]]] = (func)(samp); \ } \ buffer = ((type*)buffer) + 4; \ } \ break; \ case AL_FORMAT_51CHN##bits: \ for(i = 0;i < SamplesToDo;i++) \ { \ static const Channel chans[] = { \ FRONT_LEFT, FRONT_RIGHT, \ FRONT_CENTER, LFE, \ BACK_LEFT, BACK_RIGHT, \ }; \ for(j = 0;j < 6;j++) \ { \ samp = 0.0f; \ for(c = 0;c < OUTPUTCHANNELS;c++) \ samp += DryBuffer[i][c] * Matrix[c][chans[j]]; \ ((type*)buffer)[ChanMap[chans[j]]] = (func)(samp); \ } \ buffer = ((type*)buffer) + 6; \ } \ break; \ case AL_FORMAT_61CHN##bits: \ for(i = 0;i < SamplesToDo;i++) \ { \ static const Channel chans[] = { \ FRONT_LEFT, FRONT_RIGHT, \ FRONT_CENTER, LFE, BACK_CENTER, \ SIDE_LEFT, SIDE_RIGHT, \ }; \ for(j = 0;j < 7;j++) \ { \ samp = 0.0f; \ for(c = 0;c < OUTPUTCHANNELS;c++) \ samp += DryBuffer[i][c] * Matrix[c][chans[j]]; \ ((type*)buffer)[ChanMap[chans[j]]] = (func)(samp); \ } \ buffer = ((type*)buffer) + 7; \ } \ break; \ case AL_FORMAT_71CHN##bits: \ for(i = 0;i < SamplesToDo;i++) \ { \ static const Channel chans[] = { \ FRONT_LEFT, FRONT_RIGHT, \ FRONT_CENTER, LFE, \ BACK_LEFT, BACK_RIGHT, \ SIDE_LEFT, SIDE_RIGHT \ }; \ for(j = 0;j < 8;j++) \ { \ samp = 0.0f; \ for(c = 0;c < OUTPUTCHANNELS;c++) \ samp += DryBuffer[i][c] * Matrix[c][chans[j]]; \ ((type*)buffer)[ChanMap[chans[j]]] = (func)(samp); \ } \ buffer = ((type*)buffer) + 8; \ } \ break; #define AL_FORMAT_MONO32 AL_FORMAT_MONO_FLOAT32 #define AL_FORMAT_STEREO32 AL_FORMAT_STEREO_FLOAT32 CHECK_WRITE_FORMAT(8, ALubyte, aluF2UB) CHECK_WRITE_FORMAT(16, ALshort, aluF2S) CHECK_WRITE_FORMAT(32, ALfloat, aluF2F) #undef AL_FORMAT_STEREO32 #undef AL_FORMAT_MONO32 #undef CHECK_WRITE_FORMAT default: break; } size -= SamplesToDo; } #if defined(HAVE_FESETROUND) fesetround(fpuState); #elif defined(HAVE__CONTROLFP) _controlfp(fpuState, 0xfffff); #endif }