#include "config.h" #include #include "AL/al.h" #include "AL/alc.h" #include "alMain.h" #include "alu.h" #include "hrtf.h" static inline void ApplyCoeffsStep(ALuint Offset, ALfloat (*restrict Values)[2], const ALuint IrSize, ALfloat (*restrict Coeffs)[2], const ALfloat (*restrict CoeffStep)[2], ALfloat left, ALfloat right) { ALuint c; float32x4_t leftright4; { float32x2_t leftright2 = vdup_n_f32(0.0); leftright2 = vset_lane_f32(left, leftright2, 0); leftright2 = vset_lane_f32(right, leftright2, 1); leftright4 = vcombine_f32(leftright2, leftright2); } for(c = 0;c < IrSize;c += 2) { const ALuint o0 = (Offset+c)&HRIR_MASK; const ALuint o1 = (o0+1)&HRIR_MASK; float32x4_t vals = vcombine_f32(vld1_f32((float32_t*)&Values[o0][0]), vld1_f32((float32_t*)&Values[o1][0])); float32x4_t coefs = vld1q_f32((float32_t*)&Coeffs[c][0]); float32x4_t deltas = vld1q_f32(&CoeffStep[c][0]); vals = vmlaq_f32(vals, coefs, leftright4); coefs = vaddq_f32(coefs, deltas); vst1_f32((float32_t*)&Values[o0][0], vget_low_f32(vals)); vst1_f32((float32_t*)&Values[o1][0], vget_high_f32(vals)); vst1q_f32(&Coeffs[c][0], coefs); } } static inline void ApplyCoeffs(ALuint Offset, ALfloat (*restrict Values)[2], const ALuint IrSize, ALfloat (*restrict Coeffs)[2], ALfloat left, ALfloat right) { ALuint c; float32x4_t leftright4; { float32x2_t leftright2 = vdup_n_f32(0.0); leftright2 = vset_lane_f32(left, leftright2, 0); leftright2 = vset_lane_f32(right, leftright2, 1); leftright4 = vcombine_f32(leftright2, leftright2); } for(c = 0;c < IrSize;c += 2) { const ALuint o0 = (Offset+c)&HRIR_MASK; const ALuint o1 = (o0+1)&HRIR_MASK; float32x4_t vals = vcombine_f32(vld1_f32((float32_t*)&Values[o0][0]), vld1_f32((float32_t*)&Values[o1][0])); float32x4_t coefs = vld1q_f32((float32_t*)&Coeffs[c][0]); vals = vmlaq_f32(vals, coefs, leftright4); vst1_f32((float32_t*)&Values[o0][0], vget_low_f32(vals)); vst1_f32((float32_t*)&Values[o1][0], vget_high_f32(vals)); } } #define MixHrtf MixHrtf_Neon #include "mixer_inc.c" #undef MixHrtf void Mix_Neon(const ALfloat *data, ALuint OutChans, ALfloat (*restrict OutBuffer)[BUFFERSIZE], MixGains *Gains, ALuint Counter, ALuint OutPos, ALuint BufferSize) { ALfloat gain, step; float32x4_t gain4; ALuint c; for(c = 0;c < OutChans;c++) { ALuint pos = 0; gain = Gains[c].Current; step = Gains[c].Step; if(step != 0.0f && Counter > 0) { ALuint minsize = minu(BufferSize, Counter); /* Mix with applying gain steps in aligned multiples of 4. */ if(minsize-pos > 3) { float32x4_t step4; gain4 = vsetq_lane_f32(gain, gain4, 0); gain4 = vsetq_lane_f32(gain + step, gain4, 1); gain4 = vsetq_lane_f32(gain + step + step, gain4, 2); gain4 = vsetq_lane_f32(gain + step + step + step, gain4, 3); step4 = vdupq_n_f32(step + step + step + step); do { const float32x4_t val4 = vld1q_f32(&data[pos]); float32x4_t dry4 = vld1q_f32(&OutBuffer[c][OutPos+pos]); dry4 = vmlaq_f32(dry4, val4, gain4); gain4 = vaddq_f32(gain4, step4); vst1q_f32(&OutBuffer[c][OutPos+pos], dry4); pos += 4; } while(minsize-pos > 3); /* NOTE: gain4 now represents the next four gains after the * last four mixed samples, so the lowest element represents * the next gain to apply. */ gain = vgetq_lane_f32(gain4, 0); } /* Mix with applying left over gain steps that aren't aligned multiples of 4. */ for(;pos < minsize;pos++) { OutBuffer[c][OutPos+pos] += data[pos]*gain; gain += step; } if(pos == Counter) gain = Gains[c].Target; Gains[c].Current = gain; /* Mix until pos is aligned with 4 or the mix is done. */ minsize = minu(BufferSize, (pos+3)&~3); for(;pos < minsize;pos++) OutBuffer[c][OutPos+pos] += data[pos]*gain; } if(!(fabsf(gain) > GAIN_SILENCE_THRESHOLD)) continue; gain4 = vdupq_n_f32(gain); for(;BufferSize-pos > 3;pos += 4) { const float32x4_t val4 = vld1q_f32(&data[pos]); float32x4_t dry4 = vld1q_f32(&OutBuffer[c][OutPos+pos]); dry4 = vmlaq_f32(dry4, val4, gain4); vst1q_f32(&OutBuffer[c][OutPos+pos], dry4); } for(;pos < BufferSize;pos++) OutBuffer[c][OutPos+pos] += data[pos]*gain; } } void MixRow_Neon(ALfloat *OutBuffer, const ALfloat *Mtx, ALfloat (*restrict data)[BUFFERSIZE], ALuint InChans, ALuint BufferSize) { float32x4_t gain4; ALuint c; for(c = 0;c < InChans;c++) { ALuint pos = 0; ALfloat gain = Mtx[c]; if(!(fabsf(gain) > GAIN_SILENCE_THRESHOLD)) continue; gain4 = vdupq_n_f32(gain); for(;BufferSize-pos > 3;pos += 4) { const float32x4_t val4 = vld1q_f32(&data[c][pos]); float32x4_t dry4 = vld1q_f32(&OutBuffer[pos]); dry4 = vmlaq_f32(dry4, val4, gain4); vst1q_f32(&OutBuffer[pos], dry4); } for(;pos < BufferSize;pos++) OutBuffer[pos] += data[c][pos]*gain; } }