#include "config.h" #ifdef HAVE_XMMINTRIN_H #include #endif #include "AL/al.h" #include "AL/alc.h" #include "alMain.h" #include "alu.h" #include "alSource.h" #include "alAuxEffectSlot.h" #include "mixer_defs.h" static __inline ALfloat lerp32(const ALfloat *vals, ALint step, ALuint frac) { return lerp(vals[0], vals[step], frac * (1.0f/FRACTIONONE)); } void Resample_lerp32_SSE(const ALfloat *data, ALuint frac, ALuint increment, ALuint NumChannels, ALfloat *RESTRICT OutBuffer, ALuint BufferSize) { ALIGN(16) float value[3][4]; ALuint pos = 0; ALuint i, j; for(i = 0;i < BufferSize+1-3;i+=4) { __m128 x, y, a; for(j = 0;j < 4;j++) { value[0][j] = data[(pos )*NumChannels]; value[1][j] = data[(pos+1)*NumChannels]; value[2][j] = frac * (1.0f/FRACTIONONE); frac += increment; pos += frac>>FRACTIONBITS; frac &= FRACTIONMASK; } x = _mm_load_ps(value[0]); y = _mm_load_ps(value[1]); y = _mm_sub_ps(y, x); a = _mm_load_ps(value[2]); y = _mm_mul_ps(y, a); x = _mm_add_ps(x, y); _mm_store_ps(&OutBuffer[i], x); } for(;i < BufferSize+1;i++) { OutBuffer[i] = lerp32(data + pos*NumChannels, NumChannels, frac); frac += increment; pos += frac>>FRACTIONBITS; frac &= FRACTIONMASK; } } void Resample_cubic32_SSE(const ALfloat *data, ALuint frac, ALuint increment, ALuint NumChannels, ALfloat *RESTRICT OutBuffer, ALuint BufferSize) { /* Cubic interpolation mainly consists of a matrix4 * vector4 operation, * followed by scalars being applied to the resulting elements before all * four are added together for the final sample. */ static const __m128 matrix[4] = { { -0.5, 1.0f, -0.5f, 0.0f }, { 1.5, -2.5f, 0.0f, 1.0f }, { -1.5, 2.0f, 0.5f, 0.0f }, { 0.5, -0.5f, 0.0f, 0.0f }, }; ALIGN(16) float value[4]; ALuint pos = 0; ALuint i, j; for(i = 0;i < BufferSize+1-3;i+=4) { __m128 result, final[4]; for(j = 0;j < 4;j++) { __m128 val4, s; ALfloat mu; val4 = _mm_set_ps(data[(pos-1)*NumChannels], data[(pos )*NumChannels], data[(pos+1)*NumChannels], data[(pos+2)*NumChannels]); mu = frac * (1.0f/FRACTIONONE); s = _mm_set_ps(1.0f, mu, mu*mu, mu*mu*mu); /* result = matrix * val4 */ result = _mm_mul_ps(val4, matrix[0]) ; result = _mm_add_ps(result, _mm_mul_ps(val4, matrix[1])); result = _mm_add_ps(result, _mm_mul_ps(val4, matrix[2])); result = _mm_add_ps(result, _mm_mul_ps(val4, matrix[3])); /* final[j] = result * { mu^0, mu^1, mu^2, mu^3 } */ final[j] = _mm_mul_ps(result, s); frac += increment; pos += frac>>FRACTIONBITS; frac &= FRACTIONMASK; } /* Transpose the final "matrix" so adding the rows will give the four * samples. TODO: Is this faster than doing.. * _mm_store_ps(value, result); * OutBuffer[i] = value[0] + value[1] + value[2] + value[3]; * ..for each sample? */ _MM_TRANSPOSE4_PS(final[0], final[1], final[2], final[3]); result = _mm_add_ps(_mm_add_ps(final[0], final[1]), _mm_add_ps(final[2], final[3])); _mm_store_ps(&OutBuffer[i], result); } for(;i < BufferSize+1;i++) { __m128 val4, s, result; ALfloat mu; val4 = _mm_set_ps(data[(pos-1)*NumChannels], data[(pos )*NumChannels], data[(pos+1)*NumChannels], data[(pos+2)*NumChannels]); mu = frac * (1.0f/FRACTIONONE); s = _mm_set_ps(1.0f, mu, mu*mu, mu*mu*mu); /* result = matrix * val4 */ result = _mm_mul_ps(val4, matrix[0]) ; result = _mm_add_ps(result, _mm_mul_ps(val4, matrix[1])); result = _mm_add_ps(result, _mm_mul_ps(val4, matrix[2])); result = _mm_add_ps(result, _mm_mul_ps(val4, matrix[3])); /* value = result * { mu^0, mu^1, mu^2, mu^3 } */ _mm_store_ps(value, _mm_mul_ps(result, s)); OutBuffer[i] = value[0] + value[1] + value[2] + value[3]; frac += increment; pos += frac>>FRACTIONBITS; frac &= FRACTIONMASK; } } static __inline void ApplyCoeffsStep(ALuint Offset, ALfloat (*RESTRICT Values)[2], const ALuint IrSize, ALfloat (*RESTRICT Coeffs)[2], ALfloat (*RESTRICT CoeffStep)[2], ALfloat left, ALfloat right) { const __m128 lrlr = { left, right, left, right }; __m128 coeffs, deltas, imp0, imp1; __m128 vals = _mm_setzero_ps(); ALuint i; if((Offset&1)) { const ALuint o0 = Offset&HRIR_MASK; const ALuint o1 = (Offset+IrSize-1)&HRIR_MASK; coeffs = _mm_load_ps(&Coeffs[0][0]); deltas = _mm_load_ps(&CoeffStep[0][0]); vals = _mm_loadl_pi(vals, (__m64*)&Values[o0][0]); imp0 = _mm_mul_ps(lrlr, coeffs); coeffs = _mm_add_ps(coeffs, deltas); vals = _mm_add_ps(imp0, vals); _mm_store_ps(&Coeffs[0][0], coeffs); _mm_storel_pi((__m64*)&Values[o0][0], vals); for(i = 1;i < IrSize-1;i += 2) { const ALuint o2 = (Offset+i)&HRIR_MASK; coeffs = _mm_load_ps(&Coeffs[i+1][0]); deltas = _mm_load_ps(&CoeffStep[i+1][0]); vals = _mm_load_ps(&Values[o2][0]); imp1 = _mm_mul_ps(lrlr, coeffs); coeffs = _mm_add_ps(coeffs, deltas); imp0 = _mm_shuffle_ps(imp0, imp1, _MM_SHUFFLE(1, 0, 3, 2)); vals = _mm_add_ps(imp0, vals); _mm_store_ps(&Coeffs[i+1][0], coeffs); _mm_store_ps(&Values[o2][0], vals); imp0 = imp1; } vals = _mm_loadl_pi(vals, (__m64*)&Values[o1][0]); imp0 = _mm_movehl_ps(imp0, imp0); vals = _mm_add_ps(imp0, vals); _mm_storel_pi((__m64*)&Values[o1][0], vals); } else { for(i = 0;i < IrSize;i += 2) { const ALuint o = (Offset + i)&HRIR_MASK; coeffs = _mm_load_ps(&Coeffs[i][0]); deltas = _mm_load_ps(&CoeffStep[i][0]); vals = _mm_load_ps(&Values[o][0]); imp0 = _mm_mul_ps(lrlr, coeffs); coeffs = _mm_add_ps(coeffs, deltas); vals = _mm_add_ps(imp0, vals); _mm_store_ps(&Coeffs[i][0], coeffs); _mm_store_ps(&Values[o][0], vals); } } } static __inline void ApplyCoeffs(ALuint Offset, ALfloat (*RESTRICT Values)[2], const ALuint IrSize, ALfloat (*RESTRICT Coeffs)[2], ALfloat left, ALfloat right) { const __m128 lrlr = { left, right, left, right }; __m128 vals = _mm_setzero_ps(); __m128 coeffs; ALuint i; if((Offset&1)) { const ALuint o0 = Offset&HRIR_MASK; const ALuint o1 = (Offset+IrSize-1)&HRIR_MASK; __m128 imp0, imp1; coeffs = _mm_load_ps(&Coeffs[0][0]); vals = _mm_loadl_pi(vals, (__m64*)&Values[o0][0]); imp0 = _mm_mul_ps(lrlr, coeffs); vals = _mm_add_ps(imp0, vals); _mm_storel_pi((__m64*)&Values[o0][0], vals); for(i = 1;i < IrSize-1;i += 2) { const ALuint o2 = (Offset+i)&HRIR_MASK; coeffs = _mm_load_ps(&Coeffs[i+1][0]); vals = _mm_load_ps(&Values[o2][0]); imp1 = _mm_mul_ps(lrlr, coeffs); imp0 = _mm_shuffle_ps(imp0, imp1, _MM_SHUFFLE(1, 0, 3, 2)); vals = _mm_add_ps(imp0, vals); _mm_store_ps(&Values[o2][0], vals); imp0 = imp1; } vals = _mm_loadl_pi(vals, (__m64*)&Values[o1][0]); imp0 = _mm_movehl_ps(imp0, imp0); vals = _mm_add_ps(imp0, vals); _mm_storel_pi((__m64*)&Values[o1][0], vals); } else { for(i = 0;i < IrSize;i += 2) { const ALuint o = (Offset + i)&HRIR_MASK; coeffs = _mm_load_ps(&Coeffs[i][0]); vals = _mm_load_ps(&Values[o][0]); vals = _mm_add_ps(vals, _mm_mul_ps(lrlr, coeffs)); _mm_store_ps(&Values[o][0], vals); } } } #define SUFFIX SSE #include "mixer_inc.c" #undef SUFFIX void MixDirect_SSE(ALsource *Source, ALCdevice *Device, DirectParams *params, const ALfloat *RESTRICT data, ALuint srcchan, ALuint OutPos, ALuint SamplesToDo, ALuint BufferSize) { ALfloat (*RESTRICT DryBuffer)[BUFFERSIZE] = Device->DryBuffer; ALfloat *RESTRICT ClickRemoval = Device->ClickRemoval; ALfloat *RESTRICT PendingClicks = Device->PendingClicks; ALfloat DrySend[MaxChannels]; ALuint pos; ALuint c; (void)Source; for(c = 0;c < MaxChannels;c++) DrySend[c] = params->Gains[srcchan][c]; pos = 0; if(OutPos == 0) { for(c = 0;c < MaxChannels;c++) ClickRemoval[c] -= data[pos]*DrySend[c]; } for(c = 0;c < MaxChannels;c++) { const __m128 gain = _mm_set1_ps(DrySend[c]); for(pos = 0;pos < BufferSize-3;pos += 4) { const __m128 val4 = _mm_load_ps(&data[pos]); __m128 dry4 = _mm_load_ps(&DryBuffer[c][OutPos+pos]); dry4 = _mm_add_ps(dry4, _mm_mul_ps(val4, gain)); _mm_store_ps(&DryBuffer[c][OutPos+pos], dry4); } } if(pos < BufferSize) { ALuint oldpos = pos; for(c = 0;c < MaxChannels;c++) { pos = oldpos; for(;pos < BufferSize;pos++) DryBuffer[c][OutPos+pos] += data[pos]*DrySend[c]; } } if(OutPos+pos == SamplesToDo) { for(c = 0;c < MaxChannels;c++) PendingClicks[c] += data[pos]*DrySend[c]; } } void MixSend_SSE(SendParams *params, const ALfloat *RESTRICT data, ALuint OutPos, ALuint SamplesToDo, ALuint BufferSize) { ALeffectslot *Slot = params->Slot; ALfloat *RESTRICT WetBuffer = Slot->WetBuffer; ALfloat *RESTRICT WetClickRemoval = Slot->ClickRemoval; ALfloat *RESTRICT WetPendingClicks = Slot->PendingClicks; const ALfloat WetGain = params->Gain; const __m128 gain = _mm_set1_ps(WetGain); ALuint pos; pos = 0; if(OutPos == 0) WetClickRemoval[0] -= data[pos] * WetGain; for(pos = 0;pos < BufferSize-3;pos+=4) { const __m128 val4 = _mm_load_ps(&data[pos]); __m128 wet4 = _mm_load_ps(&WetBuffer[OutPos+pos]); wet4 = _mm_add_ps(wet4, _mm_mul_ps(val4, gain)); _mm_store_ps(&WetBuffer[OutPos+pos], wet4); } for(;pos < BufferSize;pos++) WetBuffer[OutPos+pos] += data[pos] * WetGain; if(OutPos+pos == SamplesToDo) WetPendingClicks[0] += data[pos] * WetGain; }