#ifndef _AL_AUXEFFECTSLOT_H_ #define _AL_AUXEFFECTSLOT_H_ #include "alMain.h" #include "alEffect.h" #ifdef __cplusplus extern "C" { #endif typedef struct ALeffectState { ALvoid (*Destroy)(struct ALeffectState *State); ALboolean (*DeviceUpdate)(struct ALeffectState *State, ALCdevice *Device); ALvoid (*Update)(struct ALeffectState *State, ALCdevice *Device, const struct ALeffectslot *Slot); ALvoid (*Process)(struct ALeffectState *State, ALuint SamplesToDo, const ALfloat *RESTRICT SamplesIn, ALfloat (*RESTRICT SamplesOut)[BUFFERSIZE]); } ALeffectState; typedef struct ALeffectslot { ALeffect effect; volatile ALfloat Gain; volatile ALboolean AuxSendAuto; volatile ALenum NeedsUpdate; ALeffectState *EffectState; ALIGN(16) ALfloat WetBuffer[1][BUFFERSIZE]; ALfloat ClickRemoval[1]; ALfloat PendingClicks[1]; RefCount ref; /* Self ID */ ALuint id; } ALeffectslot; ALenum InitEffectSlot(ALeffectslot *slot); ALvoid ReleaseALAuxiliaryEffectSlots(ALCcontext *Context); ALeffectState *NoneCreate(void); ALeffectState *ReverbCreate(void); ALeffectState *EchoCreate(void); ALeffectState *ModulatorCreate(void); ALeffectState *DedicatedCreate(void); ALeffectState *ChorusCreate(void); ALeffectState *FlangerCreate(void); ALeffectState *EqualizerCreate(void); ALeffectState *DistortionCreate(void); #define ALeffectState_Destroy(a) ((a)->Destroy((a))) #define ALeffectState_DeviceUpdate(a,b) ((a)->DeviceUpdate((a),(b))) #define ALeffectState_Update(a,b,c) ((a)->Update((a),(b),(c))) #define ALeffectState_Process(a,b,c,d) ((a)->Process((a),(b),(c),(d))) ALenum InitializeEffect(ALCdevice *Device, ALeffectslot *EffectSlot, ALeffect *effect); #ifdef __cplusplus } #endif #endif