#ifndef _AL_AUXEFFECTSLOT_H_ #define _AL_AUXEFFECTSLOT_H_ #include "alMain.h" #include "alEffect.h" #ifdef __cplusplus extern "C" { #endif typedef struct ALeffectStateFactory ALeffectStateFactory; typedef struct ALeffectState ALeffectState; typedef struct ALeffectslot ALeffectslot; struct ALeffectStateVtable { ALvoid (*const Destruct)(ALeffectState *state); ALboolean (*const deviceUpdate)(ALeffectState *state, ALCdevice *device); ALvoid (*const update)(ALeffectState *state, ALCdevice *device, const ALeffectslot *slot); ALvoid (*const process)(ALeffectState *state, ALuint samplesToDo, const ALfloat *restrict samplesIn, ALfloat (*restrict samplesOut)[BUFFERSIZE]); void (*const Delete)(ALeffectState *state); }; struct ALeffectState { const struct ALeffectStateVtable *vtbl; }; #define DEFINE_ALEFFECTSTATE_VTABLE(T) \ static ALvoid T##_ALeffectState_Destruct(ALeffectState *state) \ { T##_Destruct(STATIC_UPCAST(T, ALeffectState, state)); } \ static ALboolean T##_ALeffectState_deviceUpdate(ALeffectState *state, ALCdevice *device) \ { return T##_deviceUpdate(STATIC_UPCAST(T, ALeffectState, state), device); } \ static ALvoid T##_ALeffectState_update(ALeffectState *state, ALCdevice *device, const ALeffectslot *slot) \ { T##_update(STATIC_UPCAST(T, ALeffectState, state), device, slot); } \ static ALvoid T##_ALeffectState_process(ALeffectState *state, ALuint samplesToDo, const ALfloat *restrict samplesIn, ALfloat (*restrict samplesOut)[BUFFERSIZE]) \ { T##_process(STATIC_UPCAST(T, ALeffectState, state), samplesToDo, samplesIn, samplesOut); } \ static ALvoid T##_ALeffectState_Delete(ALeffectState *state) \ { T##_Delete(STATIC_UPCAST(T, ALeffectState, state)); } \ \ static const struct ALeffectStateVtable T##_ALeffectState_vtable = { \ T##_ALeffectState_Destruct, \ \ T##_ALeffectState_deviceUpdate, \ T##_ALeffectState_update, \ T##_ALeffectState_process, \ \ T##_ALeffectState_Delete, \ } struct ALeffectStateFactoryVtable { ALeffectState *(*const create)(ALeffectStateFactory *factory); }; struct ALeffectStateFactory { const struct ALeffectStateFactoryVtable *vtbl; }; #define DEFINE_ALEFFECTSTATEFACTORY_VTABLE(T) \ static ALeffectState* T##_ALeffectStateFactory_create(ALeffectStateFactory *factory) \ { return T##_create(STATIC_UPCAST(T, ALeffectStateFactory, factory)); } \ \ static const struct ALeffectStateFactoryVtable T##_ALeffectStateFactory_vtable = { \ T##_ALeffectStateFactory_create, \ } struct ALeffectslot { ALenum EffectType; ALeffectProps EffectProps; volatile ALfloat Gain; volatile ALboolean AuxSendAuto; volatile ALenum NeedsUpdate; ALeffectState *EffectState; ALIGN(16) ALfloat WetBuffer[1][BUFFERSIZE]; ALfloat ClickRemoval[1]; ALfloat PendingClicks[1]; RefCount ref; /* Self ID */ ALuint id; }; ALenum InitEffectSlot(ALeffectslot *slot); ALvoid ReleaseALAuxiliaryEffectSlots(ALCcontext *Context); ALeffectStateFactory *ALnullStateFactory_getFactory(void); ALeffectStateFactory *ALreverbStateFactory_getFactory(void); ALeffectStateFactory *ALautowahStateFactory_getFactory(void); ALeffectStateFactory *ALchorusStateFactory_getFactory(void); ALeffectStateFactory *ALcompressorStateFactory_getFactory(void); ALeffectStateFactory *ALdistortionStateFactory_getFactory(void); ALeffectStateFactory *ALechoStateFactory_getFactory(void); ALeffectStateFactory *ALequalizerStateFactory_getFactory(void); ALeffectStateFactory *ALflangerStateFactory_getFactory(void); ALeffectStateFactory *ALmodulatorStateFactory_getFactory(void); ALeffectStateFactory *ALdedicatedStateFactory_getFactory(void); ALenum InitializeEffect(ALCdevice *Device, ALeffectslot *EffectSlot, ALeffect *effect); void InitEffectFactoryMap(void); void DeinitEffectFactoryMap(void); #ifdef __cplusplus } #endif #endif