#ifndef _AL_EFFECT_H_ #define _AL_EFFECT_H_ #include "AL/al.h" #ifdef __cplusplus extern "C" { #endif enum { EAXREVERB = 0, REVERB, ECHO, MODULATOR, DEDICATED, MAX_EFFECTS }; extern ALboolean DisabledEffects[MAX_EFFECTS]; extern ALfloat ReverbBoost; extern ALboolean EmulateEAXReverb; typedef struct ALeffect { // Effect type (AL_EFFECT_NULL, ...) ALenum type; struct { // Shared Reverb Properties ALfloat Density; ALfloat Diffusion; ALfloat Gain; ALfloat GainHF; ALfloat DecayTime; ALfloat DecayHFRatio; ALfloat ReflectionsGain; ALfloat ReflectionsDelay; ALfloat LateReverbGain; ALfloat LateReverbDelay; ALfloat AirAbsorptionGainHF; ALfloat RoomRolloffFactor; ALboolean DecayHFLimit; // Additional EAX Reverb Properties ALfloat GainLF; ALfloat DecayLFRatio; ALfloat ReflectionsPan[3]; ALfloat LateReverbPan[3]; ALfloat EchoTime; ALfloat EchoDepth; ALfloat ModulationTime; ALfloat ModulationDepth; ALfloat HFReference; ALfloat LFReference; } Reverb; struct { ALfloat Delay; ALfloat LRDelay; ALfloat Damping; ALfloat Feedback; ALfloat Spread; } Echo; struct { ALfloat Frequency; ALfloat HighPassCutoff; ALint Waveform; } Modulator; struct { ALfloat Gain; } Dedicated; // Index to itself ALuint effect; } ALeffect; static __inline ALboolean IsReverbEffect(ALenum type) { return type == AL_EFFECT_REVERB || type == AL_EFFECT_EAXREVERB; } ALvoid ReleaseALEffects(ALCdevice *device); #ifdef __cplusplus } #endif #endif