// NOTE: The effect structure is getting too large, it may be a good idea to // start using a union or another form of unified storage. #ifndef _AL_EFFECT_H_ #define _AL_EFFECT_H_ #include "AL/al.h" #ifdef __cplusplus extern "C" { #endif #define AL_EFFECT_TYPE 0x8001 #define AL_EFFECT_NULL 0x0000 #define AL_EFFECT_REVERB 0x0001 #define AL_EFFECT_CHORUS 0x0002 #define AL_EFFECT_DISTORTION 0x0003 #define AL_EFFECT_ECHO 0x0004 #define AL_EFFECT_FLANGER 0x0005 #define AL_EFFECT_FREQUENCY_SHIFTER 0x0006 #define AL_EFFECT_VOCAL_MORPHER 0x0007 #define AL_EFFECT_PITCH_SHIFTER 0x0008 #define AL_EFFECT_RING_MODULATOR 0x0009 #define AL_EFFECT_AUTOWAH 0x000A #define AL_EFFECT_COMPRESSOR 0x000B #define AL_EFFECT_EQUALIZER 0x000C #define AL_EFFECT_EAXREVERB 0x8000 #define AL_REVERB_DENSITY 0x0001 #define AL_REVERB_DIFFUSION 0x0002 #define AL_REVERB_GAIN 0x0003 #define AL_REVERB_GAINHF 0x0004 #define AL_REVERB_DECAY_TIME 0x0005 #define AL_REVERB_DECAY_HFRATIO 0x0006 #define AL_REVERB_REFLECTIONS_GAIN 0x0007 #define AL_REVERB_REFLECTIONS_DELAY 0x0008 #define AL_REVERB_LATE_REVERB_GAIN 0x0009 #define AL_REVERB_LATE_REVERB_DELAY 0x000A #define AL_REVERB_AIR_ABSORPTION_GAINHF 0x000B #define AL_REVERB_ROOM_ROLLOFF_FACTOR 0x000C #define AL_REVERB_DECAY_HFLIMIT 0x000D #define AL_REVERB_MIN_DENSITY (0.0f) #define AL_REVERB_MAX_DENSITY (1.0f) #define AL_REVERB_DEFAULT_DENSITY (1.0f) #define AL_REVERB_MIN_DIFFUSION (0.0f) #define AL_REVERB_MAX_DIFFUSION (1.0f) #define AL_REVERB_DEFAULT_DIFFUSION (1.0f) #define AL_REVERB_MIN_GAIN (0.0f) #define AL_REVERB_MAX_GAIN (1.0f) #define AL_REVERB_DEFAULT_GAIN (0.32f) #define AL_REVERB_MIN_GAINHF (0.0f) #define AL_REVERB_MAX_GAINHF (1.0f) #define AL_REVERB_DEFAULT_GAINHF (0.89f) #define AL_REVERB_MIN_DECAY_TIME (0.1f) #define AL_REVERB_MAX_DECAY_TIME (20.0f) #define AL_REVERB_DEFAULT_DECAY_TIME (1.49f) #define AL_REVERB_MIN_DECAY_HFRATIO (0.1f) #define AL_REVERB_MAX_DECAY_HFRATIO (2.0f) #define AL_REVERB_DEFAULT_DECAY_HFRATIO (0.83f) #define AL_REVERB_MIN_REFLECTIONS_GAIN (0.0f) #define AL_REVERB_MAX_REFLECTIONS_GAIN (3.16f) #define AL_REVERB_DEFAULT_REFLECTIONS_GAIN (0.05f) #define AL_REVERB_MIN_REFLECTIONS_DELAY (0.0f) #define AL_REVERB_MAX_REFLECTIONS_DELAY (0.3f) #define AL_REVERB_DEFAULT_REFLECTIONS_DELAY (0.007f) #define AL_REVERB_MIN_LATE_REVERB_GAIN (0.0f) #define AL_REVERB_MAX_LATE_REVERB_GAIN (10.0f) #define AL_REVERB_DEFAULT_LATE_REVERB_GAIN (1.26f) #define AL_REVERB_MIN_LATE_REVERB_DELAY (0.0f) #define AL_REVERB_MAX_LATE_REVERB_DELAY (0.1f) #define AL_REVERB_DEFAULT_LATE_REVERB_DELAY (0.011f) #define AL_REVERB_MIN_AIR_ABSORPTION_GAINHF (0.892f) #define AL_REVERB_MAX_AIR_ABSORPTION_GAINHF (1.0f) #define AL_REVERB_DEFAULT_AIR_ABSORPTION_GAINHF (0.994f) #define AL_REVERB_MIN_ROOM_ROLLOFF_FACTOR (0.0f) #define AL_REVERB_MAX_ROOM_ROLLOFF_FACTOR (10.0f) #define AL_REVERB_DEFAULT_ROOM_ROLLOFF_FACTOR (0.0f) #define AL_REVERB_MIN_DECAY_HFLIMIT (AL_FALSE) #define AL_REVERB_MAX_DECAY_HFLIMIT (AL_TRUE) #define AL_REVERB_DEFAULT_DECAY_HFLIMIT (AL_TRUE) #define AL_ECHO_DELAY 0x0001 #define AL_ECHO_LRDELAY 0x0002 #define AL_ECHO_DAMPING 0x0003 #define AL_ECHO_FEEDBACK 0x0004 #define AL_ECHO_SPREAD 0x0005 #define AL_ECHO_MIN_DELAY (0.0f) #define AL_ECHO_MAX_DELAY (0.207f) #define AL_ECHO_DEFAULT_DELAY (0.1f) #define AL_ECHO_MIN_LRDELAY (0.0f) #define AL_ECHO_MAX_LRDELAY (0.404f) #define AL_ECHO_DEFAULT_LRDELAY (0.1f) #define AL_ECHO_MIN_DAMPING (0.0f) #define AL_ECHO_MAX_DAMPING (0.99f) #define AL_ECHO_DEFAULT_DAMPING (0.5f) #define AL_ECHO_MIN_FEEDBACK (0.0f) #define AL_ECHO_MAX_FEEDBACK (1.0f) #define AL_ECHO_DEFAULT_FEEDBACK (0.5f) #define AL_ECHO_MIN_SPREAD (-1.0f) #define AL_ECHO_MAX_SPREAD (1.0f) #define AL_ECHO_DEFAULT_SPREAD (-1.0f) #define AL_EAXREVERB_DENSITY 0x0001 #define AL_EAXREVERB_DIFFUSION 0x0002 #define AL_EAXREVERB_GAIN 0x0003 #define AL_EAXREVERB_GAINHF 0x0004 #define AL_EAXREVERB_GAINLF 0x0005 #define AL_EAXREVERB_DECAY_TIME 0x0006 #define AL_EAXREVERB_DECAY_HFRATIO 0x0007 #define AL_EAXREVERB_DECAY_LFRATIO 0x0008 #define AL_EAXREVERB_REFLECTIONS_GAIN 0x0009 #define AL_EAXREVERB_REFLECTIONS_DELAY 0x000A #define AL_EAXREVERB_REFLECTIONS_PAN 0x000B #define AL_EAXREVERB_LATE_REVERB_GAIN 0x000C #define AL_EAXREVERB_LATE_REVERB_DELAY 0x000D #define AL_EAXREVERB_LATE_REVERB_PAN 0x000E #define AL_EAXREVERB_ECHO_TIME 0x000F #define AL_EAXREVERB_ECHO_DEPTH 0x0010 #define AL_EAXREVERB_MODULATION_TIME 0x0011 #define AL_EAXREVERB_MODULATION_DEPTH 0x0012 #define AL_EAXREVERB_AIR_ABSORPTION_GAINHF 0x0013 #define AL_EAXREVERB_HFREFERENCE 0x0014 #define AL_EAXREVERB_LFREFERENCE 0x0015 #define AL_EAXREVERB_ROOM_ROLLOFF_FACTOR 0x0016 #define AL_EAXREVERB_DECAY_HFLIMIT 0x0017 #define AL_EAXREVERB_MIN_DENSITY (0.0f) #define AL_EAXREVERB_MAX_DENSITY (1.0f) #define AL_EAXREVERB_DEFAULT_DENSITY (1.0f) #define AL_EAXREVERB_MIN_DIFFUSION (0.0f) #define AL_EAXREVERB_MAX_DIFFUSION (1.0f) #define AL_EAXREVERB_DEFAULT_DIFFUSION (1.0f) #define AL_EAXREVERB_MIN_GAIN (0.0f) #define AL_EAXREVERB_MAX_GAIN (1.0f) #define AL_EAXREVERB_DEFAULT_GAIN (0.32f) #define AL_EAXREVERB_MIN_GAINHF (0.0f) #define AL_EAXREVERB_MAX_GAINHF (1.0f) #define AL_EAXREVERB_DEFAULT_GAINHF (0.89f) #define AL_EAXREVERB_MIN_GAINLF (0.0f) #define AL_EAXREVERB_MAX_GAINLF (1.0f) #define AL_EAXREVERB_DEFAULT_GAINLF (1.0f) #define AL_EAXREVERB_MIN_DECAY_TIME (0.1f) #define AL_EAXREVERB_MAX_DECAY_TIME (20.0f) #define AL_EAXREVERB_DEFAULT_DECAY_TIME (1.49f) #define AL_EAXREVERB_MIN_DECAY_HFRATIO (0.1f) #define AL_EAXREVERB_MAX_DECAY_HFRATIO (2.0f) #define AL_EAXREVERB_DEFAULT_DECAY_HFRATIO (0.83f) #define AL_EAXREVERB_MIN_DECAY_LFRATIO (0.1f) #define AL_EAXREVERB_MAX_DECAY_LFRATIO (2.0f) #define AL_EAXREVERB_DEFAULT_DECAY_LFRATIO (1.0f) #define AL_EAXREVERB_MIN_REFLECTIONS_GAIN (0.0f) #define AL_EAXREVERB_MAX_REFLECTIONS_GAIN (3.16f) #define AL_EAXREVERB_DEFAULT_REFLECTIONS_GAIN (0.05f) #define AL_EAXREVERB_MIN_REFLECTIONS_DELAY (0.0f) #define AL_EAXREVERB_MAX_REFLECTIONS_DELAY (0.3f) #define AL_EAXREVERB_DEFAULT_REFLECTIONS_DELAY (0.007f) #define AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ (0.0f) #define AL_EAXREVERB_MIN_LATE_REVERB_GAIN (0.0f) #define AL_EAXREVERB_MAX_LATE_REVERB_GAIN (10.0f) #define AL_EAXREVERB_DEFAULT_LATE_REVERB_GAIN (1.26f) #define AL_EAXREVERB_MIN_LATE_REVERB_DELAY (0.0f) #define AL_EAXREVERB_MAX_LATE_REVERB_DELAY (0.1f) #define AL_EAXREVERB_DEFAULT_LATE_REVERB_DELAY (0.011f) #define AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ (0.0f) #define AL_EAXREVERB_MIN_ECHO_TIME (0.075f) #define AL_EAXREVERB_MAX_ECHO_TIME (0.25f) #define AL_EAXREVERB_DEFAULT_ECHO_TIME (0.25f) #define AL_EAXREVERB_MIN_ECHO_DEPTH (0.0f) #define AL_EAXREVERB_MAX_ECHO_DEPTH (1.0f) #define AL_EAXREVERB_DEFAULT_ECHO_DEPTH (0.0f) #define AL_EAXREVERB_MIN_MODULATION_TIME (0.04f) #define AL_EAXREVERB_MAX_MODULATION_TIME (4.0f) #define AL_EAXREVERB_DEFAULT_MODULATION_TIME (0.25f) #define AL_EAXREVERB_MIN_MODULATION_DEPTH (0.0f) #define AL_EAXREVERB_MAX_MODULATION_DEPTH (1.0f) #define AL_EAXREVERB_DEFAULT_MODULATION_DEPTH (0.0f) #define AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF (0.892f) #define AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF (1.0f) #define AL_EAXREVERB_DEFAULT_AIR_ABSORPTION_GAINHF (0.994f) #define AL_EAXREVERB_MIN_HFREFERENCE (1000.0f) #define AL_EAXREVERB_MAX_HFREFERENCE (20000.0f) #define AL_EAXREVERB_DEFAULT_HFREFERENCE (5000.0f) #define AL_EAXREVERB_MIN_LFREFERENCE (20.0f) #define AL_EAXREVERB_MAX_LFREFERENCE (1000.0f) #define AL_EAXREVERB_DEFAULT_LFREFERENCE (250.0f) #define AL_EAXREVERB_MIN_ROOM_ROLLOFF_FACTOR (0.0f) #define AL_EAXREVERB_MAX_ROOM_ROLLOFF_FACTOR (10.0f) #define AL_EAXREVERB_DEFAULT_ROOM_ROLLOFF_FACTOR (0.0f) #define AL_EAXREVERB_MIN_DECAY_HFLIMIT (AL_FALSE) #define AL_EAXREVERB_MAX_DECAY_HFLIMIT (AL_TRUE) #define AL_EAXREVERB_DEFAULT_DECAY_HFLIMIT (AL_TRUE) enum { EAXREVERB = 0, REVERB, ECHO, MAX_EFFECTS }; extern ALboolean DisabledEffects[MAX_EFFECTS]; typedef struct ALeffect { // Effect type (AL_EFFECT_NULL, ...) ALenum type; struct { // Shared Reverb Properties ALfloat Density; ALfloat Diffusion; ALfloat Gain; ALfloat GainHF; ALfloat DecayTime; ALfloat DecayHFRatio; ALfloat ReflectionsGain; ALfloat ReflectionsDelay; ALfloat LateReverbGain; ALfloat LateReverbDelay; ALfloat AirAbsorptionGainHF; ALfloat RoomRolloffFactor; ALboolean DecayHFLimit; // Additional EAX Reverb Properties ALfloat GainLF; ALfloat DecayLFRatio; ALfloat ReflectionsPan[3]; ALfloat LateReverbPan[3]; ALfloat EchoTime; ALfloat EchoDepth; ALfloat ModulationTime; ALfloat ModulationDepth; ALfloat HFReference; ALfloat LFReference; } Reverb; struct { ALfloat Delay; ALfloat LRDelay; ALfloat Damping; ALfloat Feedback; ALfloat Spread; } Echo; // Index to itself ALuint effect; struct ALeffect *next; } ALeffect; ALvoid AL_APIENTRY alGenEffects(ALsizei n, ALuint *effects); ALvoid AL_APIENTRY alDeleteEffects(ALsizei n, ALuint *effects); ALboolean AL_APIENTRY alIsEffect(ALuint effect); ALvoid AL_APIENTRY alEffecti(ALuint effect, ALenum param, ALint iValue); ALvoid AL_APIENTRY alEffectiv(ALuint effect, ALenum param, ALint *piValues); ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue); ALvoid AL_APIENTRY alEffectfv(ALuint effect, ALenum param, ALfloat *pflValues); ALvoid AL_APIENTRY alGetEffecti(ALuint effect, ALenum param, ALint *piValue); ALvoid AL_APIENTRY alGetEffectiv(ALuint effect, ALenum param, ALint *piValues); ALvoid AL_APIENTRY alGetEffectf(ALuint effect, ALenum param, ALfloat *pflValue); ALvoid AL_APIENTRY alGetEffectfv(ALuint effect, ALenum param, ALfloat *pflValues); ALvoid ReleaseALEffects(ALCdevice *device); #ifdef __cplusplus } #endif #endif