#ifndef _AL_SOURCE_H_ #define _AL_SOURCE_H_ #define AL_NUM_SOURCE_PARAMS 128 #include "AL/al.h" #ifdef __cplusplus extern "C" { #endif typedef struct ALbufferlistitem { ALuint buffer; ALuint bufferstate; ALuint flag; struct ALbufferlistitem *next; } ALbufferlistitem; typedef struct ALsource_struct { ALfloat flPitch; ALfloat flGain; ALfloat flOuterGain; ALfloat flMinGain; ALfloat flMaxGain; ALfloat flInnerAngle; ALfloat flOuterAngle; ALfloat flRefDistance; ALfloat flMaxDistance; ALfloat flRollOffFactor; ALfloat vPosition[3]; ALfloat vVelocity[3]; ALfloat vOrientation[3]; ALboolean bHeadRelative; ALboolean bLooping; ALuint ulBufferID; ALboolean inuse; ALboolean play; ALenum state; ALuint position; ALuint position_fraction; struct ALbufferlistitem *queue; // Linked list of buffers in queue ALuint BuffersInQueue; // Number of buffers in queue ALuint BuffersProcessed; // Number of buffers already processed (played) ALuint TotalBufferDataSize; // Total amount of data contained in the buffers queued for this source ALuint BuffersPlayed; // Number of buffers played on this loop ALuint BufferPosition; // Read position in audio data of current buffer // Index to itself ALuint source; ALint lBytesPlayed; ALint lOffset; ALint lOffsetType; // Source Type (Static, Streaming, or Undetermined) ALint lSourceType; struct ALsource_struct *next; } ALsource; #ifdef __cplusplus } #endif #endif