#ifndef _AL_SOURCE_H_ #define _AL_SOURCE_H_ #define MAX_SENDS 4 #include "alFilter.h" #include "alu.h" #include "AL/al.h" #ifdef __cplusplus extern "C" { #endif typedef enum { POINT_RESAMPLER = 0, LINEAR_RESAMPLER, CUBIC_RESAMPLER, RESAMPLER_MAX, RESAMPLER_MIN = -1, RESAMPLER_DEFAULT = LINEAR_RESAMPLER } resampler_t; extern resampler_t DefaultResampler; static const ALsizei ResamplerPadding[RESAMPLER_MAX] = { 0, /* Point */ 1, /* Linear */ 2, /* Cubic */ }; static const ALsizei ResamplerPrePadding[RESAMPLER_MAX] = { 0, /* Point */ 0, /* Linear */ 1, /* Cubic */ }; typedef struct ALbufferlistitem { struct ALbuffer *buffer; struct ALbufferlistitem *next; struct ALbufferlistitem *prev; } ALbufferlistitem; typedef struct ALsource { ALfloat flPitch; ALfloat flGain; ALfloat flOuterGain; ALfloat flMinGain; ALfloat flMaxGain; ALfloat flInnerAngle; ALfloat flOuterAngle; ALfloat flRefDistance; ALfloat flMaxDistance; ALfloat flRollOffFactor; ALfloat vPosition[3]; ALfloat vVelocity[3]; ALfloat vOrientation[3]; ALboolean bHeadRelative; ALboolean bLooping; ALenum DistanceModel; resampler_t Resampler; ALenum state; ALuint position; ALuint position_fraction; struct ALbuffer *Buffer; ALbufferlistitem *queue; // Linked list of buffers in queue ALuint BuffersInQueue; // Number of buffers in queue ALuint BuffersPlayed; // Number of buffers played on this loop ALfilter DirectFilter; struct { struct ALeffectslot *Slot; ALfilter WetFilter; } Send[MAX_SENDS]; ALboolean DryGainHFAuto; ALboolean WetGainAuto; ALboolean WetGainHFAuto; ALfloat OuterGainHF; ALfloat AirAbsorptionFactor; ALfloat RoomRolloffFactor; ALfloat DopplerFactor; ALint lOffset; ALint lOffsetType; // Source Type (Static, Streaming, or Undetermined) ALint lSourceType; // Current target parameters used for mixing ALboolean NeedsUpdate; struct { ALint Step; ALfloat DryGains[OUTPUTCHANNELS]; FILTER iirFilter; ALfloat history[OUTPUTCHANNELS*2]; struct { ALfloat WetGain; FILTER iirFilter; ALfloat history[OUTPUTCHANNELS]; } Send[MAX_SENDS]; } Params; ALvoid (*Update)(struct ALsource *self, const ALCcontext *context); // Index to itself ALuint source; } ALsource; #define ALsource_Update(s,a) ((s)->Update(s,a)) ALvoid ReleaseALSources(ALCcontext *Context); #ifdef __cplusplus } #endif #endif