#ifndef _AL_SOURCE_H_ #define _AL_SOURCE_H_ #include "bool.h" #include "alMain.h" #include "alu.h" #include "hrtf.h" #define MAX_SENDS 16 #define DEFAULT_SENDS 2 #ifdef __cplusplus extern "C" { #endif struct ALbuffer; struct ALsource; typedef struct ALbufferlistitem { struct ALbuffer *buffer; struct ALbufferlistitem *volatile next; } ALbufferlistitem; typedef struct ALsource { /** Source properties. */ ALfloat Pitch; ALfloat Gain; ALfloat OuterGain; ALfloat MinGain; ALfloat MaxGain; ALfloat InnerAngle; ALfloat OuterAngle; ALfloat RefDistance; ALfloat MaxDistance; ALfloat RollOffFactor; ALfloat Position[3]; ALfloat Velocity[3]; ALfloat Direction[3]; ALfloat Orientation[2][3]; ALboolean HeadRelative; ALboolean Looping; enum DistanceModel DistanceModel; ALboolean DirectChannels; ALboolean DryGainHFAuto; ALboolean WetGainAuto; ALboolean WetGainHFAuto; ALfloat OuterGainHF; ALfloat AirAbsorptionFactor; ALfloat RoomRolloffFactor; ALfloat DopplerFactor; /* NOTE: Stereo pan angles are specified in radians, counter-clockwise * rather than clockwise. */ ALfloat StereoPan[2]; ALfloat Radius; /** Direct filter and auxiliary send info. */ struct { ALfloat Gain; ALfloat GainHF; ALfloat HFReference; ALfloat GainLF; ALfloat LFReference; } Direct; struct { struct ALeffectslot *Slot; ALfloat Gain; ALfloat GainHF; ALfloat HFReference; ALfloat GainLF; ALfloat LFReference; } *Send; /** * Last user-specified offset, and the offset type (bytes, samples, or * seconds). */ ALdouble Offset; ALenum OffsetType; /** Source type (static, streaming, or undetermined) */ ALint SourceType; /** Source state (initial, playing, paused, or stopped) */ ATOMIC(ALenum) state; /** Source Buffer Queue head. */ RWLock queue_lock; ALbufferlistitem *queue; ATOMIC_FLAG PropsClean; /** Self ID */ ALuint id; } ALsource; inline void LockSourcesRead(ALCcontext *context) { LockUIntMapRead(&context->SourceMap); } inline void UnlockSourcesRead(ALCcontext *context) { UnlockUIntMapRead(&context->SourceMap); } inline void LockSourcesWrite(ALCcontext *context) { LockUIntMapWrite(&context->SourceMap); } inline void UnlockSourcesWrite(ALCcontext *context) { UnlockUIntMapWrite(&context->SourceMap); } inline struct ALsource *LookupSource(ALCcontext *context, ALuint id) { return (struct ALsource*)LookupUIntMapKeyNoLock(&context->SourceMap, id); } inline struct ALsource *RemoveSource(ALCcontext *context, ALuint id) { return (struct ALsource*)RemoveUIntMapKeyNoLock(&context->SourceMap, id); } void UpdateAllSourceProps(ALCcontext *context); ALvoid ReleaseALSources(ALCcontext *Context); #ifdef __cplusplus } #endif #endif