/** * OpenAL cross platform audio library * Copyright (C) 1999-2007 by authors. * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. * Or go to http://www.gnu.org/copyleft/lgpl.html */ #include "config.h" #include #include #include "AL/al.h" #include "AL/alc.h" #include "alMain.h" #include "alAuxEffectSlot.h" #include "alThunk.h" #include "alError.h" #include "alSource.h" static ALvoid InitializeEffect(ALCcontext *Context, ALeffectslot *ALEffectSlot, ALeffect *effect); DECL_VERIFIER(EffectSlot, ALeffectslot, effectslot) DECL_VERIFIER(Effect, ALeffect, effect) ALvoid AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots) { ALCcontext *Context; ALsizei i=0, j; Context = GetContextSuspended(); if(!Context) return; if (n > 0) { ALCdevice *Device = Context->Device; if(Context->EffectSlotCount+n <= Device->AuxiliaryEffectSlotMax) { // Check that enough memory has been allocted in the 'effectslots' array for n Effect Slots if (!IsBadWritePtr((void*)effectslots, n * sizeof(ALuint))) { ALeffectslot *end; ALeffectslot **list = &Context->EffectSlotList; while(*list) list = &(*list)->next; end = *list; while(i < n) { *list = calloc(1, sizeof(ALeffectslot)); if(!(*list) || !((*list)->EffectState=NoneCreate())) { // We must have run out or memory free(*list); *list = NULL; while(end->next) { ALeffectslot *temp = end->next; end->next = temp->next; ALEffect_Destroy(temp->EffectState); ALTHUNK_REMOVEENTRY(temp->effectslot); Context->EffectSlotCount--; free(temp); } alSetError(Context, AL_OUT_OF_MEMORY); break; } (*list)->Gain = 1.0; (*list)->AuxSendAuto = AL_TRUE; for(j = 0;j < BUFFERSIZE;j++) (*list)->WetBuffer[j] = 0.0f; (*list)->refcount = 0; effectslots[i] = (ALuint)ALTHUNK_ADDENTRY(*list); (*list)->effectslot = effectslots[i]; Context->EffectSlotCount++; i++; list = &(*list)->next; } } } else alSetError(Context, AL_INVALID_OPERATION); } ProcessContext(Context); } ALvoid AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots) { ALCcontext *Context; ALeffectslot *ALAuxiliaryEffectSlot; ALsizei i; Context = GetContextSuspended(); if(!Context) return; if (n >= 0) { // Check that all effectslots are valid for (i = 0; i < n; i++) { if((ALAuxiliaryEffectSlot=VerifyEffectSlot(Context->EffectSlotList, effectslots[i])) == NULL) { alSetError(Context, AL_INVALID_NAME); break; } else { if(ALAuxiliaryEffectSlot->refcount > 0) { alSetError(Context, AL_INVALID_NAME); break; } } } if (i == n) { // All effectslots are valid for (i = 0; i < n; i++) { // Recheck that the effectslot is valid, because there could be duplicated names if((ALAuxiliaryEffectSlot=VerifyEffectSlot(Context->EffectSlotList, effectslots[i])) != NULL) { ALeffectslot **list; // Remove Source from list of Sources list = &Context->EffectSlotList; while(*list && *list != ALAuxiliaryEffectSlot) list = &(*list)->next; if(*list) *list = (*list)->next; ALTHUNK_REMOVEENTRY(ALAuxiliaryEffectSlot->effectslot); if(ALAuxiliaryEffectSlot->EffectState) ALEffect_Destroy(ALAuxiliaryEffectSlot->EffectState); memset(ALAuxiliaryEffectSlot, 0, sizeof(ALeffectslot)); free(ALAuxiliaryEffectSlot); Context->EffectSlotCount--; } } } } else alSetError(Context, AL_INVALID_VALUE); ProcessContext(Context); } ALboolean AL_APIENTRY alIsAuxiliaryEffectSlot(ALuint effectslot) { ALCcontext *Context; ALboolean result; Context = GetContextSuspended(); if(!Context) return AL_FALSE; result = (VerifyEffectSlot(Context->EffectSlotList, effectslot) ? AL_TRUE : AL_FALSE); ProcessContext(Context); return result; } ALvoid AL_APIENTRY alAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint iValue) { ALCcontext *Context; ALboolean updateSources = AL_FALSE; ALeffectslot *ALEffectSlot; Context = GetContextSuspended(); if(!Context) return; if((ALEffectSlot=VerifyEffectSlot(Context->EffectSlotList, effectslot)) != NULL) { switch(param) { case AL_EFFECTSLOT_EFFECT: { ALeffect *effect = NULL; if(iValue == 0 || (effect=VerifyEffect(Context->Device->EffectList, iValue)) != NULL) { InitializeEffect(Context, ALEffectSlot, effect); updateSources = AL_TRUE; } else alSetError(Context, AL_INVALID_VALUE); } break; case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO: if(iValue == AL_TRUE || iValue == AL_FALSE) { ALEffectSlot->AuxSendAuto = iValue; updateSources = AL_TRUE; } else alSetError(Context, AL_INVALID_VALUE); break; default: alSetError(Context, AL_INVALID_ENUM); break; } } else alSetError(Context, AL_INVALID_NAME); // Force updating the sources that use this slot, since it affects the // sending parameters if(updateSources) { ALsource *source = Context->SourceList; while(source) { ALuint i; for(i = 0;i < MAX_SENDS;i++) { if(!source->Send[i].Slot || source->Send[i].Slot->effectslot != effectslot) continue; source->NeedsUpdate = AL_TRUE; break; } source = source->next; } } ProcessContext(Context); } ALvoid AL_APIENTRY alAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, ALint *piValues) { ALCcontext *Context; Context = GetContextSuspended(); if(!Context) return; if(VerifyEffectSlot(Context->EffectSlotList, effectslot) != NULL) { switch(param) { case AL_EFFECTSLOT_EFFECT: case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO: alAuxiliaryEffectSloti(effectslot, param, piValues[0]); break; default: alSetError(Context, AL_INVALID_ENUM); break; } } else alSetError(Context, AL_INVALID_NAME); ProcessContext(Context); } ALvoid AL_APIENTRY alAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat flValue) { ALCcontext *Context; ALeffectslot *ALEffectSlot; Context = GetContextSuspended(); if(!Context) return; if((ALEffectSlot=VerifyEffectSlot(Context->EffectSlotList, effectslot)) != NULL) { switch(param) { case AL_EFFECTSLOT_GAIN: if(flValue >= 0.0f && flValue <= 1.0f) ALEffectSlot->Gain = flValue; else alSetError(Context, AL_INVALID_VALUE); break; default: alSetError(Context, AL_INVALID_ENUM); break; } } else alSetError(Context, AL_INVALID_NAME); ProcessContext(Context); } ALvoid AL_APIENTRY alAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, ALfloat *pflValues) { ALCcontext *Context; Context = GetContextSuspended(); if(!Context) return; if(VerifyEffectSlot(Context->EffectSlotList, effectslot) != NULL) { switch(param) { case AL_EFFECTSLOT_GAIN: alAuxiliaryEffectSlotf(effectslot, param, pflValues[0]); break; default: alSetError(Context, AL_INVALID_ENUM); break; } } else alSetError(Context, AL_INVALID_NAME); ProcessContext(Context); } ALvoid AL_APIENTRY alGetAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint *piValue) { ALCcontext *Context; ALeffectslot *ALEffectSlot; Context = GetContextSuspended(); if(!Context) return; if((ALEffectSlot=VerifyEffectSlot(Context->EffectSlotList, effectslot)) != NULL) { switch(param) { case AL_EFFECTSLOT_EFFECT: *piValue = ALEffectSlot->effect.effect; break; case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO: *piValue = ALEffectSlot->AuxSendAuto; break; default: alSetError(Context, AL_INVALID_ENUM); break; } } else alSetError(Context, AL_INVALID_NAME); ProcessContext(Context); } ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, ALint *piValues) { ALCcontext *Context; Context = GetContextSuspended(); if(!Context) return; if(VerifyEffectSlot(Context->EffectSlotList, effectslot) != NULL) { switch(param) { case AL_EFFECTSLOT_EFFECT: case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO: alGetAuxiliaryEffectSloti(effectslot, param, piValues); break; default: alSetError(Context, AL_INVALID_ENUM); break; } } else alSetError(Context, AL_INVALID_NAME); ProcessContext(Context); } ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat *pflValue) { ALCcontext *Context; ALeffectslot *ALEffectSlot; Context = GetContextSuspended(); if(!Context) return; if((ALEffectSlot=VerifyEffectSlot(Context->EffectSlotList, effectslot)) != NULL) { switch(param) { case AL_EFFECTSLOT_GAIN: *pflValue = ALEffectSlot->Gain; break; default: alSetError(Context, AL_INVALID_ENUM); break; } } else alSetError(Context, AL_INVALID_NAME); ProcessContext(Context); } ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, ALfloat *pflValues) { ALCcontext *Context; Context = GetContextSuspended(); if(!Context) return; if(VerifyEffectSlot(Context->EffectSlotList, effectslot) != NULL) { switch(param) { case AL_EFFECTSLOT_GAIN: alGetAuxiliaryEffectSlotf(effectslot, param, pflValues); break; default: alSetError(Context, AL_INVALID_ENUM); break; } } else alSetError(Context, AL_INVALID_NAME); ProcessContext(Context); } static ALvoid NoneDestroy(ALeffectState *State) { free(State); } static ALboolean NoneDeviceUpdate(ALeffectState *State, ALCdevice *Device) { return AL_TRUE; (void)State; (void)Device; } static ALvoid NoneUpdate(ALeffectState *State, ALCcontext *Context, const ALeffect *Effect) { (void)State; (void)Context; (void)Effect; } static ALvoid NoneProcess(ALeffectState *State, const ALeffectslot *Slot, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[OUTPUTCHANNELS]) { (void)State; (void)Slot; (void)SamplesToDo; (void)SamplesIn; (void)SamplesOut; } ALeffectState *NoneCreate(void) { ALeffectState *state; state = calloc(1, sizeof(*state)); if(!state) return NULL; state->Destroy = NoneDestroy; state->DeviceUpdate = NoneDeviceUpdate; state->Update = NoneUpdate; state->Process = NoneProcess; return state; } static ALvoid InitializeEffect(ALCcontext *Context, ALeffectslot *ALEffectSlot, ALeffect *effect) { if(ALEffectSlot->effect.type != (effect?effect->type:AL_EFFECT_NULL)) { ALeffectState *NewState = NULL; if(!effect || effect->type == AL_EFFECT_NULL) NewState = NoneCreate(); else if(effect->type == AL_EFFECT_EAXREVERB) NewState = EAXVerbCreate(); else if(effect->type == AL_EFFECT_REVERB) NewState = VerbCreate(); else if(effect->type == AL_EFFECT_ECHO) NewState = EchoCreate(); /* No new state? An error occured.. */ if(NewState == NULL || ALEffect_DeviceUpdate(NewState, Context->Device) == AL_FALSE) { if(NewState) ALEffect_Destroy(NewState); alSetError(Context, AL_OUT_OF_MEMORY); return; } if(ALEffectSlot->EffectState) ALEffect_Destroy(ALEffectSlot->EffectState); ALEffectSlot->EffectState = NewState; } if(!effect) memset(&ALEffectSlot->effect, 0, sizeof(ALEffectSlot->effect)); else memcpy(&ALEffectSlot->effect, effect, sizeof(*effect)); ALEffect_Update(ALEffectSlot->EffectState, Context, effect); } ALvoid ReleaseALAuxiliaryEffectSlots(ALCcontext *Context) { while(Context->EffectSlotList) { ALeffectslot *temp = Context->EffectSlotList; Context->EffectSlotList = temp->next; // Release effectslot structure if(temp->EffectState) ALEffect_Destroy(temp->EffectState); ALTHUNK_REMOVEENTRY(temp->effectslot); memset(temp, 0, sizeof(ALeffectslot)); free(temp); } Context->EffectSlotCount = 0; }