/** * OpenAL cross platform audio library * Copyright (C) 1999-2007 by authors. * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. * Or go to http://www.gnu.org/copyleft/lgpl.html */ #include "config.h" #include #include #include "AL/al.h" #include "AL/alc.h" #include "alMain.h" #include "alAuxEffectSlot.h" #include "alThunk.h" #include "alError.h" #include "alSource.h" static ALvoid InitializeEffect(ALCcontext *Context, ALeffectslot *EffectSlot, ALeffect *effect); #define LookupEffectSlot(m, k) ((ALeffectslot*)LookupUIntMapKey(&(m), (k))) #define LookupEffect(m, k) ((ALeffect*)LookupUIntMapKey(&(m), (k))) AL_API ALvoid AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots) { ALCcontext *Context; ALCdevice *Device; Context = GetLockedContext(); if(!Context) return; Device = Context->Device; if(n < 0 || IsBadWritePtr((void*)effectslots, n * sizeof(ALuint))) alSetError(Context, AL_INVALID_VALUE); else if((ALuint)n > Device->AuxiliaryEffectSlotMax - Context->EffectSlotMap.size) alSetError(Context, AL_INVALID_VALUE); else { ALenum err; ALsizei i, j; i = 0; while(i < n) { ALeffectslot *slot = calloc(1, sizeof(ALeffectslot)); if(!slot || !(slot->EffectState=NoneCreate())) { free(slot); // We must have run out or memory alSetError(Context, AL_OUT_OF_MEMORY); alDeleteAuxiliaryEffectSlots(i, effectslots); break; } err = ALTHUNK_ADDENTRY(slot, &slot->effectslot); if(err == AL_NO_ERROR) err = InsertUIntMapEntry(&Context->EffectSlotMap, slot->effectslot, slot); if(err != AL_NO_ERROR) { ALTHUNK_REMOVEENTRY(slot->effectslot); ALEffect_Destroy(slot->EffectState); free(slot); alSetError(Context, err); alDeleteAuxiliaryEffectSlots(i, effectslots); break; } effectslots[i++] = slot->effectslot; slot->Gain = 1.0; slot->AuxSendAuto = AL_TRUE; slot->NeedsUpdate = AL_FALSE; for(j = 0;j < BUFFERSIZE;j++) slot->WetBuffer[j] = 0.0f; for(j = 0;j < 1;j++) { slot->ClickRemoval[j] = 0.0f; slot->PendingClicks[j] = 0.0f; } slot->refcount = 0; } } UnlockContext(Context); } AL_API ALvoid AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots) { ALCcontext *Context; ALeffectslot *EffectSlot; ALboolean SlotsValid = AL_FALSE; ALsizei i; Context = GetLockedContext(); if(!Context) return; if(n < 0) alSetError(Context, AL_INVALID_VALUE); else { SlotsValid = AL_TRUE; // Check that all effectslots are valid for(i = 0;i < n;i++) { if((EffectSlot=LookupEffectSlot(Context->EffectSlotMap, effectslots[i])) == NULL) { alSetError(Context, AL_INVALID_NAME); SlotsValid = AL_FALSE; break; } else if(EffectSlot->refcount > 0) { alSetError(Context, AL_INVALID_NAME); SlotsValid = AL_FALSE; break; } } } if(SlotsValid) { // All effectslots are valid for(i = 0;i < n;i++) { // Recheck that the effectslot is valid, because there could be duplicated names if((EffectSlot=LookupEffectSlot(Context->EffectSlotMap, effectslots[i])) == NULL) continue; ALEffect_Destroy(EffectSlot->EffectState); RemoveUIntMapKey(&Context->EffectSlotMap, EffectSlot->effectslot); ALTHUNK_REMOVEENTRY(EffectSlot->effectslot); memset(EffectSlot, 0, sizeof(ALeffectslot)); free(EffectSlot); } } UnlockContext(Context); } AL_API ALboolean AL_APIENTRY alIsAuxiliaryEffectSlot(ALuint effectslot) { ALCcontext *Context; ALboolean result; Context = GetLockedContext(); if(!Context) return AL_FALSE; result = (LookupEffectSlot(Context->EffectSlotMap, effectslot) ? AL_TRUE : AL_FALSE); UnlockContext(Context); return result; } AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint iValue) { ALCdevice *Device; ALCcontext *Context; ALeffectslot *EffectSlot; Context = GetLockedContext(); if(!Context) return; Device = Context->Device; if((EffectSlot=LookupEffectSlot(Context->EffectSlotMap, effectslot)) != NULL) { switch(param) { case AL_EFFECTSLOT_EFFECT: { ALeffect *effect = NULL; if(iValue == 0 || (effect=LookupEffect(Device->EffectMap, iValue)) != NULL) { InitializeEffect(Context, EffectSlot, effect); Context->UpdateSources = AL_TRUE; } else alSetError(Context, AL_INVALID_VALUE); } break; case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO: if(iValue == AL_TRUE || iValue == AL_FALSE) { EffectSlot->AuxSendAuto = iValue; Context->UpdateSources = AL_TRUE; } else alSetError(Context, AL_INVALID_VALUE); break; default: alSetError(Context, AL_INVALID_ENUM); break; } } else alSetError(Context, AL_INVALID_NAME); UnlockContext(Context); } AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, ALint *piValues) { ALCcontext *Context; switch(param) { case AL_EFFECTSLOT_EFFECT: case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO: alAuxiliaryEffectSloti(effectslot, param, piValues[0]); return; } Context = GetLockedContext(); if(!Context) return; if(LookupEffectSlot(Context->EffectSlotMap, effectslot) != NULL) { switch(param) { default: alSetError(Context, AL_INVALID_ENUM); break; } } else alSetError(Context, AL_INVALID_NAME); UnlockContext(Context); } AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat flValue) { ALCcontext *Context; ALeffectslot *EffectSlot; Context = GetLockedContext(); if(!Context) return; if((EffectSlot=LookupEffectSlot(Context->EffectSlotMap, effectslot)) != NULL) { switch(param) { case AL_EFFECTSLOT_GAIN: if(flValue >= 0.0f && flValue <= 1.0f) EffectSlot->Gain = flValue; else alSetError(Context, AL_INVALID_VALUE); break; default: alSetError(Context, AL_INVALID_ENUM); break; } } else alSetError(Context, AL_INVALID_NAME); UnlockContext(Context); } AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, ALfloat *pflValues) { ALCcontext *Context; switch(param) { case AL_EFFECTSLOT_GAIN: alAuxiliaryEffectSlotf(effectslot, param, pflValues[0]); return; } Context = GetLockedContext(); if(!Context) return; if(LookupEffectSlot(Context->EffectSlotMap, effectslot) != NULL) { switch(param) { default: alSetError(Context, AL_INVALID_ENUM); break; } } else alSetError(Context, AL_INVALID_NAME); UnlockContext(Context); } AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint *piValue) { ALCcontext *Context; ALeffectslot *EffectSlot; Context = GetLockedContext(); if(!Context) return; if((EffectSlot=LookupEffectSlot(Context->EffectSlotMap, effectslot)) != NULL) { switch(param) { case AL_EFFECTSLOT_EFFECT: *piValue = EffectSlot->effect.effect; break; case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO: *piValue = EffectSlot->AuxSendAuto; break; default: alSetError(Context, AL_INVALID_ENUM); break; } } else alSetError(Context, AL_INVALID_NAME); UnlockContext(Context); } AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, ALint *piValues) { ALCcontext *Context; switch(param) { case AL_EFFECTSLOT_EFFECT: case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO: alGetAuxiliaryEffectSloti(effectslot, param, piValues); return; } Context = GetLockedContext(); if(!Context) return; if(LookupEffectSlot(Context->EffectSlotMap, effectslot) != NULL) { switch(param) { default: alSetError(Context, AL_INVALID_ENUM); break; } } else alSetError(Context, AL_INVALID_NAME); UnlockContext(Context); } AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat *pflValue) { ALCcontext *Context; ALeffectslot *EffectSlot; Context = GetLockedContext(); if(!Context) return; if((EffectSlot=LookupEffectSlot(Context->EffectSlotMap, effectslot)) != NULL) { switch(param) { case AL_EFFECTSLOT_GAIN: *pflValue = EffectSlot->Gain; break; default: alSetError(Context, AL_INVALID_ENUM); break; } } else alSetError(Context, AL_INVALID_NAME); UnlockContext(Context); } AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, ALfloat *pflValues) { ALCcontext *Context; switch(param) { case AL_EFFECTSLOT_GAIN: alGetAuxiliaryEffectSlotf(effectslot, param, pflValues); return; } Context = GetLockedContext(); if(!Context) return; if(LookupEffectSlot(Context->EffectSlotMap, effectslot) != NULL) { switch(param) { default: alSetError(Context, AL_INVALID_ENUM); break; } } else alSetError(Context, AL_INVALID_NAME); UnlockContext(Context); } static ALvoid NoneDestroy(ALeffectState *State) { free(State); } static ALboolean NoneDeviceUpdate(ALeffectState *State, ALCdevice *Device) { return AL_TRUE; (void)State; (void)Device; } static ALvoid NoneUpdate(ALeffectState *State, ALCcontext *Context, const ALeffect *Effect) { (void)State; (void)Context; (void)Effect; } static ALvoid NoneProcess(ALeffectState *State, const ALeffectslot *Slot, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[MAXCHANNELS]) { (void)State; (void)Slot; (void)SamplesToDo; (void)SamplesIn; (void)SamplesOut; } ALeffectState *NoneCreate(void) { ALeffectState *state; state = calloc(1, sizeof(*state)); if(!state) return NULL; state->Destroy = NoneDestroy; state->DeviceUpdate = NoneDeviceUpdate; state->Update = NoneUpdate; state->Process = NoneProcess; return state; } static ALvoid InitializeEffect(ALCcontext *Context, ALeffectslot *EffectSlot, ALeffect *effect) { if(EffectSlot->effect.type != (effect?effect->type:AL_EFFECT_NULL)) { ALeffectState *NewState = NULL; if(!effect || effect->type == AL_EFFECT_NULL) NewState = NoneCreate(); else if(effect->type == AL_EFFECT_EAXREVERB) NewState = EAXVerbCreate(); else if(effect->type == AL_EFFECT_REVERB) NewState = VerbCreate(); else if(effect->type == AL_EFFECT_ECHO) NewState = EchoCreate(); else if(effect->type == AL_EFFECT_RING_MODULATOR) NewState = ModulatorCreate(); else if(effect->type == AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT) NewState = DedicatedLFECreate(); else if(effect->type == AL_EFFECT_DEDICATED_DIALOGUE) NewState = DedicatedDLGCreate(); /* No new state? An error occured.. */ if(NewState == NULL || ALEffect_DeviceUpdate(NewState, Context->Device) == AL_FALSE) { if(NewState) ALEffect_Destroy(NewState); alSetError(Context, AL_OUT_OF_MEMORY); return; } if(EffectSlot->EffectState) ALEffect_Destroy(EffectSlot->EffectState); EffectSlot->EffectState = NewState; if(!effect) memset(&EffectSlot->effect, 0, sizeof(EffectSlot->effect)); else memcpy(&EffectSlot->effect, effect, sizeof(*effect)); /* FIXME: This should be done asychronously, but since the EfefctState * object was changed, it needs an update before its Process method can * be called (coming changes may not guarantee an update when the * NeedsUpdate flag is set). */ EffectSlot->NeedsUpdate = AL_FALSE; ALEffect_Update(EffectSlot->EffectState, Context, &EffectSlot->effect); } else { if(!effect) memset(&EffectSlot->effect, 0, sizeof(EffectSlot->effect)); else memcpy(&EffectSlot->effect, effect, sizeof(*effect)); EffectSlot->NeedsUpdate = AL_TRUE; } } ALvoid ReleaseALAuxiliaryEffectSlots(ALCcontext *Context) { ALsizei pos; for(pos = 0;pos < Context->EffectSlotMap.size;pos++) { ALeffectslot *temp = Context->EffectSlotMap.array[pos].value; Context->EffectSlotMap.array[pos].value = NULL; // Release effectslot structure ALEffect_Destroy(temp->EffectState); ALTHUNK_REMOVEENTRY(temp->effectslot); memset(temp, 0, sizeof(ALeffectslot)); free(temp); } }