/** * OpenAL cross platform audio library * Copyright (C) 1999-2007 by authors. * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. * Or go to http://www.gnu.org/copyleft/lgpl.html */ #include "config.h" #include #include #include "AL/al.h" #include "AL/alc.h" #include "alMain.h" #include "alAuxEffectSlot.h" #include "alThunk.h" #include "alError.h" #include "alSource.h" static ALenum AddEffectSlotArray(ALCcontext *Context, ALsizei count, const ALuint *slots); static ALvoid RemoveEffectSlotArray(ALCcontext *Context, ALeffectslot *slot); static UIntMap EffectStateFactoryMap; static __inline ALeffectStateFactory *getFactoryByType(ALenum type) { ALeffectStateFactory* (*getFactory)(void) = LookupUIntMapKey(&EffectStateFactoryMap, type); if(getFactory != NULL) return getFactory(); return NULL; } AL_API ALvoid AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots) { ALCcontext *Context; ALsizei cur = 0; Context = GetContextRef(); if(!Context) return; al_try { ALenum err; CHECK_VALUE(Context, n >= 0); for(cur = 0;cur < n;cur++) { ALeffectslot *slot = al_calloc(16, sizeof(ALeffectslot)); err = AL_OUT_OF_MEMORY; if(!slot || (err=InitEffectSlot(slot)) != AL_NO_ERROR) { al_free(slot); alDeleteAuxiliaryEffectSlots(cur, effectslots); al_throwerr(Context, err); break; } err = NewThunkEntry(&slot->id); if(err == AL_NO_ERROR) err = InsertUIntMapEntry(&Context->EffectSlotMap, slot->id, slot); if(err != AL_NO_ERROR) { FreeThunkEntry(slot->id); DELETE_OBJ(slot->EffectState); al_free(slot); alDeleteAuxiliaryEffectSlots(cur, effectslots); al_throwerr(Context, err); } effectslots[cur] = slot->id; } err = AddEffectSlotArray(Context, n, effectslots); if(err != AL_NO_ERROR) { alDeleteAuxiliaryEffectSlots(cur, effectslots); al_throwerr(Context, err); } } al_endtry; ALCcontext_DecRef(Context); } AL_API ALvoid AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, const ALuint *effectslots) { ALCcontext *Context; ALeffectslot *slot; ALsizei i; Context = GetContextRef(); if(!Context) return; al_try { CHECK_VALUE(Context, n >= 0); for(i = 0;i < n;i++) { if((slot=LookupEffectSlot(Context, effectslots[i])) == NULL) al_throwerr(Context, AL_INVALID_NAME); if(slot->ref != 0) al_throwerr(Context, AL_INVALID_OPERATION); } // All effectslots are valid for(i = 0;i < n;i++) { if((slot=RemoveEffectSlot(Context, effectslots[i])) == NULL) continue; FreeThunkEntry(slot->id); RemoveEffectSlotArray(Context, slot); DELETE_OBJ(slot->EffectState); memset(slot, 0, sizeof(*slot)); al_free(slot); } } al_endtry; ALCcontext_DecRef(Context); } AL_API ALboolean AL_APIENTRY alIsAuxiliaryEffectSlot(ALuint effectslot) { ALCcontext *Context; ALboolean result; Context = GetContextRef(); if(!Context) return AL_FALSE; result = (LookupEffectSlot(Context, effectslot) ? AL_TRUE : AL_FALSE); ALCcontext_DecRef(Context); return result; } AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint value) { ALCcontext *Context; ALeffectslot *Slot; ALeffect *effect = NULL; ALenum err; Context = GetContextRef(); if(!Context) return; al_try { ALCdevice *device = Context->Device; if((Slot=LookupEffectSlot(Context, effectslot)) == NULL) al_throwerr(Context, AL_INVALID_NAME); switch(param) { case AL_EFFECTSLOT_EFFECT: CHECK_VALUE(Context, value == 0 || (effect=LookupEffect(device, value)) != NULL); err = InitializeEffect(device, Slot, effect); if(err != AL_NO_ERROR) al_throwerr(Context, err); Context->UpdateSources = AL_TRUE; break; case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO: CHECK_VALUE(Context, value == AL_TRUE || value == AL_FALSE); Slot->AuxSendAuto = value; Context->UpdateSources = AL_TRUE; break; default: al_throwerr(Context, AL_INVALID_ENUM); } } al_endtry; ALCcontext_DecRef(Context); } AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, const ALint *values) { ALCcontext *Context; switch(param) { case AL_EFFECTSLOT_EFFECT: case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO: alAuxiliaryEffectSloti(effectslot, param, values[0]); return; } Context = GetContextRef(); if(!Context) return; al_try { if(LookupEffectSlot(Context, effectslot) == NULL) al_throwerr(Context, AL_INVALID_NAME); switch(param) { default: al_throwerr(Context, AL_INVALID_ENUM); } } al_endtry; ALCcontext_DecRef(Context); } AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat value) { ALCcontext *Context; ALeffectslot *Slot; Context = GetContextRef(); if(!Context) return; al_try { if((Slot=LookupEffectSlot(Context, effectslot)) == NULL) al_throwerr(Context, AL_INVALID_NAME); switch(param) { case AL_EFFECTSLOT_GAIN: CHECK_VALUE(Context, value >= 0.0f && value <= 1.0f); Slot->Gain = value; Slot->NeedsUpdate = AL_TRUE; break; default: al_throwerr(Context, AL_INVALID_ENUM); } } al_endtry; ALCcontext_DecRef(Context); } AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, const ALfloat *values) { ALCcontext *Context; switch(param) { case AL_EFFECTSLOT_GAIN: alAuxiliaryEffectSlotf(effectslot, param, values[0]); return; } Context = GetContextRef(); if(!Context) return; al_try { if(LookupEffectSlot(Context, effectslot) == NULL) al_throwerr(Context, AL_INVALID_NAME); switch(param) { default: al_throwerr(Context, AL_INVALID_ENUM); } } al_endtry; ALCcontext_DecRef(Context); } AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint *value) { ALCcontext *Context; ALeffectslot *Slot; Context = GetContextRef(); if(!Context) return; al_try { if((Slot=LookupEffectSlot(Context, effectslot)) == NULL) al_throwerr(Context, AL_INVALID_NAME); switch(param) { case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO: *value = Slot->AuxSendAuto; break; default: al_throwerr(Context, AL_INVALID_ENUM); } } al_endtry; ALCcontext_DecRef(Context); } AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, ALint *values) { ALCcontext *Context; switch(param) { case AL_EFFECTSLOT_EFFECT: case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO: alGetAuxiliaryEffectSloti(effectslot, param, values); return; } Context = GetContextRef(); if(!Context) return; al_try { if(LookupEffectSlot(Context, effectslot) == NULL) al_throwerr(Context, AL_INVALID_NAME); switch(param) { default: al_throwerr(Context, AL_INVALID_ENUM); } } al_endtry; ALCcontext_DecRef(Context); } AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat *value) { ALCcontext *Context; ALeffectslot *Slot; Context = GetContextRef(); if(!Context) return; al_try { if((Slot=LookupEffectSlot(Context, effectslot)) == NULL) al_throwerr(Context, AL_INVALID_NAME); switch(param) { case AL_EFFECTSLOT_GAIN: *value = Slot->Gain; break; default: al_throwerr(Context, AL_INVALID_ENUM); } } al_endtry; ALCcontext_DecRef(Context); } AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, ALfloat *values) { ALCcontext *Context; switch(param) { case AL_EFFECTSLOT_GAIN: alGetAuxiliaryEffectSlotf(effectslot, param, values); return; } Context = GetContextRef(); if(!Context) return; al_try { if(LookupEffectSlot(Context, effectslot) == NULL) al_throwerr(Context, AL_INVALID_NAME); switch(param) { default: al_throwerr(Context, AL_INVALID_ENUM); } } al_endtry; ALCcontext_DecRef(Context); } static ALvoid RemoveEffectSlotArray(ALCcontext *Context, ALeffectslot *slot) { ALeffectslot **slotlist, **slotlistend; LockContext(Context); slotlist = Context->ActiveEffectSlots; slotlistend = slotlist + Context->ActiveEffectSlotCount; while(slotlist != slotlistend) { if(*slotlist == slot) { *slotlist = *(--slotlistend); Context->ActiveEffectSlotCount--; break; } slotlist++; } UnlockContext(Context); } static ALenum AddEffectSlotArray(ALCcontext *Context, ALsizei count, const ALuint *slots) { ALsizei i; LockContext(Context); if(count > Context->MaxActiveEffectSlots-Context->ActiveEffectSlotCount) { ALsizei newcount; void *temp = NULL; newcount = Context->MaxActiveEffectSlots ? (Context->MaxActiveEffectSlots<<1) : 1; if(newcount > Context->MaxActiveEffectSlots) temp = realloc(Context->ActiveEffectSlots, newcount * sizeof(*Context->ActiveEffectSlots)); if(!temp) { UnlockContext(Context); return AL_OUT_OF_MEMORY; } Context->ActiveEffectSlots = temp; Context->MaxActiveEffectSlots = newcount; } for(i = 0;i < count;i++) { ALeffectslot *slot = LookupEffectSlot(Context, slots[i]); assert(slot != NULL); Context->ActiveEffectSlots[Context->ActiveEffectSlotCount++] = slot; } UnlockContext(Context); return AL_NO_ERROR; } void InitEffectFactoryMap(void) { InitUIntMap(&EffectStateFactoryMap, ~0); InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_NULL, ALnullStateFactory_getFactory); InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_EAXREVERB, ALreverbStateFactory_getFactory); InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_REVERB, ALreverbStateFactory_getFactory); InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_CHORUS, ALchorusStateFactory_getFactory); InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_DISTORTION, ALdistortionStateFactory_getFactory); InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_ECHO, ALechoStateFactory_getFactory); InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_EQUALIZER, ALequalizerStateFactory_getFactory); InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_FLANGER, ALflangerStateFactory_getFactory); InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_RING_MODULATOR, ALmodulatorStateFactory_getFactory); InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_DEDICATED_DIALOGUE, ALdedicatedStateFactory_getFactory); InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT, ALdedicatedStateFactory_getFactory); } void DeinitEffectFactoryMap(void) { ResetUIntMap(&EffectStateFactoryMap); } ALenum InitializeEffect(ALCdevice *Device, ALeffectslot *EffectSlot, ALeffect *effect) { ALenum newtype = (effect ? effect->type : AL_EFFECT_NULL); ALeffectStateFactory *factory; if(newtype != EffectSlot->EffectType) { ALeffectState *State; FPUCtl oldMode; factory = getFactoryByType(newtype); if(!factory) { ERR("Failed to find factory for effect type 0x%04x\n", newtype); return AL_INVALID_ENUM; } State = VCALL_NOARGS(factory,create); if(!State) return AL_OUT_OF_MEMORY; SetMixerFPUMode(&oldMode); ALCdevice_Lock(Device); if(VCALL(State,DeviceUpdate,(Device)) == AL_FALSE) { ALCdevice_Unlock(Device); RestoreFPUMode(&oldMode); DELETE_OBJ(State); return AL_OUT_OF_MEMORY; } State = ExchangePtr((XchgPtr*)&EffectSlot->EffectState, State); if(!effect) { memset(&EffectSlot->EffectProps, 0, sizeof(EffectSlot->EffectProps)); EffectSlot->EffectType = AL_EFFECT_NULL; } else { memcpy(&EffectSlot->EffectProps, &effect->Props, sizeof(effect->Props)); EffectSlot->EffectType = effect->type; } /* FIXME: This should be done asynchronously, but since the EffectState * object was changed, it needs an update before its Process method can * be called. */ EffectSlot->NeedsUpdate = AL_FALSE; VCALL(EffectSlot->EffectState,Update,(Device, EffectSlot)); ALCdevice_Unlock(Device); RestoreFPUMode(&oldMode); DELETE_OBJ(State); State = NULL; } else { if(effect) { ALCdevice_Lock(Device); memcpy(&EffectSlot->EffectProps, &effect->Props, sizeof(effect->Props)); ALCdevice_Unlock(Device); EffectSlot->NeedsUpdate = AL_TRUE; } } return AL_NO_ERROR; } ALenum InitEffectSlot(ALeffectslot *slot) { ALeffectStateFactory *factory; ALint i, c; slot->EffectType = AL_EFFECT_NULL; factory = getFactoryByType(AL_EFFECT_NULL); if(!(slot->EffectState=VCALL_NOARGS(factory,create))) return AL_OUT_OF_MEMORY; slot->Gain = 1.0; slot->AuxSendAuto = AL_TRUE; slot->NeedsUpdate = AL_FALSE; for(c = 0;c < 1;c++) { for(i = 0;i < BUFFERSIZE;i++) slot->WetBuffer[c][i] = 0.0f; slot->ClickRemoval[c] = 0.0f; slot->PendingClicks[c] = 0.0f; } slot->ref = 0; return AL_NO_ERROR; } ALvoid ReleaseALAuxiliaryEffectSlots(ALCcontext *Context) { ALsizei pos; for(pos = 0;pos < Context->EffectSlotMap.size;pos++) { ALeffectslot *temp = Context->EffectSlotMap.array[pos].value; Context->EffectSlotMap.array[pos].value = NULL; DELETE_OBJ(temp->EffectState); FreeThunkEntry(temp->id); memset(temp, 0, sizeof(ALeffectslot)); al_free(temp); } }