/** * OpenAL cross platform audio library * Copyright (C) 1999-2007 by authors. * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. * Or go to http://www.gnu.org/copyleft/lgpl.html */ #include "config.h" #include #include #include "AL/al.h" #include "AL/alc.h" #include "alMain.h" #include "alEffect.h" #include "alThunk.h" #include "alError.h" ALboolean DisabledEffects[MAX_EFFECTS]; static void InitEffectParams(ALeffect *effect, ALenum type); AL_API ALvoid AL_APIENTRY alGenEffects(ALsizei n, ALuint *effects) { ALCcontext *Context; ALsizei i; Context = GetContextRef(); if(!Context) return; if(n < 0 || IsBadWritePtr((void*)effects, n * sizeof(ALuint))) alSetError(Context, AL_INVALID_VALUE); else { ALCdevice *device = Context->Device; ALenum err; for(i = 0;i < n;i++) { ALeffect *effect = calloc(1, sizeof(ALeffect)); if(!effect || InitEffect(effect) != AL_NO_ERROR) { free(effect); alSetError(Context, AL_OUT_OF_MEMORY); alDeleteEffects(i, effects); break; } err = NewThunkEntry(&effect->effect); if(err == AL_NO_ERROR) err = InsertUIntMapEntry(&device->EffectMap, effect->effect, effect); if(err != AL_NO_ERROR) { FreeThunkEntry(effect->effect); memset(effect, 0, sizeof(ALeffect)); free(effect); alSetError(Context, err); alDeleteEffects(i, effects); break; } effects[i] = effect->effect; } } ALCcontext_DecRef(Context); } AL_API ALvoid AL_APIENTRY alDeleteEffects(ALsizei n, const ALuint *effects) { ALCcontext *Context; ALCdevice *device; ALeffect *ALEffect; ALsizei i; Context = GetContextRef(); if(!Context) return; device = Context->Device; if(n < 0) alSetError(Context, AL_INVALID_VALUE); else { // Check that all effects are valid for(i = 0;i < n;i++) { if(!effects[i]) continue; if(LookupEffect(device, effects[i]) == NULL) { alSetError(Context, AL_INVALID_NAME); n = 0; break; } } for(i = 0;i < n;i++) { // Recheck that the effect is valid, because there could be duplicated names if((ALEffect=RemoveEffect(device, effects[i])) == NULL) continue; FreeThunkEntry(ALEffect->effect); memset(ALEffect, 0, sizeof(ALeffect)); free(ALEffect); } } ALCcontext_DecRef(Context); } AL_API ALboolean AL_APIENTRY alIsEffect(ALuint effect) { ALCcontext *Context; ALboolean result; Context = GetContextRef(); if(!Context) return AL_FALSE; result = ((!effect || LookupEffect(Context->Device, effect)) ? AL_TRUE : AL_FALSE); ALCcontext_DecRef(Context); return result; } AL_API ALvoid AL_APIENTRY alEffecti(ALuint effect, ALenum param, ALint iValue) { ALCcontext *Context; ALCdevice *Device; ALeffect *ALEffect; Context = GetContextRef(); if(!Context) return; Device = Context->Device; if((ALEffect=LookupEffect(Device, effect)) != NULL) { if(param == AL_EFFECT_TYPE) { ALboolean isOk = (iValue == AL_EFFECT_NULL); ALint i; for(i = 0;!isOk && EffectList[i].val;i++) { if(iValue == EffectList[i].val && !DisabledEffects[EffectList[i].type]) isOk = AL_TRUE; } if(isOk) InitEffectParams(ALEffect, iValue); else alSetError(Context, AL_INVALID_VALUE); } else { /* Call the appropriate handler */ ALeffect_SetParami(ALEffect, Context, param, iValue); } } else alSetError(Context, AL_INVALID_NAME); ALCcontext_DecRef(Context); } AL_API ALvoid AL_APIENTRY alEffectiv(ALuint effect, ALenum param, const ALint *piValues) { ALCcontext *Context; ALCdevice *Device; ALeffect *ALEffect; Context = GetContextRef(); if(!Context) return; Device = Context->Device; if((ALEffect=LookupEffect(Device, effect)) != NULL) { /* Call the appropriate handler */ ALeffect_SetParamiv(ALEffect, Context, param, piValues); } else alSetError(Context, AL_INVALID_NAME); ALCcontext_DecRef(Context); } AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue) { ALCcontext *Context; ALCdevice *Device; ALeffect *ALEffect; Context = GetContextRef(); if(!Context) return; Device = Context->Device; if((ALEffect=LookupEffect(Device, effect)) != NULL) { /* Call the appropriate handler */ ALeffect_SetParamf(ALEffect, Context, param, flValue); } else alSetError(Context, AL_INVALID_NAME); ALCcontext_DecRef(Context); } AL_API ALvoid AL_APIENTRY alEffectfv(ALuint effect, ALenum param, const ALfloat *pflValues) { ALCcontext *Context; ALCdevice *Device; ALeffect *ALEffect; Context = GetContextRef(); if(!Context) return; Device = Context->Device; if((ALEffect=LookupEffect(Device, effect)) != NULL) { /* Call the appropriate handler */ ALeffect_SetParamfv(ALEffect, Context, param, pflValues); } else alSetError(Context, AL_INVALID_NAME); ALCcontext_DecRef(Context); } AL_API ALvoid AL_APIENTRY alGetEffecti(ALuint effect, ALenum param, ALint *piValue) { ALCcontext *Context; ALCdevice *Device; ALeffect *ALEffect; Context = GetContextRef(); if(!Context) return; Device = Context->Device; if((ALEffect=LookupEffect(Device, effect)) != NULL) { if(param == AL_EFFECT_TYPE) { *piValue = ALEffect->type; } else { /* Call the appropriate handler */ ALeffect_GetParamiv(ALEffect, Context, param, piValue); } } else alSetError(Context, AL_INVALID_NAME); ALCcontext_DecRef(Context); } AL_API ALvoid AL_APIENTRY alGetEffectiv(ALuint effect, ALenum param, ALint *piValues) { ALCcontext *Context; ALCdevice *Device; ALeffect *ALEffect; Context = GetContextRef(); if(!Context) return; Device = Context->Device; if((ALEffect=LookupEffect(Device, effect)) != NULL) { /* Call the appropriate handler */ ALeffect_GetParamiv(ALEffect, Context, param, piValues); } else alSetError(Context, AL_INVALID_NAME); ALCcontext_DecRef(Context); } AL_API ALvoid AL_APIENTRY alGetEffectf(ALuint effect, ALenum param, ALfloat *pflValue) { ALCcontext *Context; ALCdevice *Device; ALeffect *ALEffect; Context = GetContextRef(); if(!Context) return; Device = Context->Device; if((ALEffect=LookupEffect(Device, effect)) != NULL) { /* Call the appropriate handler */ ALeffect_GetParamf(ALEffect, Context, param, pflValue); } else alSetError(Context, AL_INVALID_NAME); ALCcontext_DecRef(Context); } AL_API ALvoid AL_APIENTRY alGetEffectfv(ALuint effect, ALenum param, ALfloat *pflValues) { ALCcontext *Context; ALCdevice *Device; ALeffect *ALEffect; Context = GetContextRef(); if(!Context) return; Device = Context->Device; if((ALEffect=LookupEffect(Device, effect)) != NULL) { /* Call the appropriate handler */ ALeffect_GetParamfv(ALEffect, Context, param, pflValues); } else alSetError(Context, AL_INVALID_NAME); ALCcontext_DecRef(Context); } static void eaxreverb_SetParami(ALeffect *effect, ALCcontext *context, ALenum param, ALint val) { switch(param) { case AL_EAXREVERB_DECAY_HFLIMIT: if(val >= AL_EAXREVERB_MIN_DECAY_HFLIMIT && val <= AL_EAXREVERB_MAX_DECAY_HFLIMIT) effect->Reverb.DecayHFLimit = val; else alSetError(context, AL_INVALID_VALUE); break; default: alSetError(context, AL_INVALID_ENUM); break; } } static void eaxreverb_SetParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals) { eaxreverb_SetParami(effect, context, param, vals[0]); } static void eaxreverb_SetParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val) { switch(param) { case AL_EAXREVERB_DENSITY: if(val >= AL_EAXREVERB_MIN_DENSITY && val <= AL_EAXREVERB_MAX_DENSITY) effect->Reverb.Density = val; else alSetError(context, AL_INVALID_VALUE); break; case AL_EAXREVERB_DIFFUSION: if(val >= AL_EAXREVERB_MIN_DIFFUSION && val <= AL_EAXREVERB_MAX_DIFFUSION) effect->Reverb.Diffusion = val; else alSetError(context, AL_INVALID_VALUE); break; case AL_EAXREVERB_GAIN: if(val >= AL_EAXREVERB_MIN_GAIN && val <= AL_EAXREVERB_MAX_GAIN) effect->Reverb.Gain = val; else alSetError(context, AL_INVALID_VALUE); break; case AL_EAXREVERB_GAINHF: if(val >= AL_EAXREVERB_MIN_GAINHF && val <= AL_EAXREVERB_MAX_GAINHF) effect->Reverb.GainHF = val; else alSetError(context, AL_INVALID_VALUE); break; case AL_EAXREVERB_GAINLF: if(val >= AL_EAXREVERB_MIN_GAINLF && val <= AL_EAXREVERB_MAX_GAINLF) effect->Reverb.GainLF = val; else alSetError(context, AL_INVALID_VALUE); break; case AL_EAXREVERB_DECAY_TIME: if(val >= AL_EAXREVERB_MIN_DECAY_TIME && val <= AL_EAXREVERB_MAX_DECAY_TIME) effect->Reverb.DecayTime = val; else alSetError(context, AL_INVALID_VALUE); break; case AL_EAXREVERB_DECAY_HFRATIO: if(val >= AL_EAXREVERB_MIN_DECAY_HFRATIO && val <= AL_EAXREVERB_MAX_DECAY_HFRATIO) effect->Reverb.DecayHFRatio = val; else alSetError(context, AL_INVALID_VALUE); break; case AL_EAXREVERB_DECAY_LFRATIO: if(val >= AL_EAXREVERB_MIN_DECAY_LFRATIO && val <= AL_EAXREVERB_MAX_DECAY_LFRATIO) effect->Reverb.DecayLFRatio = val; else alSetError(context, AL_INVALID_VALUE); break; case AL_EAXREVERB_REFLECTIONS_GAIN: if(val >= AL_EAXREVERB_MIN_REFLECTIONS_GAIN && val <= AL_EAXREVERB_MAX_REFLECTIONS_GAIN) effect->Reverb.ReflectionsGain = val; else alSetError(context, AL_INVALID_VALUE); break; case AL_EAXREVERB_REFLECTIONS_DELAY: if(val >= AL_EAXREVERB_MIN_REFLECTIONS_DELAY && val <= AL_EAXREVERB_MAX_REFLECTIONS_DELAY) effect->Reverb.ReflectionsDelay = val; else alSetError(context, AL_INVALID_VALUE); break; case AL_EAXREVERB_LATE_REVERB_GAIN: if(val >= AL_EAXREVERB_MIN_LATE_REVERB_GAIN && val <= AL_EAXREVERB_MAX_LATE_REVERB_GAIN) effect->Reverb.LateReverbGain = val; else alSetError(context, AL_INVALID_VALUE); break; case AL_EAXREVERB_LATE_REVERB_DELAY: if(val >= AL_EAXREVERB_MIN_LATE_REVERB_DELAY && val <= AL_EAXREVERB_MAX_LATE_REVERB_DELAY) effect->Reverb.LateReverbDelay = val; else alSetError(context, AL_INVALID_VALUE); break; case AL_EAXREVERB_AIR_ABSORPTION_GAINHF: if(val >= AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF && val <= AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF) effect->Reverb.AirAbsorptionGainHF = val; else alSetError(context, AL_INVALID_VALUE); break; case AL_EAXREVERB_ECHO_TIME: if(val >= AL_EAXREVERB_MIN_ECHO_TIME && val <= AL_EAXREVERB_MAX_ECHO_TIME) effect->Reverb.EchoTime = val; else alSetError(context, AL_INVALID_VALUE); break; case AL_EAXREVERB_ECHO_DEPTH: if(val >= AL_EAXREVERB_MIN_ECHO_DEPTH && val <= AL_EAXREVERB_MAX_ECHO_DEPTH) effect->Reverb.EchoDepth = val; else alSetError(context, AL_INVALID_VALUE); break; case AL_EAXREVERB_MODULATION_TIME: if(val >= AL_EAXREVERB_MIN_MODULATION_TIME && val <= AL_EAXREVERB_MAX_MODULATION_TIME) effect->Reverb.ModulationTime = val; else alSetError(context, AL_INVALID_VALUE); break; case AL_EAXREVERB_MODULATION_DEPTH: if(val >= AL_EAXREVERB_MIN_MODULATION_DEPTH && val <= AL_EAXREVERB_MAX_MODULATION_DEPTH) effect->Reverb.ModulationDepth = val; else alSetError(context, AL_INVALID_VALUE); break; case AL_EAXREVERB_HFREFERENCE: if(val >= AL_EAXREVERB_MIN_HFREFERENCE && val <= AL_EAXREVERB_MAX_HFREFERENCE) effect->Reverb.HFReference = val; else alSetError(context, AL_INVALID_VALUE); break; case AL_EAXREVERB_LFREFERENCE: if(val >= AL_EAXREVERB_MIN_LFREFERENCE && val <= AL_EAXREVERB_MAX_LFREFERENCE) effect->Reverb.LFReference = val; else alSetError(context, AL_INVALID_VALUE); break; case AL_EAXREVERB_ROOM_ROLLOFF_FACTOR: if(val >= 0.0f && val <= 10.0f) effect->Reverb.RoomRolloffFactor = val; else alSetError(context, AL_INVALID_VALUE); break; default: alSetError(context, AL_INVALID_ENUM); break; } } static void eaxreverb_SetParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals) { switch(param) { case AL_EAXREVERB_REFLECTIONS_PAN: if(isfinite(vals[0]) && isfinite(vals[1]) && isfinite(vals[2])) { LockContext(context); effect->Reverb.ReflectionsPan[0] = vals[0]; effect->Reverb.ReflectionsPan[1] = vals[1]; effect->Reverb.ReflectionsPan[2] = vals[2]; UnlockContext(context); } else alSetError(context, AL_INVALID_VALUE); break; case AL_EAXREVERB_LATE_REVERB_PAN: if(isfinite(vals[0]) && isfinite(vals[1]) && isfinite(vals[2])) { LockContext(context); effect->Reverb.LateReverbPan[0] = vals[0]; effect->Reverb.LateReverbPan[1] = vals[1]; effect->Reverb.LateReverbPan[2] = vals[2]; UnlockContext(context); } else alSetError(context, AL_INVALID_VALUE); break; default: eaxreverb_SetParamf(effect, context, param, vals[0]); break; } } static void eaxreverb_GetParami(ALeffect *effect, ALCcontext *context, ALenum param, ALint *val) { switch(param) { case AL_EAXREVERB_DECAY_HFLIMIT: *val = effect->Reverb.DecayHFLimit; break; default: alSetError(context, AL_INVALID_ENUM); break; } } static void eaxreverb_GetParamiv(ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals) { eaxreverb_GetParami(effect, context, param, vals); } static void eaxreverb_GetParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val) { switch(param) { case AL_EAXREVERB_DENSITY: *val = effect->Reverb.Density; break; case AL_EAXREVERB_DIFFUSION: *val = effect->Reverb.Diffusion; break; case AL_EAXREVERB_GAIN: *val = effect->Reverb.Gain; break; case AL_EAXREVERB_GAINHF: *val = effect->Reverb.GainHF; break; case AL_EAXREVERB_GAINLF: *val = effect->Reverb.GainLF; break; case AL_EAXREVERB_DECAY_TIME: *val = effect->Reverb.DecayTime; break; case AL_EAXREVERB_DECAY_HFRATIO: *val = effect->Reverb.DecayHFRatio; break; case AL_EAXREVERB_DECAY_LFRATIO: *val = effect->Reverb.DecayLFRatio; break; case AL_EAXREVERB_REFLECTIONS_GAIN: *val = effect->Reverb.ReflectionsGain; break; case AL_EAXREVERB_REFLECTIONS_DELAY: *val = effect->Reverb.ReflectionsDelay; break; case AL_EAXREVERB_LATE_REVERB_GAIN: *val = effect->Reverb.LateReverbGain; break; case AL_EAXREVERB_LATE_REVERB_DELAY: *val = effect->Reverb.LateReverbDelay; break; case AL_EAXREVERB_AIR_ABSORPTION_GAINHF: *val = effect->Reverb.AirAbsorptionGainHF; break; case AL_EAXREVERB_ECHO_TIME: *val = effect->Reverb.EchoTime; break; case AL_EAXREVERB_ECHO_DEPTH: *val = effect->Reverb.EchoDepth; break; case AL_EAXREVERB_MODULATION_TIME: *val = effect->Reverb.ModulationTime; break; case AL_EAXREVERB_MODULATION_DEPTH: *val = effect->Reverb.ModulationDepth; break; case AL_EAXREVERB_HFREFERENCE: *val = effect->Reverb.HFReference; break; case AL_EAXREVERB_LFREFERENCE: *val = effect->Reverb.LFReference; break; case AL_EAXREVERB_ROOM_ROLLOFF_FACTOR: *val = effect->Reverb.RoomRolloffFactor; break; default: alSetError(context, AL_INVALID_ENUM); break; } } static void eaxreverb_GetParamfv(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals) { switch(param) { case AL_EAXREVERB_REFLECTIONS_PAN: LockContext(context); vals[0] = effect->Reverb.ReflectionsPan[0]; vals[1] = effect->Reverb.ReflectionsPan[1]; vals[2] = effect->Reverb.ReflectionsPan[2]; UnlockContext(context); break; case AL_EAXREVERB_LATE_REVERB_PAN: LockContext(context); vals[0] = effect->Reverb.LateReverbPan[0]; vals[1] = effect->Reverb.LateReverbPan[1]; vals[2] = effect->Reverb.LateReverbPan[2]; UnlockContext(context); break; default: eaxreverb_GetParamf(effect, context, param, vals); break; } } static void reverb_SetParami(ALeffect *effect, ALCcontext *context, ALenum param, ALint val) { switch(param) { case AL_REVERB_DECAY_HFLIMIT: if(val >= AL_REVERB_MIN_DECAY_HFLIMIT && val <= AL_REVERB_MAX_DECAY_HFLIMIT) effect->Reverb.DecayHFLimit = val; else alSetError(context, AL_INVALID_VALUE); break; default: alSetError(context, AL_INVALID_ENUM); break; } } static void reverb_SetParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals) { reverb_SetParami(effect, context, param, vals[0]); } static void reverb_SetParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val) { switch(param) { case AL_REVERB_DENSITY: if(val >= AL_REVERB_MIN_DENSITY && val <= AL_REVERB_MAX_DENSITY) effect->Reverb.Density = val; else alSetError(context, AL_INVALID_VALUE); break; case AL_REVERB_DIFFUSION: if(val >= AL_REVERB_MIN_DIFFUSION && val <= AL_REVERB_MAX_DIFFUSION) effect->Reverb.Diffusion = val; else alSetError(context, AL_INVALID_VALUE); break; case AL_REVERB_GAIN: if(val >= AL_REVERB_MIN_GAIN && val <= AL_REVERB_MAX_GAIN) effect->Reverb.Gain = val; else alSetError(context, AL_INVALID_VALUE); break; case AL_REVERB_GAINHF: if(val >= AL_REVERB_MIN_GAINHF && val <= AL_REVERB_MAX_GAINHF) effect->Reverb.GainHF = val; else alSetError(context, AL_INVALID_VALUE); break; case AL_REVERB_DECAY_TIME: if(val >= AL_REVERB_MIN_DECAY_TIME && val <= AL_REVERB_MAX_DECAY_TIME) effect->Reverb.DecayTime = val; else alSetError(context, AL_INVALID_VALUE); break; case AL_REVERB_DECAY_HFRATIO: if(val >= AL_REVERB_MIN_DECAY_HFRATIO && val <= AL_REVERB_MAX_DECAY_HFRATIO) effect->Reverb.DecayHFRatio = val; else alSetError(context, AL_INVALID_VALUE); break; case AL_REVERB_REFLECTIONS_GAIN: if(val >= AL_REVERB_MIN_REFLECTIONS_GAIN && val <= AL_REVERB_MAX_REFLECTIONS_GAIN) effect->Reverb.ReflectionsGain = val; else alSetError(context, AL_INVALID_VALUE); break; case AL_REVERB_REFLECTIONS_DELAY: if(val >= AL_REVERB_MIN_REFLECTIONS_DELAY && val <= AL_REVERB_MAX_REFLECTIONS_DELAY) effect->Reverb.ReflectionsDelay = val; else alSetError(context, AL_INVALID_VALUE); break; case AL_REVERB_LATE_REVERB_GAIN: if(val >= AL_REVERB_MIN_LATE_REVERB_GAIN && val <= AL_REVERB_MAX_LATE_REVERB_GAIN) effect->Reverb.LateReverbGain = val; else alSetError(context, AL_INVALID_VALUE); break; case AL_REVERB_LATE_REVERB_DELAY: if(val >= AL_REVERB_MIN_LATE_REVERB_DELAY && val <= AL_REVERB_MAX_LATE_REVERB_DELAY) effect->Reverb.LateReverbDelay = val; else alSetError(context, AL_INVALID_VALUE); break; case AL_REVERB_AIR_ABSORPTION_GAINHF: if(val >= AL_REVERB_MIN_AIR_ABSORPTION_GAINHF && val <= AL_REVERB_MAX_AIR_ABSORPTION_GAINHF) effect->Reverb.AirAbsorptionGainHF = val; else alSetError(context, AL_INVALID_VALUE); break; case AL_REVERB_ROOM_ROLLOFF_FACTOR: if(val >= AL_REVERB_MIN_ROOM_ROLLOFF_FACTOR && val <= AL_REVERB_MAX_ROOM_ROLLOFF_FACTOR) effect->Reverb.RoomRolloffFactor = val; else alSetError(context, AL_INVALID_VALUE); break; default: alSetError(context, AL_INVALID_ENUM); break; } } static void reverb_SetParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals) { reverb_SetParamf(effect, context, param, vals[0]); } static void reverb_GetParami(ALeffect *effect, ALCcontext *context, ALenum param, ALint *val) { switch(param) { case AL_REVERB_DECAY_HFLIMIT: *val = effect->Reverb.DecayHFLimit; break; default: alSetError(context, AL_INVALID_ENUM); break; } } static void reverb_GetParamiv(ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals) { reverb_GetParami(effect, context, param, vals); } static void reverb_GetParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val) { switch(param) { case AL_REVERB_DENSITY: *val = effect->Reverb.Density; break; case AL_REVERB_DIFFUSION: *val = effect->Reverb.Diffusion; break; case AL_REVERB_GAIN: *val = effect->Reverb.Gain; break; case AL_REVERB_GAINHF: *val = effect->Reverb.GainHF; break; case AL_REVERB_DECAY_TIME: *val = effect->Reverb.DecayTime; break; case AL_REVERB_DECAY_HFRATIO: *val = effect->Reverb.DecayHFRatio; break; case AL_REVERB_REFLECTIONS_GAIN: *val = effect->Reverb.ReflectionsGain; break; case AL_REVERB_REFLECTIONS_DELAY: *val = effect->Reverb.ReflectionsDelay; break; case AL_REVERB_LATE_REVERB_GAIN: *val = effect->Reverb.LateReverbGain; break; case AL_REVERB_LATE_REVERB_DELAY: *val = effect->Reverb.LateReverbDelay; break; case AL_REVERB_AIR_ABSORPTION_GAINHF: *val = effect->Reverb.AirAbsorptionGainHF; break; case AL_REVERB_ROOM_ROLLOFF_FACTOR: *val = effect->Reverb.RoomRolloffFactor; break; default: alSetError(context, AL_INVALID_ENUM); break; } } static void reverb_GetParamfv(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals) { reverb_GetParamf(effect, context, param, vals); } static void echo_SetParami(ALeffect *effect, ALCcontext *context, ALenum param, ALint val) { (void)effect;(void)param;(void)val; alSetError(context, AL_INVALID_ENUM); } static void echo_SetParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals) { echo_SetParami(effect, context, param, vals[0]); } static void echo_SetParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val) { switch(param) { case AL_ECHO_DELAY: if(val >= AL_ECHO_MIN_DELAY && val <= AL_ECHO_MAX_DELAY) effect->Echo.Delay = val; else alSetError(context, AL_INVALID_VALUE); break; case AL_ECHO_LRDELAY: if(val >= AL_ECHO_MIN_LRDELAY && val <= AL_ECHO_MAX_LRDELAY) effect->Echo.LRDelay = val; else alSetError(context, AL_INVALID_VALUE); break; case AL_ECHO_DAMPING: if(val >= AL_ECHO_MIN_DAMPING && val <= AL_ECHO_MAX_DAMPING) effect->Echo.Damping = val; else alSetError(context, AL_INVALID_VALUE); break; case AL_ECHO_FEEDBACK: if(val >= AL_ECHO_MIN_FEEDBACK && val <= AL_ECHO_MAX_FEEDBACK) effect->Echo.Feedback = val; else alSetError(context, AL_INVALID_VALUE); break; case AL_ECHO_SPREAD: if(val >= AL_ECHO_MIN_SPREAD && val <= AL_ECHO_MAX_SPREAD) effect->Echo.Spread = val; else alSetError(context, AL_INVALID_VALUE); break; default: alSetError(context, AL_INVALID_ENUM); break; } } static void echo_SetParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals) { echo_SetParamf(effect, context, param, vals[0]); } static void echo_GetParami(ALeffect *effect, ALCcontext *context, ALenum param, ALint *val) { (void)effect;(void)param;(void)val; alSetError(context, AL_INVALID_ENUM); } static void echo_GetParamiv(ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals) { echo_GetParami(effect, context, param, vals); } static void echo_GetParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val) { switch(param) { case AL_ECHO_DELAY: *val = effect->Echo.Delay; break; case AL_ECHO_LRDELAY: *val = effect->Echo.LRDelay; break; case AL_ECHO_DAMPING: *val = effect->Echo.Damping; break; case AL_ECHO_FEEDBACK: *val = effect->Echo.Feedback; break; case AL_ECHO_SPREAD: *val = effect->Echo.Spread; break; default: alSetError(context, AL_INVALID_ENUM); break; } } static void echo_GetParamfv(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals) { echo_GetParamf(effect, context, param, vals); } static void mod_SetParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val) { switch(param) { case AL_RING_MODULATOR_FREQUENCY: if(val >= AL_RING_MODULATOR_MIN_FREQUENCY && val <= AL_RING_MODULATOR_MAX_FREQUENCY) effect->Modulator.Frequency = val; else alSetError(context, AL_INVALID_VALUE); break; case AL_RING_MODULATOR_HIGHPASS_CUTOFF: if(val >= AL_RING_MODULATOR_MIN_HIGHPASS_CUTOFF && val <= AL_RING_MODULATOR_MAX_HIGHPASS_CUTOFF) effect->Modulator.HighPassCutoff = val; else alSetError(context, AL_INVALID_VALUE); break; default: alSetError(context, AL_INVALID_ENUM); break; } } static void mod_SetParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals) { mod_SetParamf(effect, context, param, vals[0]); } static void mod_SetParami(ALeffect *effect, ALCcontext *context, ALenum param, ALint val) { switch(param) { case AL_RING_MODULATOR_FREQUENCY: case AL_RING_MODULATOR_HIGHPASS_CUTOFF: mod_SetParamf(effect, context, param, (ALfloat)val); break; case AL_RING_MODULATOR_WAVEFORM: if(val >= AL_RING_MODULATOR_MIN_WAVEFORM && val <= AL_RING_MODULATOR_MAX_WAVEFORM) effect->Modulator.Waveform = val; else alSetError(context, AL_INVALID_VALUE); break; default: alSetError(context, AL_INVALID_ENUM); break; } } static void mod_SetParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals) { mod_SetParami(effect, context, param, vals[0]); } static void mod_GetParami(ALeffect *effect, ALCcontext *context, ALenum param, ALint *val) { switch(param) { case AL_RING_MODULATOR_FREQUENCY: *val = (ALint)effect->Modulator.Frequency; break; case AL_RING_MODULATOR_HIGHPASS_CUTOFF: *val = (ALint)effect->Modulator.HighPassCutoff; break; case AL_RING_MODULATOR_WAVEFORM: *val = effect->Modulator.Waveform; break; default: alSetError(context, AL_INVALID_ENUM); break; } } static void mod_GetParamiv(ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals) { mod_GetParami(effect, context, param, vals); } static void mod_GetParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val) { switch(param) { case AL_RING_MODULATOR_FREQUENCY: *val = effect->Modulator.Frequency; break; case AL_RING_MODULATOR_HIGHPASS_CUTOFF: *val = effect->Modulator.HighPassCutoff; break; default: alSetError(context, AL_INVALID_ENUM); break; } } static void mod_GetParamfv(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals) { mod_GetParamf(effect, context, param, vals); } static void ded_SetParami(ALeffect *effect, ALCcontext *context, ALenum param, ALint val) { (void)effect;(void)param;(void)val; alSetError(context, AL_INVALID_ENUM); } static void ded_SetParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals) { ded_SetParami(effect, context, param, vals[0]); } static void ded_SetParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val) { switch(param) { case AL_DEDICATED_GAIN: if(val >= 0.0f && isfinite(val)) effect->Dedicated.Gain = val; else alSetError(context, AL_INVALID_VALUE); break; default: alSetError(context, AL_INVALID_ENUM); break; } } static void ded_SetParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals) { ded_SetParamf(effect, context, param, vals[0]); } static void ded_GetParami(ALeffect *effect, ALCcontext *context, ALenum param, ALint *val) { (void)effect;(void)param;(void)val; alSetError(context, AL_INVALID_ENUM); } static void ded_GetParamiv(ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals) { ded_GetParami(effect, context, param, vals); } static void ded_GetParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val) { switch(param) { case AL_DEDICATED_GAIN: *val = effect->Dedicated.Gain; break; default: alSetError(context, AL_INVALID_ENUM); break; } } static void ded_GetParamfv(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals) { ded_GetParamf(effect, context, param, vals); } static void null_SetParami(ALeffect *effect, ALCcontext *context, ALenum param, ALint val) { (void)effect;(void)param;(void)val; alSetError(context, AL_INVALID_ENUM); } static void null_SetParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals) { (void)effect;(void)param;(void)vals; alSetError(context, AL_INVALID_ENUM); } static void null_SetParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val) { (void)effect;(void)param;(void)val; alSetError(context, AL_INVALID_ENUM); } static void null_SetParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals) { (void)effect;(void)param;(void)vals; alSetError(context, AL_INVALID_ENUM); } static void null_GetParami(ALeffect *effect, ALCcontext *context, ALenum param, ALint *val) { (void)effect;(void)param;(void)val; alSetError(context, AL_INVALID_ENUM); } static void null_GetParamiv(ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals) { (void)effect;(void)param;(void)vals; alSetError(context, AL_INVALID_ENUM); } static void null_GetParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val) { (void)effect;(void)param;(void)val; alSetError(context, AL_INVALID_ENUM); } static void null_GetParamfv(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals) { (void)effect;(void)param;(void)vals; alSetError(context, AL_INVALID_ENUM); } ALenum InitEffect(ALeffect *effect) { InitEffectParams(effect, AL_EFFECT_NULL); return AL_NO_ERROR; } ALvoid ReleaseALEffects(ALCdevice *device) { ALsizei i; for(i = 0;i < device->EffectMap.size;i++) { ALeffect *temp = device->EffectMap.array[i].value; device->EffectMap.array[i].value = NULL; // Release effect structure FreeThunkEntry(temp->effect); memset(temp, 0, sizeof(ALeffect)); free(temp); } } static void InitEffectParams(ALeffect *effect, ALenum type) { switch(type) { case AL_EFFECT_EAXREVERB: effect->Reverb.Density = AL_EAXREVERB_DEFAULT_DENSITY; effect->Reverb.Diffusion = AL_EAXREVERB_DEFAULT_DIFFUSION; effect->Reverb.Gain = AL_EAXREVERB_DEFAULT_GAIN; effect->Reverb.GainHF = AL_EAXREVERB_DEFAULT_GAINHF; effect->Reverb.GainLF = AL_EAXREVERB_DEFAULT_GAINLF; effect->Reverb.DecayTime = AL_EAXREVERB_DEFAULT_DECAY_TIME; effect->Reverb.DecayHFRatio = AL_EAXREVERB_DEFAULT_DECAY_HFRATIO; effect->Reverb.DecayLFRatio = AL_EAXREVERB_DEFAULT_DECAY_LFRATIO; effect->Reverb.ReflectionsGain = AL_EAXREVERB_DEFAULT_REFLECTIONS_GAIN; effect->Reverb.ReflectionsDelay = AL_EAXREVERB_DEFAULT_REFLECTIONS_DELAY; effect->Reverb.ReflectionsPan[0] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ; effect->Reverb.ReflectionsPan[1] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ; effect->Reverb.ReflectionsPan[2] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ; effect->Reverb.LateReverbGain = AL_EAXREVERB_DEFAULT_LATE_REVERB_GAIN; effect->Reverb.LateReverbDelay = AL_EAXREVERB_DEFAULT_LATE_REVERB_DELAY; effect->Reverb.LateReverbPan[0] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ; effect->Reverb.LateReverbPan[1] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ; effect->Reverb.LateReverbPan[2] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ; effect->Reverb.EchoTime = AL_EAXREVERB_DEFAULT_ECHO_TIME; effect->Reverb.EchoDepth = AL_EAXREVERB_DEFAULT_ECHO_DEPTH; effect->Reverb.ModulationTime = AL_EAXREVERB_DEFAULT_MODULATION_TIME; effect->Reverb.ModulationDepth = AL_EAXREVERB_DEFAULT_MODULATION_DEPTH; effect->Reverb.AirAbsorptionGainHF = AL_EAXREVERB_DEFAULT_AIR_ABSORPTION_GAINHF; effect->Reverb.HFReference = AL_EAXREVERB_DEFAULT_HFREFERENCE; effect->Reverb.LFReference = AL_EAXREVERB_DEFAULT_LFREFERENCE; effect->Reverb.RoomRolloffFactor = AL_EAXREVERB_DEFAULT_ROOM_ROLLOFF_FACTOR; effect->Reverb.DecayHFLimit = AL_EAXREVERB_DEFAULT_DECAY_HFLIMIT; effect->SetParami = eaxreverb_SetParami; effect->SetParamiv = eaxreverb_SetParamiv; effect->SetParamf = eaxreverb_SetParamf; effect->SetParamfv = eaxreverb_SetParamfv; effect->GetParami = eaxreverb_GetParami; effect->GetParamiv = eaxreverb_GetParamiv; effect->GetParamf = eaxreverb_GetParamf; effect->GetParamfv = eaxreverb_GetParamfv; break; case AL_EFFECT_REVERB: effect->Reverb.Density = AL_REVERB_DEFAULT_DENSITY; effect->Reverb.Diffusion = AL_REVERB_DEFAULT_DIFFUSION; effect->Reverb.Gain = AL_REVERB_DEFAULT_GAIN; effect->Reverb.GainHF = AL_REVERB_DEFAULT_GAINHF; effect->Reverb.DecayTime = AL_REVERB_DEFAULT_DECAY_TIME; effect->Reverb.DecayHFRatio = AL_REVERB_DEFAULT_DECAY_HFRATIO; effect->Reverb.ReflectionsGain = AL_REVERB_DEFAULT_REFLECTIONS_GAIN; effect->Reverb.ReflectionsDelay = AL_REVERB_DEFAULT_REFLECTIONS_DELAY; effect->Reverb.LateReverbGain = AL_REVERB_DEFAULT_LATE_REVERB_GAIN; effect->Reverb.LateReverbDelay = AL_REVERB_DEFAULT_LATE_REVERB_DELAY; effect->Reverb.AirAbsorptionGainHF = AL_REVERB_DEFAULT_AIR_ABSORPTION_GAINHF; effect->Reverb.RoomRolloffFactor = AL_REVERB_DEFAULT_ROOM_ROLLOFF_FACTOR; effect->Reverb.DecayHFLimit = AL_REVERB_DEFAULT_DECAY_HFLIMIT; effect->SetParami = reverb_SetParami; effect->SetParamiv = reverb_SetParamiv; effect->SetParamf = reverb_SetParamf; effect->SetParamfv = reverb_SetParamfv; effect->GetParami = reverb_GetParami; effect->GetParamiv = reverb_GetParamiv; effect->GetParamf = reverb_GetParamf; effect->GetParamfv = reverb_GetParamfv; break; case AL_EFFECT_ECHO: effect->Echo.Delay = AL_ECHO_DEFAULT_DELAY; effect->Echo.LRDelay = AL_ECHO_DEFAULT_LRDELAY; effect->Echo.Damping = AL_ECHO_DEFAULT_DAMPING; effect->Echo.Feedback = AL_ECHO_DEFAULT_FEEDBACK; effect->Echo.Spread = AL_ECHO_DEFAULT_SPREAD; effect->SetParami = echo_SetParami; effect->SetParamiv = echo_SetParamiv; effect->SetParamf = echo_SetParamf; effect->SetParamfv = echo_SetParamfv; effect->GetParami = echo_GetParami; effect->GetParamiv = echo_GetParamiv; effect->GetParamf = echo_GetParamf; effect->GetParamfv = echo_GetParamfv; break; case AL_EFFECT_RING_MODULATOR: effect->Modulator.Frequency = AL_RING_MODULATOR_DEFAULT_FREQUENCY; effect->Modulator.HighPassCutoff = AL_RING_MODULATOR_DEFAULT_HIGHPASS_CUTOFF; effect->Modulator.Waveform = AL_RING_MODULATOR_DEFAULT_WAVEFORM; effect->SetParami = mod_SetParami; effect->SetParamiv = mod_SetParamiv; effect->SetParamf = mod_SetParamf; effect->SetParamfv = mod_SetParamfv; effect->GetParami = mod_GetParami; effect->GetParamiv = mod_GetParamiv; effect->GetParamf = mod_GetParamf; effect->GetParamfv = mod_GetParamfv; break; case AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT: case AL_EFFECT_DEDICATED_DIALOGUE: effect->Dedicated.Gain = 1.0f; effect->SetParami = ded_SetParami; effect->SetParamiv = ded_SetParamiv; effect->SetParamf = ded_SetParamf; effect->SetParamfv = ded_SetParamfv; effect->GetParami = ded_GetParami; effect->GetParamiv = ded_GetParamiv; effect->GetParamf = ded_GetParamf; effect->GetParamfv = ded_GetParamfv; break; default: effect->SetParami = null_SetParami; effect->SetParamiv = null_SetParamiv; effect->SetParamf = null_SetParamf; effect->SetParamfv = null_SetParamfv; effect->GetParami = null_GetParami; effect->GetParamiv = null_GetParamiv; effect->GetParamf = null_GetParamf; effect->GetParamfv = null_GetParamfv; break; } effect->type = type; } #include "AL/efx-presets.h" #define DECL(x) { #x, EFX_REVERB_PRESET_##x } static const struct { const char name[32]; EFXEAXREVERBPROPERTIES props; } reverblist[] = { DECL(GENERIC), DECL(PADDEDCELL), DECL(ROOM), DECL(BATHROOM), DECL(LIVINGROOM), DECL(STONEROOM), DECL(AUDITORIUM), DECL(CONCERTHALL), DECL(CAVE), DECL(ARENA), DECL(HANGAR), DECL(CARPETTEDHALLWAY), DECL(HALLWAY), DECL(STONECORRIDOR), DECL(ALLEY), DECL(FOREST), DECL(CITY), DECL(MOUNTAINS), DECL(QUARRY), DECL(PLAIN), DECL(PARKINGLOT), DECL(SEWERPIPE), DECL(UNDERWATER), DECL(DRUGGED), DECL(DIZZY), DECL(PSYCHOTIC), DECL(CASTLE_SMALLROOM), DECL(CASTLE_SHORTPASSAGE), DECL(CASTLE_MEDIUMROOM), DECL(CASTLE_LARGEROOM), DECL(CASTLE_LONGPASSAGE), DECL(CASTLE_HALL), DECL(CASTLE_CUPBOARD), DECL(CASTLE_COURTYARD), DECL(CASTLE_ALCOVE), DECL(FACTORY_SMALLROOM), DECL(FACTORY_SHORTPASSAGE), DECL(FACTORY_MEDIUMROOM), DECL(FACTORY_LARGEROOM), DECL(FACTORY_LONGPASSAGE), DECL(FACTORY_HALL), DECL(FACTORY_CUPBOARD), DECL(FACTORY_COURTYARD), DECL(FACTORY_ALCOVE), DECL(ICEPALACE_SMALLROOM), DECL(ICEPALACE_SHORTPASSAGE), DECL(ICEPALACE_MEDIUMROOM), DECL(ICEPALACE_LARGEROOM), DECL(ICEPALACE_LONGPASSAGE), DECL(ICEPALACE_HALL), DECL(ICEPALACE_CUPBOARD), DECL(ICEPALACE_COURTYARD), DECL(ICEPALACE_ALCOVE), DECL(SPACESTATION_SMALLROOM), DECL(SPACESTATION_SHORTPASSAGE), DECL(SPACESTATION_MEDIUMROOM), DECL(SPACESTATION_LARGEROOM), DECL(SPACESTATION_LONGPASSAGE), DECL(SPACESTATION_HALL), DECL(SPACESTATION_CUPBOARD), DECL(SPACESTATION_ALCOVE), DECL(WOODEN_SMALLROOM), DECL(WOODEN_SHORTPASSAGE), DECL(WOODEN_MEDIUMROOM), DECL(WOODEN_LARGEROOM), DECL(WOODEN_LONGPASSAGE), DECL(WOODEN_HALL), DECL(WOODEN_CUPBOARD), DECL(WOODEN_ALCOVE), DECL(WOODEN_COURTYARD), DECL(SPORT_EMPTYSTADIUM), DECL(SPORT_SQUASHCOURT), DECL(SPORT_SMALLSWIMMINGPOOL), DECL(SPORT_LARGESWIMMINGPOOL), DECL(SPORT_GYMNASIUM), DECL(SPORT_FULLSTADIUM), DECL(SPORT_STADIUMTANNOY), DECL(PREFAB_WORKSHOP), DECL(PREFAB_SCHOOLROOM), DECL(PREFAB_PRACTISEROOM), DECL(PREFAB_OUTHOUSE), DECL(PREFAB_CARAVAN), DECL(DOME_TOMB), DECL(PIPE_SMALL), DECL(DOME_SAINTPAULS), DECL(PIPE_LONGTHIN), DECL(PIPE_LARGE), DECL(PIPE_RESONANT), DECL(OUTDOORS_BACKYARD), DECL(OUTDOORS_ROLLINGPLAINS), DECL(OUTDOORS_DEEPCANYON), DECL(OUTDOORS_CREEK), DECL(OUTDOORS_VALLEY), DECL(MOOD_HEAVEN), DECL(MOOD_HELL), DECL(MOOD_MEMORY), DECL(DRIVING_COMMENTATOR), DECL(DRIVING_PITGARAGE), DECL(DRIVING_INCAR_RACER), DECL(DRIVING_INCAR_SPORTS), DECL(DRIVING_INCAR_LUXURY), DECL(DRIVING_FULLGRANDSTAND), DECL(DRIVING_EMPTYGRANDSTAND), DECL(DRIVING_TUNNEL), DECL(CITY_STREETS), DECL(CITY_SUBWAY), DECL(CITY_MUSEUM), DECL(CITY_LIBRARY), DECL(CITY_UNDERPASS), DECL(CITY_ABANDONED), DECL(DUSTYROOM), DECL(CHAPEL), DECL(SMALLWATERROOM), }; #undef DECL static const ALsizei reverblistsize = sizeof(reverblist)/sizeof(reverblist[0]); ALvoid GetReverbEffect(const char *name, ALeffect *effect) { int i; if(!DisabledEffects[EAXREVERB]) InitEffectParams(effect, AL_EFFECT_EAXREVERB); else if(!DisabledEffects[REVERB]) InitEffectParams(effect, AL_EFFECT_REVERB); else InitEffectParams(effect, AL_EFFECT_NULL); for(i = 0;i < reverblistsize;i++) { const EFXEAXREVERBPROPERTIES *props; if(strcasecmp(name, reverblist[i].name) != 0) continue; TRACE("Loading reverb '%s'\n", reverblist[i].name); props = &reverblist[i].props; effect->Reverb.Density = props->flDensity; effect->Reverb.Diffusion = props->flDiffusion; effect->Reverb.Gain = props->flGain; effect->Reverb.GainHF = props->flGainHF; effect->Reverb.GainLF = props->flGainLF; effect->Reverb.DecayTime = props->flDecayTime; effect->Reverb.DecayHFRatio = props->flDecayHFRatio; effect->Reverb.DecayLFRatio = props->flDecayLFRatio; effect->Reverb.ReflectionsGain = props->flReflectionsGain; effect->Reverb.ReflectionsDelay = props->flReflectionsDelay; effect->Reverb.ReflectionsPan[0] = props->flReflectionsPan[0]; effect->Reverb.ReflectionsPan[1] = props->flReflectionsPan[1]; effect->Reverb.ReflectionsPan[2] = props->flReflectionsPan[2]; effect->Reverb.LateReverbGain = props->flLateReverbGain; effect->Reverb.LateReverbDelay = props->flLateReverbDelay; effect->Reverb.LateReverbPan[0] = props->flLateReverbPan[0]; effect->Reverb.LateReverbPan[1] = props->flLateReverbPan[1]; effect->Reverb.LateReverbPan[2] = props->flLateReverbPan[2]; effect->Reverb.EchoTime = props->flEchoTime; effect->Reverb.EchoDepth = props->flEchoDepth; effect->Reverb.ModulationTime = props->flModulationTime; effect->Reverb.ModulationDepth = props->flModulationDepth; effect->Reverb.AirAbsorptionGainHF = props->flAirAbsorptionGainHF; effect->Reverb.HFReference = props->flHFReference; effect->Reverb.LFReference = props->flLFReference; effect->Reverb.RoomRolloffFactor = props->flRoomRolloffFactor; effect->Reverb.DecayHFLimit = props->iDecayHFLimit; break; } if(i == reverblistsize) WARN("Reverb preset '%s' not found\n", name); }