#include "config.h" #include #include #include "alMain.h" #include "alMidi.h" #include "alError.h" #include "alThunk.h" #include "midi/base.h" extern inline struct ALfontsound *LookupFontsound(ALCdevice *device, ALuint id); extern inline struct ALfontsound *RemoveFontsound(ALCdevice *device, ALuint id); static void ALfontsound_Construct(ALfontsound *self); static void ALfontsound_Destruct(ALfontsound *self); AL_API void AL_APIENTRY alGenFontsoundsSOFT(ALsizei n, ALuint *ids) { ALCcontext *context; ALsizei cur = 0; context = GetContextRef(); if(!context) return; if(!(n >= 0)) SET_ERROR_AND_GOTO(context, AL_INVALID_VALUE, done); for(cur = 0;cur < n;cur++) { ALfontsound *sound = NewFontsound(context); if(!sound) { alDeleteFontsoundsSOFT(cur, ids); break; } ids[cur] = sound->id; } done: ALCcontext_DecRef(context); } AL_API ALvoid AL_APIENTRY alDeleteFontsoundsSOFT(ALsizei n, const ALuint *ids) { ALCdevice *device; ALCcontext *context; ALfontsound *inst; ALsizei i; context = GetContextRef(); if(!context) return; if(!(n >= 0)) SET_ERROR_AND_GOTO(context, AL_INVALID_VALUE, done); device = context->Device; for(i = 0;i < n;i++) { /* Check for valid ID */ if((inst=LookupFontsound(device, ids[i])) == NULL) SET_ERROR_AND_GOTO(context, AL_INVALID_NAME, done); if(inst->ref != 0) SET_ERROR_AND_GOTO(context, AL_INVALID_OPERATION, done); } for(i = 0;i < n;i++) { if((inst=RemoveFontsound(device, ids[i])) == NULL) continue; ALfontsound_Destruct(inst); memset(inst, 0, sizeof(*inst)); free(inst); } done: ALCcontext_DecRef(context); } AL_API ALboolean AL_APIENTRY alIsFontsoundSOFT(ALuint id) { ALCcontext *context; ALboolean ret; context = GetContextRef(); if(!context) return AL_FALSE; ret = LookupFontsound(context->Device, id) ? AL_TRUE : AL_FALSE; ALCcontext_DecRef(context); return ret; } AL_API void AL_APIENTRY alFontsoundiSOFT(ALuint id, ALenum param, ALint value) { ALCdevice *device; ALCcontext *context; ALfontsound *sound; ALfontsound *link; context = GetContextRef(); if(!context) return; device = context->Device; if(!(sound=LookupFontsound(device, id))) SET_ERROR_AND_GOTO(context, AL_INVALID_NAME, done); if(sound->ref != 0) SET_ERROR_AND_GOTO(context, AL_INVALID_OPERATION, done); switch(param) { case AL_MOD_LFO_TO_PITCH_SOFT: sound->ModLfoToPitch = value; break; case AL_VIBRATO_LFO_TO_PITCH_SOFT: sound->VibratoLfoToPitch = value; break; case AL_MOD_ENV_TO_PITCH_SOFT: sound->ModEnvToPitch = value; break; case AL_FILTER_CUTOFF_SOFT: sound->FilterCutoff = value; break; case AL_FILTER_RESONANCE_SOFT: if(!(value >= 0)) SET_ERROR_AND_GOTO(context, AL_INVALID_VALUE, done); sound->FilterQ = value; break; case AL_MOD_LFO_TO_FILTER_CUTOFF_SOFT: sound->ModLfoToFilterCutoff = value; break; case AL_MOD_ENV_TO_FILTER_CUTOFF_SOFT: sound->ModEnvToFilterCutoff = value; break; case AL_MOD_LFO_TO_VOLUME_SOFT: sound->ModLfoToVolume = value; break; case AL_CHORUS_SEND_SOFT: if(!(value >= 0 && value <= 1000)) SET_ERROR_AND_GOTO(context, AL_INVALID_VALUE, done); sound->ChorusSend = value; break; case AL_REVERB_SEND_SOFT: if(!(value >= 0 && value <= 1000)) SET_ERROR_AND_GOTO(context, AL_INVALID_VALUE, done); sound->ReverbSend = value; break; case AL_PAN_SOFT: sound->Pan = value; break; case AL_MOD_LFO_DELAY_SOFT: sound->ModLfo.Delay = value; break; case AL_MOD_LFO_FREQUENCY_SOFT: sound->ModLfo.Frequency = value; break; case AL_VIBRATO_LFO_DELAY_SOFT: sound->VibratoLfo.Delay = value; break; case AL_VIBRATO_LFO_FREQUENCY_SOFT: sound->VibratoLfo.Frequency = value; break; case AL_MOD_ENV_DELAYTIME_SOFT: sound->ModEnv.DelayTime = value; break; case AL_MOD_ENV_ATTACKTIME_SOFT: sound->ModEnv.AttackTime = value; break; case AL_MOD_ENV_HOLDTIME_SOFT: sound->ModEnv.HoldTime = value; break; case AL_MOD_ENV_DECAYTIME_SOFT: sound->ModEnv.DecayTime = value; break; case AL_MOD_ENV_SUSTAINVOLUME_SOFT: sound->ModEnv.SustainVol = value; break; case AL_MOD_ENV_RELEASETIME_SOFT: sound->ModEnv.ReleaseTime = value; break; case AL_MOD_ENV_KEY_TO_HOLDTIME_SOFT: sound->ModEnv.KeyToHoldTime = value; break; case AL_MOD_ENV_KEY_TO_DECAYTIME_SOFT: sound->ModEnv.KeyToDecayTime = value; break; case AL_VOLUME_ENV_DELAYTIME_SOFT: sound->VolEnv.DelayTime = value; break; case AL_VOLUME_ENV_ATTACKTIME_SOFT: sound->VolEnv.AttackTime = value; break; case AL_VOLUME_ENV_HOLDTIME_SOFT: sound->VolEnv.HoldTime = value; break; case AL_VOLUME_ENV_DECAYTIME_SOFT: sound->VolEnv.DecayTime = value; break; case AL_VOLUME_ENV_SUSTAINVOLUME_SOFT: sound->VolEnv.SustainVol = value; break; case AL_VOLUME_ENV_RELEASETIME_SOFT: sound->VolEnv.ReleaseTime = value; break; case AL_VOLUME_ENV_KEY_TO_HOLDTIME_SOFT: sound->VolEnv.KeyToHoldTime = value; break; case AL_VOLUME_ENV_KEY_TO_DECAYTIME_SOFT: sound->VolEnv.KeyToDecayTime = value; break; case AL_ATTENUATION_SOFT: if(!(value >= 0)) SET_ERROR_AND_GOTO(context, AL_INVALID_VALUE, done); sound->Attenuation = value; break; case AL_TUNING_COARSE_SOFT: sound->CoarseTuning = value; break; case AL_TUNING_FINE_SOFT: sound->FineTuning = value; break; case AL_LOOP_MODE_SOFT: if(!(value == AL_NONE || value == AL_LOOP_CONTINUOUS_SOFT || value == AL_LOOP_UNTIL_RELEASE_SOFT)) SET_ERROR_AND_GOTO(context, AL_INVALID_VALUE, done); sound->LoopMode = value; break; case AL_TUNING_SCALE_SOFT: sound->TuningScale = value; break; case AL_EXCLUSIVE_CLASS_SOFT: sound->ExclusiveClass = value; break; case AL_SAMPLE_START_SOFT: sound->Start = value; break; case AL_SAMPLE_END_SOFT: sound->End = value; break; case AL_SAMPLE_LOOP_START_SOFT: sound->LoopStart = value; break; case AL_SAMPLE_LOOP_END_SOFT: sound->LoopEnd = value; break; case AL_SAMPLE_RATE_SOFT: if(!(value > 0)) SET_ERROR_AND_GOTO(context, AL_INVALID_VALUE, done); sound->SampleRate = value; break; case AL_BASE_KEY_SOFT: if(!((value >= 0 && value <= 127) || value == 255)) SET_ERROR_AND_GOTO(context, AL_INVALID_VALUE, done); sound->PitchKey = value; break; case AL_KEY_CORRECTION_SOFT: if(!(value > -100 && value < 100)) SET_ERROR_AND_GOTO(context, AL_INVALID_VALUE, done); sound->PitchCorrection = value; break; case AL_SAMPLE_TYPE_SOFT: if(!(value >= 1 && value <= 4)) SET_ERROR_AND_GOTO(context, AL_INVALID_VALUE, done); sound->SampleType = value; break; case AL_FONTSOUND_LINK_SOFT: if(!value) link = NULL; else { link = LookupFontsound(device, value); if(!link) SET_ERROR_AND_GOTO(context, AL_INVALID_VALUE, done); } if(link) IncrementRef(&link->ref); link = ExchangePtr((XchgPtr*)&sound->Link, link); if(link) DecrementRef(&link->ref); break; default: SET_ERROR_AND_GOTO(context, AL_INVALID_ENUM, done); } done: ALCcontext_DecRef(context); } AL_API void AL_APIENTRY alFontsound2iSOFT(ALuint id, ALenum param, ALint value1, ALint value2) { ALCdevice *device; ALCcontext *context; ALfontsound *sound; context = GetContextRef(); if(!context) return; device = context->Device; if(!(sound=LookupFontsound(device, id))) SET_ERROR_AND_GOTO(context, AL_INVALID_NAME, done); if(sound->ref != 0) SET_ERROR_AND_GOTO(context, AL_INVALID_OPERATION, done); switch(param) { case AL_KEY_RANGE_SOFT: if(!(value1 >= 0 && value1 <= 127 && value2 >= 0 && value2 <= 127)) SET_ERROR_AND_GOTO(context, AL_INVALID_VALUE, done); sound->MinKey = value1; sound->MaxKey = value2; break; case AL_VELOCITY_RANGE_SOFT: if(!(value1 >= 0 && value1 <= 127 && value2 >= 0 && value2 <= 127)) SET_ERROR_AND_GOTO(context, AL_INVALID_VALUE, done); sound->MinVelocity = value1; sound->MaxVelocity = value2; break; default: SET_ERROR_AND_GOTO(context, AL_INVALID_ENUM, done); } done: ALCcontext_DecRef(context); } AL_API void AL_APIENTRY alFontsoundivSOFT(ALuint id, ALenum param, const ALint *values) { ALCdevice *device; ALCcontext *context; ALfontsound *sound; switch(param) { case AL_KEY_RANGE_SOFT: case AL_VELOCITY_RANGE_SOFT: alFontsound2iSOFT(id, param, values[0], values[1]); return; case AL_MOD_LFO_TO_PITCH_SOFT: case AL_VIBRATO_LFO_TO_PITCH_SOFT: case AL_MOD_ENV_TO_PITCH_SOFT: case AL_FILTER_CUTOFF_SOFT: case AL_FILTER_RESONANCE_SOFT: case AL_MOD_LFO_TO_FILTER_CUTOFF_SOFT: case AL_MOD_ENV_TO_FILTER_CUTOFF_SOFT: case AL_MOD_LFO_TO_VOLUME_SOFT: case AL_CHORUS_SEND_SOFT: case AL_REVERB_SEND_SOFT: case AL_PAN_SOFT: case AL_MOD_LFO_DELAY_SOFT: case AL_MOD_LFO_FREQUENCY_SOFT: case AL_VIBRATO_LFO_DELAY_SOFT: case AL_VIBRATO_LFO_FREQUENCY_SOFT: case AL_MOD_ENV_DELAYTIME_SOFT: case AL_MOD_ENV_ATTACKTIME_SOFT: case AL_MOD_ENV_HOLDTIME_SOFT: case AL_MOD_ENV_DECAYTIME_SOFT: case AL_MOD_ENV_SUSTAINVOLUME_SOFT: case AL_MOD_ENV_RELEASETIME_SOFT: case AL_MOD_ENV_KEY_TO_HOLDTIME_SOFT: case AL_MOD_ENV_KEY_TO_DECAYTIME_SOFT: case AL_VOLUME_ENV_DELAYTIME_SOFT: case AL_VOLUME_ENV_ATTACKTIME_SOFT: case AL_VOLUME_ENV_HOLDTIME_SOFT: case AL_VOLUME_ENV_DECAYTIME_SOFT: case AL_VOLUME_ENV_SUSTAINVOLUME_SOFT: case AL_VOLUME_ENV_RELEASETIME_SOFT: case AL_VOLUME_ENV_KEY_TO_HOLDTIME_SOFT: case AL_VOLUME_ENV_KEY_TO_DECAYTIME_SOFT: case AL_ATTENUATION_SOFT: case AL_TUNING_COARSE_SOFT: case AL_TUNING_FINE_SOFT: case AL_LOOP_MODE_SOFT: case AL_TUNING_SCALE_SOFT: case AL_EXCLUSIVE_CLASS_SOFT: case AL_SAMPLE_START_SOFT: case AL_SAMPLE_END_SOFT: case AL_SAMPLE_LOOP_START_SOFT: case AL_SAMPLE_LOOP_END_SOFT: case AL_SAMPLE_RATE_SOFT: case AL_BASE_KEY_SOFT: case AL_KEY_CORRECTION_SOFT: case AL_SAMPLE_TYPE_SOFT: case AL_FONTSOUND_LINK_SOFT: alFontsoundiSOFT(id, param, values[0]); return; } context = GetContextRef(); if(!context) return; device = context->Device; if(!(sound=LookupFontsound(device, id))) SET_ERROR_AND_GOTO(context, AL_INVALID_NAME, done); if(sound->ref != 0) SET_ERROR_AND_GOTO(context, AL_INVALID_OPERATION, done); switch(param) { default: SET_ERROR_AND_GOTO(context, AL_INVALID_ENUM, done); } done: ALCcontext_DecRef(context); } AL_API void AL_APIENTRY alGetFontsoundivSOFT(ALuint id, ALenum param, ALint *values) { ALCdevice *device; ALCcontext *context; const ALfontsound *sound; context = GetContextRef(); if(!context) return; device = context->Device; if(!(sound=LookupFontsound(device, id))) SET_ERROR_AND_GOTO(context, AL_INVALID_NAME, done); switch(param) { case AL_MOD_LFO_TO_PITCH_SOFT: values[0] = sound->ModLfoToPitch; break; case AL_VIBRATO_LFO_TO_PITCH_SOFT: values[0] = sound->VibratoLfoToPitch; break; case AL_MOD_ENV_TO_PITCH_SOFT: values[0] = sound->ModEnvToPitch; break; case AL_FILTER_CUTOFF_SOFT: values[0] = sound->FilterCutoff; break; case AL_FILTER_RESONANCE_SOFT: values[0] = sound->FilterQ; break; case AL_MOD_LFO_TO_FILTER_CUTOFF_SOFT: values[0] = sound->ModLfoToFilterCutoff; break; case AL_MOD_ENV_TO_FILTER_CUTOFF_SOFT: values[0] = sound->ModEnvToFilterCutoff; break; case AL_MOD_LFO_TO_VOLUME_SOFT: values[0] = sound->ModLfoToVolume; break; case AL_CHORUS_SEND_SOFT: values[0] = sound->ChorusSend; break; case AL_REVERB_SEND_SOFT: values[0] = sound->ReverbSend; break; case AL_PAN_SOFT: values[0] = sound->Pan; break; case AL_MOD_LFO_DELAY_SOFT: values[0] = sound->ModLfo.Delay; break; case AL_MOD_LFO_FREQUENCY_SOFT: values[0] = sound->ModLfo.Frequency; break; case AL_VIBRATO_LFO_DELAY_SOFT: values[0] = sound->VibratoLfo.Delay; break; case AL_VIBRATO_LFO_FREQUENCY_SOFT: values[0] = sound->VibratoLfo.Frequency; break; case AL_MOD_ENV_DELAYTIME_SOFT: values[0] = sound->ModEnv.DelayTime; break; case AL_MOD_ENV_ATTACKTIME_SOFT: values[0] = sound->ModEnv.AttackTime; break; case AL_MOD_ENV_HOLDTIME_SOFT: values[0] = sound->ModEnv.HoldTime; break; case AL_MOD_ENV_DECAYTIME_SOFT: values[0] = sound->ModEnv.DecayTime; break; case AL_MOD_ENV_SUSTAINVOLUME_SOFT: values[0] = sound->ModEnv.SustainVol; break; case AL_MOD_ENV_RELEASETIME_SOFT: values[0] = sound->ModEnv.ReleaseTime; break; case AL_MOD_ENV_KEY_TO_HOLDTIME_SOFT: values[0] = sound->ModEnv.KeyToHoldTime; break; case AL_MOD_ENV_KEY_TO_DECAYTIME_SOFT: values[0] = sound->ModEnv.KeyToDecayTime; break; case AL_VOLUME_ENV_DELAYTIME_SOFT: values[0] = sound->VolEnv.DelayTime; break; case AL_VOLUME_ENV_ATTACKTIME_SOFT: values[0] = sound->VolEnv.AttackTime; break; case AL_VOLUME_ENV_HOLDTIME_SOFT: values[0] = sound->VolEnv.HoldTime; break; case AL_VOLUME_ENV_DECAYTIME_SOFT: values[0] = sound->VolEnv.DecayTime; break; case AL_VOLUME_ENV_SUSTAINVOLUME_SOFT: values[0] = sound->VolEnv.SustainVol; break; case AL_VOLUME_ENV_RELEASETIME_SOFT: values[0] = sound->VolEnv.ReleaseTime; break; case AL_VOLUME_ENV_KEY_TO_HOLDTIME_SOFT: values[0] = sound->VolEnv.KeyToHoldTime; break; case AL_VOLUME_ENV_KEY_TO_DECAYTIME_SOFT: values[0] = sound->VolEnv.KeyToDecayTime; break; case AL_KEY_RANGE_SOFT: values[0] = sound->MinKey; values[1] = sound->MaxKey; break; case AL_VELOCITY_RANGE_SOFT: values[0] = sound->MinVelocity; values[1] = sound->MaxVelocity; break; case AL_ATTENUATION_SOFT: values[0] = sound->Attenuation; break; case AL_TUNING_COARSE_SOFT: values[0] = sound->CoarseTuning; break; case AL_TUNING_FINE_SOFT: values[0] = sound->FineTuning; break; case AL_LOOP_MODE_SOFT: values[0] = sound->LoopMode; break; case AL_TUNING_SCALE_SOFT: values[0] = sound->TuningScale; break; case AL_EXCLUSIVE_CLASS_SOFT: values[0] = sound->ExclusiveClass; break; case AL_SAMPLE_START_SOFT: values[0] = sound->Start; break; case AL_SAMPLE_END_SOFT: values[0] = sound->End; break; case AL_SAMPLE_LOOP_START_SOFT: values[0] = sound->LoopStart; break; case AL_SAMPLE_LOOP_END_SOFT: values[0] = sound->LoopEnd; break; case AL_SAMPLE_RATE_SOFT: values[0] = sound->SampleRate; break; case AL_BASE_KEY_SOFT: values[0] = sound->PitchKey; break; case AL_KEY_CORRECTION_SOFT: values[0] = sound->PitchCorrection; break; case AL_SAMPLE_TYPE_SOFT: values[0] = sound->SampleType; break; case AL_FONTSOUND_LINK_SOFT: values[0] = (sound->Link ? sound->Link->id : 0); break; default: SET_ERROR_AND_GOTO(context, AL_INVALID_ENUM, done); } done: ALCcontext_DecRef(context); } ALfontsound *NewFontsound(ALCcontext *context) { ALCdevice *device = context->Device; ALfontsound *sound; ALenum err; sound = calloc(1, sizeof(*sound)); if(!sound) SET_ERROR_AND_RETURN_VALUE(context, AL_OUT_OF_MEMORY, NULL); ALfontsound_Construct(sound); err = NewThunkEntry(&sound->id); if(err == AL_NO_ERROR) err = InsertUIntMapEntry(&device->FontsoundMap, sound->id, sound); if(err != AL_NO_ERROR) { ALfontsound_Destruct(sound); memset(sound, 0, sizeof(*sound)); free(sound); SET_ERROR_AND_RETURN_VALUE(context, err, NULL); } return sound; } static void ALfontsound_Construct(ALfontsound *self) { self->ref = 0; self->MinKey = 0; self->MaxKey = 127; self->MinVelocity = 0; self->MaxVelocity = 127; self->ModLfoToPitch = 0; self->VibratoLfoToPitch = 0; self->ModEnvToPitch = 0; self->FilterCutoff = 13500; self->FilterQ = 0; self->ModLfoToFilterCutoff = 0; self->ModEnvToFilterCutoff = 0; self->ModLfoToVolume = 0; self->ChorusSend = 0; self->ReverbSend = 0; self->Pan = 0; self->ModLfo.Delay = 0; self->ModLfo.Frequency = 0; self->VibratoLfo.Delay = 0; self->VibratoLfo.Frequency = 0; self->ModEnv.DelayTime = -12000; self->ModEnv.AttackTime = -12000; self->ModEnv.HoldTime = -12000; self->ModEnv.DecayTime = -12000; self->ModEnv.SustainVol = 0; self->ModEnv.ReleaseTime = -12000; self->ModEnv.KeyToHoldTime = 0; self->ModEnv.KeyToDecayTime = 0; self->VolEnv.DelayTime = -12000; self->VolEnv.AttackTime = -12000; self->VolEnv.HoldTime = -12000; self->VolEnv.DecayTime = -12000; self->VolEnv.SustainVol = 0; self->VolEnv.ReleaseTime = -12000; self->VolEnv.KeyToHoldTime = 0; self->VolEnv.KeyToDecayTime = 0; self->Attenuation = 0; self->CoarseTuning = 0; self->FineTuning = 0; self->LoopMode = AL_NONE; self->TuningScale = 100; self->ExclusiveClass = 0; self->Start = 0; self->End = 0; self->LoopStart = 0; self->LoopEnd = 0; self->SampleRate = 0; self->PitchKey = 0; self->PitchCorrection = 0; self->SampleType = AL_NONE; self->Link = NULL; self->Modulators = NULL; self->NumModulators = 0; self->ModulatorsMax = 0; self->id = 0; } static void ALfontsound_Destruct(ALfontsound *self) { FreeThunkEntry(self->id); self->id = 0; if(self->Link) DecrementRef(&self->Link->ref); self->Link = NULL; free(self->Modulators); self->Modulators = NULL; self->NumModulators = 0; self->ModulatorsMax = 0; } /* ReleaseALFontsounds * * Called to destroy any fontsounds that still exist on the device */ void ReleaseALFontsounds(ALCdevice *device) { ALsizei i; for(i = 0;i < device->FontsoundMap.size;i++) { ALfontsound *temp = device->FontsoundMap.array[i].value; device->FontsoundMap.array[i].value = NULL; ALfontsound_Destruct(temp); memset(temp, 0, sizeof(*temp)); free(temp); } }