/** * OpenAL cross platform audio library * Copyright (C) 1999-2007 by authors. * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. * Or go to http://www.gnu.org/copyleft/lgpl.html */ #include "config.h" #include #include #include #include "alMain.h" #include "AL/al.h" #include "AL/alc.h" #include "alError.h" #include "alSource.h" #include "alBuffer.h" #include "alThunk.h" #include "alAuxEffectSlot.h" static ALvoid InitSourceParams(ALsource *Source); static ALvoid GetSourceOffset(ALsource *Source, ALenum eName, ALdouble *Offsets, ALdouble updateLen); static ALboolean ApplyOffset(ALsource *Source); static ALint GetByteOffset(ALsource *Source); static ALint FramesFromBytes(ALint offset, ALenum format, ALint channels); #define LookupSource(m, k) ((ALsource*)LookupUIntMapKey(&(m), (k))) #define LookupBuffer(m, k) ((ALbuffer*)LookupUIntMapKey(&(m), (k))) #define LookupFilter(m, k) ((ALfilter*)LookupUIntMapKey(&(m), (k))) #define LookupEffectSlot(m, k) ((ALeffectslot*)LookupUIntMapKey(&(m), (k))) AL_API ALvoid AL_APIENTRY alGenSources(ALsizei n,ALuint *sources) { ALCcontext *Context; ALCdevice *Device; ALsizei i=0; Context = GetContextSuspended(); if(!Context) return; if(n > 0) { Device = Context->Device; // Check that enough memory has been allocted in the 'sources' array for n Sources if(!IsBadWritePtr((void*)sources, n * sizeof(ALuint))) { // Check that the requested number of sources can be generated if((Context->SourceMap.size + n) <= (ALsizei)Device->MaxNoOfSources) { ALenum err; // Add additional sources to the list while(i < n) { ALsource *source = calloc(1, sizeof(ALsource)); if(!source) { alSetError(Context, AL_OUT_OF_MEMORY); alDeleteSources(i, sources); break; } source->source = (ALuint)ALTHUNK_ADDENTRY(source); err = InsertUIntMapEntry(&Context->SourceMap, source->source, source); if(err != AL_NO_ERROR) { ALTHUNK_REMOVEENTRY(source->source); memset(source, 0, sizeof(ALsource)); free(source); alSetError(Context, err); alDeleteSources(i, sources); break; } sources[i++] = source->source; InitSourceParams(source); } } else { // Not enough resources to create the Sources alSetError(Context, AL_INVALID_VALUE); } } else { // Bad pointer alSetError(Context, AL_INVALID_VALUE); } } ProcessContext(Context); } AL_API ALvoid AL_APIENTRY alDeleteSources(ALsizei n, const ALuint *sources) { ALCcontext *Context; ALCdevice *Device; ALsource *Source; ALsizei i, j; ALbufferlistitem *BufferList; ALboolean bSourcesValid = AL_TRUE; Context = GetContextSuspended(); if(!Context) return; if(n >= 0) { Device = Context->Device; // Check that all Sources are valid (and can therefore be deleted) for (i = 0; i < n; i++) { if(LookupSource(Context->SourceMap, sources[i]) == NULL) { alSetError(Context, AL_INVALID_NAME); bSourcesValid = AL_FALSE; break; } } if(bSourcesValid) { // All Sources are valid, and can be deleted for(i = 0; i < n; i++) { // Recheck that the Source is valid, because there could be duplicated Source names if((Source=LookupSource(Context->SourceMap, sources[i])) != NULL) { for(j = 0;j < Context->ActiveSourceCount;j++) { if(Context->ActiveSources[j] == Source) { ALsizei end = --(Context->ActiveSourceCount); Context->ActiveSources[j] = Context->ActiveSources[end]; break; } } // For each buffer in the source's queue, decrement its reference counter and remove it while(Source->queue != NULL) { BufferList = Source->queue; // Decrement buffer's reference counter if(BufferList->buffer != NULL) BufferList->buffer->refcount--; // Update queue to point to next element in list Source->queue = BufferList->next; // Release memory allocated for buffer list item free(BufferList); } for(j = 0;j < MAX_SENDS;++j) { if(Source->Send[j].Slot) Source->Send[j].Slot->refcount--; Source->Send[j].Slot = NULL; } // Remove Source from list of Sources RemoveUIntMapKey(&Context->SourceMap, Source->source); ALTHUNK_REMOVEENTRY(Source->source); memset(Source,0,sizeof(ALsource)); free(Source); } } } } else alSetError(Context, AL_INVALID_VALUE); ProcessContext(Context); } AL_API ALboolean AL_APIENTRY alIsSource(ALuint source) { ALCcontext *Context; ALboolean result; Context = GetContextSuspended(); if(!Context) return AL_FALSE; result = (LookupSource(Context->SourceMap, source) ? AL_TRUE : AL_FALSE); ProcessContext(Context); return result; } AL_API ALvoid AL_APIENTRY alSourcef(ALuint source, ALenum eParam, ALfloat flValue) { ALCcontext *pContext; ALsource *Source; pContext = GetContextSuspended(); if(!pContext) return; if((Source=LookupSource(pContext->SourceMap, source)) != NULL) { switch(eParam) { case AL_PITCH: if(flValue >= 0.0f) { Source->flPitch = flValue; if(Source->flPitch < 0.001f) Source->flPitch = 0.001f; Source->NeedsUpdate = AL_TRUE; } else alSetError(pContext, AL_INVALID_VALUE); break; case AL_CONE_INNER_ANGLE: if(flValue >= 0.0f && flValue <= 360.0f) { Source->flInnerAngle = flValue; Source->NeedsUpdate = AL_TRUE; } else alSetError(pContext, AL_INVALID_VALUE); break; case AL_CONE_OUTER_ANGLE: if(flValue >= 0.0f && flValue <= 360.0f) { Source->flOuterAngle = flValue; Source->NeedsUpdate = AL_TRUE; } else alSetError(pContext, AL_INVALID_VALUE); break; case AL_GAIN: if(flValue >= 0.0f) { Source->flGain = flValue; Source->NeedsUpdate = AL_TRUE; } else alSetError(pContext, AL_INVALID_VALUE); break; case AL_MAX_DISTANCE: if(flValue >= 0.0f) { Source->flMaxDistance = flValue; Source->NeedsUpdate = AL_TRUE; } else alSetError(pContext, AL_INVALID_VALUE); break; case AL_ROLLOFF_FACTOR: if(flValue >= 0.0f) { Source->flRollOffFactor = flValue; Source->NeedsUpdate = AL_TRUE; } else alSetError(pContext, AL_INVALID_VALUE); break; case AL_REFERENCE_DISTANCE: if(flValue >= 0.0f) { Source->flRefDistance = flValue; Source->NeedsUpdate = AL_TRUE; } else alSetError(pContext, AL_INVALID_VALUE); break; case AL_MIN_GAIN: if(flValue >= 0.0f && flValue <= 1.0f) { Source->flMinGain = flValue; Source->NeedsUpdate = AL_TRUE; } else alSetError(pContext, AL_INVALID_VALUE); break; case AL_MAX_GAIN: if(flValue >= 0.0f && flValue <= 1.0f) { Source->flMaxGain = flValue; Source->NeedsUpdate = AL_TRUE; } else alSetError(pContext, AL_INVALID_VALUE); break; case AL_CONE_OUTER_GAIN: if(flValue >= 0.0f && flValue <= 1.0f) { Source->flOuterGain = flValue; Source->NeedsUpdate = AL_TRUE; } else alSetError(pContext, AL_INVALID_VALUE); break; case AL_CONE_OUTER_GAINHF: if(flValue >= 0.0f && flValue <= 1.0f) { Source->OuterGainHF = flValue; Source->NeedsUpdate = AL_TRUE; } else alSetError(pContext, AL_INVALID_VALUE); break; case AL_AIR_ABSORPTION_FACTOR: if(flValue >= 0.0f && flValue <= 10.0f) { Source->AirAbsorptionFactor = flValue; Source->NeedsUpdate = AL_TRUE; } else alSetError(pContext, AL_INVALID_VALUE); break; case AL_ROOM_ROLLOFF_FACTOR: if(flValue >= 0.0f && flValue <= 10.0f) { Source->RoomRolloffFactor = flValue; Source->NeedsUpdate = AL_TRUE; } else alSetError(pContext, AL_INVALID_VALUE); break; case AL_DOPPLER_FACTOR: if(flValue >= 0.0f && flValue <= 1.0f) { Source->DopplerFactor = flValue; Source->NeedsUpdate = AL_TRUE; } else alSetError(pContext, AL_INVALID_VALUE); break; case AL_SEC_OFFSET: case AL_SAMPLE_OFFSET: case AL_BYTE_OFFSET: if(flValue >= 0.0f) { Source->lOffsetType = eParam; // Store Offset (convert Seconds into Milliseconds) if(eParam == AL_SEC_OFFSET) Source->lOffset = (ALint)(flValue * 1000.0f); else Source->lOffset = (ALint)flValue; if ((Source->state == AL_PLAYING) || (Source->state == AL_PAUSED)) { if(ApplyOffset(Source) == AL_FALSE) alSetError(pContext, AL_INVALID_VALUE); } } else alSetError(pContext, AL_INVALID_VALUE); break; default: alSetError(pContext, AL_INVALID_ENUM); break; } } else { // Invalid Source Name alSetError(pContext, AL_INVALID_NAME); } ProcessContext(pContext); } AL_API ALvoid AL_APIENTRY alSource3f(ALuint source, ALenum eParam, ALfloat flValue1,ALfloat flValue2,ALfloat flValue3) { ALCcontext *pContext; ALsource *Source; pContext = GetContextSuspended(); if(!pContext) return; if((Source=LookupSource(pContext->SourceMap, source)) != NULL) { switch(eParam) { case AL_POSITION: Source->vPosition[0] = flValue1; Source->vPosition[1] = flValue2; Source->vPosition[2] = flValue3; Source->NeedsUpdate = AL_TRUE; break; case AL_VELOCITY: Source->vVelocity[0] = flValue1; Source->vVelocity[1] = flValue2; Source->vVelocity[2] = flValue3; Source->NeedsUpdate = AL_TRUE; break; case AL_DIRECTION: Source->vOrientation[0] = flValue1; Source->vOrientation[1] = flValue2; Source->vOrientation[2] = flValue3; Source->NeedsUpdate = AL_TRUE; break; default: alSetError(pContext, AL_INVALID_ENUM); break; } } else alSetError(pContext, AL_INVALID_NAME); ProcessContext(pContext); } AL_API ALvoid AL_APIENTRY alSourcefv(ALuint source, ALenum eParam, const ALfloat *pflValues) { ALCcontext *pContext; pContext = GetContextSuspended(); if(!pContext) return; if(pflValues) { if(LookupSource(pContext->SourceMap, source) != NULL) { switch(eParam) { case AL_PITCH: case AL_CONE_INNER_ANGLE: case AL_CONE_OUTER_ANGLE: case AL_GAIN: case AL_MAX_DISTANCE: case AL_ROLLOFF_FACTOR: case AL_REFERENCE_DISTANCE: case AL_MIN_GAIN: case AL_MAX_GAIN: case AL_CONE_OUTER_GAIN: case AL_CONE_OUTER_GAINHF: case AL_SEC_OFFSET: case AL_SAMPLE_OFFSET: case AL_BYTE_OFFSET: case AL_AIR_ABSORPTION_FACTOR: case AL_ROOM_ROLLOFF_FACTOR: alSourcef(source, eParam, pflValues[0]); break; case AL_POSITION: case AL_VELOCITY: case AL_DIRECTION: alSource3f(source, eParam, pflValues[0], pflValues[1], pflValues[2]); break; default: alSetError(pContext, AL_INVALID_ENUM); break; } } else alSetError(pContext, AL_INVALID_NAME); } else alSetError(pContext, AL_INVALID_VALUE); ProcessContext(pContext); } AL_API ALvoid AL_APIENTRY alSourcei(ALuint source,ALenum eParam,ALint lValue) { ALCcontext *pContext; ALsource *Source; ALbufferlistitem *BufferListItem; pContext = GetContextSuspended(); if(!pContext) return; if((Source=LookupSource(pContext->SourceMap, source)) != NULL) { ALCdevice *device = pContext->Device; switch(eParam) { case AL_MAX_DISTANCE: case AL_ROLLOFF_FACTOR: case AL_CONE_INNER_ANGLE: case AL_CONE_OUTER_ANGLE: case AL_REFERENCE_DISTANCE: alSourcef(source, eParam, (ALfloat)lValue); break; case AL_SOURCE_RELATIVE: if(lValue == AL_FALSE || lValue == AL_TRUE) { Source->bHeadRelative = (ALboolean)lValue; Source->NeedsUpdate = AL_TRUE; } else alSetError(pContext, AL_INVALID_VALUE); break; case AL_LOOPING: if(lValue == AL_FALSE || lValue == AL_TRUE) Source->bLooping = (ALboolean)lValue; else alSetError(pContext, AL_INVALID_VALUE); break; case AL_BUFFER: if(Source->state == AL_STOPPED || Source->state == AL_INITIAL) { ALbuffer *buffer = NULL; if(lValue == 0 || (buffer=LookupBuffer(device->BufferMap, lValue)) != NULL) { // Remove all elements in the queue while(Source->queue != NULL) { BufferListItem = Source->queue; Source->queue = BufferListItem->next; // Decrement reference counter for buffer if(BufferListItem->buffer) BufferListItem->buffer->refcount--; // Release memory for buffer list item free(BufferListItem); // Decrement the number of buffers in the queue Source->BuffersInQueue--; } // Add the buffer to the queue (as long as it is NOT the NULL buffer) if(lValue != 0) { // Source is now in STATIC mode Source->lSourceType = AL_STATIC; // Add the selected buffer to the queue BufferListItem = malloc(sizeof(ALbufferlistitem)); BufferListItem->buffer = buffer; BufferListItem->next = NULL; Source->queue = BufferListItem; Source->BuffersInQueue = 1; if(aluChannelsFromFormat(buffer->format) == 1) Source->Update = CalcSourceParams; else if(aluChannelsFromFormat(buffer->format) == 2) Source->Update = CalcNonAttnStereoSourceParams; else Source->Update = CalcNonAttnSourceParams; // Increment reference counter for buffer buffer->refcount++; } else { // Source is now in UNDETERMINED mode Source->lSourceType = AL_UNDETERMINED; } Source->BuffersPlayed = 0; // Update AL_BUFFER parameter Source->Buffer = buffer; Source->NeedsUpdate = AL_TRUE; } else alSetError(pContext, AL_INVALID_VALUE); } else alSetError(pContext, AL_INVALID_OPERATION); break; case AL_SOURCE_STATE: // Query only alSetError(pContext, AL_INVALID_OPERATION); break; case AL_SEC_OFFSET: case AL_SAMPLE_OFFSET: case AL_BYTE_OFFSET: if(lValue >= 0) { Source->lOffsetType = eParam; // Store Offset (convert Seconds into Milliseconds) if(eParam == AL_SEC_OFFSET) Source->lOffset = lValue * 1000; else Source->lOffset = lValue; if(Source->state == AL_PLAYING || Source->state == AL_PAUSED) { if(ApplyOffset(Source) == AL_FALSE) alSetError(pContext, AL_INVALID_VALUE); } } else alSetError(pContext, AL_INVALID_VALUE); break; case AL_DIRECT_FILTER: { ALfilter *filter = NULL; if(lValue == 0 || (filter=LookupFilter(pContext->Device->FilterMap, lValue)) != NULL) { if(!filter) { Source->DirectFilter.type = AL_FILTER_NULL; Source->DirectFilter.filter = 0; } else memcpy(&Source->DirectFilter, filter, sizeof(*filter)); Source->NeedsUpdate = AL_TRUE; } else alSetError(pContext, AL_INVALID_VALUE); } break; case AL_DIRECT_FILTER_GAINHF_AUTO: if(lValue == AL_TRUE || lValue == AL_FALSE) { Source->DryGainHFAuto = lValue; Source->NeedsUpdate = AL_TRUE; } else alSetError(pContext, AL_INVALID_VALUE); break; case AL_AUXILIARY_SEND_FILTER_GAIN_AUTO: if(lValue == AL_TRUE || lValue == AL_FALSE) { Source->WetGainAuto = lValue; Source->NeedsUpdate = AL_TRUE; } else alSetError(pContext, AL_INVALID_VALUE); break; case AL_AUXILIARY_SEND_FILTER_GAINHF_AUTO: if(lValue == AL_TRUE || lValue == AL_FALSE) { Source->WetGainHFAuto = lValue; Source->NeedsUpdate = AL_TRUE; } else alSetError(pContext, AL_INVALID_VALUE); break; case AL_DISTANCE_MODEL: if(lValue == AL_NONE || lValue == AL_INVERSE_DISTANCE || lValue == AL_INVERSE_DISTANCE_CLAMPED || lValue == AL_LINEAR_DISTANCE || lValue == AL_LINEAR_DISTANCE_CLAMPED || lValue == AL_EXPONENT_DISTANCE || lValue == AL_EXPONENT_DISTANCE_CLAMPED) { Source->DistanceModel = lValue; if(pContext->SourceDistanceModel) Source->NeedsUpdate = AL_TRUE; } else alSetError(pContext, AL_INVALID_VALUE); break; default: alSetError(pContext, AL_INVALID_ENUM); break; } } else alSetError(pContext, AL_INVALID_NAME); ProcessContext(pContext); } AL_API void AL_APIENTRY alSource3i(ALuint source, ALenum eParam, ALint lValue1, ALint lValue2, ALint lValue3) { ALCcontext *pContext; ALsource *Source; pContext = GetContextSuspended(); if(!pContext) return; if((Source=LookupSource(pContext->SourceMap, source)) != NULL) { ALCdevice *device = pContext->Device; switch (eParam) { case AL_POSITION: case AL_VELOCITY: case AL_DIRECTION: alSource3f(source, eParam, (ALfloat)lValue1, (ALfloat)lValue2, (ALfloat)lValue3); break; case AL_AUXILIARY_SEND_FILTER: { ALeffectslot *ALEffectSlot = NULL; ALfilter *ALFilter = NULL; if((ALuint)lValue2 < device->NumAuxSends && (lValue1 == 0 || (ALEffectSlot=LookupEffectSlot(pContext->EffectSlotMap, lValue1)) != NULL) && (lValue3 == 0 || (ALFilter=LookupFilter(device->FilterMap, lValue3)) != NULL)) { /* Release refcount on the previous slot, and add one for * the new slot */ if(Source->Send[lValue2].Slot) Source->Send[lValue2].Slot->refcount--; Source->Send[lValue2].Slot = ALEffectSlot; if(Source->Send[lValue2].Slot) Source->Send[lValue2].Slot->refcount++; if(!ALFilter) { /* Disable filter */ Source->Send[lValue2].WetFilter.type = 0; Source->Send[lValue2].WetFilter.filter = 0; } else memcpy(&Source->Send[lValue2].WetFilter, ALFilter, sizeof(*ALFilter)); Source->NeedsUpdate = AL_TRUE; } else alSetError(pContext, AL_INVALID_VALUE); } break; default: alSetError(pContext, AL_INVALID_ENUM); break; } } else alSetError(pContext, AL_INVALID_NAME); ProcessContext(pContext); } AL_API void AL_APIENTRY alSourceiv(ALuint source, ALenum eParam, const ALint* plValues) { ALCcontext *pContext; pContext = GetContextSuspended(); if(!pContext) return; if(plValues) { if(LookupSource(pContext->SourceMap, source) != NULL) { switch(eParam) { case AL_SOURCE_RELATIVE: case AL_CONE_INNER_ANGLE: case AL_CONE_OUTER_ANGLE: case AL_LOOPING: case AL_BUFFER: case AL_SOURCE_STATE: case AL_SEC_OFFSET: case AL_SAMPLE_OFFSET: case AL_BYTE_OFFSET: case AL_MAX_DISTANCE: case AL_ROLLOFF_FACTOR: case AL_REFERENCE_DISTANCE: case AL_DIRECT_FILTER: case AL_DIRECT_FILTER_GAINHF_AUTO: case AL_AUXILIARY_SEND_FILTER_GAIN_AUTO: case AL_AUXILIARY_SEND_FILTER_GAINHF_AUTO: case AL_DISTANCE_MODEL: alSourcei(source, eParam, plValues[0]); break; case AL_POSITION: case AL_VELOCITY: case AL_DIRECTION: case AL_AUXILIARY_SEND_FILTER: alSource3i(source, eParam, plValues[0], plValues[1], plValues[2]); break; default: alSetError(pContext, AL_INVALID_ENUM); break; } } else alSetError(pContext, AL_INVALID_NAME); } else alSetError(pContext, AL_INVALID_VALUE); ProcessContext(pContext); } AL_API ALvoid AL_APIENTRY alGetSourcef(ALuint source, ALenum eParam, ALfloat *pflValue) { ALCcontext *pContext; ALsource *Source; ALdouble Offsets[2]; ALdouble updateLen; pContext = GetContextSuspended(); if(!pContext) return; if(pflValue) { if((Source=LookupSource(pContext->SourceMap, source)) != NULL) { switch(eParam) { case AL_PITCH: *pflValue = Source->flPitch; break; case AL_GAIN: *pflValue = Source->flGain; break; case AL_MIN_GAIN: *pflValue = Source->flMinGain; break; case AL_MAX_GAIN: *pflValue = Source->flMaxGain; break; case AL_MAX_DISTANCE: *pflValue = Source->flMaxDistance; break; case AL_ROLLOFF_FACTOR: *pflValue = Source->flRollOffFactor; break; case AL_CONE_OUTER_GAIN: *pflValue = Source->flOuterGain; break; case AL_CONE_OUTER_GAINHF: *pflValue = Source->OuterGainHF; break; case AL_SEC_OFFSET: case AL_SAMPLE_OFFSET: case AL_BYTE_OFFSET: updateLen = (ALdouble)pContext->Device->UpdateSize / pContext->Device->Frequency; GetSourceOffset(Source, eParam, Offsets, updateLen); *pflValue = Offsets[0]; break; case AL_CONE_INNER_ANGLE: *pflValue = Source->flInnerAngle; break; case AL_CONE_OUTER_ANGLE: *pflValue = Source->flOuterAngle; break; case AL_REFERENCE_DISTANCE: *pflValue = Source->flRefDistance; break; case AL_AIR_ABSORPTION_FACTOR: *pflValue = Source->AirAbsorptionFactor; break; case AL_ROOM_ROLLOFF_FACTOR: *pflValue = Source->RoomRolloffFactor; break; case AL_DOPPLER_FACTOR: *pflValue = Source->DopplerFactor; break; default: alSetError(pContext, AL_INVALID_ENUM); break; } } else alSetError(pContext, AL_INVALID_NAME); } else alSetError(pContext, AL_INVALID_VALUE); ProcessContext(pContext); } AL_API ALvoid AL_APIENTRY alGetSource3f(ALuint source, ALenum eParam, ALfloat* pflValue1, ALfloat* pflValue2, ALfloat* pflValue3) { ALCcontext *pContext; ALsource *Source; pContext = GetContextSuspended(); if(!pContext) return; if(pflValue1 && pflValue2 && pflValue3) { if((Source=LookupSource(pContext->SourceMap, source)) != NULL) { switch(eParam) { case AL_POSITION: *pflValue1 = Source->vPosition[0]; *pflValue2 = Source->vPosition[1]; *pflValue3 = Source->vPosition[2]; break; case AL_VELOCITY: *pflValue1 = Source->vVelocity[0]; *pflValue2 = Source->vVelocity[1]; *pflValue3 = Source->vVelocity[2]; break; case AL_DIRECTION: *pflValue1 = Source->vOrientation[0]; *pflValue2 = Source->vOrientation[1]; *pflValue3 = Source->vOrientation[2]; break; default: alSetError(pContext, AL_INVALID_ENUM); break; } } else alSetError(pContext, AL_INVALID_NAME); } else alSetError(pContext, AL_INVALID_VALUE); ProcessContext(pContext); } AL_API ALvoid AL_APIENTRY alGetSourcefv(ALuint source, ALenum eParam, ALfloat *pflValues) { ALCcontext *pContext; ALsource *Source; ALdouble Offsets[2]; ALdouble updateLen; pContext = GetContextSuspended(); if(!pContext) return; if(pflValues) { if((Source=LookupSource(pContext->SourceMap, source)) != NULL) { switch(eParam) { case AL_PITCH: case AL_GAIN: case AL_MIN_GAIN: case AL_MAX_GAIN: case AL_MAX_DISTANCE: case AL_ROLLOFF_FACTOR: case AL_DOPPLER_FACTOR: case AL_CONE_OUTER_GAIN: case AL_SEC_OFFSET: case AL_SAMPLE_OFFSET: case AL_BYTE_OFFSET: case AL_CONE_INNER_ANGLE: case AL_CONE_OUTER_ANGLE: case AL_REFERENCE_DISTANCE: case AL_CONE_OUTER_GAINHF: case AL_AIR_ABSORPTION_FACTOR: case AL_ROOM_ROLLOFF_FACTOR: alGetSourcef(source, eParam, pflValues); break; case AL_POSITION: case AL_VELOCITY: case AL_DIRECTION: alGetSource3f(source, eParam, pflValues+0, pflValues+1, pflValues+2); break; case AL_SAMPLE_RW_OFFSETS_EXT: case AL_BYTE_RW_OFFSETS_EXT: updateLen = (ALdouble)pContext->Device->UpdateSize / pContext->Device->Frequency; GetSourceOffset(Source, eParam, Offsets, updateLen); pflValues[0] = Offsets[0]; pflValues[1] = Offsets[1]; break; default: alSetError(pContext, AL_INVALID_ENUM); break; } } else alSetError(pContext, AL_INVALID_NAME); } else alSetError(pContext, AL_INVALID_VALUE); ProcessContext(pContext); } AL_API ALvoid AL_APIENTRY alGetSourcei(ALuint source, ALenum eParam, ALint *plValue) { ALCcontext *pContext; ALsource *Source; ALdouble Offsets[2]; ALdouble updateLen; pContext = GetContextSuspended(); if(!pContext) return; if(plValue) { if((Source=LookupSource(pContext->SourceMap, source)) != NULL) { switch(eParam) { case AL_MAX_DISTANCE: *plValue = (ALint)Source->flMaxDistance; break; case AL_ROLLOFF_FACTOR: *plValue = (ALint)Source->flRollOffFactor; break; case AL_REFERENCE_DISTANCE: *plValue = (ALint)Source->flRefDistance; break; case AL_SOURCE_RELATIVE: *plValue = Source->bHeadRelative; break; case AL_CONE_INNER_ANGLE: *plValue = (ALint)Source->flInnerAngle; break; case AL_CONE_OUTER_ANGLE: *plValue = (ALint)Source->flOuterAngle; break; case AL_LOOPING: *plValue = Source->bLooping; break; case AL_BUFFER: *plValue = (Source->Buffer ? Source->Buffer->buffer : 0); break; case AL_SOURCE_STATE: *plValue = Source->state; break; case AL_BUFFERS_QUEUED: *plValue = Source->BuffersInQueue; break; case AL_BUFFERS_PROCESSED: if(Source->bLooping || Source->lSourceType != AL_STREAMING) { /* Buffers on a looping source are in a perpetual state * of PENDING, so don't report any as PROCESSED */ *plValue = 0; } else *plValue = Source->BuffersPlayed; break; case AL_SOURCE_TYPE: *plValue = Source->lSourceType; break; case AL_SEC_OFFSET: case AL_SAMPLE_OFFSET: case AL_BYTE_OFFSET: updateLen = (ALdouble)pContext->Device->UpdateSize / pContext->Device->Frequency; GetSourceOffset(Source, eParam, Offsets, updateLen); *plValue = (ALint)Offsets[0]; break; case AL_DIRECT_FILTER: *plValue = Source->DirectFilter.filter; break; case AL_DIRECT_FILTER_GAINHF_AUTO: *plValue = Source->DryGainHFAuto; break; case AL_AUXILIARY_SEND_FILTER_GAIN_AUTO: *plValue = Source->WetGainAuto; break; case AL_AUXILIARY_SEND_FILTER_GAINHF_AUTO: *plValue = Source->WetGainHFAuto; break; case AL_DOPPLER_FACTOR: *plValue = (ALint)Source->DopplerFactor; break; case AL_DISTANCE_MODEL: *plValue = Source->DistanceModel; break; default: alSetError(pContext, AL_INVALID_ENUM); break; } } else alSetError(pContext, AL_INVALID_NAME); } else alSetError(pContext, AL_INVALID_VALUE); ProcessContext(pContext); } AL_API void AL_APIENTRY alGetSource3i(ALuint source, ALenum eParam, ALint* plValue1, ALint* plValue2, ALint* plValue3) { ALCcontext *pContext; ALsource *Source; pContext = GetContextSuspended(); if(!pContext) return; if(plValue1 && plValue2 && plValue3) { if((Source=LookupSource(pContext->SourceMap, source)) != NULL) { switch(eParam) { case AL_POSITION: *plValue1 = (ALint)Source->vPosition[0]; *plValue2 = (ALint)Source->vPosition[1]; *plValue3 = (ALint)Source->vPosition[2]; break; case AL_VELOCITY: *plValue1 = (ALint)Source->vVelocity[0]; *plValue2 = (ALint)Source->vVelocity[1]; *plValue3 = (ALint)Source->vVelocity[2]; break; case AL_DIRECTION: *plValue1 = (ALint)Source->vOrientation[0]; *plValue2 = (ALint)Source->vOrientation[1]; *plValue3 = (ALint)Source->vOrientation[2]; break; default: alSetError(pContext, AL_INVALID_ENUM); break; } } else alSetError(pContext, AL_INVALID_NAME); } else alSetError(pContext, AL_INVALID_VALUE); ProcessContext(pContext); } AL_API void AL_APIENTRY alGetSourceiv(ALuint source, ALenum eParam, ALint* plValues) { ALCcontext *pContext; ALsource *Source; ALdouble Offsets[2]; ALdouble updateLen; pContext = GetContextSuspended(); if(!pContext) return; if(plValues) { if((Source=LookupSource(pContext->SourceMap, source)) != NULL) { switch(eParam) { case AL_SOURCE_RELATIVE: case AL_CONE_INNER_ANGLE: case AL_CONE_OUTER_ANGLE: case AL_LOOPING: case AL_BUFFER: case AL_SOURCE_STATE: case AL_BUFFERS_QUEUED: case AL_BUFFERS_PROCESSED: case AL_SEC_OFFSET: case AL_SAMPLE_OFFSET: case AL_BYTE_OFFSET: case AL_MAX_DISTANCE: case AL_ROLLOFF_FACTOR: case AL_DOPPLER_FACTOR: case AL_REFERENCE_DISTANCE: case AL_SOURCE_TYPE: case AL_DIRECT_FILTER: case AL_DIRECT_FILTER_GAINHF_AUTO: case AL_AUXILIARY_SEND_FILTER_GAIN_AUTO: case AL_AUXILIARY_SEND_FILTER_GAINHF_AUTO: case AL_DISTANCE_MODEL: alGetSourcei(source, eParam, plValues); break; case AL_POSITION: case AL_VELOCITY: case AL_DIRECTION: alGetSource3i(source, eParam, plValues+0, plValues+1, plValues+2); break; case AL_SAMPLE_RW_OFFSETS_EXT: case AL_BYTE_RW_OFFSETS_EXT: updateLen = (ALdouble)pContext->Device->UpdateSize / pContext->Device->Frequency; GetSourceOffset(Source, eParam, Offsets, updateLen); plValues[0] = (ALint)Offsets[0]; plValues[1] = (ALint)Offsets[1]; break; default: alSetError(pContext, AL_INVALID_ENUM); break; } } else alSetError(pContext, AL_INVALID_NAME); } else alSetError(pContext, AL_INVALID_VALUE); ProcessContext(pContext); } AL_API ALvoid AL_APIENTRY alSourcePlay(ALuint source) { alSourcePlayv(1, &source); } AL_API ALvoid AL_APIENTRY alSourcePlayv(ALsizei n, const ALuint *sources) { ALCcontext *Context; ALsource *Source; ALbufferlistitem *BufferList; ALsizei i, j; Context = GetContextSuspended(); if(!Context) return; if(!sources) { alSetError(Context, AL_INVALID_VALUE); goto done; } // Check that all the Sources are valid for(i = 0;i < n;i++) { if(!LookupSource(Context->SourceMap, sources[i])) { alSetError(Context, AL_INVALID_NAME); goto done; } } if(Context->ActiveSourceCount+n < n) { alSetError(Context, AL_OUT_OF_MEMORY); goto done; } while(Context->MaxActiveSources < Context->ActiveSourceCount+n) { void *temp = NULL; ALsizei newcount; newcount = Context->MaxActiveSources << 1; if(newcount > 0) temp = realloc(Context->ActiveSources, sizeof(*Context->ActiveSources) * newcount); if(!temp) { alSetError(Context, AL_OUT_OF_MEMORY); goto done; } Context->ActiveSources = temp; Context->MaxActiveSources = newcount; } for(i = 0;i < n;i++) { Source = (ALsource*)ALTHUNK_LOOKUPENTRY(sources[i]); // Check that there is a queue containing at least one non-null, non zero length AL Buffer BufferList = Source->queue; while(BufferList) { if(BufferList->buffer != NULL && BufferList->buffer->size) break; BufferList = BufferList->next; } if(!BufferList) { Source->BuffersPlayed = Source->BuffersInQueue; continue; } for(j = 0;j < OUTPUTCHANNELS;j++) Source->DryGains[j] = 0.0f; for(j = 0;j < MAX_SENDS;j++) Source->WetGains[j] = 0.0f; if(Source->state != AL_PAUSED) { Source->state = AL_PLAYING; Source->position = 0; Source->position_fraction = 0; Source->BuffersPlayed = 0; Source->Buffer = Source->queue->buffer; } else Source->state = AL_PLAYING; // Check if an Offset has been set if(Source->lOffset) ApplyOffset(Source); if(Source->BuffersPlayed == 0 && Source->position == 0 && Source->position_fraction == 0) Source->FirstStart = AL_TRUE; else Source->FirstStart = AL_FALSE; // If device is disconnected, go right to stopped if(!Context->Device->Connected) { Source->state = AL_STOPPED; Source->BuffersPlayed = Source->BuffersInQueue; Source->position = 0; Source->position_fraction = 0; } else { for(j = 0;j < Context->ActiveSourceCount;j++) { if(Context->ActiveSources[j] == Source) break; } if(j == Context->ActiveSourceCount) Context->ActiveSources[Context->ActiveSourceCount++] = Source; } } done: ProcessContext(Context); } AL_API ALvoid AL_APIENTRY alSourcePause(ALuint source) { alSourcePausev(1, &source); } AL_API ALvoid AL_APIENTRY alSourcePausev(ALsizei n, const ALuint *sources) { ALCcontext *Context; ALsource *Source; ALsizei i; Context = GetContextSuspended(); if(!Context) return; if(!sources) { alSetError(Context, AL_INVALID_VALUE); goto done; } // Check all the Sources are valid for(i = 0;i < n;i++) { if(!LookupSource(Context->SourceMap, sources[i])) { alSetError(Context, AL_INVALID_NAME); goto done; } } for(i = 0;i < n;i++) { Source = (ALsource*)ALTHUNK_LOOKUPENTRY(sources[i]); if(Source->state == AL_PLAYING) Source->state = AL_PAUSED; } done: ProcessContext(Context); } AL_API ALvoid AL_APIENTRY alSourceStop(ALuint source) { alSourceStopv(1, &source); } AL_API ALvoid AL_APIENTRY alSourceStopv(ALsizei n, const ALuint *sources) { ALCcontext *Context; ALsource *Source; ALsizei i; Context = GetContextSuspended(); if(!Context) return; if(!sources) { alSetError(Context, AL_INVALID_VALUE); goto done; } // Check all the Sources are valid for(i = 0;i < n;i++) { if(!LookupSource(Context->SourceMap, sources[i])) { alSetError(Context, AL_INVALID_NAME); goto done; } } for(i = 0;i < n;i++) { Source = (ALsource*)ALTHUNK_LOOKUPENTRY(sources[i]); if(Source->state != AL_INITIAL) { Source->state = AL_STOPPED; Source->BuffersPlayed = Source->BuffersInQueue; } Source->lOffset = 0; } done: ProcessContext(Context); } AL_API ALvoid AL_APIENTRY alSourceRewind(ALuint source) { alSourceRewindv(1, &source); } AL_API ALvoid AL_APIENTRY alSourceRewindv(ALsizei n, const ALuint *sources) { ALCcontext *Context; ALsource *Source; ALsizei i; Context = GetContextSuspended(); if(!Context) return; if(!sources) { alSetError(Context, AL_INVALID_VALUE); goto done; } // Check all the Sources are valid for(i = 0;i < n;i++) { if(!LookupSource(Context->SourceMap, sources[i])) { alSetError(Context, AL_INVALID_NAME); goto done; } } for(i = 0;i < n;i++) { Source = (ALsource*)ALTHUNK_LOOKUPENTRY(sources[i]); if(Source->state != AL_INITIAL) { Source->state = AL_INITIAL; Source->position = 0; Source->position_fraction = 0; Source->BuffersPlayed = 0; if(Source->queue) Source->Buffer = Source->queue->buffer; } Source->lOffset = 0; } done: ProcessContext(Context); } AL_API ALvoid AL_APIENTRY alSourceQueueBuffers(ALuint source, ALsizei n, const ALuint *buffers) { ALCcontext *Context; ALCdevice *device; ALsource *Source; ALbuffer *buffer; ALsizei i; ALbufferlistitem *BufferListStart; ALbufferlistitem *BufferList; ALint Frequency; ALint Format; if(n == 0) return; Context = GetContextSuspended(); if(!Context) return; // Check that all buffers are valid or zero and that the source is valid // Check that this is a valid source if((Source=LookupSource(Context->SourceMap, source)) == NULL) { alSetError(Context, AL_INVALID_NAME); goto done; } // Check that this is not a STATIC Source if(Source->lSourceType == AL_STATIC) { // Invalid Source Type (can't queue on a Static Source) alSetError(Context, AL_INVALID_OPERATION); goto done; } device = Context->Device; Frequency = -1; Format = -1; // Check existing Queue (if any) for a valid Buffers and get its frequency and format BufferList = Source->queue; while(BufferList) { if(BufferList->buffer) { Frequency = BufferList->buffer->frequency; Format = BufferList->buffer->eOriginalFormat; break; } BufferList = BufferList->next; } for(i = 0;i < n;i++) { if(!buffers[i]) continue; if((buffer=LookupBuffer(device->BufferMap, buffers[i])) == NULL) { alSetError(Context, AL_INVALID_NAME); goto done; } if(Frequency == -1 && Format == -1) { Frequency = buffer->frequency; Format = buffer->eOriginalFormat; if(aluChannelsFromFormat(buffer->format) == 1) Source->Update = CalcSourceParams; else if(aluChannelsFromFormat(buffer->format) == 2) Source->Update = CalcNonAttnStereoSourceParams; else Source->Update = CalcNonAttnSourceParams; Source->NeedsUpdate = AL_TRUE; } else if(Frequency != buffer->frequency || Format != buffer->eOriginalFormat) { alSetError(Context, AL_INVALID_OPERATION); goto done; } } // Change Source Type Source->lSourceType = AL_STREAMING; buffer = (ALbuffer*)ALTHUNK_LOOKUPENTRY(buffers[0]); // All buffers are valid - so add them to the list BufferListStart = malloc(sizeof(ALbufferlistitem)); BufferListStart->buffer = buffer; BufferListStart->next = NULL; // Increment reference counter for buffer if(buffer) buffer->refcount++; BufferList = BufferListStart; for(i = 1;i < n;i++) { buffer = (ALbuffer*)ALTHUNK_LOOKUPENTRY(buffers[i]); BufferList->next = malloc(sizeof(ALbufferlistitem)); BufferList->next->buffer = buffer; BufferList->next->next = NULL; // Increment reference counter for buffer if(buffer) buffer->refcount++; BufferList = BufferList->next; } if(Source->queue == NULL) { Source->queue = BufferListStart; // Update Current Buffer Source->Buffer = BufferListStart->buffer; } else { // Find end of queue BufferList = Source->queue; while(BufferList->next != NULL) BufferList = BufferList->next; BufferList->next = BufferListStart; } // Update number of buffers in queue Source->BuffersInQueue += n; done: ProcessContext(Context); } // Implementation assumes that n is the number of buffers to be removed from the queue and buffers is // an array of buffer IDs that are to be filled with the names of the buffers removed AL_API ALvoid AL_APIENTRY alSourceUnqueueBuffers( ALuint source, ALsizei n, ALuint* buffers ) { ALCcontext *Context; ALsource *Source; ALsizei i; ALbufferlistitem *BufferList; if(n == 0) return; Context = GetContextSuspended(); if(!Context) return; if((Source=LookupSource(Context->SourceMap, source)) == NULL) { alSetError(Context, AL_INVALID_NAME); goto done; } if(Source->bLooping || Source->lSourceType != AL_STREAMING || (ALuint)n > Source->BuffersPlayed) { // Some buffers can't be unqueue because they have not been processed alSetError(Context, AL_INVALID_VALUE); goto done; } for(i = 0;i < n;i++) { BufferList = Source->queue; Source->queue = BufferList->next; if(BufferList->buffer) { // Record name of buffer buffers[i] = BufferList->buffer->buffer; // Decrement buffer reference counter BufferList->buffer->refcount--; } else buffers[i] = 0; // Release memory for buffer list item free(BufferList); Source->BuffersInQueue--; } if(Source->state != AL_PLAYING) { if(Source->queue) Source->Buffer = Source->queue->buffer; else Source->Buffer = NULL; } Source->BuffersPlayed -= n; done: ProcessContext(Context); } static ALvoid InitSourceParams(ALsource *Source) { Source->flInnerAngle = 360.0f; Source->flOuterAngle = 360.0f; Source->flPitch = 1.0f; Source->vPosition[0] = 0.0f; Source->vPosition[1] = 0.0f; Source->vPosition[2] = 0.0f; Source->vOrientation[0] = 0.0f; Source->vOrientation[1] = 0.0f; Source->vOrientation[2] = 0.0f; Source->vVelocity[0] = 0.0f; Source->vVelocity[1] = 0.0f; Source->vVelocity[2] = 0.0f; Source->flRefDistance = 1.0f; Source->flMaxDistance = FLT_MAX; Source->flRollOffFactor = 1.0f; Source->bLooping = AL_FALSE; Source->flGain = 1.0f; Source->flMinGain = 0.0f; Source->flMaxGain = 1.0f; Source->flOuterGain = 0.0f; Source->OuterGainHF = 1.0f; Source->DryGainHFAuto = AL_TRUE; Source->WetGainAuto = AL_TRUE; Source->WetGainHFAuto = AL_TRUE; Source->AirAbsorptionFactor = 0.0f; Source->RoomRolloffFactor = 0.0f; Source->DopplerFactor = 1.0f; Source->DistanceModel = AL_INVERSE_DISTANCE_CLAMPED; Source->Resampler = DefaultResampler; Source->state = AL_INITIAL; Source->lSourceType = AL_UNDETERMINED; Source->NeedsUpdate = AL_TRUE; Source->Buffer = NULL; } /* GetSourceOffset Gets the current playback position in the given Source, in the appropriate format (Bytes, Samples or MilliSeconds) The offset is relative to the start of the queue (not the start of the current buffer) */ static ALvoid GetSourceOffset(ALsource *Source, ALenum name, ALdouble *offset, ALdouble updateLen) { ALbufferlistitem *BufferList; ALbuffer *Buffer = NULL; ALfloat BufferFreq; ALint Channels, Bytes; ALuint readPos, writePos; ALenum OriginalFormat; ALuint TotalBufferDataSize; ALuint i; // Find the first non-NULL Buffer in the Queue BufferList = Source->queue; while(BufferList) { if(BufferList->buffer) { Buffer = BufferList->buffer; break; } BufferList = BufferList->next; } if((Source->state != AL_PLAYING && Source->state != AL_PAUSED) || !Buffer) { offset[0] = 0.0; offset[1] = 0.0; return; } // Get Current Buffer Size and frequency (in milliseconds) BufferFreq = (ALfloat)Buffer->frequency; OriginalFormat = Buffer->eOriginalFormat; Channels = aluChannelsFromFormat(Buffer->format); Bytes = aluBytesFromFormat(Buffer->format); // Get Current BytesPlayed (NOTE : This is the byte offset into the *current* buffer) readPos = Source->position * Channels * Bytes; // Add byte length of any processed buffers in the queue TotalBufferDataSize = 0; BufferList = Source->queue; for(i = 0;BufferList;i++) { if(BufferList->buffer) { if(i < Source->BuffersPlayed) readPos += BufferList->buffer->size; TotalBufferDataSize += BufferList->buffer->size; } BufferList = BufferList->next; } if(Source->state == AL_PLAYING) writePos = readPos + ((ALuint)(updateLen*BufferFreq) * Channels * Bytes); else writePos = readPos; if(Source->bLooping) { readPos %= TotalBufferDataSize; writePos %= TotalBufferDataSize; } else { // Clamp positions to TotalBufferDataSize if(readPos > TotalBufferDataSize) readPos = TotalBufferDataSize; if(writePos > TotalBufferDataSize) writePos = TotalBufferDataSize; } switch(name) { case AL_SEC_OFFSET: offset[0] = (ALdouble)readPos / (Channels * Bytes * BufferFreq); offset[1] = (ALdouble)writePos / (Channels * Bytes * BufferFreq); break; case AL_SAMPLE_OFFSET: case AL_SAMPLE_RW_OFFSETS_EXT: offset[0] = (ALdouble)(readPos / (Channels * Bytes)); offset[1] = (ALdouble)(writePos / (Channels * Bytes)); break; case AL_BYTE_OFFSET: case AL_BYTE_RW_OFFSETS_EXT: // Take into account the original format of the Buffer if((OriginalFormat == AL_FORMAT_MONO_IMA4) || (OriginalFormat == AL_FORMAT_STEREO_IMA4)) { // Round down to nearest ADPCM block offset[0] = (ALdouble)((readPos / (65 * Bytes * Channels)) * 36 * Channels); if(Source->state == AL_PLAYING) { // Round up to nearest ADPCM block offset[1] = (ALdouble)(((writePos + (65 * Bytes * Channels) - 1) / (65 * Bytes * Channels)) * 36 * Channels); } else offset[1] = offset[0]; } else if(OriginalFormat == AL_FORMAT_MONO_MULAW || OriginalFormat == AL_FORMAT_STEREO_MULAW || OriginalFormat == AL_FORMAT_QUAD_MULAW || OriginalFormat == AL_FORMAT_51CHN_MULAW || OriginalFormat == AL_FORMAT_61CHN_MULAW || OriginalFormat == AL_FORMAT_71CHN_MULAW) { offset[0] = (ALdouble)(readPos / Bytes * 1); offset[1] = (ALdouble)(writePos / Bytes * 1); } else if(OriginalFormat == AL_FORMAT_REAR_MULAW) { offset[0] = (ALdouble)(readPos / 2 / Bytes * 1); offset[1] = (ALdouble)(writePos / 2 / Bytes * 1); } else if(OriginalFormat == AL_FORMAT_REAR8) { offset[0] = (ALdouble)(readPos / 2 / Bytes * 1); offset[1] = (ALdouble)(writePos / 2 / Bytes * 1); } else if(OriginalFormat == AL_FORMAT_REAR16) { offset[0] = (ALdouble)(readPos / 2 / Bytes * 2); offset[1] = (ALdouble)(writePos / 2 / Bytes * 2); } else if(OriginalFormat == AL_FORMAT_REAR32) { offset[0] = (ALdouble)(readPos / 2 / Bytes * 4); offset[1] = (ALdouble)(writePos / 2 / Bytes * 4); } else { ALuint OrigBytes = aluBytesFromFormat(OriginalFormat); offset[0] = (ALdouble)(readPos / Bytes * OrigBytes); offset[1] = (ALdouble)(writePos / Bytes * OrigBytes); } break; } } /* ApplyOffset Apply a playback offset to the Source. This function will update the queue (to correctly mark buffers as 'pending' or 'processed' depending upon the new offset. */ static ALboolean ApplyOffset(ALsource *Source) { ALbufferlistitem *BufferList; ALbuffer *Buffer; ALint lBufferSize, lTotalBufferSize; ALint BuffersPlayed; ALint lByteOffset; // Get true byte offset lByteOffset = GetByteOffset(Source); // If the offset is invalid, don't apply it if(lByteOffset == -1) return AL_FALSE; // Sort out the queue (pending and processed states) BufferList = Source->queue; lTotalBufferSize = 0; BuffersPlayed = 0; while(BufferList) { Buffer = BufferList->buffer; lBufferSize = Buffer ? Buffer->size : 0; if(lTotalBufferSize+lBufferSize <= lByteOffset) { // Offset is past this buffer so increment BuffersPlayed BuffersPlayed++; } else if(lTotalBufferSize <= lByteOffset) { // Offset is within this buffer // Set Current Buffer Source->Buffer = BufferList->buffer; Source->BuffersPlayed = BuffersPlayed; // SW Mixer Positions are in Samples Source->position = (lByteOffset - lTotalBufferSize) / aluFrameSizeFromFormat(Buffer->format); return AL_TRUE; } // Increment the TotalBufferSize lTotalBufferSize += lBufferSize; // Move on to next buffer in the Queue BufferList = BufferList->next; } // Offset is out of range of the buffer queue return AL_FALSE; } /* GetByteOffset Returns the 'true' byte offset into the Source's queue (from the Sample, Byte or Millisecond offset supplied by the application). This takes into account the fact that the buffer format may have been modifed by AL (e.g 8bit samples are converted to float) */ static ALint GetByteOffset(ALsource *Source) { ALbuffer *Buffer = NULL; ALbufferlistitem *BufferList; ALfloat BufferFreq; ALint Channels, Bytes; ALint ByteOffset = -1; // Find the first non-NULL Buffer in the Queue BufferList = Source->queue; while(BufferList) { if(BufferList->buffer) { Buffer = BufferList->buffer; break; } BufferList = BufferList->next; } if(!Buffer) { Source->lOffset = 0; return -1; } BufferFreq = ((ALfloat)Buffer->frequency); Channels = aluChannelsFromFormat(Buffer->format); Bytes = aluBytesFromFormat(Buffer->format); // Determine the ByteOffset (and ensure it is block aligned) switch(Source->lOffsetType) { case AL_BYTE_OFFSET: // Take into consideration the original format ByteOffset = FramesFromBytes(Source->lOffset, Buffer->eOriginalFormat, Channels); ByteOffset *= Channels * Bytes; break; case AL_SAMPLE_OFFSET: ByteOffset = Source->lOffset * Channels * Bytes; break; case AL_SEC_OFFSET: // Note - lOffset is internally stored as Milliseconds ByteOffset = (ALint)(Source->lOffset / 1000.0f * BufferFreq); ByteOffset *= Channels * Bytes; break; } // Clear Offset Source->lOffset = 0; return ByteOffset; } static ALint FramesFromBytes(ALint offset, ALenum format, ALint channels) { if(format==AL_FORMAT_MONO_IMA4 || format==AL_FORMAT_STEREO_IMA4) { // Round down to nearest ADPCM block offset /= 36 * channels; // Multiply by compression rate (65 sample frames per block) offset *= 65; } else if(format==AL_FORMAT_MONO_MULAW || format==AL_FORMAT_STEREO_MULAW || format==AL_FORMAT_QUAD_MULAW || format==AL_FORMAT_51CHN_MULAW || format==AL_FORMAT_61CHN_MULAW || format==AL_FORMAT_71CHN_MULAW) { /* muLaw has 1 byte per sample */ offset /= 1 * channels; } else if(format == AL_FORMAT_REAR_MULAW) { /* Rear is 2 channels */ offset /= 1 * 2; } else if(format == AL_FORMAT_REAR8) offset /= 1 * 2; else if(format == AL_FORMAT_REAR16) offset /= 2 * 2; else if(format == AL_FORMAT_REAR32) offset /= 4 * 2; else { ALuint bytes = aluBytesFromFormat(format); offset /= bytes * channels; } return offset; } ALvoid ReleaseALSources(ALCcontext *Context) { ALsizei pos; ALuint j; for(pos = 0;pos < Context->SourceMap.size;pos++) { ALsource *temp = Context->SourceMap.array[pos].value; Context->SourceMap.array[pos].value = NULL; // For each buffer in the source's queue, decrement its reference counter and remove it while(temp->queue != NULL) { ALbufferlistitem *BufferList = temp->queue; // Decrement buffer's reference counter if(BufferList->buffer != NULL) BufferList->buffer->refcount--; // Update queue to point to next element in list temp->queue = BufferList->next; // Release memory allocated for buffer list item free(BufferList); } for(j = 0;j < MAX_SENDS;++j) { if(temp->Send[j].Slot) temp->Send[j].Slot->refcount--; } // Release source structure ALTHUNK_REMOVEENTRY(temp->source); memset(temp, 0, sizeof(ALsource)); free(temp); } }