/** * OpenAL cross platform audio library * Copyright (C) 1999-2007 by authors. * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * Or go to http://www.gnu.org/copyleft/lgpl.html */ #include "config.h" #include #include #include #include #include #include #include #include #include "AL/al.h" #include "AL/alc.h" #include "alMain.h" #include "alcontext.h" #include "alError.h" #include "alSource.h" #include "alBuffer.h" #include "alFilter.h" #include "alAuxEffectSlot.h" #include "ringbuffer.h" #include "backends/base.h" #include "threads.h" #include "almalloc.h" namespace { using namespace std::placeholders; inline ALvoice *GetSourceVoice(ALsource *source, ALCcontext *context) { ALint idx{source->VoiceIdx}; if(idx >= 0 && idx < context->VoiceCount.load(std::memory_order_relaxed)) { ALuint sid{source->id}; ALvoice *voice{context->Voices[idx]}; if(voice->SourceID.load(std::memory_order_acquire) == sid) return voice; } source->VoiceIdx = -1; return nullptr; } void UpdateSourceProps(const ALsource *source, ALvoice *voice, ALCcontext *context) { /* Get an unused property container, or allocate a new one as needed. */ ALvoiceProps *props{context->FreeVoiceProps.load(std::memory_order_acquire)}; if(!props) props = new ALvoiceProps{}; else { ALvoiceProps *next; do { next = props->next.load(std::memory_order_relaxed); } while(context->FreeVoiceProps.compare_exchange_weak(props, next, std::memory_order_acq_rel, std::memory_order_acquire) == 0); } /* Copy in current property values. */ props->Pitch = source->Pitch; props->Gain = source->Gain; props->OuterGain = source->OuterGain; props->MinGain = source->MinGain; props->MaxGain = source->MaxGain; props->InnerAngle = source->InnerAngle; props->OuterAngle = source->OuterAngle; props->RefDistance = source->RefDistance; props->MaxDistance = source->MaxDistance; props->RolloffFactor = source->RolloffFactor; props->Position = source->Position; props->Velocity = source->Velocity; props->Direction = source->Direction; props->OrientAt = source->OrientAt; props->OrientUp = source->OrientUp; props->HeadRelative = source->HeadRelative; props->mDistanceModel = source->mDistanceModel; props->mResampler = source->mResampler; props->DirectChannels = source->DirectChannels; props->mSpatializeMode = source->mSpatialize; props->DryGainHFAuto = source->DryGainHFAuto; props->WetGainAuto = source->WetGainAuto; props->WetGainHFAuto = source->WetGainHFAuto; props->OuterGainHF = source->OuterGainHF; props->AirAbsorptionFactor = source->AirAbsorptionFactor; props->RoomRolloffFactor = source->RoomRolloffFactor; props->DopplerFactor = source->DopplerFactor; props->StereoPan = source->StereoPan; props->Radius = source->Radius; props->Direct.Gain = source->Direct.Gain; props->Direct.GainHF = source->Direct.GainHF; props->Direct.HFReference = source->Direct.HFReference; props->Direct.GainLF = source->Direct.GainLF; props->Direct.LFReference = source->Direct.LFReference; auto copy_send = [](const ALsource::SendData &srcsend) noexcept -> ALvoicePropsBase::SendData { ALvoicePropsBase::SendData ret; ret.Slot = srcsend.Slot; ret.Gain = srcsend.Gain; ret.GainHF = srcsend.GainHF; ret.HFReference = srcsend.HFReference; ret.GainLF = srcsend.GainLF; ret.LFReference = srcsend.LFReference; return ret; }; std::transform(source->Send.cbegin(), source->Send.cend(), props->Send, copy_send); /* Set the new container for updating internal parameters. */ props = voice->Update.exchange(props, std::memory_order_acq_rel); if(props) { /* If there was an unused update container, put it back in the * freelist. */ AtomicReplaceHead(context->FreeVoiceProps, props); } } /* GetSourceSampleOffset * * Gets the current read offset for the given Source, in 32.32 fixed-point * samples. The offset is relative to the start of the queue (not the start of * the current buffer). */ int64_t GetSourceSampleOffset(ALsource *Source, ALCcontext *context, std::chrono::nanoseconds *clocktime) { ALCdevice *device{context->Device}; const ALbufferlistitem *Current; uint64_t readPos; ALuint refcount; ALvoice *voice; do { Current = nullptr; readPos = 0; while(((refcount=device->MixCount.load(std::memory_order_acquire))&1)) std::this_thread::yield(); *clocktime = GetDeviceClockTime(device); voice = GetSourceVoice(Source, context); if(voice) { Current = voice->current_buffer.load(std::memory_order_relaxed); readPos = uint64_t{voice->position.load(std::memory_order_relaxed)} << 32; readPos |= int64_t{voice->position_fraction.load(std::memory_order_relaxed)} << (32-FRACTIONBITS); } std::atomic_thread_fence(std::memory_order_acquire); } while(refcount != device->MixCount.load(std::memory_order_relaxed)); if(voice) { const ALbufferlistitem *BufferList{Source->queue}; while(BufferList && BufferList != Current) { readPos += int64_t{BufferList->max_samples} << 32; BufferList = BufferList->next.load(std::memory_order_relaxed); } readPos = minu64(readPos, 0x7fffffffffffffff_u64); } return static_cast(readPos); } /* GetSourceSecOffset * * Gets the current read offset for the given Source, in seconds. The offset is * relative to the start of the queue (not the start of the current buffer). */ ALdouble GetSourceSecOffset(ALsource *Source, ALCcontext *context, std::chrono::nanoseconds *clocktime) { ALCdevice *device{context->Device}; const ALbufferlistitem *Current; uint64_t readPos; ALuint refcount; ALvoice *voice; do { Current = nullptr; readPos = 0; while(((refcount=device->MixCount.load(std::memory_order_acquire))&1)) std::this_thread::yield(); *clocktime = GetDeviceClockTime(device); voice = GetSourceVoice(Source, context); if(voice) { Current = voice->current_buffer.load(std::memory_order_relaxed); readPos = uint64_t{voice->position.load(std::memory_order_relaxed)} << FRACTIONBITS; readPos |= voice->position_fraction.load(std::memory_order_relaxed); } std::atomic_thread_fence(std::memory_order_acquire); } while(refcount != device->MixCount.load(std::memory_order_relaxed)); ALdouble offset{0.0}; if(voice) { const ALbufferlistitem *BufferList{Source->queue}; const ALbuffer *BufferFmt{nullptr}; while(BufferList && BufferList != Current) { for(ALsizei i{0};!BufferFmt && i < BufferList->num_buffers;++i) BufferFmt = BufferList->buffers[i]; readPos += int64_t{BufferList->max_samples} << FRACTIONBITS; BufferList = BufferList->next.load(std::memory_order_relaxed); } while(BufferList && !BufferFmt) { for(ALsizei i{0};!BufferFmt && i < BufferList->num_buffers;++i) BufferFmt = BufferList->buffers[i]; BufferList = BufferList->next.load(std::memory_order_relaxed); } assert(BufferFmt != nullptr); offset = static_cast(readPos) / static_castFRACTIONONE / static_cast(BufferFmt->Frequency); } return offset; } /* GetSourceOffset * * Gets the current read offset for the given Source, in the appropriate format * (Bytes, Samples or Seconds). The offset is relative to the start of the * queue (not the start of the current buffer). */ ALdouble GetSourceOffset(ALsource *Source, ALenum name, ALCcontext *context) { ALCdevice *device{context->Device}; const ALbufferlistitem *Current; ALuint readPos; ALsizei readPosFrac; ALuint refcount; ALvoice *voice; do { Current = nullptr; readPos = readPosFrac = 0; while(((refcount=device->MixCount.load(std::memory_order_acquire))&1)) std::this_thread::yield(); voice = GetSourceVoice(Source, context); if(voice) { Current = voice->current_buffer.load(std::memory_order_relaxed); readPos = voice->position.load(std::memory_order_relaxed); readPosFrac = voice->position_fraction.load(std::memory_order_relaxed); } std::atomic_thread_fence(std::memory_order_acquire); } while(refcount != device->MixCount.load(std::memory_order_relaxed)); ALdouble offset{0.0}; if(voice) { const ALbufferlistitem *BufferList{Source->queue}; const ALbuffer *BufferFmt{nullptr}; ALboolean readFin{AL_FALSE}; ALuint totalBufferLen{0u}; while(BufferList) { for(ALsizei i{0};!BufferFmt && i < BufferList->num_buffers;++i) BufferFmt = BufferList->buffers[i]; readFin |= (BufferList == Current); totalBufferLen += BufferList->max_samples; if(!readFin) readPos += BufferList->max_samples; BufferList = BufferList->next.load(std::memory_order_relaxed); } assert(BufferFmt != nullptr); if(Source->Looping) readPos %= totalBufferLen; else { /* Wrap back to 0 */ if(readPos >= totalBufferLen) readPos = readPosFrac = 0; } offset = 0.0; switch(name) { case AL_SEC_OFFSET: offset = (readPos + static_cast(readPosFrac)/FRACTIONONE) / BufferFmt->Frequency; break; case AL_SAMPLE_OFFSET: offset = readPos + static_cast(readPosFrac)/FRACTIONONE; break; case AL_BYTE_OFFSET: if(BufferFmt->OriginalType == UserFmtIMA4) { ALsizei align = (BufferFmt->OriginalAlign-1)/2 + 4; ALuint BlockSize = align * ChannelsFromFmt(BufferFmt->mFmtChannels); ALuint FrameBlockSize = BufferFmt->OriginalAlign; /* Round down to nearest ADPCM block */ offset = static_cast(readPos / FrameBlockSize * BlockSize); } else if(BufferFmt->OriginalType == UserFmtMSADPCM) { ALsizei align = (BufferFmt->OriginalAlign-2)/2 + 7; ALuint BlockSize = align * ChannelsFromFmt(BufferFmt->mFmtChannels); ALuint FrameBlockSize = BufferFmt->OriginalAlign; /* Round down to nearest ADPCM block */ offset = static_cast(readPos / FrameBlockSize * BlockSize); } else { const ALsizei FrameSize{FrameSizeFromFmt(BufferFmt->mFmtChannels, BufferFmt->mFmtType)}; offset = static_cast(readPos * FrameSize); } break; } } return offset; } /* GetSampleOffset * * Retrieves the sample offset into the Source's queue (from the Sample, Byte * or Second offset supplied by the application). This takes into account the * fact that the buffer format may have been modifed since. */ ALboolean GetSampleOffset(ALsource *Source, ALuint *offset, ALsizei *frac) { const ALbuffer *BufferFmt{nullptr}; const ALbufferlistitem *BufferList; /* Find the first valid Buffer in the Queue */ BufferList = Source->queue; while(BufferList) { for(ALsizei i{0};i < BufferList->num_buffers && !BufferFmt;i++) BufferFmt = BufferList->buffers[i]; if(BufferFmt) break; BufferList = BufferList->next.load(std::memory_order_relaxed); } if(!BufferFmt) { Source->OffsetType = AL_NONE; Source->Offset = 0.0; return AL_FALSE; } ALdouble dbloff, dblfrac; switch(Source->OffsetType) { case AL_BYTE_OFFSET: /* Determine the ByteOffset (and ensure it is block aligned) */ *offset = static_cast(Source->Offset); if(BufferFmt->OriginalType == UserFmtIMA4) { ALsizei align = (BufferFmt->OriginalAlign-1)/2 + 4; *offset /= align * ChannelsFromFmt(BufferFmt->mFmtChannels); *offset *= BufferFmt->OriginalAlign; } else if(BufferFmt->OriginalType == UserFmtMSADPCM) { ALsizei align = (BufferFmt->OriginalAlign-2)/2 + 7; *offset /= align * ChannelsFromFmt(BufferFmt->mFmtChannels); *offset *= BufferFmt->OriginalAlign; } else *offset /= FrameSizeFromFmt(BufferFmt->mFmtChannels, BufferFmt->mFmtType); *frac = 0; break; case AL_SAMPLE_OFFSET: dblfrac = modf(Source->Offset, &dbloff); *offset = static_cast(mind(dbloff, std::numeric_limits::max())); *frac = static_cast(mind(dblfrac*FRACTIONONE, FRACTIONONE-1.0)); break; case AL_SEC_OFFSET: dblfrac = modf(Source->Offset*BufferFmt->Frequency, &dbloff); *offset = static_cast(mind(dbloff, std::numeric_limits::max())); *frac = static_cast(mind(dblfrac*FRACTIONONE, FRACTIONONE-1.0)); break; } Source->OffsetType = AL_NONE; Source->Offset = 0.0; return AL_TRUE; } /* ApplyOffset * * Apply the stored playback offset to the Source. This function will update * the number of buffers "played" given the stored offset. */ ALboolean ApplyOffset(ALsource *Source, ALvoice *voice) { /* Get sample frame offset */ ALuint offset{0u}; ALsizei frac{0}; if(!GetSampleOffset(Source, &offset, &frac)) return AL_FALSE; ALuint totalBufferLen{0u}; ALbufferlistitem *BufferList{Source->queue}; while(BufferList && totalBufferLen <= offset) { if(static_cast(BufferList->max_samples) > offset-totalBufferLen) { /* Offset is in this buffer */ voice->position.store(offset - totalBufferLen, std::memory_order_relaxed); voice->position_fraction.store(frac, std::memory_order_relaxed); voice->current_buffer.store(BufferList, std::memory_order_release); return AL_TRUE; } totalBufferLen += BufferList->max_samples; BufferList = BufferList->next.load(std::memory_order_relaxed); } /* Offset is out of range of the queue */ return AL_FALSE; } ALsource *AllocSource(ALCcontext *context) { ALCdevice *device{context->Device}; std::lock_guard _{context->SourceLock}; if(context->NumSources >= device->SourcesMax) { alSetError(context, AL_OUT_OF_MEMORY, "Exceeding %u source limit", device->SourcesMax); return nullptr; } auto sublist = std::find_if(context->SourceList.begin(), context->SourceList.end(), [](const SourceSubList &entry) noexcept -> bool { return entry.FreeMask != 0; } ); auto lidx = static_cast(std::distance(context->SourceList.begin(), sublist)); ALsource *source; ALsizei slidx; if(LIKELY(sublist != context->SourceList.end())) { slidx = CTZ64(sublist->FreeMask); source = sublist->Sources + slidx; } else { /* Don't allocate so many list entries that the 32-bit ID could * overflow... */ if(UNLIKELY(context->SourceList.size() >= 1<<25)) { alSetError(context, AL_OUT_OF_MEMORY, "Too many sources allocated"); return nullptr; } context->SourceList.emplace_back(); sublist = context->SourceList.end() - 1; sublist->FreeMask = ~0_u64; sublist->Sources = static_cast(al_calloc(16, sizeof(ALsource)*64)); if(UNLIKELY(!sublist->Sources)) { context->SourceList.pop_back(); alSetError(context, AL_OUT_OF_MEMORY, "Failed to allocate source batch"); return nullptr; } slidx = 0; source = sublist->Sources + slidx; } source = new (source) ALsource{device->NumAuxSends}; /* Add 1 to avoid source ID 0. */ source->id = ((lidx<<6) | slidx) + 1; context->NumSources += 1; sublist->FreeMask &= ~(1_u64 << slidx); return source; } void FreeSource(ALCcontext *context, ALsource *source) { ALuint id = source->id - 1; ALsizei lidx = id >> 6; ALsizei slidx = id & 0x3f; ALCdevice *device{context->Device}; BackendUniqueLock backlock{*device->Backend}; if(ALvoice *voice{GetSourceVoice(source, context)}) { voice->SourceID.store(0u, std::memory_order_relaxed); voice->Playing.store(false, std::memory_order_release); } backlock.unlock(); source->~ALsource(); context->SourceList[lidx].FreeMask |= 1_u64 << slidx; context->NumSources--; } inline ALsource *LookupSource(ALCcontext *context, ALuint id) noexcept { ALuint lidx = (id-1) >> 6; ALsizei slidx = (id-1) & 0x3f; if(UNLIKELY(lidx >= context->SourceList.size())) return nullptr; SourceSubList &sublist{context->SourceList[lidx]}; if(UNLIKELY(sublist.FreeMask & (1_u64 << slidx))) return nullptr; return sublist.Sources + slidx; } inline ALbuffer *LookupBuffer(ALCdevice *device, ALuint id) noexcept { ALuint lidx = (id-1) >> 6; ALsizei slidx = (id-1) & 0x3f; if(UNLIKELY(lidx >= device->BufferList.size())) return nullptr; BufferSubList &sublist = device->BufferList[lidx]; if(UNLIKELY(sublist.FreeMask & (1_u64 << slidx))) return nullptr; return sublist.Buffers + slidx; } inline ALfilter *LookupFilter(ALCdevice *device, ALuint id) noexcept { ALuint lidx = (id-1) >> 6; ALsizei slidx = (id-1) & 0x3f; if(UNLIKELY(lidx >= device->FilterList.size())) return nullptr; FilterSubList &sublist = device->FilterList[lidx]; if(UNLIKELY(sublist.FreeMask & (1_u64 << slidx))) return nullptr; return sublist.Filters + slidx; } inline ALeffectslot *LookupEffectSlot(ALCcontext *context, ALuint id) noexcept { ALuint lidx = (id-1) >> 6; ALsizei slidx = (id-1) & 0x3f; if(UNLIKELY(lidx >= context->EffectSlotList.size())) return nullptr; EffectSlotSubList &sublist{context->EffectSlotList[lidx]}; if(UNLIKELY(sublist.FreeMask & (1_u64 << slidx))) return nullptr; return sublist.EffectSlots + slidx; } enum SourceProp : ALenum { srcPitch = AL_PITCH, srcGain = AL_GAIN, srcMinGain = AL_MIN_GAIN, srcMaxGain = AL_MAX_GAIN, srcMaxDistance = AL_MAX_DISTANCE, srcRolloffFactor = AL_ROLLOFF_FACTOR, srcDopplerFactor = AL_DOPPLER_FACTOR, srcConeOuterGain = AL_CONE_OUTER_GAIN, srcSecOffset = AL_SEC_OFFSET, srcSampleOffset = AL_SAMPLE_OFFSET, srcByteOffset = AL_BYTE_OFFSET, srcConeInnerAngle = AL_CONE_INNER_ANGLE, srcConeOuterAngle = AL_CONE_OUTER_ANGLE, srcRefDistance = AL_REFERENCE_DISTANCE, srcPosition = AL_POSITION, srcVelocity = AL_VELOCITY, srcDirection = AL_DIRECTION, srcSourceRelative = AL_SOURCE_RELATIVE, srcLooping = AL_LOOPING, srcBuffer = AL_BUFFER, srcSourceState = AL_SOURCE_STATE, srcBuffersQueued = AL_BUFFERS_QUEUED, srcBuffersProcessed = AL_BUFFERS_PROCESSED, srcSourceType = AL_SOURCE_TYPE, /* ALC_EXT_EFX */ srcConeOuterGainHF = AL_CONE_OUTER_GAINHF, srcAirAbsorptionFactor = AL_AIR_ABSORPTION_FACTOR, srcRoomRolloffFactor = AL_ROOM_ROLLOFF_FACTOR, srcDirectFilterGainHFAuto = AL_DIRECT_FILTER_GAINHF_AUTO, srcAuxSendFilterGainAuto = AL_AUXILIARY_SEND_FILTER_GAIN_AUTO, srcAuxSendFilterGainHFAuto = AL_AUXILIARY_SEND_FILTER_GAINHF_AUTO, srcDirectFilter = AL_DIRECT_FILTER, srcAuxSendFilter = AL_AUXILIARY_SEND_FILTER, /* AL_SOFT_direct_channels */ srcDirectChannelsSOFT = AL_DIRECT_CHANNELS_SOFT, /* AL_EXT_source_distance_model */ srcDistanceModel = AL_DISTANCE_MODEL, /* AL_SOFT_source_latency */ srcSampleOffsetLatencySOFT = AL_SAMPLE_OFFSET_LATENCY_SOFT, srcSecOffsetLatencySOFT = AL_SEC_OFFSET_LATENCY_SOFT, /* AL_EXT_STEREO_ANGLES */ srcAngles = AL_STEREO_ANGLES, /* AL_EXT_SOURCE_RADIUS */ srcRadius = AL_SOURCE_RADIUS, /* AL_EXT_BFORMAT */ srcOrientation = AL_ORIENTATION, /* AL_SOFT_source_resampler */ srcResampler = AL_SOURCE_RESAMPLER_SOFT, /* AL_SOFT_source_spatialize */ srcSpatialize = AL_SOURCE_SPATIALIZE_SOFT, /* ALC_SOFT_device_clock */ srcSampleOffsetClockSOFT = AL_SAMPLE_OFFSET_CLOCK_SOFT, srcSecOffsetClockSOFT = AL_SEC_OFFSET_CLOCK_SOFT, }; /** * Returns if the last known state for the source was playing or paused. Does * not sync with the mixer voice. */ inline bool IsPlayingOrPaused(ALsource *source) { return source->state == AL_PLAYING || source->state == AL_PAUSED; } /** * Returns an updated source state using the matching voice's status (or lack * thereof). */ inline ALenum GetSourceState(ALsource *source, ALvoice *voice) { if(!voice && source->state == AL_PLAYING) source->state = AL_STOPPED; return source->state; } /** * Returns if the source should specify an update, given the context's * deferring state and the source's last known state. */ inline bool SourceShouldUpdate(ALsource *source, ALCcontext *context) { return !context->DeferUpdates.load(std::memory_order_acquire) && IsPlayingOrPaused(source); } /** Can only be called while the mixer is locked! */ void SendStateChangeEvent(ALCcontext *context, ALuint id, ALenum state) { ALbitfieldSOFT enabledevt{context->EnabledEvts.load(std::memory_order_acquire)}; if(!(enabledevt&EventType_SourceStateChange)) return; /* The mixer may have queued a state change that's not yet been processed, * and we don't want state change messages to occur out of order, so send * it through the async queue to ensure proper ordering. */ RingBuffer *ring{context->AsyncEvents.get()}; auto evt_vec = ring->getWriteVector(); if(evt_vec.first.len < 1) return; AsyncEvent *evt{new (evt_vec.first.buf) AsyncEvent{EventType_SourceStateChange}}; evt->u.srcstate.id = id; evt->u.srcstate.state = state; ring->writeAdvance(1); context->EventSem.post(); } ALint FloatValsByProp(ALenum prop) { switch(static_cast(prop)) { case AL_PITCH: case AL_GAIN: case AL_MIN_GAIN: case AL_MAX_GAIN: case AL_MAX_DISTANCE: case AL_ROLLOFF_FACTOR: case AL_DOPPLER_FACTOR: case AL_CONE_OUTER_GAIN: case AL_SEC_OFFSET: case AL_SAMPLE_OFFSET: case AL_BYTE_OFFSET: case AL_CONE_INNER_ANGLE: case AL_CONE_OUTER_ANGLE: case AL_REFERENCE_DISTANCE: case AL_CONE_OUTER_GAINHF: case AL_AIR_ABSORPTION_FACTOR: case AL_ROOM_ROLLOFF_FACTOR: case AL_DIRECT_FILTER_GAINHF_AUTO: case AL_AUXILIARY_SEND_FILTER_GAIN_AUTO: case AL_AUXILIARY_SEND_FILTER_GAINHF_AUTO: case AL_DIRECT_CHANNELS_SOFT: case AL_DISTANCE_MODEL: case AL_SOURCE_RELATIVE: case AL_LOOPING: case AL_SOURCE_STATE: case AL_BUFFERS_QUEUED: case AL_BUFFERS_PROCESSED: case AL_SOURCE_TYPE: case AL_SOURCE_RADIUS: case AL_SOURCE_RESAMPLER_SOFT: case AL_SOURCE_SPATIALIZE_SOFT: return 1; case AL_STEREO_ANGLES: return 2; case AL_POSITION: case AL_VELOCITY: case AL_DIRECTION: return 3; case AL_ORIENTATION: return 6; case AL_SEC_OFFSET_LATENCY_SOFT: case AL_SEC_OFFSET_CLOCK_SOFT: break; /* Double only */ case AL_BUFFER: case AL_DIRECT_FILTER: case AL_AUXILIARY_SEND_FILTER: break; /* i/i64 only */ case AL_SAMPLE_OFFSET_LATENCY_SOFT: case AL_SAMPLE_OFFSET_CLOCK_SOFT: break; /* i64 only */ } return 0; } ALint DoubleValsByProp(ALenum prop) { switch(static_cast(prop)) { case AL_PITCH: case AL_GAIN: case AL_MIN_GAIN: case AL_MAX_GAIN: case AL_MAX_DISTANCE: case AL_ROLLOFF_FACTOR: case AL_DOPPLER_FACTOR: case AL_CONE_OUTER_GAIN: case AL_SEC_OFFSET: case AL_SAMPLE_OFFSET: case AL_BYTE_OFFSET: case AL_CONE_INNER_ANGLE: case AL_CONE_OUTER_ANGLE: case AL_REFERENCE_DISTANCE: case AL_CONE_OUTER_GAINHF: case AL_AIR_ABSORPTION_FACTOR: case AL_ROOM_ROLLOFF_FACTOR: case AL_DIRECT_FILTER_GAINHF_AUTO: case AL_AUXILIARY_SEND_FILTER_GAIN_AUTO: case AL_AUXILIARY_SEND_FILTER_GAINHF_AUTO: case AL_DIRECT_CHANNELS_SOFT: case AL_DISTANCE_MODEL: case AL_SOURCE_RELATIVE: case AL_LOOPING: case AL_SOURCE_STATE: case AL_BUFFERS_QUEUED: case AL_BUFFERS_PROCESSED: case AL_SOURCE_TYPE: case AL_SOURCE_RADIUS: case AL_SOURCE_RESAMPLER_SOFT: case AL_SOURCE_SPATIALIZE_SOFT: return 1; case AL_SEC_OFFSET_LATENCY_SOFT: case AL_SEC_OFFSET_CLOCK_SOFT: case AL_STEREO_ANGLES: return 2; case AL_POSITION: case AL_VELOCITY: case AL_DIRECTION: return 3; case AL_ORIENTATION: return 6; case AL_BUFFER: case AL_DIRECT_FILTER: case AL_AUXILIARY_SEND_FILTER: break; /* i/i64 only */ case AL_SAMPLE_OFFSET_LATENCY_SOFT: case AL_SAMPLE_OFFSET_CLOCK_SOFT: break; /* i64 only */ } return 0; } ALint IntValsByProp(ALenum prop) { switch(static_cast(prop)) { case AL_PITCH: case AL_GAIN: case AL_MIN_GAIN: case AL_MAX_GAIN: case AL_MAX_DISTANCE: case AL_ROLLOFF_FACTOR: case AL_DOPPLER_FACTOR: case AL_CONE_OUTER_GAIN: case AL_SEC_OFFSET: case AL_SAMPLE_OFFSET: case AL_BYTE_OFFSET: case AL_CONE_INNER_ANGLE: case AL_CONE_OUTER_ANGLE: case AL_REFERENCE_DISTANCE: case AL_CONE_OUTER_GAINHF: case AL_AIR_ABSORPTION_FACTOR: case AL_ROOM_ROLLOFF_FACTOR: case AL_DIRECT_FILTER_GAINHF_AUTO: case AL_AUXILIARY_SEND_FILTER_GAIN_AUTO: case AL_AUXILIARY_SEND_FILTER_GAINHF_AUTO: case AL_DIRECT_CHANNELS_SOFT: case AL_DISTANCE_MODEL: case AL_SOURCE_RELATIVE: case AL_LOOPING: case AL_BUFFER: case AL_SOURCE_STATE: case AL_BUFFERS_QUEUED: case AL_BUFFERS_PROCESSED: case AL_SOURCE_TYPE: case AL_DIRECT_FILTER: case AL_SOURCE_RADIUS: case AL_SOURCE_RESAMPLER_SOFT: case AL_SOURCE_SPATIALIZE_SOFT: return 1; case AL_POSITION: case AL_VELOCITY: case AL_DIRECTION: case AL_AUXILIARY_SEND_FILTER: return 3; case AL_ORIENTATION: return 6; case AL_SAMPLE_OFFSET_LATENCY_SOFT: case AL_SAMPLE_OFFSET_CLOCK_SOFT: break; /* i64 only */ case AL_SEC_OFFSET_LATENCY_SOFT: case AL_SEC_OFFSET_CLOCK_SOFT: break; /* Double only */ case AL_STEREO_ANGLES: break; /* Float/double only */ } return 0; } ALint Int64ValsByProp(ALenum prop) { switch(static_cast(prop)) { case AL_PITCH: case AL_GAIN: case AL_MIN_GAIN: case AL_MAX_GAIN: case AL_MAX_DISTANCE: case AL_ROLLOFF_FACTOR: case AL_DOPPLER_FACTOR: case AL_CONE_OUTER_GAIN: case AL_SEC_OFFSET: case AL_SAMPLE_OFFSET: case AL_BYTE_OFFSET: case AL_CONE_INNER_ANGLE: case AL_CONE_OUTER_ANGLE: case AL_REFERENCE_DISTANCE: case AL_CONE_OUTER_GAINHF: case AL_AIR_ABSORPTION_FACTOR: case AL_ROOM_ROLLOFF_FACTOR: case AL_DIRECT_FILTER_GAINHF_AUTO: case AL_AUXILIARY_SEND_FILTER_GAIN_AUTO: case AL_AUXILIARY_SEND_FILTER_GAINHF_AUTO: case AL_DIRECT_CHANNELS_SOFT: case AL_DISTANCE_MODEL: case AL_SOURCE_RELATIVE: case AL_LOOPING: case AL_BUFFER: case AL_SOURCE_STATE: case AL_BUFFERS_QUEUED: case AL_BUFFERS_PROCESSED: case AL_SOURCE_TYPE: case AL_DIRECT_FILTER: case AL_SOURCE_RADIUS: case AL_SOURCE_RESAMPLER_SOFT: case AL_SOURCE_SPATIALIZE_SOFT: return 1; case AL_SAMPLE_OFFSET_LATENCY_SOFT: case AL_SAMPLE_OFFSET_CLOCK_SOFT: return 2; case AL_POSITION: case AL_VELOCITY: case AL_DIRECTION: case AL_AUXILIARY_SEND_FILTER: return 3; case AL_ORIENTATION: return 6; case AL_SEC_OFFSET_LATENCY_SOFT: case AL_SEC_OFFSET_CLOCK_SOFT: break; /* Double only */ case AL_STEREO_ANGLES: break; /* Float/double only */ } return 0; } ALboolean SetSourcefv(ALsource *Source, ALCcontext *Context, SourceProp prop, const ALfloat *values); ALboolean SetSourceiv(ALsource *Source, ALCcontext *Context, SourceProp prop, const ALint *values); ALboolean SetSourcei64v(ALsource *Source, ALCcontext *Context, SourceProp prop, const ALint64SOFT *values); #define CHECKVAL(x) do { \ if(!(x)) \ { \ alSetError(Context, AL_INVALID_VALUE, "Value out of range"); \ return AL_FALSE; \ } \ } while(0) #define DO_UPDATEPROPS() do { \ ALvoice *voice; \ if(SourceShouldUpdate(Source, Context) && \ (voice=GetSourceVoice(Source, Context)) != nullptr) \ UpdateSourceProps(Source, voice, Context); \ else \ Source->PropsClean.clear(std::memory_order_release); \ } while(0) ALboolean SetSourcefv(ALsource *Source, ALCcontext *Context, SourceProp prop, const ALfloat *values) { ALint ival; switch(prop) { case AL_SEC_OFFSET_LATENCY_SOFT: case AL_SEC_OFFSET_CLOCK_SOFT: /* Query only */ SETERR_RETURN(Context, AL_INVALID_OPERATION, AL_FALSE, "Setting read-only source property 0x%04x", prop); case AL_PITCH: CHECKVAL(*values >= 0.0f); Source->Pitch = *values; DO_UPDATEPROPS(); return AL_TRUE; case AL_CONE_INNER_ANGLE: CHECKVAL(*values >= 0.0f && *values <= 360.0f); Source->InnerAngle = *values; DO_UPDATEPROPS(); return AL_TRUE; case AL_CONE_OUTER_ANGLE: CHECKVAL(*values >= 0.0f && *values <= 360.0f); Source->OuterAngle = *values; DO_UPDATEPROPS(); return AL_TRUE; case AL_GAIN: CHECKVAL(*values >= 0.0f); Source->Gain = *values; DO_UPDATEPROPS(); return AL_TRUE; case AL_MAX_DISTANCE: CHECKVAL(*values >= 0.0f); Source->MaxDistance = *values; DO_UPDATEPROPS(); return AL_TRUE; case AL_ROLLOFF_FACTOR: CHECKVAL(*values >= 0.0f); Source->RolloffFactor = *values; DO_UPDATEPROPS(); return AL_TRUE; case AL_REFERENCE_DISTANCE: CHECKVAL(*values >= 0.0f); Source->RefDistance = *values; DO_UPDATEPROPS(); return AL_TRUE; case AL_MIN_GAIN: CHECKVAL(*values >= 0.0f); Source->MinGain = *values; DO_UPDATEPROPS(); return AL_TRUE; case AL_MAX_GAIN: CHECKVAL(*values >= 0.0f); Source->MaxGain = *values; DO_UPDATEPROPS(); return AL_TRUE; case AL_CONE_OUTER_GAIN: CHECKVAL(*values >= 0.0f && *values <= 1.0f); Source->OuterGain = *values; DO_UPDATEPROPS(); return AL_TRUE; case AL_CONE_OUTER_GAINHF: CHECKVAL(*values >= 0.0f && *values <= 1.0f); Source->OuterGainHF = *values; DO_UPDATEPROPS(); return AL_TRUE; case AL_AIR_ABSORPTION_FACTOR: CHECKVAL(*values >= 0.0f && *values <= 10.0f); Source->AirAbsorptionFactor = *values; DO_UPDATEPROPS(); return AL_TRUE; case AL_ROOM_ROLLOFF_FACTOR: CHECKVAL(*values >= 0.0f && *values <= 10.0f); Source->RoomRolloffFactor = *values; DO_UPDATEPROPS(); return AL_TRUE; case AL_DOPPLER_FACTOR: CHECKVAL(*values >= 0.0f && *values <= 1.0f); Source->DopplerFactor = *values; DO_UPDATEPROPS(); return AL_TRUE; case AL_SEC_OFFSET: case AL_SAMPLE_OFFSET: case AL_BYTE_OFFSET: CHECKVAL(*values >= 0.0f); Source->OffsetType = prop; Source->Offset = *values; if(IsPlayingOrPaused(Source)) { ALCdevice *device{Context->Device}; BackendLockGuard _{*device->Backend}; /* Double-check that the source is still playing while we have * the lock. */ if(ALvoice *voice{GetSourceVoice(Source, Context)}) { if(ApplyOffset(Source, voice) == AL_FALSE) SETERR_RETURN(Context, AL_INVALID_VALUE, AL_FALSE, "Invalid offset"); } } return AL_TRUE; case AL_SOURCE_RADIUS: CHECKVAL(*values >= 0.0f && std::isfinite(*values)); Source->Radius = *values; DO_UPDATEPROPS(); return AL_TRUE; case AL_STEREO_ANGLES: CHECKVAL(std::isfinite(values[0]) && std::isfinite(values[1])); Source->StereoPan[0] = values[0]; Source->StereoPan[1] = values[1]; DO_UPDATEPROPS(); return AL_TRUE; case AL_POSITION: CHECKVAL(std::isfinite(values[0]) && std::isfinite(values[1]) && std::isfinite(values[2])); Source->Position[0] = values[0]; Source->Position[1] = values[1]; Source->Position[2] = values[2]; DO_UPDATEPROPS(); return AL_TRUE; case AL_VELOCITY: CHECKVAL(std::isfinite(values[0]) && std::isfinite(values[1]) && std::isfinite(values[2])); Source->Velocity[0] = values[0]; Source->Velocity[1] = values[1]; Source->Velocity[2] = values[2]; DO_UPDATEPROPS(); return AL_TRUE; case AL_DIRECTION: CHECKVAL(std::isfinite(values[0]) && std::isfinite(values[1]) && std::isfinite(values[2])); Source->Direction[0] = values[0]; Source->Direction[1] = values[1]; Source->Direction[2] = values[2]; DO_UPDATEPROPS(); return AL_TRUE; case AL_ORIENTATION: CHECKVAL(std::isfinite(values[0]) && std::isfinite(values[1]) && std::isfinite(values[2]) && std::isfinite(values[3]) && std::isfinite(values[4]) && std::isfinite(values[5])); Source->OrientAt[0] = values[0]; Source->OrientAt[1] = values[1]; Source->OrientAt[2] = values[2]; Source->OrientUp[0] = values[3]; Source->OrientUp[1] = values[4]; Source->OrientUp[2] = values[5]; DO_UPDATEPROPS(); return AL_TRUE; case AL_SOURCE_RELATIVE: case AL_LOOPING: case AL_SOURCE_STATE: case AL_SOURCE_TYPE: case AL_DISTANCE_MODEL: case AL_DIRECT_FILTER_GAINHF_AUTO: case AL_AUXILIARY_SEND_FILTER_GAIN_AUTO: case AL_AUXILIARY_SEND_FILTER_GAINHF_AUTO: case AL_DIRECT_CHANNELS_SOFT: case AL_SOURCE_RESAMPLER_SOFT: case AL_SOURCE_SPATIALIZE_SOFT: ival = static_cast(values[0]); return SetSourceiv(Source, Context, prop, &ival); case AL_BUFFERS_QUEUED: case AL_BUFFERS_PROCESSED: ival = static_cast(static_cast(values[0])); return SetSourceiv(Source, Context, prop, &ival); case AL_BUFFER: case AL_DIRECT_FILTER: case AL_AUXILIARY_SEND_FILTER: case AL_SAMPLE_OFFSET_LATENCY_SOFT: case AL_SAMPLE_OFFSET_CLOCK_SOFT: break; } ERR("Unexpected property: 0x%04x\n", prop); SETERR_RETURN(Context, AL_INVALID_ENUM, AL_FALSE, "Invalid source float property 0x%04x", prop); } ALboolean SetSourceiv(ALsource *Source, ALCcontext *Context, SourceProp prop, const ALint *values) { ALCdevice *device{Context->Device}; ALbuffer *buffer{nullptr}; ALfilter *filter{nullptr}; ALeffectslot *slot{nullptr}; ALbufferlistitem *oldlist{nullptr}; std::unique_lock slotlock; std::unique_lock filtlock; std::unique_lock buflock; ALfloat fvals[6]; switch(prop) { case AL_SOURCE_STATE: case AL_SOURCE_TYPE: case AL_BUFFERS_QUEUED: case AL_BUFFERS_PROCESSED: /* Query only */ SETERR_RETURN(Context, AL_INVALID_OPERATION, AL_FALSE, "Setting read-only source property 0x%04x", prop); case AL_SOURCE_RELATIVE: CHECKVAL(*values == AL_FALSE || *values == AL_TRUE); Source->HeadRelative = static_cast(*values); DO_UPDATEPROPS(); return AL_TRUE; case AL_LOOPING: CHECKVAL(*values == AL_FALSE || *values == AL_TRUE); Source->Looping = static_cast(*values); if(IsPlayingOrPaused(Source)) { ALvoice *voice{GetSourceVoice(Source, Context)}; if(voice) { if(Source->Looping) voice->loop_buffer.store(Source->queue, std::memory_order_release); else voice->loop_buffer.store(nullptr, std::memory_order_release); /* If the source is playing, wait for the current mix to finish * to ensure it isn't currently looping back or reaching the * end. */ while((device->MixCount.load(std::memory_order_acquire)&1)) std::this_thread::yield(); } } return AL_TRUE; case AL_BUFFER: buflock = std::unique_lock{device->BufferLock}; if(!(*values == 0 || (buffer=LookupBuffer(device, *values)) != nullptr)) SETERR_RETURN(Context, AL_INVALID_VALUE, AL_FALSE, "Invalid buffer ID %u", *values); if(buffer && buffer->MappedAccess != 0 && !(buffer->MappedAccess&AL_MAP_PERSISTENT_BIT_SOFT)) SETERR_RETURN(Context, AL_INVALID_OPERATION, AL_FALSE, "Setting non-persistently mapped buffer %u", buffer->id); else { ALenum state = GetSourceState(Source, GetSourceVoice(Source, Context)); if(state == AL_PLAYING || state == AL_PAUSED) SETERR_RETURN(Context, AL_INVALID_OPERATION, AL_FALSE, "Setting buffer on playing or paused source %u", Source->id); } oldlist = Source->queue; if(buffer != nullptr) { /* Add the selected buffer to a one-item queue */ auto newlist = static_cast(al_calloc(DEF_ALIGN, ALbufferlistitem::Sizeof(1u))); newlist->next.store(nullptr, std::memory_order_relaxed); newlist->max_samples = buffer->SampleLen; newlist->num_buffers = 1; newlist->buffers[0] = buffer; IncrementRef(&buffer->ref); /* Source is now Static */ Source->SourceType = AL_STATIC; Source->queue = newlist; } else { /* Source is now Undetermined */ Source->SourceType = AL_UNDETERMINED; Source->queue = nullptr; } buflock.unlock(); /* Delete all elements in the previous queue */ while(oldlist != nullptr) { ALbufferlistitem *temp{oldlist}; oldlist = temp->next.load(std::memory_order_relaxed); for(ALsizei i{0};i < temp->num_buffers;i++) { if(temp->buffers[i]) DecrementRef(&temp->buffers[i]->ref); } al_free(temp); } return AL_TRUE; case AL_SEC_OFFSET: case AL_SAMPLE_OFFSET: case AL_BYTE_OFFSET: CHECKVAL(*values >= 0); Source->OffsetType = prop; Source->Offset = *values; if(IsPlayingOrPaused(Source)) { ALCdevice *device{Context->Device}; BackendLockGuard _{*device->Backend}; if(ALvoice *voice{GetSourceVoice(Source, Context)}) { if(ApplyOffset(Source, voice) == AL_FALSE) SETERR_RETURN(Context, AL_INVALID_VALUE, AL_FALSE, "Invalid source offset"); } } return AL_TRUE; case AL_DIRECT_FILTER: filtlock = std::unique_lock{device->FilterLock}; if(!(*values == 0 || (filter=LookupFilter(device, *values)) != nullptr)) SETERR_RETURN(Context, AL_INVALID_VALUE, AL_FALSE, "Invalid filter ID %u", *values); if(!filter) { Source->Direct.Gain = 1.0f; Source->Direct.GainHF = 1.0f; Source->Direct.HFReference = LOWPASSFREQREF; Source->Direct.GainLF = 1.0f; Source->Direct.LFReference = HIGHPASSFREQREF; } else { Source->Direct.Gain = filter->Gain; Source->Direct.GainHF = filter->GainHF; Source->Direct.HFReference = filter->HFReference; Source->Direct.GainLF = filter->GainLF; Source->Direct.LFReference = filter->LFReference; } filtlock.unlock(); DO_UPDATEPROPS(); return AL_TRUE; case AL_DIRECT_FILTER_GAINHF_AUTO: CHECKVAL(*values == AL_FALSE || *values == AL_TRUE); Source->DryGainHFAuto = *values; DO_UPDATEPROPS(); return AL_TRUE; case AL_AUXILIARY_SEND_FILTER_GAIN_AUTO: CHECKVAL(*values == AL_FALSE || *values == AL_TRUE); Source->WetGainAuto = *values; DO_UPDATEPROPS(); return AL_TRUE; case AL_AUXILIARY_SEND_FILTER_GAINHF_AUTO: CHECKVAL(*values == AL_FALSE || *values == AL_TRUE); Source->WetGainHFAuto = *values; DO_UPDATEPROPS(); return AL_TRUE; case AL_DIRECT_CHANNELS_SOFT: CHECKVAL(*values == AL_FALSE || *values == AL_TRUE); Source->DirectChannels = *values; DO_UPDATEPROPS(); return AL_TRUE; case AL_DISTANCE_MODEL: CHECKVAL(*values == AL_NONE || *values == AL_INVERSE_DISTANCE || *values == AL_INVERSE_DISTANCE_CLAMPED || *values == AL_LINEAR_DISTANCE || *values == AL_LINEAR_DISTANCE_CLAMPED || *values == AL_EXPONENT_DISTANCE || *values == AL_EXPONENT_DISTANCE_CLAMPED); Source->mDistanceModel = static_cast(*values); if(Context->SourceDistanceModel) DO_UPDATEPROPS(); return AL_TRUE; case AL_SOURCE_RESAMPLER_SOFT: CHECKVAL(*values >= 0 && *values <= ResamplerMax); Source->mResampler = static_cast(*values); DO_UPDATEPROPS(); return AL_TRUE; case AL_SOURCE_SPATIALIZE_SOFT: CHECKVAL(*values >= AL_FALSE && *values <= AL_AUTO_SOFT); Source->mSpatialize = static_cast(*values); DO_UPDATEPROPS(); return AL_TRUE; case AL_AUXILIARY_SEND_FILTER: slotlock = std::unique_lock{Context->EffectSlotLock}; if(!(values[0] == 0 || (slot=LookupEffectSlot(Context, values[0])) != nullptr)) SETERR_RETURN(Context, AL_INVALID_VALUE, AL_FALSE, "Invalid effect ID %u", values[0]); if(static_cast(values[1]) >= static_cast(device->NumAuxSends)) SETERR_RETURN(Context, AL_INVALID_VALUE, AL_FALSE, "Invalid send %u", values[1]); filtlock = std::unique_lock{device->FilterLock}; if(!(values[2] == 0 || (filter=LookupFilter(device, values[2])) != nullptr)) SETERR_RETURN(Context, AL_INVALID_VALUE, AL_FALSE, "Invalid filter ID %u", values[2]); if(!filter) { /* Disable filter */ Source->Send[values[1]].Gain = 1.0f; Source->Send[values[1]].GainHF = 1.0f; Source->Send[values[1]].HFReference = LOWPASSFREQREF; Source->Send[values[1]].GainLF = 1.0f; Source->Send[values[1]].LFReference = HIGHPASSFREQREF; } else { Source->Send[values[1]].Gain = filter->Gain; Source->Send[values[1]].GainHF = filter->GainHF; Source->Send[values[1]].HFReference = filter->HFReference; Source->Send[values[1]].GainLF = filter->GainLF; Source->Send[values[1]].LFReference = filter->LFReference; } filtlock.unlock(); if(slot != Source->Send[values[1]].Slot && IsPlayingOrPaused(Source)) { /* Add refcount on the new slot, and release the previous slot */ if(slot) IncrementRef(&slot->ref); if(Source->Send[values[1]].Slot) DecrementRef(&Source->Send[values[1]].Slot->ref); Source->Send[values[1]].Slot = slot; /* We must force an update if the auxiliary slot changed on an * active source, in case the slot is about to be deleted. */ ALvoice *voice{GetSourceVoice(Source, Context)}; if(voice) UpdateSourceProps(Source, voice, Context); else Source->PropsClean.clear(std::memory_order_release); } else { if(slot) IncrementRef(&slot->ref); if(Source->Send[values[1]].Slot) DecrementRef(&Source->Send[values[1]].Slot->ref); Source->Send[values[1]].Slot = slot; DO_UPDATEPROPS(); } return AL_TRUE; /* 1x float */ case AL_CONE_INNER_ANGLE: case AL_CONE_OUTER_ANGLE: case AL_PITCH: case AL_GAIN: case AL_MIN_GAIN: case AL_MAX_GAIN: case AL_REFERENCE_DISTANCE: case AL_ROLLOFF_FACTOR: case AL_CONE_OUTER_GAIN: case AL_MAX_DISTANCE: case AL_DOPPLER_FACTOR: case AL_CONE_OUTER_GAINHF: case AL_AIR_ABSORPTION_FACTOR: case AL_ROOM_ROLLOFF_FACTOR: case AL_SOURCE_RADIUS: fvals[0] = static_cast(*values); return SetSourcefv(Source, Context, prop, fvals); /* 3x float */ case AL_POSITION: case AL_VELOCITY: case AL_DIRECTION: fvals[0] = static_cast(values[0]); fvals[1] = static_cast(values[1]); fvals[2] = static_cast(values[2]); return SetSourcefv(Source, Context, prop, fvals); /* 6x float */ case AL_ORIENTATION: fvals[0] = static_cast(values[0]); fvals[1] = static_cast(values[1]); fvals[2] = static_cast(values[2]); fvals[3] = static_cast(values[3]); fvals[4] = static_cast(values[4]); fvals[5] = static_cast(values[5]); return SetSourcefv(Source, Context, prop, fvals); case AL_SAMPLE_OFFSET_LATENCY_SOFT: case AL_SEC_OFFSET_LATENCY_SOFT: case AL_SEC_OFFSET_CLOCK_SOFT: case AL_SAMPLE_OFFSET_CLOCK_SOFT: case AL_STEREO_ANGLES: break; } ERR("Unexpected property: 0x%04x\n", prop); SETERR_RETURN(Context, AL_INVALID_ENUM, AL_FALSE, "Invalid source integer property 0x%04x", prop); } ALboolean SetSourcei64v(ALsource *Source, ALCcontext *Context, SourceProp prop, const ALint64SOFT *values) { ALfloat fvals[6]; ALint ivals[3]; switch(prop) { case AL_SOURCE_TYPE: case AL_BUFFERS_QUEUED: case AL_BUFFERS_PROCESSED: case AL_SOURCE_STATE: case AL_SAMPLE_OFFSET_LATENCY_SOFT: case AL_SAMPLE_OFFSET_CLOCK_SOFT: /* Query only */ SETERR_RETURN(Context, AL_INVALID_OPERATION, AL_FALSE, "Setting read-only source property 0x%04x", prop); /* 1x int */ case AL_SOURCE_RELATIVE: case AL_LOOPING: case AL_SEC_OFFSET: case AL_SAMPLE_OFFSET: case AL_BYTE_OFFSET: case AL_DIRECT_FILTER_GAINHF_AUTO: case AL_AUXILIARY_SEND_FILTER_GAIN_AUTO: case AL_AUXILIARY_SEND_FILTER_GAINHF_AUTO: case AL_DIRECT_CHANNELS_SOFT: case AL_DISTANCE_MODEL: case AL_SOURCE_RESAMPLER_SOFT: case AL_SOURCE_SPATIALIZE_SOFT: CHECKVAL(*values <= INT_MAX && *values >= INT_MIN); ivals[0] = static_cast(*values); return SetSourceiv(Source, Context, prop, ivals); /* 1x uint */ case AL_BUFFER: case AL_DIRECT_FILTER: CHECKVAL(*values <= UINT_MAX && *values >= 0); ivals[0] = static_cast(*values); return SetSourceiv(Source, Context, prop, ivals); /* 3x uint */ case AL_AUXILIARY_SEND_FILTER: CHECKVAL(values[0] <= UINT_MAX && values[0] >= 0 && values[1] <= UINT_MAX && values[1] >= 0 && values[2] <= UINT_MAX && values[2] >= 0); ivals[0] = static_cast(values[0]); ivals[1] = static_cast(values[1]); ivals[2] = static_cast(values[2]); return SetSourceiv(Source, Context, prop, ivals); /* 1x float */ case AL_CONE_INNER_ANGLE: case AL_CONE_OUTER_ANGLE: case AL_PITCH: case AL_GAIN: case AL_MIN_GAIN: case AL_MAX_GAIN: case AL_REFERENCE_DISTANCE: case AL_ROLLOFF_FACTOR: case AL_CONE_OUTER_GAIN: case AL_MAX_DISTANCE: case AL_DOPPLER_FACTOR: case AL_CONE_OUTER_GAINHF: case AL_AIR_ABSORPTION_FACTOR: case AL_ROOM_ROLLOFF_FACTOR: case AL_SOURCE_RADIUS: fvals[0] = static_cast(*values); return SetSourcefv(Source, Context, prop, fvals); /* 3x float */ case AL_POSITION: case AL_VELOCITY: case AL_DIRECTION: fvals[0] = static_cast(values[0]); fvals[1] = static_cast(values[1]); fvals[2] = static_cast(values[2]); return SetSourcefv(Source, Context, prop, fvals); /* 6x float */ case AL_ORIENTATION: fvals[0] = static_cast(values[0]); fvals[1] = static_cast(values[1]); fvals[2] = static_cast(values[2]); fvals[3] = static_cast(values[3]); fvals[4] = static_cast(values[4]); fvals[5] = static_cast(values[5]); return SetSourcefv(Source, Context, prop, fvals); case AL_SEC_OFFSET_LATENCY_SOFT: case AL_SEC_OFFSET_CLOCK_SOFT: case AL_STEREO_ANGLES: break; } ERR("Unexpected property: 0x%04x\n", prop); SETERR_RETURN(Context, AL_INVALID_ENUM, AL_FALSE, "Invalid source integer64 property 0x%04x", prop); } #undef CHECKVAL ALboolean GetSourcedv(ALsource *Source, ALCcontext *Context, SourceProp prop, ALdouble *values); ALboolean GetSourceiv(ALsource *Source, ALCcontext *Context, SourceProp prop, ALint *values); ALboolean GetSourcei64v(ALsource *Source, ALCcontext *Context, SourceProp prop, ALint64SOFT *values); ALboolean GetSourcedv(ALsource *Source, ALCcontext *Context, SourceProp prop, ALdouble *values) { ALCdevice *device{Context->Device}; ClockLatency clocktime; std::chrono::nanoseconds srcclock; ALint ivals[3]; ALboolean err; switch(prop) { case AL_GAIN: *values = Source->Gain; return AL_TRUE; case AL_PITCH: *values = Source->Pitch; return AL_TRUE; case AL_MAX_DISTANCE: *values = Source->MaxDistance; return AL_TRUE; case AL_ROLLOFF_FACTOR: *values = Source->RolloffFactor; return AL_TRUE; case AL_REFERENCE_DISTANCE: *values = Source->RefDistance; return AL_TRUE; case AL_CONE_INNER_ANGLE: *values = Source->InnerAngle; return AL_TRUE; case AL_CONE_OUTER_ANGLE: *values = Source->OuterAngle; return AL_TRUE; case AL_MIN_GAIN: *values = Source->MinGain; return AL_TRUE; case AL_MAX_GAIN: *values = Source->MaxGain; return AL_TRUE; case AL_CONE_OUTER_GAIN: *values = Source->OuterGain; return AL_TRUE; case AL_SEC_OFFSET: case AL_SAMPLE_OFFSET: case AL_BYTE_OFFSET: *values = GetSourceOffset(Source, prop, Context); return AL_TRUE; case AL_CONE_OUTER_GAINHF: *values = Source->OuterGainHF; return AL_TRUE; case AL_AIR_ABSORPTION_FACTOR: *values = Source->AirAbsorptionFactor; return AL_TRUE; case AL_ROOM_ROLLOFF_FACTOR: *values = Source->RoomRolloffFactor; return AL_TRUE; case AL_DOPPLER_FACTOR: *values = Source->DopplerFactor; return AL_TRUE; case AL_SOURCE_RADIUS: *values = Source->Radius; return AL_TRUE; case AL_STEREO_ANGLES: values[0] = Source->StereoPan[0]; values[1] = Source->StereoPan[1]; return AL_TRUE; case AL_SEC_OFFSET_LATENCY_SOFT: /* Get the source offset with the clock time first. Then get the * clock time with the device latency. Order is important. */ values[0] = GetSourceSecOffset(Source, Context, &srcclock); { std::lock_guard _{device->StateLock}; clocktime = GetClockLatency(device); } if(srcclock == clocktime.ClockTime) values[1] = static_cast(clocktime.Latency.count()) / 1000000000.0; else { /* If the clock time incremented, reduce the latency by that * much since it's that much closer to the source offset it got * earlier. */ std::chrono::nanoseconds diff = clocktime.ClockTime - srcclock; values[1] = static_cast((clocktime.Latency - std::min(clocktime.Latency, diff)).count()) / 1000000000.0; } return AL_TRUE; case AL_SEC_OFFSET_CLOCK_SOFT: values[0] = GetSourceSecOffset(Source, Context, &srcclock); values[1] = srcclock.count() / 1000000000.0; return AL_TRUE; case AL_POSITION: values[0] = Source->Position[0]; values[1] = Source->Position[1]; values[2] = Source->Position[2]; return AL_TRUE; case AL_VELOCITY: values[0] = Source->Velocity[0]; values[1] = Source->Velocity[1]; values[2] = Source->Velocity[2]; return AL_TRUE; case AL_DIRECTION: values[0] = Source->Direction[0]; values[1] = Source->Direction[1]; values[2] = Source->Direction[2]; return AL_TRUE; case AL_ORIENTATION: values[0] = Source->OrientAt[0]; values[1] = Source->OrientAt[1]; values[2] = Source->OrientAt[2]; values[3] = Source->OrientUp[0]; values[4] = Source->OrientUp[1]; values[5] = Source->OrientUp[2]; return AL_TRUE; /* 1x int */ case AL_SOURCE_RELATIVE: case AL_LOOPING: case AL_SOURCE_STATE: case AL_BUFFERS_QUEUED: case AL_BUFFERS_PROCESSED: case AL_SOURCE_TYPE: case AL_DIRECT_FILTER_GAINHF_AUTO: case AL_AUXILIARY_SEND_FILTER_GAIN_AUTO: case AL_AUXILIARY_SEND_FILTER_GAINHF_AUTO: case AL_DIRECT_CHANNELS_SOFT: case AL_DISTANCE_MODEL: case AL_SOURCE_RESAMPLER_SOFT: case AL_SOURCE_SPATIALIZE_SOFT: if((err=GetSourceiv(Source, Context, prop, ivals)) != AL_FALSE) *values = static_cast(ivals[0]); return err; case AL_BUFFER: case AL_DIRECT_FILTER: case AL_AUXILIARY_SEND_FILTER: case AL_SAMPLE_OFFSET_LATENCY_SOFT: case AL_SAMPLE_OFFSET_CLOCK_SOFT: break; } ERR("Unexpected property: 0x%04x\n", prop); SETERR_RETURN(Context, AL_INVALID_ENUM, AL_FALSE, "Invalid source double property 0x%04x", prop); } ALboolean GetSourceiv(ALsource *Source, ALCcontext *Context, SourceProp prop, ALint *values) { ALbufferlistitem *BufferList; ALdouble dvals[6]; ALboolean err; switch(prop) { case AL_SOURCE_RELATIVE: *values = Source->HeadRelative; return AL_TRUE; case AL_LOOPING: *values = Source->Looping; return AL_TRUE; case AL_BUFFER: BufferList = (Source->SourceType == AL_STATIC) ? Source->queue : nullptr; *values = (BufferList && BufferList->num_buffers >= 1 && BufferList->buffers[0]) ? BufferList->buffers[0]->id : 0; return AL_TRUE; case AL_SOURCE_STATE: *values = GetSourceState(Source, GetSourceVoice(Source, Context)); return AL_TRUE; case AL_BUFFERS_QUEUED: if(!(BufferList=Source->queue)) *values = 0; else { ALsizei count = 0; do { count += BufferList->num_buffers; BufferList = BufferList->next.load(std::memory_order_relaxed); } while(BufferList != nullptr); *values = count; } return AL_TRUE; case AL_BUFFERS_PROCESSED: if(Source->Looping || Source->SourceType != AL_STREAMING) { /* Buffers on a looping source are in a perpetual state of * PENDING, so don't report any as PROCESSED */ *values = 0; } else { const ALbufferlistitem *BufferList{Source->queue}; const ALbufferlistitem *Current{nullptr}; ALsizei played{0}; ALvoice *voice{GetSourceVoice(Source, Context)}; if(voice != nullptr) Current = voice->current_buffer.load(std::memory_order_relaxed); else if(Source->state == AL_INITIAL) Current = BufferList; while(BufferList && BufferList != Current) { played += BufferList->num_buffers; BufferList = BufferList->next.load(std::memory_order_relaxed); } *values = played; } return AL_TRUE; case AL_SOURCE_TYPE: *values = Source->SourceType; return AL_TRUE; case AL_DIRECT_FILTER_GAINHF_AUTO: *values = Source->DryGainHFAuto; return AL_TRUE; case AL_AUXILIARY_SEND_FILTER_GAIN_AUTO: *values = Source->WetGainAuto; return AL_TRUE; case AL_AUXILIARY_SEND_FILTER_GAINHF_AUTO: *values = Source->WetGainHFAuto; return AL_TRUE; case AL_DIRECT_CHANNELS_SOFT: *values = Source->DirectChannels; return AL_TRUE; case AL_DISTANCE_MODEL: *values = static_cast(Source->mDistanceModel); return AL_TRUE; case AL_SOURCE_RESAMPLER_SOFT: *values = Source->mResampler; return AL_TRUE; case AL_SOURCE_SPATIALIZE_SOFT: *values = Source->mSpatialize; return AL_TRUE; /* 1x float/double */ case AL_CONE_INNER_ANGLE: case AL_CONE_OUTER_ANGLE: case AL_PITCH: case AL_GAIN: case AL_MIN_GAIN: case AL_MAX_GAIN: case AL_REFERENCE_DISTANCE: case AL_ROLLOFF_FACTOR: case AL_CONE_OUTER_GAIN: case AL_MAX_DISTANCE: case AL_SEC_OFFSET: case AL_SAMPLE_OFFSET: case AL_BYTE_OFFSET: case AL_DOPPLER_FACTOR: case AL_AIR_ABSORPTION_FACTOR: case AL_ROOM_ROLLOFF_FACTOR: case AL_CONE_OUTER_GAINHF: case AL_SOURCE_RADIUS: if((err=GetSourcedv(Source, Context, prop, dvals)) != AL_FALSE) *values = static_cast(dvals[0]); return err; /* 3x float/double */ case AL_POSITION: case AL_VELOCITY: case AL_DIRECTION: if((err=GetSourcedv(Source, Context, prop, dvals)) != AL_FALSE) { values[0] = static_cast(dvals[0]); values[1] = static_cast(dvals[1]); values[2] = static_cast(dvals[2]); } return err; /* 6x float/double */ case AL_ORIENTATION: if((err=GetSourcedv(Source, Context, prop, dvals)) != AL_FALSE) { values[0] = static_cast(dvals[0]); values[1] = static_cast(dvals[1]); values[2] = static_cast(dvals[2]); values[3] = static_cast(dvals[3]); values[4] = static_cast(dvals[4]); values[5] = static_cast(dvals[5]); } return err; case AL_SAMPLE_OFFSET_LATENCY_SOFT: case AL_SAMPLE_OFFSET_CLOCK_SOFT: break; /* i64 only */ case AL_SEC_OFFSET_LATENCY_SOFT: case AL_SEC_OFFSET_CLOCK_SOFT: break; /* Double only */ case AL_STEREO_ANGLES: break; /* Float/double only */ case AL_DIRECT_FILTER: case AL_AUXILIARY_SEND_FILTER: break; /* ??? */ } ERR("Unexpected property: 0x%04x\n", prop); SETERR_RETURN(Context, AL_INVALID_ENUM, AL_FALSE, "Invalid source integer property 0x%04x", prop); } ALboolean GetSourcei64v(ALsource *Source, ALCcontext *Context, SourceProp prop, ALint64SOFT *values) { ALCdevice *device = Context->Device; ClockLatency clocktime; std::chrono::nanoseconds srcclock; ALdouble dvals[6]; ALint ivals[3]; ALboolean err; switch(prop) { case AL_SAMPLE_OFFSET_LATENCY_SOFT: /* Get the source offset with the clock time first. Then get the * clock time with the device latency. Order is important. */ values[0] = GetSourceSampleOffset(Source, Context, &srcclock); { std::lock_guard _{device->StateLock}; clocktime = GetClockLatency(device); } if(srcclock == clocktime.ClockTime) values[1] = clocktime.Latency.count(); else { /* If the clock time incremented, reduce the latency by that * much since it's that much closer to the source offset it got * earlier. */ auto diff = clocktime.ClockTime - srcclock; values[1] = (clocktime.Latency - std::min(clocktime.Latency, diff)).count(); } return AL_TRUE; case AL_SAMPLE_OFFSET_CLOCK_SOFT: values[0] = GetSourceSampleOffset(Source, Context, &srcclock); values[1] = srcclock.count(); return AL_TRUE; /* 1x float/double */ case AL_CONE_INNER_ANGLE: case AL_CONE_OUTER_ANGLE: case AL_PITCH: case AL_GAIN: case AL_MIN_GAIN: case AL_MAX_GAIN: case AL_REFERENCE_DISTANCE: case AL_ROLLOFF_FACTOR: case AL_CONE_OUTER_GAIN: case AL_MAX_DISTANCE: case AL_SEC_OFFSET: case AL_SAMPLE_OFFSET: case AL_BYTE_OFFSET: case AL_DOPPLER_FACTOR: case AL_AIR_ABSORPTION_FACTOR: case AL_ROOM_ROLLOFF_FACTOR: case AL_CONE_OUTER_GAINHF: case AL_SOURCE_RADIUS: if((err=GetSourcedv(Source, Context, prop, dvals)) != AL_FALSE) *values = static_cast(dvals[0]); return err; /* 3x float/double */ case AL_POSITION: case AL_VELOCITY: case AL_DIRECTION: if((err=GetSourcedv(Source, Context, prop, dvals)) != AL_FALSE) { values[0] = static_cast(dvals[0]); values[1] = static_cast(dvals[1]); values[2] = static_cast(dvals[2]); } return err; /* 6x float/double */ case AL_ORIENTATION: if((err=GetSourcedv(Source, Context, prop, dvals)) != AL_FALSE) { values[0] = static_cast(dvals[0]); values[1] = static_cast(dvals[1]); values[2] = static_cast(dvals[2]); values[3] = static_cast(dvals[3]); values[4] = static_cast(dvals[4]); values[5] = static_cast(dvals[5]); } return err; /* 1x int */ case AL_SOURCE_RELATIVE: case AL_LOOPING: case AL_SOURCE_STATE: case AL_BUFFERS_QUEUED: case AL_BUFFERS_PROCESSED: case AL_SOURCE_TYPE: case AL_DIRECT_FILTER_GAINHF_AUTO: case AL_AUXILIARY_SEND_FILTER_GAIN_AUTO: case AL_AUXILIARY_SEND_FILTER_GAINHF_AUTO: case AL_DIRECT_CHANNELS_SOFT: case AL_DISTANCE_MODEL: case AL_SOURCE_RESAMPLER_SOFT: case AL_SOURCE_SPATIALIZE_SOFT: if((err=GetSourceiv(Source, Context, prop, ivals)) != AL_FALSE) *values = ivals[0]; return err; /* 1x uint */ case AL_BUFFER: case AL_DIRECT_FILTER: if((err=GetSourceiv(Source, Context, prop, ivals)) != AL_FALSE) *values = static_cast(ivals[0]); return err; /* 3x uint */ case AL_AUXILIARY_SEND_FILTER: if((err=GetSourceiv(Source, Context, prop, ivals)) != AL_FALSE) { values[0] = static_cast(ivals[0]); values[1] = static_cast(ivals[1]); values[2] = static_cast(ivals[2]); } return err; case AL_SEC_OFFSET_LATENCY_SOFT: case AL_SEC_OFFSET_CLOCK_SOFT: break; /* Double only */ case AL_STEREO_ANGLES: break; /* Float/double only */ } ERR("Unexpected property: 0x%04x\n", prop); SETERR_RETURN(Context, AL_INVALID_ENUM, AL_FALSE, "Invalid source integer64 property 0x%04x", prop); } } // namespace AL_API ALvoid AL_APIENTRY alGenSources(ALsizei n, ALuint *sources) { ContextRef context{GetContextRef()}; if(UNLIKELY(!context)) return; if(n < 0) alSetError(context.get(), AL_INVALID_VALUE, "Generating %d sources", n); else if(n == 1) { ALsource *source = AllocSource(context.get()); if(source) sources[0] = source->id; } else { al::vector tempids(n); auto alloc_end = std::find_if_not(tempids.begin(), tempids.end(), [&context](ALuint &id) -> bool { ALsource *source{AllocSource(context.get())}; if(!source) return false; id = source->id; return true; } ); if(alloc_end != tempids.end()) alDeleteSources(static_cast(std::distance(tempids.begin(), alloc_end)), tempids.data()); else std::copy(tempids.cbegin(), tempids.cend(), sources); } } AL_API ALvoid AL_APIENTRY alDeleteSources(ALsizei n, const ALuint *sources) { ContextRef context{GetContextRef()}; if(UNLIKELY(!context)) return; if(n < 0) SETERR_RETURN(context.get(), AL_INVALID_VALUE,, "Deleting %d sources", n); std::lock_guard _{context->SourceLock}; /* Check that all Sources are valid */ const ALuint *sources_end = sources + n; auto invsrc = std::find_if_not(sources, sources_end, [&context](ALuint sid) -> bool { if(!LookupSource(context.get(), sid)) { alSetError(context.get(), AL_INVALID_NAME, "Invalid source ID %u", sid); return false; } return true; } ); if(LIKELY(invsrc == sources_end)) { /* All good. Delete source IDs. */ std::for_each(sources, sources_end, [&context](ALuint sid) -> void { ALsource *src{LookupSource(context.get(), sid)}; if(src) FreeSource(context.get(), src); } ); } } AL_API ALboolean AL_APIENTRY alIsSource(ALuint source) { ContextRef context{GetContextRef()}; if(LIKELY(context)) { std::lock_guard _{context->SourceLock}; if(LookupSource(context.get(), source) != nullptr) return AL_TRUE; } return AL_FALSE; } AL_API ALvoid AL_APIENTRY alSourcef(ALuint source, ALenum param, ALfloat value) { ContextRef context{GetContextRef()}; if(UNLIKELY(!context)) return; std::lock_guard _{context->PropLock}; std::lock_guard __{context->SourceLock}; ALsource *Source = LookupSource(context.get(), source); if(UNLIKELY(!Source)) alSetError(context.get(), AL_INVALID_NAME, "Invalid source ID %u", source); else if(FloatValsByProp(param) != 1) alSetError(context.get(), AL_INVALID_ENUM, "Invalid float property 0x%04x", param); else SetSourcefv(Source, context.get(), static_cast(param), &value); } AL_API ALvoid AL_APIENTRY alSource3f(ALuint source, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3) { ContextRef context{GetContextRef()}; if(UNLIKELY(!context)) return; std::lock_guard _{context->PropLock}; std::lock_guard __{context->SourceLock}; ALsource *Source = LookupSource(context.get(), source); if(UNLIKELY(!Source)) alSetError(context.get(), AL_INVALID_NAME, "Invalid source ID %u", source); else if(FloatValsByProp(param) != 3) alSetError(context.get(), AL_INVALID_ENUM, "Invalid 3-float property 0x%04x", param); else { ALfloat fvals[3] = { value1, value2, value3 }; SetSourcefv(Source, context.get(), static_cast(param), fvals); } } AL_API ALvoid AL_APIENTRY alSourcefv(ALuint source, ALenum param, const ALfloat *values) { ContextRef context{GetContextRef()}; if(UNLIKELY(!context)) return; std::lock_guard _{context->PropLock}; std::lock_guard __{context->SourceLock}; ALsource *Source = LookupSource(context.get(), source); if(UNLIKELY(!Source)) alSetError(context.get(), AL_INVALID_NAME, "Invalid source ID %u", source); else if(!values) alSetError(context.get(), AL_INVALID_VALUE, "NULL pointer"); else if(FloatValsByProp(param) < 1) alSetError(context.get(), AL_INVALID_ENUM, "Invalid float-vector property 0x%04x", param); else SetSourcefv(Source, context.get(), static_cast(param), values); } AL_API ALvoid AL_APIENTRY alSourcedSOFT(ALuint source, ALenum param, ALdouble value) { ContextRef context{GetContextRef()}; if(UNLIKELY(!context)) return; std::lock_guard _{context->PropLock}; std::lock_guard __{context->SourceLock}; ALsource *Source = LookupSource(context.get(), source); if(UNLIKELY(!Source)) alSetError(context.get(), AL_INVALID_NAME, "Invalid source ID %u", source); else if(DoubleValsByProp(param) != 1) alSetError(context.get(), AL_INVALID_ENUM, "Invalid double property 0x%04x", param); else { ALfloat fval = static_cast(value); SetSourcefv(Source, context.get(), static_cast(param), &fval); } } AL_API ALvoid AL_APIENTRY alSource3dSOFT(ALuint source, ALenum param, ALdouble value1, ALdouble value2, ALdouble value3) { ContextRef context{GetContextRef()}; if(UNLIKELY(!context)) return; std::lock_guard _{context->PropLock}; std::lock_guard __{context->SourceLock}; ALsource *Source = LookupSource(context.get(), source); if(UNLIKELY(!Source)) alSetError(context.get(), AL_INVALID_NAME, "Invalid source ID %u", source); else if(DoubleValsByProp(param) != 3) alSetError(context.get(), AL_INVALID_ENUM, "Invalid 3-double property 0x%04x", param); else { ALfloat fvals[3] = {static_cast(value1), static_cast(value2), static_cast(value3)}; SetSourcefv(Source, context.get(), static_cast(param), fvals); } } AL_API ALvoid AL_APIENTRY alSourcedvSOFT(ALuint source, ALenum param, const ALdouble *values) { ContextRef context{GetContextRef()}; if(UNLIKELY(!context)) return; std::lock_guard _{context->PropLock}; std::lock_guard __{context->SourceLock}; ALsource *Source = LookupSource(context.get(), source); if(UNLIKELY(!Source)) alSetError(context.get(), AL_INVALID_NAME, "Invalid source ID %u", source); else if(!values) alSetError(context.get(), AL_INVALID_VALUE, "NULL pointer"); else { ALint count{DoubleValsByProp(param)}; if(count < 1 || count > 6) alSetError(context.get(), AL_INVALID_ENUM, "Invalid double-vector property 0x%04x", param); else { ALfloat fvals[6]; ALint i; for(i = 0;i < count;i++) fvals[i] = static_cast(values[i]); SetSourcefv(Source, context.get(), static_cast(param), fvals); } } } AL_API ALvoid AL_APIENTRY alSourcei(ALuint source, ALenum param, ALint value) { ContextRef context{GetContextRef()}; if(UNLIKELY(!context)) return; std::lock_guard _{context->PropLock}; std::lock_guard __{context->SourceLock}; ALsource *Source = LookupSource(context.get(), source); if(UNLIKELY(!Source)) alSetError(context.get(), AL_INVALID_NAME, "Invalid source ID %u", source); else if(IntValsByProp(param) != 1) alSetError(context.get(), AL_INVALID_ENUM, "Invalid integer property 0x%04x", param); else SetSourceiv(Source, context.get(), static_cast(param), &value); } AL_API void AL_APIENTRY alSource3i(ALuint source, ALenum param, ALint value1, ALint value2, ALint value3) { ContextRef context{GetContextRef()}; if(UNLIKELY(!context)) return; std::lock_guard _{context->PropLock}; std::lock_guard __{context->SourceLock}; ALsource *Source = LookupSource(context.get(), source); if(UNLIKELY(!Source)) alSetError(context.get(), AL_INVALID_NAME, "Invalid source ID %u", source); else if(IntValsByProp(param) != 3) alSetError(context.get(), AL_INVALID_ENUM, "Invalid 3-integer property 0x%04x", param); else { ALint ivals[3] = { value1, value2, value3 }; SetSourceiv(Source, context.get(), static_cast(param), ivals); } } AL_API void AL_APIENTRY alSourceiv(ALuint source, ALenum param, const ALint *values) { ContextRef context{GetContextRef()}; if(UNLIKELY(!context)) return; std::lock_guard _{context->PropLock}; std::lock_guard __{context->SourceLock}; ALsource *Source = LookupSource(context.get(), source); if(UNLIKELY(!Source)) alSetError(context.get(), AL_INVALID_NAME, "Invalid source ID %u", source); else if(!values) alSetError(context.get(), AL_INVALID_VALUE, "NULL pointer"); else if(IntValsByProp(param) < 1) alSetError(context.get(), AL_INVALID_ENUM, "Invalid integer-vector property 0x%04x", param); else SetSourceiv(Source, context.get(), static_cast(param), values); } AL_API ALvoid AL_APIENTRY alSourcei64SOFT(ALuint source, ALenum param, ALint64SOFT value) { ContextRef context{GetContextRef()}; if(UNLIKELY(!context)) return; std::lock_guard _{context->PropLock}; std::lock_guard __{context->SourceLock}; ALsource *Source{LookupSource(context.get(), source)}; if(UNLIKELY(!Source)) alSetError(context.get(), AL_INVALID_NAME, "Invalid source ID %u", source); else if(Int64ValsByProp(param) != 1) alSetError(context.get(), AL_INVALID_ENUM, "Invalid integer64 property 0x%04x", param); else SetSourcei64v(Source, context.get(), static_cast(param), &value); } AL_API void AL_APIENTRY alSource3i64SOFT(ALuint source, ALenum param, ALint64SOFT value1, ALint64SOFT value2, ALint64SOFT value3) { ContextRef context{GetContextRef()}; if(UNLIKELY(!context)) return; std::lock_guard _{context->PropLock}; std::lock_guard __{context->SourceLock}; ALsource *Source{LookupSource(context.get(), source)}; if(UNLIKELY(!Source)) alSetError(context.get(), AL_INVALID_NAME, "Invalid source ID %u", source); else if(Int64ValsByProp(param) != 3) alSetError(context.get(), AL_INVALID_ENUM, "Invalid 3-integer64 property 0x%04x", param); else { ALint64SOFT i64vals[3] = { value1, value2, value3 }; SetSourcei64v(Source, context.get(), static_cast(param), i64vals); } } AL_API void AL_APIENTRY alSourcei64vSOFT(ALuint source, ALenum param, const ALint64SOFT *values) { ContextRef context{GetContextRef()}; if(UNLIKELY(!context)) return; std::lock_guard _{context->PropLock}; std::lock_guard __{context->SourceLock}; ALsource *Source{LookupSource(context.get(), source)}; if(UNLIKELY(!Source)) alSetError(context.get(), AL_INVALID_NAME, "Invalid source ID %u", source); else if(!values) alSetError(context.get(), AL_INVALID_VALUE, "NULL pointer"); else if(Int64ValsByProp(param) < 1) alSetError(context.get(), AL_INVALID_ENUM, "Invalid integer64-vector property 0x%04x", param); else SetSourcei64v(Source, context.get(), static_cast(param), values); } AL_API ALvoid AL_APIENTRY alGetSourcef(ALuint source, ALenum param, ALfloat *value) { ContextRef context{GetContextRef()}; if(UNLIKELY(!context)) return; std::lock_guard _{context->SourceLock}; ALsource *Source{LookupSource(context.get(), source)}; if(UNLIKELY(!Source)) alSetError(context.get(), AL_INVALID_NAME, "Invalid source ID %u", source); else if(!value) alSetError(context.get(), AL_INVALID_VALUE, "NULL pointer"); else if(FloatValsByProp(param) != 1) alSetError(context.get(), AL_INVALID_ENUM, "Invalid float property 0x%04x", param); else { ALdouble dval; if(GetSourcedv(Source, context.get(), static_cast(param), &dval)) *value = static_cast(dval); } } AL_API ALvoid AL_APIENTRY alGetSource3f(ALuint source, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3) { ContextRef context{GetContextRef()}; if(UNLIKELY(!context)) return; std::lock_guard _{context->SourceLock}; ALsource *Source{LookupSource(context.get(), source)}; if(UNLIKELY(!Source)) alSetError(context.get(), AL_INVALID_NAME, "Invalid source ID %u", source); else if(!(value1 && value2 && value3)) alSetError(context.get(), AL_INVALID_VALUE, "NULL pointer"); else if(FloatValsByProp(param) != 3) alSetError(context.get(), AL_INVALID_ENUM, "Invalid 3-float property 0x%04x", param); else { ALdouble dvals[3]; if(GetSourcedv(Source, context.get(), static_cast(param), dvals)) { *value1 = static_cast(dvals[0]); *value2 = static_cast(dvals[1]); *value3 = static_cast(dvals[2]); } } } AL_API ALvoid AL_APIENTRY alGetSourcefv(ALuint source, ALenum param, ALfloat *values) { ContextRef context{GetContextRef()}; if(UNLIKELY(!context)) return; std::lock_guard _{context->SourceLock}; ALsource *Source{LookupSource(context.get(), source)}; if(UNLIKELY(!Source)) alSetError(context.get(), AL_INVALID_NAME, "Invalid source ID %u", source); else if(!values) alSetError(context.get(), AL_INVALID_VALUE, "NULL pointer"); else { ALint count{FloatValsByProp(param)}; if(count < 1 && count > 6) alSetError(context.get(), AL_INVALID_ENUM, "Invalid float-vector property 0x%04x", param); else { ALdouble dvals[6]; if(GetSourcedv(Source, context.get(), static_cast(param), dvals)) { for(ALint i{0};i < count;i++) values[i] = static_cast(dvals[i]); } } } } AL_API void AL_APIENTRY alGetSourcedSOFT(ALuint source, ALenum param, ALdouble *value) { ContextRef context{GetContextRef()}; if(UNLIKELY(!context)) return; std::lock_guard _{context->SourceLock}; ALsource *Source{LookupSource(context.get(), source)}; if(UNLIKELY(!Source)) alSetError(context.get(), AL_INVALID_NAME, "Invalid source ID %u", source); else if(!value) alSetError(context.get(), AL_INVALID_VALUE, "NULL pointer"); else if(DoubleValsByProp(param) != 1) alSetError(context.get(), AL_INVALID_ENUM, "Invalid double property 0x%04x", param); else GetSourcedv(Source, context.get(), static_cast(param), value); } AL_API void AL_APIENTRY alGetSource3dSOFT(ALuint source, ALenum param, ALdouble *value1, ALdouble *value2, ALdouble *value3) { ContextRef context{GetContextRef()}; if(UNLIKELY(!context)) return; std::lock_guard _{context->SourceLock}; ALsource *Source{LookupSource(context.get(), source)}; if(UNLIKELY(!Source)) alSetError(context.get(), AL_INVALID_NAME, "Invalid source ID %u", source); else if(!(value1 && value2 && value3)) alSetError(context.get(), AL_INVALID_VALUE, "NULL pointer"); else if(DoubleValsByProp(param) != 3) alSetError(context.get(), AL_INVALID_ENUM, "Invalid 3-double property 0x%04x", param); else { ALdouble dvals[3]; if(GetSourcedv(Source, context.get(), static_cast(param), dvals)) { *value1 = dvals[0]; *value2 = dvals[1]; *value3 = dvals[2]; } } } AL_API void AL_APIENTRY alGetSourcedvSOFT(ALuint source, ALenum param, ALdouble *values) { ContextRef context{GetContextRef()}; if(UNLIKELY(!context)) return; std::lock_guard _{context->SourceLock}; ALsource *Source{LookupSource(context.get(), source)}; if(UNLIKELY(!Source)) alSetError(context.get(), AL_INVALID_NAME, "Invalid source ID %u", source); else if(!values) alSetError(context.get(), AL_INVALID_VALUE, "NULL pointer"); else if(DoubleValsByProp(param) < 1) alSetError(context.get(), AL_INVALID_ENUM, "Invalid double-vector property 0x%04x", param); else GetSourcedv(Source, context.get(), static_cast(param), values); } AL_API ALvoid AL_APIENTRY alGetSourcei(ALuint source, ALenum param, ALint *value) { ContextRef context{GetContextRef()}; if(UNLIKELY(!context)) return; std::lock_guard _{context->SourceLock}; ALsource *Source{LookupSource(context.get(), source)}; if(UNLIKELY(!Source)) alSetError(context.get(), AL_INVALID_NAME, "Invalid source ID %u", source); else if(!value) alSetError(context.get(), AL_INVALID_VALUE, "NULL pointer"); else if(IntValsByProp(param) != 1) alSetError(context.get(), AL_INVALID_ENUM, "Invalid integer property 0x%04x", param); else GetSourceiv(Source, context.get(), static_cast(param), value); } AL_API void AL_APIENTRY alGetSource3i(ALuint source, ALenum param, ALint *value1, ALint *value2, ALint *value3) { ContextRef context{GetContextRef()}; if(UNLIKELY(!context)) return; std::lock_guard _{context->SourceLock}; ALsource *Source{LookupSource(context.get(), source)}; if(UNLIKELY(!Source)) alSetError(context.get(), AL_INVALID_NAME, "Invalid source ID %u", source); else if(!(value1 && value2 && value3)) alSetError(context.get(), AL_INVALID_VALUE, "NULL pointer"); else if(IntValsByProp(param) != 3) alSetError(context.get(), AL_INVALID_ENUM, "Invalid 3-integer property 0x%04x", param); else { ALint ivals[3]; if(GetSourceiv(Source, context.get(), static_cast(param), ivals)) { *value1 = ivals[0]; *value2 = ivals[1]; *value3 = ivals[2]; } } } AL_API void AL_APIENTRY alGetSourceiv(ALuint source, ALenum param, ALint *values) { ContextRef context{GetContextRef()}; if(UNLIKELY(!context)) return; std::lock_guard _{context->SourceLock}; ALsource *Source{LookupSource(context.get(), source)}; if(UNLIKELY(!Source)) alSetError(context.get(), AL_INVALID_NAME, "Invalid source ID %u", source); else if(!values) alSetError(context.get(), AL_INVALID_VALUE, "NULL pointer"); else if(IntValsByProp(param) < 1) alSetError(context.get(), AL_INVALID_ENUM, "Invalid integer-vector property 0x%04x", param); else GetSourceiv(Source, context.get(), static_cast(param), values); } AL_API void AL_APIENTRY alGetSourcei64SOFT(ALuint source, ALenum param, ALint64SOFT *value) { ContextRef context{GetContextRef()}; if(UNLIKELY(!context)) return; std::lock_guard _{context->SourceLock}; ALsource *Source{LookupSource(context.get(), source)}; if(UNLIKELY(!Source)) alSetError(context.get(), AL_INVALID_NAME, "Invalid source ID %u", source); else if(!value) alSetError(context.get(), AL_INVALID_VALUE, "NULL pointer"); else if(Int64ValsByProp(param) != 1) alSetError(context.get(), AL_INVALID_ENUM, "Invalid integer64 property 0x%04x", param); else GetSourcei64v(Source, context.get(), static_cast(param), value); } AL_API void AL_APIENTRY alGetSource3i64SOFT(ALuint source, ALenum param, ALint64SOFT *value1, ALint64SOFT *value2, ALint64SOFT *value3) { ContextRef context{GetContextRef()}; if(UNLIKELY(!context)) return; std::lock_guard _{context->SourceLock}; ALsource *Source{LookupSource(context.get(), source)}; if(UNLIKELY(!Source)) alSetError(context.get(), AL_INVALID_NAME, "Invalid source ID %u", source); else if(!(value1 && value2 && value3)) alSetError(context.get(), AL_INVALID_VALUE, "NULL pointer"); else if(Int64ValsByProp(param) != 3) alSetError(context.get(), AL_INVALID_ENUM, "Invalid 3-integer64 property 0x%04x", param); else { ALint64SOFT i64vals[3]; if(GetSourcei64v(Source, context.get(), static_cast(param), i64vals)) { *value1 = i64vals[0]; *value2 = i64vals[1]; *value3 = i64vals[2]; } } } AL_API void AL_APIENTRY alGetSourcei64vSOFT(ALuint source, ALenum param, ALint64SOFT *values) { ContextRef context{GetContextRef()}; if(UNLIKELY(!context)) return; std::lock_guard _{context->SourceLock}; ALsource *Source{LookupSource(context.get(), source)}; if(UNLIKELY(!Source)) alSetError(context.get(), AL_INVALID_NAME, "Invalid source ID %u", source); else if(!values) alSetError(context.get(), AL_INVALID_VALUE, "NULL pointer"); else if(Int64ValsByProp(param) < 1) alSetError(context.get(), AL_INVALID_ENUM, "Invalid integer64-vector property 0x%04x", param); else GetSourcei64v(Source, context.get(), static_cast(param), values); } AL_API ALvoid AL_APIENTRY alSourcePlay(ALuint source) { alSourcePlayv(1, &source); } AL_API ALvoid AL_APIENTRY alSourcePlayv(ALsizei n, const ALuint *sources) { ContextRef context{GetContextRef()}; if(UNLIKELY(!context)) return; if(n < 0) SETERR_RETURN(context.get(), AL_INVALID_VALUE,, "Playing %d sources", n); if(n == 0) return; std::lock_guard _{context->SourceLock}; auto sources_end = sources+n; auto bad_sid = std::find_if_not(sources, sources_end, [&context](ALuint sid) -> bool { ALsource *source{LookupSource(context.get(), sid)}; return LIKELY(source != nullptr); } ); if(UNLIKELY(bad_sid != sources+n)) SETERR_RETURN(context.get(), AL_INVALID_NAME,, "Invalid source ID %u", *bad_sid); ALCdevice *device{context->Device}; BackendLockGuard __{*device->Backend}; /* If the device is disconnected, go right to stopped. */ if(UNLIKELY(!device->Connected.load(std::memory_order_acquire))) { /* TODO: Send state change event? */ std::for_each(sources, sources_end, [&context](ALuint sid) -> void { ALsource *source{LookupSource(context.get(), sid)}; source->OffsetType = AL_NONE; source->Offset = 0.0; source->state = AL_STOPPED; } ); return; } while(n > context->MaxVoices-context->VoiceCount.load(std::memory_order_relaxed)) { if(UNLIKELY(context->MaxVoices > std::numeric_limits::max()>>1)) SETERR_RETURN(context.get(), AL_OUT_OF_MEMORY,, "Overflow increasing voice count from %d", context->MaxVoices); ALsizei newcount = context->MaxVoices << 1; AllocateVoices(context.get(), newcount, device->NumAuxSends); } auto start_source = [&context,device](ALuint sid) -> void { ALsource *source{LookupSource(context.get(), sid)}; /* Check that there is a queue containing at least one valid, non zero * length buffer. */ ALbufferlistitem *BufferList{source->queue}; while(BufferList && BufferList->max_samples == 0) BufferList = BufferList->next.load(std::memory_order_relaxed); /* If there's nothing to play, go right to stopped. */ if(UNLIKELY(!BufferList)) { /* NOTE: A source without any playable buffers should not have an * ALvoice since it shouldn't be in a playing or paused state. So * there's no need to look up its voice and clear the source. */ ALenum oldstate{GetSourceState(source, nullptr)}; source->OffsetType = AL_NONE; source->Offset = 0.0; if(oldstate != AL_STOPPED) { source->state = AL_STOPPED; SendStateChangeEvent(context.get(), source->id, AL_STOPPED); } return; } ALvoice *voice{GetSourceVoice(source, context.get())}; switch(GetSourceState(source, voice)) { case AL_PLAYING: assert(voice != nullptr); /* A source that's already playing is restarted from the beginning. */ voice->current_buffer.store(BufferList, std::memory_order_relaxed); voice->position.store(0u, std::memory_order_relaxed); voice->position_fraction.store(0, std::memory_order_release); return; case AL_PAUSED: assert(voice != nullptr); /* A source that's paused simply resumes. */ voice->Playing.store(true, std::memory_order_release); source->state = AL_PLAYING; SendStateChangeEvent(context.get(), source->id, AL_PLAYING); return; default: assert(voice == nullptr); break; } /* Look for an unused voice to play this source with. */ auto voices_end = context->Voices + context->VoiceCount.load(std::memory_order_relaxed); auto voice_iter = std::find_if(context->Voices, voices_end, [](const ALvoice *voice) noexcept -> bool { return voice->SourceID.load(std::memory_order_relaxed) == 0u; } ); auto vidx = static_cast(std::distance(context->Voices, voice_iter)); voice = *voice_iter; voice->Playing.store(false, std::memory_order_release); if(voice_iter == voices_end) context->VoiceCount.fetch_add(1, std::memory_order_acq_rel); source->PropsClean.test_and_set(std::memory_order_acquire); UpdateSourceProps(source, voice, context.get()); /* A source that's not playing or paused has any offset applied when it * starts playing. */ if(source->Looping) voice->loop_buffer.store(source->queue, std::memory_order_relaxed); else voice->loop_buffer.store(nullptr, std::memory_order_relaxed); voice->current_buffer.store(BufferList, std::memory_order_relaxed); voice->position.store(0u, std::memory_order_relaxed); voice->position_fraction.store(0, std::memory_order_relaxed); bool start_fading{false}; if(ApplyOffset(source, voice) != AL_FALSE) start_fading = voice->position.load(std::memory_order_relaxed) != 0 || voice->position_fraction.load(std::memory_order_relaxed) != 0 || voice->current_buffer.load(std::memory_order_relaxed) != BufferList; auto buffers_end = BufferList->buffers + BufferList->num_buffers; auto buffer = std::find_if(BufferList->buffers, buffers_end, std::bind(std::not_equal_to{}, _1, nullptr)); if(buffer != buffers_end) { voice->NumChannels = ChannelsFromFmt((*buffer)->mFmtChannels); voice->SampleSize = BytesFromFmt((*buffer)->mFmtType); } /* Clear previous samples. */ for(auto &samples : voice->PrevSamples) std::fill(std::begin(samples), std::end(samples), 0.0f); /* Clear the stepping value so the mixer knows not to mix this until * the update gets applied. */ voice->Step = 0; voice->Flags = start_fading ? VOICE_IS_FADING : 0; if(source->SourceType == AL_STATIC) voice->Flags |= VOICE_IS_STATIC; std::fill_n(std::begin(voice->Direct.Params), voice->NumChannels, DirectParams{}); std::for_each(voice->Send.begin(), voice->Send.end(), [voice](ALvoice::SendData &send) -> void { std::fill_n(std::begin(send.Params), voice->NumChannels, SendParams{}); } ); if(device->AvgSpeakerDist > 0.0f) { ALfloat w1 = SPEEDOFSOUNDMETRESPERSEC / (device->AvgSpeakerDist * device->Frequency); std::for_each(voice->Direct.Params+0, voice->Direct.Params+voice->NumChannels, [w1](DirectParams &parms) noexcept -> void { parms.NFCtrlFilter.init(w1); } ); } voice->SourceID.store(source->id, std::memory_order_relaxed); voice->Playing.store(true, std::memory_order_release); source->state = AL_PLAYING; source->VoiceIdx = vidx; SendStateChangeEvent(context.get(), source->id, AL_PLAYING); }; std::for_each(sources, sources_end, start_source); } AL_API ALvoid AL_APIENTRY alSourcePause(ALuint source) { alSourcePausev(1, &source); } AL_API ALvoid AL_APIENTRY alSourcePausev(ALsizei n, const ALuint *sources) { ContextRef context{GetContextRef()}; if(UNLIKELY(!context)) return; if(n < 0) SETERR_RETURN(context.get(), AL_INVALID_VALUE,, "Pausing %d sources", n); if(n == 0) return; std::lock_guard _{context->SourceLock}; for(ALsizei i{0};i < n;i++) { if(!LookupSource(context.get(), sources[i])) SETERR_RETURN(context.get(), AL_INVALID_NAME,, "Invalid source ID %u", sources[i]); } ALCdevice *device{context->Device}; BackendLockGuard __{*device->Backend}; for(ALsizei i{0};i < n;i++) { ALsource *source{LookupSource(context.get(), sources[i])}; ALvoice *voice{GetSourceVoice(source, context.get())}; if(voice) voice->Playing.store(false, std::memory_order_release); if(GetSourceState(source, voice) == AL_PLAYING) { source->state = AL_PAUSED; SendStateChangeEvent(context.get(), source->id, AL_PAUSED); } } } AL_API ALvoid AL_APIENTRY alSourceStop(ALuint source) { alSourceStopv(1, &source); } AL_API ALvoid AL_APIENTRY alSourceStopv(ALsizei n, const ALuint *sources) { ContextRef context{GetContextRef()}; if(UNLIKELY(!context)) return; if(n < 0) SETERR_RETURN(context.get(), AL_INVALID_VALUE,, "Stopping %d sources", n); if(n == 0) return; std::lock_guard _{context->SourceLock}; for(ALsizei i{0};i < n;i++) { if(!LookupSource(context.get(), sources[i])) SETERR_RETURN(context.get(), AL_INVALID_NAME,, "Invalid source ID %u", sources[i]); } ALCdevice *device{context->Device}; BackendLockGuard __{*device->Backend}; for(ALsizei i{0};i < n;i++) { ALsource *source{LookupSource(context.get(), sources[i])}; ALvoice *voice{GetSourceVoice(source, context.get())}; if(voice != nullptr) { voice->SourceID.store(0u, std::memory_order_relaxed); voice->Playing.store(false, std::memory_order_release); voice = nullptr; } ALenum oldstate{GetSourceState(source, voice)}; if(oldstate != AL_INITIAL && oldstate != AL_STOPPED) { source->state = AL_STOPPED; SendStateChangeEvent(context.get(), source->id, AL_STOPPED); } source->OffsetType = AL_NONE; source->Offset = 0.0; } } AL_API ALvoid AL_APIENTRY alSourceRewind(ALuint source) { alSourceRewindv(1, &source); } AL_API ALvoid AL_APIENTRY alSourceRewindv(ALsizei n, const ALuint *sources) { ContextRef context{GetContextRef()}; if(UNLIKELY(!context)) return; if(n < 0) SETERR_RETURN(context.get(), AL_INVALID_VALUE,, "Rewinding %d sources", n); if(n == 0) return; std::lock_guard _{context->SourceLock}; for(ALsizei i{0};i < n;i++) { if(!LookupSource(context.get(), sources[i])) SETERR_RETURN(context.get(), AL_INVALID_NAME,, "Invalid source ID %u", sources[i]); } ALCdevice *device{context->Device}; BackendLockGuard __{*device->Backend}; for(ALsizei i{0};i < n;i++) { ALsource *source{LookupSource(context.get(), sources[i])}; ALvoice *voice{GetSourceVoice(source, context.get())}; if(voice != nullptr) { voice->SourceID.store(0u, std::memory_order_relaxed); voice->Playing.store(false, std::memory_order_release); voice = nullptr; } if(GetSourceState(source, voice) != AL_INITIAL) { source->state = AL_INITIAL; SendStateChangeEvent(context.get(), source->id, AL_INITIAL); } source->OffsetType = AL_NONE; source->Offset = 0.0; } } AL_API ALvoid AL_APIENTRY alSourceQueueBuffers(ALuint src, ALsizei nb, const ALuint *buffers) { ContextRef context{GetContextRef()}; if(UNLIKELY(!context)) return; if(nb < 0) SETERR_RETURN(context.get(), AL_INVALID_VALUE,, "Queueing %d buffers", nb); if(nb == 0) return; std::lock_guard _{context->SourceLock}; ALsource *source{LookupSource(context.get(),src)}; if(UNLIKELY(!source)) SETERR_RETURN(context.get(), AL_INVALID_NAME,, "Invalid source ID %u", src); /* Can't queue on a Static Source */ if(UNLIKELY(source->SourceType == AL_STATIC)) SETERR_RETURN(context.get(), AL_INVALID_OPERATION,, "Queueing onto static source %u", src); /* Check for a valid Buffer, for its frequency and format */ ALCdevice *device{context->Device}; ALbuffer *BufferFmt{nullptr}; ALbufferlistitem *BufferList{source->queue}; while(BufferList) { for(ALsizei i{0};i < BufferList->num_buffers;i++) { if((BufferFmt=BufferList->buffers[i]) != nullptr) break; } if(BufferFmt) break; BufferList = BufferList->next.load(std::memory_order_relaxed); } std::unique_lock buflock{device->BufferLock}; ALbufferlistitem *BufferListStart{nullptr}; BufferList = nullptr; for(ALsizei i{0};i < nb;i++) { ALbuffer *buffer{nullptr}; if(buffers[i] && (buffer=LookupBuffer(device, buffers[i])) == nullptr) { alSetError(context.get(), AL_INVALID_NAME, "Queueing invalid buffer ID %u", buffers[i]); goto buffer_error; } if(!BufferListStart) { BufferListStart = static_cast(al_calloc(DEF_ALIGN, ALbufferlistitem::Sizeof(1u))); BufferList = BufferListStart; } else { auto item = static_cast(al_calloc(DEF_ALIGN, ALbufferlistitem::Sizeof(1u))); BufferList->next.store(item, std::memory_order_relaxed); BufferList = item; } BufferList->next.store(nullptr, std::memory_order_relaxed); BufferList->max_samples = buffer ? buffer->SampleLen : 0; BufferList->num_buffers = 1; BufferList->buffers[0] = buffer; if(!buffer) continue; IncrementRef(&buffer->ref); if(buffer->MappedAccess != 0 && !(buffer->MappedAccess&AL_MAP_PERSISTENT_BIT_SOFT)) { alSetError(context.get(), AL_INVALID_OPERATION, "Queueing non-persistently mapped buffer %u", buffer->id); goto buffer_error; } if(BufferFmt == nullptr) BufferFmt = buffer; else if(BufferFmt->Frequency != buffer->Frequency || BufferFmt->mFmtChannels != buffer->mFmtChannels || BufferFmt->OriginalType != buffer->OriginalType) { alSetError(context.get(), AL_INVALID_OPERATION, "Queueing buffer with mismatched format"); buffer_error: /* A buffer failed (invalid ID or format), so unlock and release * each buffer we had. */ while(BufferListStart) { ALbufferlistitem *next = BufferListStart->next.load(std::memory_order_relaxed); for(i = 0;i < BufferListStart->num_buffers;i++) { if((buffer=BufferListStart->buffers[i]) != nullptr) DecrementRef(&buffer->ref); } al_free(BufferListStart); BufferListStart = next; } return; } } /* All buffers good. */ buflock.unlock(); /* Source is now streaming */ source->SourceType = AL_STREAMING; if(!(BufferList=source->queue)) source->queue = BufferListStart; else { ALbufferlistitem *next; while((next=BufferList->next.load(std::memory_order_relaxed)) != nullptr) BufferList = next; BufferList->next.store(BufferListStart, std::memory_order_release); } } AL_API void AL_APIENTRY alSourceQueueBufferLayersSOFT(ALuint src, ALsizei nb, const ALuint *buffers) { ContextRef context{GetContextRef()}; if(UNLIKELY(!context)) return; if(nb < 0) SETERR_RETURN(context.get(), AL_INVALID_VALUE,, "Queueing %d buffer layers", nb); if(nb == 0) return; std::lock_guard _{context->SourceLock}; ALsource *source{LookupSource(context.get(),src)}; if(UNLIKELY(!source)) SETERR_RETURN(context.get(), AL_INVALID_NAME,, "Invalid source ID %u", src); /* Can't queue on a Static Source */ if(UNLIKELY(source->SourceType == AL_STATIC)) SETERR_RETURN(context.get(), AL_INVALID_OPERATION,, "Queueing onto static source %u", src); /* Check for a valid Buffer, for its frequency and format */ ALCdevice *device{context->Device}; ALbuffer *BufferFmt{nullptr}; ALbufferlistitem *BufferList{source->queue}; while(BufferList) { for(ALsizei i{0};i < BufferList->num_buffers;i++) { if((BufferFmt=BufferList->buffers[i]) != nullptr) break; } if(BufferFmt) break; BufferList = BufferList->next.load(std::memory_order_relaxed); } std::unique_lock buflock{device->BufferLock}; auto BufferListStart = static_cast(al_calloc(DEF_ALIGN, ALbufferlistitem::Sizeof(nb))); BufferList = BufferListStart; BufferList->next.store(nullptr, std::memory_order_relaxed); BufferList->max_samples = 0; BufferList->num_buffers = 0; for(ALsizei i{0};i < nb;i++) { ALbuffer *buffer{nullptr}; if(buffers[i] && (buffer=LookupBuffer(device, buffers[i])) == nullptr) { alSetError(context.get(), AL_INVALID_NAME, "Queueing invalid buffer ID %u", buffers[i]); goto buffer_error; } BufferList->buffers[BufferList->num_buffers++] = buffer; if(!buffer) continue; IncrementRef(&buffer->ref); BufferList->max_samples = maxi(BufferList->max_samples, buffer->SampleLen); if(buffer->MappedAccess != 0 && !(buffer->MappedAccess&AL_MAP_PERSISTENT_BIT_SOFT)) { alSetError(context.get(), AL_INVALID_OPERATION, "Queueing non-persistently mapped buffer %u", buffer->id); goto buffer_error; } if(BufferFmt == nullptr) BufferFmt = buffer; else if(BufferFmt->Frequency != buffer->Frequency || BufferFmt->mFmtChannels != buffer->mFmtChannels || BufferFmt->OriginalType != buffer->OriginalType) { alSetError(context.get(), AL_INVALID_OPERATION, "Queueing buffer with mismatched format"); buffer_error: /* A buffer failed (invalid ID or format), so unlock and release * each buffer we had. */ while(BufferListStart) { ALbufferlistitem *next{BufferListStart->next.load(std::memory_order_relaxed)}; for(i = 0;i < BufferListStart->num_buffers;i++) { if((buffer=BufferListStart->buffers[i]) != nullptr) DecrementRef(&buffer->ref); } al_free(BufferListStart); BufferListStart = next; } return; } } /* All buffers good. */ buflock.unlock(); /* Source is now streaming */ source->SourceType = AL_STREAMING; if(!(BufferList=source->queue)) source->queue = BufferListStart; else { ALbufferlistitem *next; while((next=BufferList->next.load(std::memory_order_relaxed)) != nullptr) BufferList = next; BufferList->next.store(BufferListStart, std::memory_order_release); } } AL_API ALvoid AL_APIENTRY alSourceUnqueueBuffers(ALuint src, ALsizei nb, ALuint *buffers) { ContextRef context{GetContextRef()}; if(UNLIKELY(!context)) return; if(nb < 0) SETERR_RETURN(context.get(), AL_INVALID_VALUE,, "Unqueueing %d buffers", nb); if(nb == 0) return; std::lock_guard _{context->SourceLock}; ALsource *source{LookupSource(context.get(),src)}; if(UNLIKELY(!source)) SETERR_RETURN(context.get(), AL_INVALID_NAME,, "Invalid source ID %u", src); if(UNLIKELY(source->Looping)) SETERR_RETURN(context.get(), AL_INVALID_VALUE,, "Unqueueing from looping source %u", src); if(UNLIKELY(source->SourceType != AL_STREAMING)) SETERR_RETURN(context.get(), AL_INVALID_VALUE,, "Unqueueing from a non-streaming source %u", src); /* Make sure enough buffers have been processed to unqueue. */ ALbufferlistitem *BufferList{source->queue}; ALvoice *voice{GetSourceVoice(source, context.get())}; ALbufferlistitem *Current{nullptr}; if(voice) Current = voice->current_buffer.load(std::memory_order_relaxed); else if(source->state == AL_INITIAL) Current = BufferList; if(UNLIKELY(BufferList == Current)) SETERR_RETURN(context.get(), AL_INVALID_VALUE,, "Unqueueing pending buffers"); ALsizei i{BufferList->num_buffers}; while(i < nb) { /* If the next bufferlist to check is NULL or is the current one, it's * trying to unqueue pending buffers. */ ALbufferlistitem *next{BufferList->next.load(std::memory_order_relaxed)}; if(UNLIKELY(!next) || UNLIKELY(next == Current)) SETERR_RETURN(context.get(), AL_INVALID_VALUE,, "Unqueueing pending buffers"); BufferList = next; i += BufferList->num_buffers; } while(nb > 0) { ALbufferlistitem *head{source->queue}; ALbufferlistitem *next{head->next.load(std::memory_order_relaxed)}; for(i = 0;i < head->num_buffers && nb > 0;i++,nb--) { ALbuffer *buffer{head->buffers[i]}; if(!buffer) *(buffers++) = 0; else { *(buffers++) = buffer->id; DecrementRef(&buffer->ref); } } if(i < head->num_buffers) { /* This head has some buffers left over, so move them to the front * and update the sample and buffer count. */ ALsizei max_length{0}; ALsizei j{0}; while(i < head->num_buffers) { ALbuffer *buffer{head->buffers[i++]}; if(buffer) max_length = maxi(max_length, buffer->SampleLen); head->buffers[j++] = buffer; } head->max_samples = max_length; head->num_buffers = j; break; } /* Otherwise, free this item and set the source queue head to the next * one. */ al_free(head); source->queue = next; } } ALsource::ALsource(ALsizei num_sends) { InnerAngle = 360.0f; OuterAngle = 360.0f; Pitch = 1.0f; Position[0] = 0.0f; Position[1] = 0.0f; Position[2] = 0.0f; Velocity[0] = 0.0f; Velocity[1] = 0.0f; Velocity[2] = 0.0f; Direction[0] = 0.0f; Direction[1] = 0.0f; Direction[2] = 0.0f; OrientAt[0] = 0.0f; OrientAt[1] = 0.0f; OrientAt[2] = -1.0f; OrientUp[0] = 0.0f; OrientUp[1] = 1.0f; OrientUp[2] = 0.0f; RefDistance = 1.0f; MaxDistance = std::numeric_limits::max(); RolloffFactor = 1.0f; Gain = 1.0f; MinGain = 0.0f; MaxGain = 1.0f; OuterGain = 0.0f; OuterGainHF = 1.0f; DryGainHFAuto = AL_TRUE; WetGainAuto = AL_TRUE; WetGainHFAuto = AL_TRUE; AirAbsorptionFactor = 0.0f; RoomRolloffFactor = 0.0f; DopplerFactor = 1.0f; HeadRelative = AL_FALSE; Looping = AL_FALSE; mDistanceModel = DistanceModel::Default; mResampler = ResamplerDefault; DirectChannels = AL_FALSE; mSpatialize = SpatializeAuto; StereoPan[0] = Deg2Rad( 30.0f); StereoPan[1] = Deg2Rad(-30.0f); Radius = 0.0f; Direct.Gain = 1.0f; Direct.GainHF = 1.0f; Direct.HFReference = LOWPASSFREQREF; Direct.GainLF = 1.0f; Direct.LFReference = HIGHPASSFREQREF; Send.resize(num_sends); for(auto &send : Send) { send.Slot = nullptr; send.Gain = 1.0f; send.GainHF = 1.0f; send.HFReference = LOWPASSFREQREF; send.GainLF = 1.0f; send.LFReference = HIGHPASSFREQREF; } Offset = 0.0; OffsetType = AL_NONE; SourceType = AL_UNDETERMINED; state = AL_INITIAL; queue = nullptr; PropsClean.test_and_set(std::memory_order_relaxed); VoiceIdx = -1; } ALsource::~ALsource() { ALbufferlistitem *BufferList{queue}; while(BufferList != nullptr) { ALbufferlistitem *next{BufferList->next.load(std::memory_order_relaxed)}; for(ALsizei i{0};i < BufferList->num_buffers;i++) { if(BufferList->buffers[i]) DecrementRef(&BufferList->buffers[i]->ref); } al_free(BufferList); BufferList = next; } queue = nullptr; std::for_each(Send.begin(), Send.end(), [](ALsource::SendData &send) -> void { if(send.Slot) DecrementRef(&send.Slot->ref); send.Slot = nullptr; } ); } void UpdateAllSourceProps(ALCcontext *context) { auto voices_end = context->Voices + context->VoiceCount.load(std::memory_order_relaxed); std::for_each(context->Voices, voices_end, [context](ALvoice *voice) -> void { ALuint sid{voice->SourceID.load(std::memory_order_acquire)}; ALsource *source = sid ? LookupSource(context, sid) : nullptr; if(source && !source->PropsClean.test_and_set(std::memory_order_acq_rel)) UpdateSourceProps(source, voice, context); } ); } SourceSubList::~SourceSubList() { uint64_t usemask{~FreeMask}; while(usemask) { ALsizei idx{CTZ64(usemask)}; Sources[idx].~ALsource(); usemask &= ~(1_u64 << idx); } FreeMask = ~usemask; al_free(Sources); Sources = nullptr; }