#ifndef AL_EFFECT_H #define AL_EFFECT_H #include "AL/al.h" #include "AL/efx.h" #include "effects/base.h" enum { EAXREVERB_EFFECT = 0, REVERB_EFFECT, AUTOWAH_EFFECT, CHORUS_EFFECT, COMPRESSOR_EFFECT, DISTORTION_EFFECT, ECHO_EFFECT, EQUALIZER_EFFECT, FLANGER_EFFECT, FSHIFTER_EFFECT, MODULATOR_EFFECT, PSHIFTER_EFFECT, VMORPHER_EFFECT, DEDICATED_EFFECT, MAX_EFFECTS }; extern ALboolean DisabledEffects[MAX_EFFECTS]; extern ALfloat ReverbBoost; struct EffectList { const char name[16]; int type; ALenum val; }; extern const EffectList gEffectList[15]; struct ALeffect { // Effect type (AL_EFFECT_NULL, ...) ALenum type{AL_EFFECT_NULL}; EffectProps Props{}; const EffectVtable *vtab{nullptr}; /* Self ID */ ALuint id{0u}; }; inline ALboolean IsReverbEffect(ALenum type) { return type == AL_EFFECT_REVERB || type == AL_EFFECT_EAXREVERB; } EffectStateFactory *getFactoryByType(ALenum type); void InitEffect(ALeffect *effect); void LoadReverbPreset(const char *name, ALeffect *effect); #endif