/** * OpenAL cross platform audio library * Copyright (C) 1999-2007 by authors. * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * Or go to http://www.gnu.org/copyleft/lgpl.html */ #include "config.h" #include "auxeffectslot.h" #include #include #include #include #include #include #include #include #include "AL/al.h" #include "AL/alc.h" #include "AL/efx.h" #include "albit.h" #include "alc/alu.h" #include "alc/context.h" #include "alc/device.h" #include "alc/inprogext.h" #include "almalloc.h" #include "alnumeric.h" #include "alspan.h" #include "buffer.h" #include "core/except.h" #include "core/fpu_ctrl.h" #include "core/logging.h" #include "effect.h" #include "opthelpers.h" #ifdef ALSOFT_EAX #include "eax_exception.h" #include "eax_utils.h" #endif // ALSOFT_EAX namespace { struct FactoryItem { EffectSlotType Type; EffectStateFactory* (&GetFactory)(void); }; constexpr FactoryItem FactoryList[] = { { EffectSlotType::None, NullStateFactory_getFactory }, { EffectSlotType::EAXReverb, ReverbStateFactory_getFactory }, { EffectSlotType::Reverb, StdReverbStateFactory_getFactory }, { EffectSlotType::Autowah, AutowahStateFactory_getFactory }, { EffectSlotType::Chorus, ChorusStateFactory_getFactory }, { EffectSlotType::Compressor, CompressorStateFactory_getFactory }, { EffectSlotType::Distortion, DistortionStateFactory_getFactory }, { EffectSlotType::Echo, EchoStateFactory_getFactory }, { EffectSlotType::Equalizer, EqualizerStateFactory_getFactory }, { EffectSlotType::Flanger, FlangerStateFactory_getFactory }, { EffectSlotType::FrequencyShifter, FshifterStateFactory_getFactory }, { EffectSlotType::RingModulator, ModulatorStateFactory_getFactory }, { EffectSlotType::PitchShifter, PshifterStateFactory_getFactory }, { EffectSlotType::VocalMorpher, VmorpherStateFactory_getFactory }, { EffectSlotType::DedicatedDialog, DedicatedStateFactory_getFactory }, { EffectSlotType::DedicatedLFE, DedicatedStateFactory_getFactory }, { EffectSlotType::Convolution, ConvolutionStateFactory_getFactory }, }; EffectStateFactory *getFactoryByType(EffectSlotType type) { auto iter = std::find_if(std::begin(FactoryList), std::end(FactoryList), [type](const FactoryItem &item) noexcept -> bool { return item.Type == type; }); return (iter != std::end(FactoryList)) ? iter->GetFactory() : nullptr; } inline ALeffectslot *LookupEffectSlot(ALCcontext *context, ALuint id) noexcept { const size_t lidx{(id-1) >> 6}; const ALuint slidx{(id-1) & 0x3f}; if UNLIKELY(lidx >= context->mEffectSlotList.size()) return nullptr; EffectSlotSubList &sublist{context->mEffectSlotList[lidx]}; if UNLIKELY(sublist.FreeMask & (1_u64 << slidx)) return nullptr; return sublist.EffectSlots + slidx; } inline ALeffect *LookupEffect(ALCdevice *device, ALuint id) noexcept { const size_t lidx{(id-1) >> 6}; const ALuint slidx{(id-1) & 0x3f}; if UNLIKELY(lidx >= device->EffectList.size()) return nullptr; EffectSubList &sublist = device->EffectList[lidx]; if UNLIKELY(sublist.FreeMask & (1_u64 << slidx)) return nullptr; return sublist.Effects + slidx; } inline ALbuffer *LookupBuffer(ALCdevice *device, ALuint id) noexcept { const size_t lidx{(id-1) >> 6}; const ALuint slidx{(id-1) & 0x3f}; if UNLIKELY(lidx >= device->BufferList.size()) return nullptr; BufferSubList &sublist = device->BufferList[lidx]; if UNLIKELY(sublist.FreeMask & (1_u64 << slidx)) return nullptr; return sublist.Buffers + slidx; } inline auto GetEffectBuffer(ALbuffer *buffer) noexcept -> EffectState::Buffer { if(!buffer) return EffectState::Buffer{}; return EffectState::Buffer{buffer, buffer->mData}; } void AddActiveEffectSlots(const al::span auxslots, ALCcontext *context) { if(auxslots.empty()) return; EffectSlotArray *curarray{context->mActiveAuxSlots.load(std::memory_order_acquire)}; size_t newcount{curarray->size() + auxslots.size()}; /* Insert the new effect slots into the head of the array, followed by the * existing ones. */ EffectSlotArray *newarray = EffectSlot::CreatePtrArray(newcount); auto slotiter = std::transform(auxslots.begin(), auxslots.end(), newarray->begin(), [](ALeffectslot *auxslot) noexcept { return &auxslot->mSlot; }); std::copy(curarray->begin(), curarray->end(), slotiter); /* Remove any duplicates (first instance of each will be kept). */ auto last = newarray->end(); for(auto start=newarray->begin()+1;;) { last = std::remove(start, last, *(start-1)); if(start == last) break; ++start; } newcount = static_cast(std::distance(newarray->begin(), last)); /* Reallocate newarray if the new size ended up smaller from duplicate * removal. */ if UNLIKELY(newcount < newarray->size()) { curarray = newarray; newarray = EffectSlot::CreatePtrArray(newcount); std::copy_n(curarray->begin(), newcount, newarray->begin()); delete curarray; curarray = nullptr; } std::uninitialized_fill_n(newarray->end(), newcount, nullptr); curarray = context->mActiveAuxSlots.exchange(newarray, std::memory_order_acq_rel); context->mDevice->waitForMix(); al::destroy_n(curarray->end(), curarray->size()); delete curarray; } void RemoveActiveEffectSlots(const al::span auxslots, ALCcontext *context) { if(auxslots.empty()) return; EffectSlotArray *curarray{context->mActiveAuxSlots.load(std::memory_order_acquire)}; /* Don't shrink the allocated array size since we don't know how many (if * any) of the effect slots to remove are in the array. */ EffectSlotArray *newarray = EffectSlot::CreatePtrArray(curarray->size()); auto new_end = std::copy(curarray->begin(), curarray->end(), newarray->begin()); /* Remove elements from newarray that match any ID in slotids. */ for(const ALeffectslot *auxslot : auxslots) { auto slot_match = [auxslot](EffectSlot *slot) noexcept -> bool { return (slot == &auxslot->mSlot); }; new_end = std::remove_if(newarray->begin(), new_end, slot_match); } /* Reallocate with the new size. */ auto newsize = static_cast(std::distance(newarray->begin(), new_end)); if LIKELY(newsize != newarray->size()) { curarray = newarray; newarray = EffectSlot::CreatePtrArray(newsize); std::copy_n(curarray->begin(), newsize, newarray->begin()); delete curarray; curarray = nullptr; } std::uninitialized_fill_n(newarray->end(), newsize, nullptr); curarray = context->mActiveAuxSlots.exchange(newarray, std::memory_order_acq_rel); context->mDevice->waitForMix(); al::destroy_n(curarray->end(), curarray->size()); delete curarray; } EffectSlotType EffectSlotTypeFromEnum(ALenum type) { switch(type) { case AL_EFFECT_NULL: return EffectSlotType::None; case AL_EFFECT_REVERB: return EffectSlotType::Reverb; case AL_EFFECT_CHORUS: return EffectSlotType::Chorus; case AL_EFFECT_DISTORTION: return EffectSlotType::Distortion; case AL_EFFECT_ECHO: return EffectSlotType::Echo; case AL_EFFECT_FLANGER: return EffectSlotType::Flanger; case AL_EFFECT_FREQUENCY_SHIFTER: return EffectSlotType::FrequencyShifter; case AL_EFFECT_VOCAL_MORPHER: return EffectSlotType::VocalMorpher; case AL_EFFECT_PITCH_SHIFTER: return EffectSlotType::PitchShifter; case AL_EFFECT_RING_MODULATOR: return EffectSlotType::RingModulator; case AL_EFFECT_AUTOWAH: return EffectSlotType::Autowah; case AL_EFFECT_COMPRESSOR: return EffectSlotType::Compressor; case AL_EFFECT_EQUALIZER: return EffectSlotType::Equalizer; case AL_EFFECT_EAXREVERB: return EffectSlotType::EAXReverb; case AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT: return EffectSlotType::DedicatedLFE; case AL_EFFECT_DEDICATED_DIALOGUE: return EffectSlotType::DedicatedDialog; case AL_EFFECT_CONVOLUTION_REVERB_SOFT: return EffectSlotType::Convolution; } ERR("Unhandled effect enum: 0x%04x\n", type); return EffectSlotType::None; } bool EnsureEffectSlots(ALCcontext *context, size_t needed) { size_t count{std::accumulate(context->mEffectSlotList.cbegin(), context->mEffectSlotList.cend(), size_t{0}, [](size_t cur, const EffectSlotSubList &sublist) noexcept -> size_t { return cur + static_cast(al::popcount(sublist.FreeMask)); })}; while(needed > count) { if UNLIKELY(context->mEffectSlotList.size() >= 1<<25) return false; context->mEffectSlotList.emplace_back(); auto sublist = context->mEffectSlotList.end() - 1; sublist->FreeMask = ~0_u64; sublist->EffectSlots = static_cast( al_calloc(alignof(ALeffectslot), sizeof(ALeffectslot)*64)); if UNLIKELY(!sublist->EffectSlots) { context->mEffectSlotList.pop_back(); return false; } count += 64; } return true; } ALeffectslot *AllocEffectSlot(ALCcontext *context) { auto sublist = std::find_if(context->mEffectSlotList.begin(), context->mEffectSlotList.end(), [](const EffectSlotSubList &entry) noexcept -> bool { return entry.FreeMask != 0; }); auto lidx = static_cast(std::distance(context->mEffectSlotList.begin(), sublist)); auto slidx = static_cast(al::countr_zero(sublist->FreeMask)); ASSUME(slidx < 64); ALeffectslot *slot{al::construct_at(sublist->EffectSlots + slidx)}; aluInitEffectPanning(&slot->mSlot, context); /* Add 1 to avoid source ID 0. */ slot->id = ((lidx<<6) | slidx) + 1; context->mNumEffectSlots += 1; sublist->FreeMask &= ~(1_u64 << slidx); return slot; } void FreeEffectSlot(ALCcontext *context, ALeffectslot *slot) { const ALuint id{slot->id - 1}; const size_t lidx{id >> 6}; const ALuint slidx{id & 0x3f}; al::destroy_at(slot); context->mEffectSlotList[lidx].FreeMask |= 1_u64 << slidx; context->mNumEffectSlots--; } inline void UpdateProps(ALeffectslot *slot, ALCcontext *context) { if(!context->mDeferUpdates && slot->mState == SlotState::Playing) { slot->updateProps(context); return; } slot->mPropsDirty = true; } } // namespace AL_API void AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots) START_API_FUNC { ContextRef context{GetContextRef()}; if UNLIKELY(!context) return; if UNLIKELY(n < 0) context->setError(AL_INVALID_VALUE, "Generating %d effect slots", n); if UNLIKELY(n <= 0) return; std::unique_lock slotlock{context->mEffectSlotLock}; ALCdevice *device{context->mALDevice.get()}; if(static_cast(n) > device->AuxiliaryEffectSlotMax-context->mNumEffectSlots) { context->setError(AL_OUT_OF_MEMORY, "Exceeding %u effect slot limit (%u + %d)", device->AuxiliaryEffectSlotMax, context->mNumEffectSlots, n); return; } if(!EnsureEffectSlots(context.get(), static_cast(n))) { context->setError(AL_OUT_OF_MEMORY, "Failed to allocate %d effectslot%s", n, (n==1) ? "" : "s"); return; } if(n == 1) { ALeffectslot *slot{AllocEffectSlot(context.get())}; if(!slot) return; effectslots[0] = slot->id; } else { al::vector ids; ALsizei count{n}; ids.reserve(static_cast(count)); do { ALeffectslot *slot{AllocEffectSlot(context.get())}; if(!slot) { slotlock.unlock(); alDeleteAuxiliaryEffectSlots(static_cast(ids.size()), ids.data()); return; } ids.emplace_back(slot->id); } while(--count); std::copy(ids.cbegin(), ids.cend(), effectslots); } } END_API_FUNC AL_API void AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, const ALuint *effectslots) START_API_FUNC { ContextRef context{GetContextRef()}; if UNLIKELY(!context) return; if UNLIKELY(n < 0) context->setError(AL_INVALID_VALUE, "Deleting %d effect slots", n); if UNLIKELY(n <= 0) return; std::lock_guard _{context->mEffectSlotLock}; if(n == 1) { ALeffectslot *slot{LookupEffectSlot(context.get(), effectslots[0])}; if UNLIKELY(!slot) { context->setError(AL_INVALID_NAME, "Invalid effect slot ID %u", effectslots[0]); return; } if UNLIKELY(ReadRef(slot->ref) != 0) { context->setError(AL_INVALID_OPERATION, "Deleting in-use effect slot %u", effectslots[0]); return; } RemoveActiveEffectSlots({&slot, 1u}, context.get()); FreeEffectSlot(context.get(), slot); } else { auto slots = al::vector(static_cast(n)); for(size_t i{0};i < slots.size();++i) { ALeffectslot *slot{LookupEffectSlot(context.get(), effectslots[i])}; if UNLIKELY(!slot) { context->setError(AL_INVALID_NAME, "Invalid effect slot ID %u", effectslots[i]); return; } if UNLIKELY(ReadRef(slot->ref) != 0) { context->setError(AL_INVALID_OPERATION, "Deleting in-use effect slot %u", effectslots[i]); return; } slots[i] = slot; } /* Remove any duplicates. */ auto slots_end = slots.end(); for(auto start=slots.begin()+1;start != slots_end;++start) { slots_end = std::remove(start, slots_end, *(start-1)); if(start == slots_end) break; } slots.erase(slots_end, slots.end()); /* All effectslots are valid, remove and delete them */ RemoveActiveEffectSlots(slots, context.get()); for(ALeffectslot *slot : slots) FreeEffectSlot(context.get(), slot); } } END_API_FUNC AL_API ALboolean AL_APIENTRY alIsAuxiliaryEffectSlot(ALuint effectslot) START_API_FUNC { ContextRef context{GetContextRef()}; if LIKELY(context) { std::lock_guard _{context->mEffectSlotLock}; if(LookupEffectSlot(context.get(), effectslot) != nullptr) return AL_TRUE; } return AL_FALSE; } END_API_FUNC AL_API void AL_APIENTRY alAuxiliaryEffectSlotPlaySOFT(ALuint slotid) START_API_FUNC { ContextRef context{GetContextRef()}; if UNLIKELY(!context) return; std::lock_guard _{context->mEffectSlotLock}; ALeffectslot *slot{LookupEffectSlot(context.get(), slotid)}; if UNLIKELY(!slot) { context->setError(AL_INVALID_NAME, "Invalid effect slot ID %u", slotid); return; } if(slot->mState == SlotState::Playing) return; slot->mPropsDirty = false; slot->updateProps(context.get()); AddActiveEffectSlots({&slot, 1}, context.get()); slot->mState = SlotState::Playing; } END_API_FUNC AL_API void AL_APIENTRY alAuxiliaryEffectSlotPlayvSOFT(ALsizei n, const ALuint *slotids) START_API_FUNC { ContextRef context{GetContextRef()}; if UNLIKELY(!context) return; if UNLIKELY(n < 0) context->setError(AL_INVALID_VALUE, "Playing %d effect slots", n); if UNLIKELY(n <= 0) return; auto slots = al::vector(static_cast(n)); std::lock_guard _{context->mEffectSlotLock}; for(size_t i{0};i < slots.size();++i) { ALeffectslot *slot{LookupEffectSlot(context.get(), slotids[i])}; if UNLIKELY(!slot) { context->setError(AL_INVALID_NAME, "Invalid effect slot ID %u", slotids[i]); return; } if(slot->mState != SlotState::Playing) { slot->mPropsDirty = false; slot->updateProps(context.get()); } slots[i] = slot; }; AddActiveEffectSlots(slots, context.get()); for(auto slot : slots) slot->mState = SlotState::Playing; } END_API_FUNC AL_API void AL_APIENTRY alAuxiliaryEffectSlotStopSOFT(ALuint slotid) START_API_FUNC { ContextRef context{GetContextRef()}; if UNLIKELY(!context) return; std::lock_guard _{context->mEffectSlotLock}; ALeffectslot *slot{LookupEffectSlot(context.get(), slotid)}; if UNLIKELY(!slot) { context->setError(AL_INVALID_NAME, "Invalid effect slot ID %u", slotid); return; } RemoveActiveEffectSlots({&slot, 1}, context.get()); slot->mState = SlotState::Stopped; } END_API_FUNC AL_API void AL_APIENTRY alAuxiliaryEffectSlotStopvSOFT(ALsizei n, const ALuint *slotids) START_API_FUNC { ContextRef context{GetContextRef()}; if UNLIKELY(!context) return; if UNLIKELY(n < 0) context->setError(AL_INVALID_VALUE, "Stopping %d effect slots", n); if UNLIKELY(n <= 0) return; auto slots = al::vector(static_cast(n)); std::lock_guard _{context->mEffectSlotLock}; for(size_t i{0};i < slots.size();++i) { ALeffectslot *slot{LookupEffectSlot(context.get(), slotids[i])}; if UNLIKELY(!slot) { context->setError(AL_INVALID_NAME, "Invalid effect slot ID %u", slotids[i]); return; } slots[i] = slot; }; RemoveActiveEffectSlots(slots, context.get()); for(auto slot : slots) slot->mState = SlotState::Stopped; } END_API_FUNC AL_API void AL_APIENTRY alAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint value) START_API_FUNC { ContextRef context{GetContextRef()}; if UNLIKELY(!context) return; std::lock_guard _{context->mPropLock}; std::lock_guard __{context->mEffectSlotLock}; ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot); if UNLIKELY(!slot) SETERR_RETURN(context, AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot); ALeffectslot *target{}; ALCdevice *device{}; ALenum err{}; switch(param) { case AL_EFFECTSLOT_EFFECT: device = context->mALDevice.get(); { std::lock_guard ___{device->EffectLock}; ALeffect *effect{value ? LookupEffect(device, static_cast(value)) : nullptr}; if(effect) err = slot->initEffect(effect->type, effect->Props, context.get()); else { if(value != 0) SETERR_RETURN(context, AL_INVALID_VALUE,, "Invalid effect ID %u", value); err = slot->initEffect(AL_EFFECT_NULL, EffectProps{}, context.get()); } } if UNLIKELY(err != AL_NO_ERROR) { context->setError(err, "Effect initialization failed"); return; } if UNLIKELY(slot->mState == SlotState::Initial) { slot->mPropsDirty = false; slot->updateProps(context.get()); AddActiveEffectSlots({&slot, 1}, context.get()); slot->mState = SlotState::Playing; return; } break; case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO: if(!(value == AL_TRUE || value == AL_FALSE)) SETERR_RETURN(context, AL_INVALID_VALUE,, "Effect slot auxiliary send auto out of range"); if UNLIKELY(slot->AuxSendAuto == !!value) return; slot->AuxSendAuto = !!value; break; case AL_EFFECTSLOT_TARGET_SOFT: target = LookupEffectSlot(context.get(), static_cast(value)); if(value && !target) SETERR_RETURN(context, AL_INVALID_VALUE,, "Invalid effect slot target ID"); if UNLIKELY(slot->Target == target) return; if(target) { ALeffectslot *checker{target}; while(checker && checker != slot) checker = checker->Target; if(checker) SETERR_RETURN(context, AL_INVALID_OPERATION,, "Setting target of effect slot ID %u to %u creates circular chain", slot->id, target->id); } if(ALeffectslot *oldtarget{slot->Target}) { /* We must force an update if there was an existing effect slot * target, in case it's about to be deleted. */ if(target) IncrementRef(target->ref); DecrementRef(oldtarget->ref); slot->Target = target; slot->updateProps(context.get()); return; } if(target) IncrementRef(target->ref); slot->Target = target; break; case AL_BUFFER: device = context->mALDevice.get(); if(slot->mState == SlotState::Playing) SETERR_RETURN(context, AL_INVALID_OPERATION,, "Setting buffer on playing effect slot %u", slot->id); if(ALbuffer *buffer{slot->Buffer}) { if UNLIKELY(buffer->id == static_cast(value)) return; } else if UNLIKELY(value == 0) return; { std::lock_guard ___{device->BufferLock}; ALbuffer *buffer{}; if(value) { buffer = LookupBuffer(device, static_cast(value)); if(!buffer) SETERR_RETURN(context, AL_INVALID_VALUE,, "Invalid buffer ID"); if(buffer->mCallback) SETERR_RETURN(context, AL_INVALID_OPERATION,, "Callback buffer not valid for effects"); IncrementRef(buffer->ref); } if(ALbuffer *oldbuffer{slot->Buffer}) DecrementRef(oldbuffer->ref); slot->Buffer = buffer; FPUCtl mixer_mode{}; auto *state = slot->Effect.State.get(); state->deviceUpdate(device, GetEffectBuffer(buffer)); } break; case AL_EFFECTSLOT_STATE_SOFT: SETERR_RETURN(context, AL_INVALID_OPERATION,, "AL_EFFECTSLOT_STATE_SOFT is read-only"); default: SETERR_RETURN(context, AL_INVALID_ENUM,, "Invalid effect slot integer property 0x%04x", param); } UpdateProps(slot, context.get()); } END_API_FUNC AL_API void AL_APIENTRY alAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, const ALint *values) START_API_FUNC { switch(param) { case AL_EFFECTSLOT_EFFECT: case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO: case AL_EFFECTSLOT_TARGET_SOFT: case AL_EFFECTSLOT_STATE_SOFT: case AL_BUFFER: alAuxiliaryEffectSloti(effectslot, param, values[0]); return; } ContextRef context{GetContextRef()}; if UNLIKELY(!context) return; std::lock_guard _{context->mEffectSlotLock}; ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot); if UNLIKELY(!slot) SETERR_RETURN(context, AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot); switch(param) { default: SETERR_RETURN(context, AL_INVALID_ENUM,, "Invalid effect slot integer-vector property 0x%04x", param); } } END_API_FUNC AL_API void AL_APIENTRY alAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat value) START_API_FUNC { ContextRef context{GetContextRef()}; if UNLIKELY(!context) return; std::lock_guard _{context->mPropLock}; std::lock_guard __{context->mEffectSlotLock}; ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot); if UNLIKELY(!slot) SETERR_RETURN(context, AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot); switch(param) { case AL_EFFECTSLOT_GAIN: if(!(value >= 0.0f && value <= 1.0f)) SETERR_RETURN(context, AL_INVALID_VALUE,, "Effect slot gain out of range"); if UNLIKELY(slot->Gain == value) return; slot->Gain = value; break; default: SETERR_RETURN(context, AL_INVALID_ENUM,, "Invalid effect slot float property 0x%04x", param); } UpdateProps(slot, context.get()); } END_API_FUNC AL_API void AL_APIENTRY alAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, const ALfloat *values) START_API_FUNC { switch(param) { case AL_EFFECTSLOT_GAIN: alAuxiliaryEffectSlotf(effectslot, param, values[0]); return; } ContextRef context{GetContextRef()}; if UNLIKELY(!context) return; std::lock_guard _{context->mEffectSlotLock}; ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot); if UNLIKELY(!slot) SETERR_RETURN(context, AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot); switch(param) { default: SETERR_RETURN(context, AL_INVALID_ENUM,, "Invalid effect slot float-vector property 0x%04x", param); } } END_API_FUNC AL_API void AL_APIENTRY alGetAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint *value) START_API_FUNC { ContextRef context{GetContextRef()}; if UNLIKELY(!context) return; std::lock_guard _{context->mEffectSlotLock}; ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot); if UNLIKELY(!slot) SETERR_RETURN(context, AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot); switch(param) { case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO: *value = slot->AuxSendAuto ? AL_TRUE : AL_FALSE; break; case AL_EFFECTSLOT_TARGET_SOFT: if(auto *target = slot->Target) *value = static_cast(target->id); else *value = 0; break; case AL_EFFECTSLOT_STATE_SOFT: *value = static_cast(slot->mState); break; case AL_BUFFER: if(auto *buffer = slot->Buffer) *value = static_cast(buffer->id); else *value = 0; break; default: context->setError(AL_INVALID_ENUM, "Invalid effect slot integer property 0x%04x", param); } } END_API_FUNC AL_API void AL_APIENTRY alGetAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, ALint *values) START_API_FUNC { switch(param) { case AL_EFFECTSLOT_EFFECT: case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO: case AL_EFFECTSLOT_TARGET_SOFT: case AL_EFFECTSLOT_STATE_SOFT: case AL_BUFFER: alGetAuxiliaryEffectSloti(effectslot, param, values); return; } ContextRef context{GetContextRef()}; if UNLIKELY(!context) return; std::lock_guard _{context->mEffectSlotLock}; ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot); if UNLIKELY(!slot) SETERR_RETURN(context, AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot); switch(param) { default: context->setError(AL_INVALID_ENUM, "Invalid effect slot integer-vector property 0x%04x", param); } } END_API_FUNC AL_API void AL_APIENTRY alGetAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat *value) START_API_FUNC { ContextRef context{GetContextRef()}; if UNLIKELY(!context) return; std::lock_guard _{context->mEffectSlotLock}; ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot); if UNLIKELY(!slot) SETERR_RETURN(context, AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot); switch(param) { case AL_EFFECTSLOT_GAIN: *value = slot->Gain; break; default: context->setError(AL_INVALID_ENUM, "Invalid effect slot float property 0x%04x", param); } } END_API_FUNC AL_API void AL_APIENTRY alGetAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, ALfloat *values) START_API_FUNC { switch(param) { case AL_EFFECTSLOT_GAIN: alGetAuxiliaryEffectSlotf(effectslot, param, values); return; } ContextRef context{GetContextRef()}; if UNLIKELY(!context) return; std::lock_guard _{context->mEffectSlotLock}; ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot); if UNLIKELY(!slot) SETERR_RETURN(context, AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot); switch(param) { default: context->setError(AL_INVALID_ENUM, "Invalid effect slot float-vector property 0x%04x", param); } } END_API_FUNC ALeffectslot::ALeffectslot() { EffectStateFactory *factory{getFactoryByType(EffectSlotType::None)}; assert(factory != nullptr); al::intrusive_ptr state{factory->create()}; Effect.State = state; mSlot.mEffectState = state.release(); } ALeffectslot::~ALeffectslot() { if(Target) DecrementRef(Target->ref); Target = nullptr; if(Buffer) DecrementRef(Buffer->ref); Buffer = nullptr; EffectSlotProps *props{mSlot.Update.exchange(nullptr)}; if(props) { TRACE("Freed unapplied AuxiliaryEffectSlot update %p\n", decltype(std::declval()){props}); delete props; } if(mSlot.mEffectState) mSlot.mEffectState->release(); } ALenum ALeffectslot::initEffect(ALenum effectType, const EffectProps &effectProps, ALCcontext *context) { EffectSlotType newtype{EffectSlotTypeFromEnum(effectType)}; if(newtype != Effect.Type) { EffectStateFactory *factory{getFactoryByType(newtype)}; if(!factory) { ERR("Failed to find factory for effect slot type %d\n", static_cast(newtype)); return AL_INVALID_ENUM; } al::intrusive_ptr state{factory->create()}; ALCdevice *device{context->mALDevice.get()}; std::unique_lock statelock{device->StateLock}; state->mOutTarget = device->Dry.Buffer; { FPUCtl mixer_mode{}; state->deviceUpdate(device, GetEffectBuffer(Buffer)); } Effect.Type = newtype; Effect.Props = effectProps; Effect.State = std::move(state); } else if(newtype != EffectSlotType::None) Effect.Props = effectProps; /* Remove state references from old effect slot property updates. */ EffectSlotProps *props{context->mFreeEffectslotProps.load()}; while(props) { props->State = nullptr; props = props->next.load(std::memory_order_relaxed); } return AL_NO_ERROR; } void ALeffectslot::updateProps(ALCcontext *context) { /* Get an unused property container, or allocate a new one as needed. */ EffectSlotProps *props{context->mFreeEffectslotProps.load(std::memory_order_relaxed)}; if(!props) props = new EffectSlotProps{}; else { EffectSlotProps *next; do { next = props->next.load(std::memory_order_relaxed); } while(context->mFreeEffectslotProps.compare_exchange_weak(props, next, std::memory_order_seq_cst, std::memory_order_acquire) == 0); } /* Copy in current property values. */ props->Gain = Gain; props->AuxSendAuto = AuxSendAuto; props->Target = Target ? &Target->mSlot : nullptr; props->Type = Effect.Type; props->Props = Effect.Props; props->State = Effect.State; /* Set the new container for updating internal parameters. */ props = mSlot.Update.exchange(props, std::memory_order_acq_rel); if(props) { /* If there was an unused update container, put it back in the * freelist. */ props->State = nullptr; AtomicReplaceHead(context->mFreeEffectslotProps, props); } } void UpdateAllEffectSlotProps(ALCcontext *context) { std::lock_guard _{context->mEffectSlotLock}; for(auto &sublist : context->mEffectSlotList) { uint64_t usemask{~sublist.FreeMask}; while(usemask) { const int idx{al::countr_zero(usemask)}; ALeffectslot *slot{sublist.EffectSlots + idx}; usemask &= ~(1_u64 << idx); if(slot->mState != SlotState::Stopped && std::exchange(slot->mPropsDirty, false)) slot->updateProps(context); } } } EffectSlotSubList::~EffectSlotSubList() { uint64_t usemask{~FreeMask}; while(usemask) { const int idx{al::countr_zero(usemask)}; al::destroy_at(EffectSlots+idx); usemask &= ~(1_u64 << idx); } FreeMask = ~usemask; al_free(EffectSlots); EffectSlots = nullptr; } #ifdef ALSOFT_EAX namespace { class EaxFxSlotException : public EaxException { public: explicit EaxFxSlotException( const char* message) : EaxException{"EAX_FX_SLOT", message} { } }; // EaxFxSlotException } // namespace void ALeffectslot::eax_initialize( ALCcontext& al_context, EaxFxSlotIndexValue index) { eax_al_context_ = &al_context; if (index >= EAX_MAX_FXSLOTS) { eax_fail("Index out of range."); } eax_fx_slot_index_ = index; eax_initialize_eax(); eax_initialize_lock(); eax_initialize_effects(); } const EAX50FXSLOTPROPERTIES& ALeffectslot::eax_get_eax_fx_slot() const noexcept { return eax_eax_fx_slot_; } void ALeffectslot::eax_ensure_is_unlocked() const { if (eax_is_locked_) eax_fail("Locked."); } void ALeffectslot::eax_validate_fx_slot_effect( const GUID& eax_effect_id) { eax_ensure_is_unlocked(); if (eax_effect_id != EAX_NULL_GUID && eax_effect_id != EAX_REVERB_EFFECT && eax_effect_id != EAX_AGCCOMPRESSOR_EFFECT && eax_effect_id != EAX_AUTOWAH_EFFECT && eax_effect_id != EAX_CHORUS_EFFECT && eax_effect_id != EAX_DISTORTION_EFFECT && eax_effect_id != EAX_ECHO_EFFECT && eax_effect_id != EAX_EQUALIZER_EFFECT && eax_effect_id != EAX_FLANGER_EFFECT && eax_effect_id != EAX_FREQUENCYSHIFTER_EFFECT && eax_effect_id != EAX_VOCALMORPHER_EFFECT && eax_effect_id != EAX_PITCHSHIFTER_EFFECT && eax_effect_id != EAX_RINGMODULATOR_EFFECT) { eax_fail("Unsupported EAX effect GUID."); } } void ALeffectslot::eax_validate_fx_slot_volume( long eax_volume) { eax_validate_range( "Volume", eax_volume, EAXFXSLOT_MINVOLUME, EAXFXSLOT_MAXVOLUME); } void ALeffectslot::eax_validate_fx_slot_lock( long eax_lock) { eax_ensure_is_unlocked(); eax_validate_range( "Lock", eax_lock, EAXFXSLOT_MINLOCK, EAXFXSLOT_MAXLOCK); } void ALeffectslot::eax_validate_fx_slot_flags( unsigned long eax_flags, int eax_version) { eax_validate_range( "Flags", eax_flags, 0UL, ~(eax_version == 4 ? EAX40FXSLOTFLAGS_RESERVED : EAX50FXSLOTFLAGS_RESERVED)); } void ALeffectslot::eax_validate_fx_slot_occlusion( long eax_occlusion) { eax_validate_range( "Occlusion", eax_occlusion, EAXFXSLOT_MINOCCLUSION, EAXFXSLOT_MAXOCCLUSION); } void ALeffectslot::eax_validate_fx_slot_occlusion_lf_ratio( float eax_occlusion_lf_ratio) { eax_validate_range( "Occlusion LF Ratio", eax_occlusion_lf_ratio, EAXFXSLOT_MINOCCLUSIONLFRATIO, EAXFXSLOT_MAXOCCLUSIONLFRATIO); } void ALeffectslot::eax_validate_fx_slot_all( const EAX40FXSLOTPROPERTIES& fx_slot, int eax_version) { eax_validate_fx_slot_effect(fx_slot.guidLoadEffect); eax_validate_fx_slot_volume(fx_slot.lVolume); eax_validate_fx_slot_lock(fx_slot.lLock); eax_validate_fx_slot_flags(fx_slot.ulFlags, eax_version); } void ALeffectslot::eax_validate_fx_slot_all( const EAX50FXSLOTPROPERTIES& fx_slot, int eax_version) { eax_validate_fx_slot_all(static_cast(fx_slot), eax_version); eax_validate_fx_slot_occlusion(fx_slot.lOcclusion); eax_validate_fx_slot_occlusion_lf_ratio(fx_slot.flOcclusionLFRatio); } void ALeffectslot::eax_set_fx_slot_effect( const GUID& eax_effect_id) { if (eax_eax_fx_slot_.guidLoadEffect == eax_effect_id) { return; } eax_eax_fx_slot_.guidLoadEffect = eax_effect_id; eax_set_fx_slot_effect(); } void ALeffectslot::eax_set_fx_slot_volume( long eax_volume) { if (eax_eax_fx_slot_.lVolume == eax_volume) { return; } eax_eax_fx_slot_.lVolume = eax_volume; eax_set_fx_slot_volume(); } void ALeffectslot::eax_set_fx_slot_lock( long eax_lock) { if (eax_eax_fx_slot_.lLock == eax_lock) { return; } eax_eax_fx_slot_.lLock = eax_lock; } void ALeffectslot::eax_set_fx_slot_flags( unsigned long eax_flags) { if (eax_eax_fx_slot_.ulFlags == eax_flags) { return; } eax_eax_fx_slot_.ulFlags = eax_flags; eax_set_fx_slot_flags(); } // [[nodiscard]] bool ALeffectslot::eax_set_fx_slot_occlusion( long eax_occlusion) { if (eax_eax_fx_slot_.lOcclusion == eax_occlusion) { return false; } eax_eax_fx_slot_.lOcclusion = eax_occlusion; return true; } // [[nodiscard]] bool ALeffectslot::eax_set_fx_slot_occlusion_lf_ratio( float eax_occlusion_lf_ratio) { if (eax_eax_fx_slot_.flOcclusionLFRatio == eax_occlusion_lf_ratio) { return false; } eax_eax_fx_slot_.flOcclusionLFRatio = eax_occlusion_lf_ratio; return true; } void ALeffectslot::eax_set_fx_slot_all( const EAX40FXSLOTPROPERTIES& eax_fx_slot) { eax_set_fx_slot_effect(eax_fx_slot.guidLoadEffect); eax_set_fx_slot_volume(eax_fx_slot.lVolume); eax_set_fx_slot_lock(eax_fx_slot.lLock); eax_set_fx_slot_flags(eax_fx_slot.ulFlags); } // [[nodiscard]] bool ALeffectslot::eax_set_fx_slot_all( const EAX50FXSLOTPROPERTIES& eax_fx_slot) { eax_set_fx_slot_all(static_cast(eax_fx_slot)); const auto is_occlusion_modified = eax_set_fx_slot_occlusion(eax_fx_slot.lOcclusion); const auto is_occlusion_lf_ratio_modified = eax_set_fx_slot_occlusion_lf_ratio(eax_fx_slot.flOcclusionLFRatio); return is_occlusion_modified || is_occlusion_lf_ratio_modified; } // [[nodiscard]] bool ALeffectslot::eax_dispatch( const EaxEaxCall& eax_call) { return eax_call.is_get() ? eax_get(eax_call) : eax_set(eax_call); } void ALeffectslot::eax_unlock_legacy() noexcept { assert(eax_fx_slot_index_ < 2); eax_is_locked_ = false; eax_eax_fx_slot_.lLock = EAXFXSLOT_UNLOCKED; } [[noreturn]] void ALeffectslot::eax_fail( const char* message) { throw EaxFxSlotException{message}; } GUID ALeffectslot::eax_get_eax_default_effect_guid() const noexcept { switch (eax_fx_slot_index_) { case 0: return EAX_REVERB_EFFECT; case 1: return EAX_CHORUS_EFFECT; default: return EAX_NULL_GUID; } } long ALeffectslot::eax_get_eax_default_lock() const noexcept { return eax_fx_slot_index_ < 2 ? EAXFXSLOT_LOCKED : EAXFXSLOT_UNLOCKED; } void ALeffectslot::eax_set_eax_fx_slot_defaults() { eax_eax_fx_slot_.guidLoadEffect = eax_get_eax_default_effect_guid(); eax_eax_fx_slot_.lVolume = EAXFXSLOT_DEFAULTVOLUME; eax_eax_fx_slot_.lLock = eax_get_eax_default_lock(); eax_eax_fx_slot_.ulFlags = EAX40FXSLOT_DEFAULTFLAGS; eax_eax_fx_slot_.lOcclusion = EAXFXSLOT_DEFAULTOCCLUSION; eax_eax_fx_slot_.flOcclusionLFRatio = EAXFXSLOT_DEFAULTOCCLUSIONLFRATIO; } void ALeffectslot::eax_initialize_eax() { eax_set_eax_fx_slot_defaults(); } void ALeffectslot::eax_initialize_lock() { eax_is_locked_ = (eax_fx_slot_index_ < 2); } void ALeffectslot::eax_initialize_effects() { eax_set_fx_slot_effect(); } void ALeffectslot::eax_get_fx_slot_all( const EaxEaxCall& eax_call) const { switch (eax_call.get_version()) { case 4: eax_call.set_value(eax_eax_fx_slot_); break; case 5: eax_call.set_value(eax_eax_fx_slot_); break; default: eax_fail("Unsupported EAX version."); } } void ALeffectslot::eax_get_fx_slot( const EaxEaxCall& eax_call) const { switch (eax_call.get_property_id()) { case EAXFXSLOT_ALLPARAMETERS: eax_get_fx_slot_all(eax_call); break; case EAXFXSLOT_LOADEFFECT: eax_call.set_value(eax_eax_fx_slot_.guidLoadEffect); break; case EAXFXSLOT_VOLUME: eax_call.set_value(eax_eax_fx_slot_.lVolume); break; case EAXFXSLOT_LOCK: eax_call.set_value(eax_eax_fx_slot_.lLock); break; case EAXFXSLOT_FLAGS: eax_call.set_value(eax_eax_fx_slot_.ulFlags); break; case EAXFXSLOT_OCCLUSION: eax_call.set_value(eax_eax_fx_slot_.lOcclusion); break; case EAXFXSLOT_OCCLUSIONLFRATIO: eax_call.set_value(eax_eax_fx_slot_.flOcclusionLFRatio); break; default: eax_fail("Unsupported FX slot property id."); } } // [[nodiscard]] bool ALeffectslot::eax_get( const EaxEaxCall& eax_call) { switch (eax_call.get_property_set_id()) { case EaxEaxCallPropertySetId::fx_slot: eax_get_fx_slot(eax_call); break; case EaxEaxCallPropertySetId::fx_slot_effect: eax_dispatch_effect(eax_call); break; default: eax_fail("Unsupported property id."); } return false; } void ALeffectslot::eax_set_fx_slot_effect( ALenum al_effect_type) { if(!IsValidEffectType(al_effect_type)) eax_fail("Unsupported effect."); eax_effect_ = nullptr; eax_effect_ = eax_create_eax_effect(al_effect_type); eax_set_effect_slot_effect(*eax_effect_); } void ALeffectslot::eax_set_fx_slot_effect() { auto al_effect_type = ALenum{}; if (false) { } else if (eax_eax_fx_slot_.guidLoadEffect == EAX_NULL_GUID) { al_effect_type = AL_EFFECT_NULL; } else if (eax_eax_fx_slot_.guidLoadEffect == EAX_AUTOWAH_EFFECT) { al_effect_type = AL_EFFECT_AUTOWAH; } else if (eax_eax_fx_slot_.guidLoadEffect == EAX_CHORUS_EFFECT) { al_effect_type = AL_EFFECT_CHORUS; } else if (eax_eax_fx_slot_.guidLoadEffect == EAX_AGCCOMPRESSOR_EFFECT) { al_effect_type = AL_EFFECT_COMPRESSOR; } else if (eax_eax_fx_slot_.guidLoadEffect == EAX_DISTORTION_EFFECT) { al_effect_type = AL_EFFECT_DISTORTION; } else if (eax_eax_fx_slot_.guidLoadEffect == EAX_REVERB_EFFECT) { al_effect_type = AL_EFFECT_EAXREVERB; } else if (eax_eax_fx_slot_.guidLoadEffect == EAX_ECHO_EFFECT) { al_effect_type = AL_EFFECT_ECHO; } else if (eax_eax_fx_slot_.guidLoadEffect == EAX_EQUALIZER_EFFECT) { al_effect_type = AL_EFFECT_EQUALIZER; } else if (eax_eax_fx_slot_.guidLoadEffect == EAX_FLANGER_EFFECT) { al_effect_type = AL_EFFECT_FLANGER; } else if (eax_eax_fx_slot_.guidLoadEffect == EAX_FREQUENCYSHIFTER_EFFECT) { al_effect_type = AL_EFFECT_FREQUENCY_SHIFTER; } else if (eax_eax_fx_slot_.guidLoadEffect == EAX_PITCHSHIFTER_EFFECT) { al_effect_type = AL_EFFECT_PITCH_SHIFTER; } else if (eax_eax_fx_slot_.guidLoadEffect == EAX_RINGMODULATOR_EFFECT) { al_effect_type = AL_EFFECT_RING_MODULATOR; } else if (eax_eax_fx_slot_.guidLoadEffect == EAX_VOCALMORPHER_EFFECT) { al_effect_type = AL_EFFECT_VOCAL_MORPHER; } else { eax_fail("Unsupported effect."); } eax_set_fx_slot_effect(al_effect_type); } void ALeffectslot::eax_set_efx_effect_slot_gain() { const auto gain = level_mb_to_gain( static_cast(clamp( eax_eax_fx_slot_.lVolume, EAXFXSLOT_MINVOLUME, EAXFXSLOT_MAXVOLUME))); eax_set_effect_slot_gain(gain); } void ALeffectslot::eax_set_fx_slot_volume() { eax_set_efx_effect_slot_gain(); } void ALeffectslot::eax_set_effect_slot_send_auto() { eax_set_effect_slot_send_auto((eax_eax_fx_slot_.ulFlags & EAXFXSLOTFLAGS_ENVIRONMENT) != 0); } void ALeffectslot::eax_set_fx_slot_flags() { eax_set_effect_slot_send_auto(); } void ALeffectslot::eax_set_fx_slot_effect( const EaxEaxCall& eax_call) { const auto& eax_effect_id = eax_call.get_value(); eax_validate_fx_slot_effect(eax_effect_id); eax_set_fx_slot_effect(eax_effect_id); } void ALeffectslot::eax_set_fx_slot_volume( const EaxEaxCall& eax_call) { const auto& eax_volume = eax_call.get_value(); eax_validate_fx_slot_volume(eax_volume); eax_set_fx_slot_volume(eax_volume); } void ALeffectslot::eax_set_fx_slot_lock( const EaxEaxCall& eax_call) { const auto& eax_lock = eax_call.get_value(); eax_validate_fx_slot_lock(eax_lock); eax_set_fx_slot_lock(eax_lock); } void ALeffectslot::eax_set_fx_slot_flags( const EaxEaxCall& eax_call) { const auto& eax_flags = eax_call.get_value(); eax_validate_fx_slot_flags(eax_flags, eax_call.get_version()); eax_set_fx_slot_flags(eax_flags); } // [[nodiscard]] bool ALeffectslot::eax_set_fx_slot_occlusion( const EaxEaxCall& eax_call) { const auto& eax_occlusion = eax_call.get_value(); eax_validate_fx_slot_occlusion(eax_occlusion); return eax_set_fx_slot_occlusion(eax_occlusion); } // [[nodiscard]] bool ALeffectslot::eax_set_fx_slot_occlusion_lf_ratio( const EaxEaxCall& eax_call) { const auto& eax_occlusion_lf_ratio = eax_call.get_value(); eax_validate_fx_slot_occlusion_lf_ratio(eax_occlusion_lf_ratio); return eax_set_fx_slot_occlusion_lf_ratio(eax_occlusion_lf_ratio); } // [[nodiscard]] bool ALeffectslot::eax_set_fx_slot_all( const EaxEaxCall& eax_call) { switch (eax_call.get_version()) { case 4: { const auto& eax_all = eax_call.get_value(); eax_validate_fx_slot_all(eax_all, eax_call.get_version()); eax_set_fx_slot_all(eax_all); return false; } case 5: { const auto& eax_all = eax_call.get_value(); eax_validate_fx_slot_all(eax_all, eax_call.get_version()); return eax_set_fx_slot_all(eax_all); } default: eax_fail("Unsupported EAX version."); } } bool ALeffectslot::eax_set_fx_slot( const EaxEaxCall& eax_call) { switch (eax_call.get_property_id()) { case EAXFXSLOT_NONE: return false; case EAXFXSLOT_ALLPARAMETERS: return eax_set_fx_slot_all(eax_call); case EAXFXSLOT_LOADEFFECT: eax_set_fx_slot_effect(eax_call); return false; case EAXFXSLOT_VOLUME: eax_set_fx_slot_volume(eax_call); return false; case EAXFXSLOT_LOCK: eax_set_fx_slot_lock(eax_call); return false; case EAXFXSLOT_FLAGS: eax_set_fx_slot_flags(eax_call); return false; case EAXFXSLOT_OCCLUSION: return eax_set_fx_slot_occlusion(eax_call); case EAXFXSLOT_OCCLUSIONLFRATIO: return eax_set_fx_slot_occlusion_lf_ratio(eax_call); default: eax_fail("Unsupported FX slot property id."); } } // [[nodiscard]] bool ALeffectslot::eax_set( const EaxEaxCall& eax_call) { switch (eax_call.get_property_set_id()) { case EaxEaxCallPropertySetId::fx_slot: return eax_set_fx_slot(eax_call); case EaxEaxCallPropertySetId::fx_slot_effect: eax_dispatch_effect(eax_call); return false; default: eax_fail("Unsupported property id."); } } void ALeffectslot::eax_dispatch_effect( const EaxEaxCall& eax_call) { auto is_changed = false; if(eax_effect_) is_changed = eax_effect_->dispatch(eax_call); if(is_changed) eax_set_effect_slot_effect(*eax_effect_); } void ALeffectslot::eax_set_effect_slot_effect(EaxEffect &effect) { #define EAX_PREFIX "[EAX_SET_EFFECT_SLOT_EFFECT] " const auto error = initEffect(effect.al_effect_type_, effect.al_effect_props_, eax_al_context_); if (error != AL_NO_ERROR) { ERR(EAX_PREFIX "%s\n", "Failed to initialize an effect."); return; } if (mState == SlotState::Initial) { mPropsDirty = false; updateProps(eax_al_context_); auto effect_slot_ptr = this; AddActiveEffectSlots({&effect_slot_ptr, 1}, eax_al_context_); mState = SlotState::Playing; return; } UpdateProps(this, eax_al_context_); #undef EAX_PREFIX } void ALeffectslot::eax_set_effect_slot_send_auto( bool is_send_auto) { std::lock_guard effect_slot_lock{eax_al_context_->mEffectSlotLock}; const auto is_changed = (AuxSendAuto != is_send_auto); AuxSendAuto = is_send_auto; if (is_changed) UpdateProps(this, eax_al_context_); } void ALeffectslot::eax_set_effect_slot_gain( ALfloat gain) { #define EAX_PREFIX "[EAX_SET_EFFECT_SLOT_GAIN] " if (gain < 0.0F || gain > 1.0F) { ERR(EAX_PREFIX "%s\n", "Gain out of range."); return; } std::lock_guard effect_slot_lock{eax_al_context_->mEffectSlotLock}; const auto is_changed = (Gain != gain); Gain = gain; if (is_changed) UpdateProps(this, eax_al_context_); #undef EAX_PREFIX } EaxAlEffectSlotDeleter::EaxAlEffectSlotDeleter( ALCcontext& context) noexcept : context_{&context} { } void EaxAlEffectSlotDeleter::operator()( ALeffectslot* effect_slot) { assert(effect_slot); eax_delete_al_effect_slot(*context_, *effect_slot); } EaxAlEffectSlotUPtr eax_create_al_effect_slot( ALCcontext& context) { #define EAX_PREFIX "[EAX_MAKE_EFFECT_SLOT] " std::unique_lock effect_slot_lock{context.mEffectSlotLock}; auto& device = *context.mALDevice; if (context.mNumEffectSlots == device.AuxiliaryEffectSlotMax) { ERR(EAX_PREFIX "%s\n", "Out of memory."); return nullptr; } if (!EnsureEffectSlots(&context, 1)) { ERR(EAX_PREFIX "%s\n", "Failed to ensure."); return nullptr; } auto effect_slot = EaxAlEffectSlotUPtr{AllocEffectSlot(&context), EaxAlEffectSlotDeleter{context}}; if (!effect_slot) { ERR(EAX_PREFIX "%s\n", "Failed to allocate."); return nullptr; } return effect_slot; #undef EAX_PREFIX } void eax_delete_al_effect_slot( ALCcontext& context, ALeffectslot& effect_slot) { #define EAX_PREFIX "[EAX_DELETE_EFFECT_SLOT] " std::lock_guard effect_slot_lock{context.mEffectSlotLock}; if (ReadRef(effect_slot.ref) != 0) { ERR(EAX_PREFIX "Deleting in-use effect slot %u.\n", effect_slot.id); return; } auto effect_slot_ptr = &effect_slot; RemoveActiveEffectSlots({&effect_slot_ptr, 1}, &context); FreeEffectSlot(&context, &effect_slot); #undef EAX_PREFIX } #endif // ALSOFT_EAX