/** * OpenAL cross platform audio library * Copyright (C) 1999-2007 by authors. * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * Or go to http://www.gnu.org/copyleft/lgpl.html */ #include "config.h" #include "auxeffectslot.h" #include #include #include #include #include #include #include #include #include "AL/al.h" #include "AL/alc.h" #include "AL/efx.h" #include "albit.h" #include "alc/alu.h" #include "alc/context.h" #include "alc/device.h" #include "alc/inprogext.h" #include "almalloc.h" #include "alnumeric.h" #include "alspan.h" #include "buffer.h" #include "core/except.h" #include "core/fpu_ctrl.h" #include "core/logging.h" #include "effect.h" #include "opthelpers.h" namespace { struct FactoryItem { EffectSlotType Type; EffectStateFactory* (&GetFactory)(void); }; constexpr FactoryItem FactoryList[] = { { EffectSlotType::None, NullStateFactory_getFactory }, { EffectSlotType::EAXReverb, ReverbStateFactory_getFactory }, { EffectSlotType::Reverb, StdReverbStateFactory_getFactory }, { EffectSlotType::Autowah, AutowahStateFactory_getFactory }, { EffectSlotType::Chorus, ChorusStateFactory_getFactory }, { EffectSlotType::Compressor, CompressorStateFactory_getFactory }, { EffectSlotType::Distortion, DistortionStateFactory_getFactory }, { EffectSlotType::Echo, EchoStateFactory_getFactory }, { EffectSlotType::Equalizer, EqualizerStateFactory_getFactory }, { EffectSlotType::Flanger, FlangerStateFactory_getFactory }, { EffectSlotType::FrequencyShifter, FshifterStateFactory_getFactory }, { EffectSlotType::RingModulator, ModulatorStateFactory_getFactory }, { EffectSlotType::PitchShifter, PshifterStateFactory_getFactory }, { EffectSlotType::VocalMorpher, VmorpherStateFactory_getFactory }, { EffectSlotType::DedicatedDialog, DedicatedStateFactory_getFactory }, { EffectSlotType::DedicatedLFE, DedicatedStateFactory_getFactory }, { EffectSlotType::Convolution, ConvolutionStateFactory_getFactory }, }; EffectStateFactory *getFactoryByType(EffectSlotType type) { auto iter = std::find_if(std::begin(FactoryList), std::end(FactoryList), [type](const FactoryItem &item) noexcept -> bool { return item.Type == type; }); return (iter != std::end(FactoryList)) ? iter->GetFactory() : nullptr; } inline ALeffectslot *LookupEffectSlot(ALCcontext *context, ALuint id) noexcept { const size_t lidx{(id-1) >> 6}; const ALuint slidx{(id-1) & 0x3f}; if UNLIKELY(lidx >= context->mEffectSlotList.size()) return nullptr; EffectSlotSubList &sublist{context->mEffectSlotList[lidx]}; if UNLIKELY(sublist.FreeMask & (1_u64 << slidx)) return nullptr; return sublist.EffectSlots + slidx; } inline ALeffect *LookupEffect(ALCdevice *device, ALuint id) noexcept { const size_t lidx{(id-1) >> 6}; const ALuint slidx{(id-1) & 0x3f}; if UNLIKELY(lidx >= device->EffectList.size()) return nullptr; EffectSubList &sublist = device->EffectList[lidx]; if UNLIKELY(sublist.FreeMask & (1_u64 << slidx)) return nullptr; return sublist.Effects + slidx; } inline ALbuffer *LookupBuffer(ALCdevice *device, ALuint id) noexcept { const size_t lidx{(id-1) >> 6}; const ALuint slidx{(id-1) & 0x3f}; if UNLIKELY(lidx >= device->BufferList.size()) return nullptr; BufferSubList &sublist = device->BufferList[lidx]; if UNLIKELY(sublist.FreeMask & (1_u64 << slidx)) return nullptr; return sublist.Buffers + slidx; } inline auto GetEffectBuffer(ALbuffer *buffer) noexcept -> EffectState::Buffer { if(!buffer) return EffectState::Buffer{}; return EffectState::Buffer{buffer, buffer->mData}; } void AddActiveEffectSlots(const al::span auxslots, ALCcontext *context) { if(auxslots.empty()) return; EffectSlotArray *curarray{context->mActiveAuxSlots.load(std::memory_order_acquire)}; size_t newcount{curarray->size() + auxslots.size()}; /* Insert the new effect slots into the head of the array, followed by the * existing ones. */ EffectSlotArray *newarray = EffectSlot::CreatePtrArray(newcount); auto slotiter = std::transform(auxslots.begin(), auxslots.end(), newarray->begin(), [](ALeffectslot *auxslot) noexcept { return &auxslot->mSlot; }); std::copy(curarray->begin(), curarray->end(), slotiter); /* Remove any duplicates (first instance of each will be kept). */ auto last = newarray->end(); for(auto start=newarray->begin()+1;;) { last = std::remove(start, last, *(start-1)); if(start == last) break; ++start; } newcount = static_cast(std::distance(newarray->begin(), last)); /* Reallocate newarray if the new size ended up smaller from duplicate * removal. */ if UNLIKELY(newcount < newarray->size()) { curarray = newarray; newarray = EffectSlot::CreatePtrArray(newcount); std::copy_n(curarray->begin(), newcount, newarray->begin()); delete curarray; curarray = nullptr; } std::uninitialized_fill_n(newarray->end(), newcount, nullptr); curarray = context->mActiveAuxSlots.exchange(newarray, std::memory_order_acq_rel); context->mDevice->waitForMix(); al::destroy_n(curarray->end(), curarray->size()); delete curarray; } void RemoveActiveEffectSlots(const al::span auxslots, ALCcontext *context) { if(auxslots.empty()) return; EffectSlotArray *curarray{context->mActiveAuxSlots.load(std::memory_order_acquire)}; /* Don't shrink the allocated array size since we don't know how many (if * any) of the effect slots to remove are in the array. */ EffectSlotArray *newarray = EffectSlot::CreatePtrArray(curarray->size()); auto new_end = std::copy(curarray->begin(), curarray->end(), newarray->begin()); /* Remove elements from newarray that match any ID in slotids. */ for(const ALeffectslot *auxslot : auxslots) { auto slot_match = [auxslot](EffectSlot *slot) noexcept -> bool { return (slot == &auxslot->mSlot); }; new_end = std::remove_if(newarray->begin(), new_end, slot_match); } /* Reallocate with the new size. */ auto newsize = static_cast(std::distance(newarray->begin(), new_end)); if LIKELY(newsize != newarray->size()) { curarray = newarray; newarray = EffectSlot::CreatePtrArray(newsize); std::copy_n(curarray->begin(), newsize, newarray->begin()); delete curarray; curarray = nullptr; } std::uninitialized_fill_n(newarray->end(), newsize, nullptr); curarray = context->mActiveAuxSlots.exchange(newarray, std::memory_order_acq_rel); context->mDevice->waitForMix(); al::destroy_n(curarray->end(), curarray->size()); delete curarray; } EffectSlotType EffectSlotTypeFromEnum(ALenum type) { switch(type) { case AL_EFFECT_NULL: return EffectSlotType::None; case AL_EFFECT_REVERB: return EffectSlotType::Reverb; case AL_EFFECT_CHORUS: return EffectSlotType::Chorus; case AL_EFFECT_DISTORTION: return EffectSlotType::Distortion; case AL_EFFECT_ECHO: return EffectSlotType::Echo; case AL_EFFECT_FLANGER: return EffectSlotType::Flanger; case AL_EFFECT_FREQUENCY_SHIFTER: return EffectSlotType::FrequencyShifter; case AL_EFFECT_VOCAL_MORPHER: return EffectSlotType::VocalMorpher; case AL_EFFECT_PITCH_SHIFTER: return EffectSlotType::PitchShifter; case AL_EFFECT_RING_MODULATOR: return EffectSlotType::RingModulator; case AL_EFFECT_AUTOWAH: return EffectSlotType::Autowah; case AL_EFFECT_COMPRESSOR: return EffectSlotType::Compressor; case AL_EFFECT_EQUALIZER: return EffectSlotType::Equalizer; case AL_EFFECT_EAXREVERB: return EffectSlotType::EAXReverb; case AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT: return EffectSlotType::DedicatedLFE; case AL_EFFECT_DEDICATED_DIALOGUE: return EffectSlotType::DedicatedDialog; case AL_EFFECT_CONVOLUTION_REVERB_SOFT: return EffectSlotType::Convolution; } ERR("Unhandled effect enum: 0x%04x\n", type); return EffectSlotType::None; } bool EnsureEffectSlots(ALCcontext *context, size_t needed) { size_t count{std::accumulate(context->mEffectSlotList.cbegin(), context->mEffectSlotList.cend(), size_t{0}, [](size_t cur, const EffectSlotSubList &sublist) noexcept -> size_t { return cur + static_cast(al::popcount(sublist.FreeMask)); })}; while(needed > count) { if UNLIKELY(context->mEffectSlotList.size() >= 1<<25) return false; context->mEffectSlotList.emplace_back(); auto sublist = context->mEffectSlotList.end() - 1; sublist->FreeMask = ~0_u64; sublist->EffectSlots = static_cast( al_calloc(alignof(ALeffectslot), sizeof(ALeffectslot)*64)); if UNLIKELY(!sublist->EffectSlots) { context->mEffectSlotList.pop_back(); return false; } count += 64; } return true; } ALeffectslot *AllocEffectSlot(ALCcontext *context) { auto sublist = std::find_if(context->mEffectSlotList.begin(), context->mEffectSlotList.end(), [](const EffectSlotSubList &entry) noexcept -> bool { return entry.FreeMask != 0; }); auto lidx = static_cast(std::distance(context->mEffectSlotList.begin(), sublist)); auto slidx = static_cast(al::countr_zero(sublist->FreeMask)); ASSUME(slidx < 64); ALeffectslot *slot{::new(sublist->EffectSlots + slidx) ALeffectslot{}}; aluInitEffectPanning(&slot->mSlot, context); /* Add 1 to avoid source ID 0. */ slot->id = ((lidx<<6) | slidx) + 1; context->mNumEffectSlots += 1; sublist->FreeMask &= ~(1_u64 << slidx); return slot; } void FreeEffectSlot(ALCcontext *context, ALeffectslot *slot) { const ALuint id{slot->id - 1}; const size_t lidx{id >> 6}; const ALuint slidx{id & 0x3f}; al::destroy_at(slot); context->mEffectSlotList[lidx].FreeMask |= 1_u64 << slidx; context->mNumEffectSlots--; } #define DO_UPDATEPROPS() do { \ if(!context->mDeferUpdates.load(std::memory_order_acquire) \ && slot->mState == SlotState::Playing) \ slot->updateProps(context.get()); \ else \ slot->mPropsDirty.set(std::memory_order_release); \ } while(0) } // namespace AL_API void AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots) START_API_FUNC { ContextRef context{GetContextRef()}; if UNLIKELY(!context) return; if UNLIKELY(n < 0) context->setError(AL_INVALID_VALUE, "Generating %d effect slots", n); if UNLIKELY(n <= 0) return; std::unique_lock slotlock{context->mEffectSlotLock}; ALCdevice *device{context->mALDevice.get()}; if(static_cast(n) > device->AuxiliaryEffectSlotMax-context->mNumEffectSlots) { context->setError(AL_OUT_OF_MEMORY, "Exceeding %u effect slot limit (%u + %d)", device->AuxiliaryEffectSlotMax, context->mNumEffectSlots, n); return; } if(!EnsureEffectSlots(context.get(), static_cast(n))) { context->setError(AL_OUT_OF_MEMORY, "Failed to allocate %d effectslot%s", n, (n==1) ? "" : "s"); return; } if(n == 1) { ALeffectslot *slot{AllocEffectSlot(context.get())}; if(!slot) return; effectslots[0] = slot->id; } else { al::vector ids; ALsizei count{n}; ids.reserve(static_cast(count)); do { ALeffectslot *slot{AllocEffectSlot(context.get())}; if(!slot) { slotlock.unlock(); alDeleteAuxiliaryEffectSlots(static_cast(ids.size()), ids.data()); return; } ids.emplace_back(slot->id); } while(--count); std::copy(ids.cbegin(), ids.cend(), effectslots); } } END_API_FUNC AL_API void AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, const ALuint *effectslots) START_API_FUNC { ContextRef context{GetContextRef()}; if UNLIKELY(!context) return; if UNLIKELY(n < 0) context->setError(AL_INVALID_VALUE, "Deleting %d effect slots", n); if UNLIKELY(n <= 0) return; std::lock_guard _{context->mEffectSlotLock}; if(n == 1) { ALeffectslot *slot{LookupEffectSlot(context.get(), effectslots[0])}; if UNLIKELY(!slot) { context->setError(AL_INVALID_NAME, "Invalid effect slot ID %u", effectslots[0]); return; } if UNLIKELY(ReadRef(slot->ref) != 0) { context->setError(AL_INVALID_OPERATION, "Deleting in-use effect slot %u", effectslots[0]); return; } RemoveActiveEffectSlots({&slot, 1u}, context.get()); FreeEffectSlot(context.get(), slot); } else { auto slots = al::vector(static_cast(n)); for(size_t i{0};i < slots.size();++i) { ALeffectslot *slot{LookupEffectSlot(context.get(), effectslots[i])}; if UNLIKELY(!slot) { context->setError(AL_INVALID_NAME, "Invalid effect slot ID %u", effectslots[i]); return; } if UNLIKELY(ReadRef(slot->ref) != 0) { context->setError(AL_INVALID_OPERATION, "Deleting in-use effect slot %u", effectslots[i]); return; } slots[i] = slot; } /* Remove any duplicates. */ auto slots_end = slots.end(); for(auto start=slots.begin()+1;start != slots_end;++start) { slots_end = std::remove(start, slots_end, *(start-1)); if(start == slots_end) break; } slots.erase(slots_end, slots.end()); /* All effectslots are valid, remove and delete them */ RemoveActiveEffectSlots(slots, context.get()); for(ALeffectslot *slot : slots) FreeEffectSlot(context.get(), slot); } } END_API_FUNC AL_API ALboolean AL_APIENTRY alIsAuxiliaryEffectSlot(ALuint effectslot) START_API_FUNC { ContextRef context{GetContextRef()}; if LIKELY(context) { std::lock_guard _{context->mEffectSlotLock}; if(LookupEffectSlot(context.get(), effectslot) != nullptr) return AL_TRUE; } return AL_FALSE; } END_API_FUNC AL_API void AL_APIENTRY alAuxiliaryEffectSlotPlaySOFT(ALuint slotid) START_API_FUNC { ContextRef context{GetContextRef()}; if UNLIKELY(!context) return; std::lock_guard _{context->mEffectSlotLock}; ALeffectslot *slot{LookupEffectSlot(context.get(), slotid)}; if UNLIKELY(!slot) { context->setError(AL_INVALID_NAME, "Invalid effect slot ID %u", slotid); return; } if(slot->mState == SlotState::Playing) return; slot->mPropsDirty.test_and_clear(std::memory_order_acq_rel); slot->updateProps(context.get()); AddActiveEffectSlots({&slot, 1}, context.get()); slot->mState = SlotState::Playing; } END_API_FUNC AL_API void AL_APIENTRY alAuxiliaryEffectSlotPlayvSOFT(ALsizei n, const ALuint *slotids) START_API_FUNC { ContextRef context{GetContextRef()}; if UNLIKELY(!context) return; if UNLIKELY(n < 0) context->setError(AL_INVALID_VALUE, "Playing %d effect slots", n); if UNLIKELY(n <= 0) return; auto slots = al::vector(static_cast(n)); std::lock_guard _{context->mEffectSlotLock}; for(size_t i{0};i < slots.size();++i) { ALeffectslot *slot{LookupEffectSlot(context.get(), slotids[i])}; if UNLIKELY(!slot) { context->setError(AL_INVALID_NAME, "Invalid effect slot ID %u", slotids[i]); return; } if(slot->mState != SlotState::Playing) { slot->mPropsDirty.test_and_clear(std::memory_order_acq_rel); slot->updateProps(context.get()); } slots[i] = slot; }; AddActiveEffectSlots(slots, context.get()); for(auto slot : slots) slot->mState = SlotState::Playing; } END_API_FUNC AL_API void AL_APIENTRY alAuxiliaryEffectSlotStopSOFT(ALuint slotid) START_API_FUNC { ContextRef context{GetContextRef()}; if UNLIKELY(!context) return; std::lock_guard _{context->mEffectSlotLock}; ALeffectslot *slot{LookupEffectSlot(context.get(), slotid)}; if UNLIKELY(!slot) { context->setError(AL_INVALID_NAME, "Invalid effect slot ID %u", slotid); return; } RemoveActiveEffectSlots({&slot, 1}, context.get()); slot->mState = SlotState::Stopped; } END_API_FUNC AL_API void AL_APIENTRY alAuxiliaryEffectSlotStopvSOFT(ALsizei n, const ALuint *slotids) START_API_FUNC { ContextRef context{GetContextRef()}; if UNLIKELY(!context) return; if UNLIKELY(n < 0) context->setError(AL_INVALID_VALUE, "Stopping %d effect slots", n); if UNLIKELY(n <= 0) return; auto slots = al::vector(static_cast(n)); std::lock_guard _{context->mEffectSlotLock}; for(size_t i{0};i < slots.size();++i) { ALeffectslot *slot{LookupEffectSlot(context.get(), slotids[i])}; if UNLIKELY(!slot) { context->setError(AL_INVALID_NAME, "Invalid effect slot ID %u", slotids[i]); return; } slots[i] = slot; }; RemoveActiveEffectSlots(slots, context.get()); for(auto slot : slots) slot->mState = SlotState::Stopped; } END_API_FUNC AL_API void AL_APIENTRY alAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint value) START_API_FUNC { ContextRef context{GetContextRef()}; if UNLIKELY(!context) return; std::lock_guard _{context->mPropLock}; std::lock_guard __{context->mEffectSlotLock}; ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot); if UNLIKELY(!slot) SETERR_RETURN(context, AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot); ALeffectslot *target{}; ALCdevice *device{}; ALenum err{}; switch(param) { case AL_EFFECTSLOT_EFFECT: device = context->mALDevice.get(); { std::lock_guard ___{device->EffectLock}; ALeffect *effect{value ? LookupEffect(device, static_cast(value)) : nullptr}; if(!(value == 0 || effect != nullptr)) SETERR_RETURN(context, AL_INVALID_VALUE,, "Invalid effect ID %u", value); err = slot->initEffect(effect, context.get()); } if UNLIKELY(err != AL_NO_ERROR) { context->setError(err, "Effect initialization failed"); return; } if UNLIKELY(slot->mState == SlotState::Initial) { slot->mPropsDirty.test_and_clear(std::memory_order_acq_rel); slot->updateProps(context.get()); AddActiveEffectSlots({&slot, 1}, context.get()); slot->mState = SlotState::Playing; return; } break; case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO: if(!(value == AL_TRUE || value == AL_FALSE)) SETERR_RETURN(context, AL_INVALID_VALUE,, "Effect slot auxiliary send auto out of range"); if UNLIKELY(slot->AuxSendAuto == !!value) return; slot->AuxSendAuto = !!value; break; case AL_EFFECTSLOT_TARGET_SOFT: target = LookupEffectSlot(context.get(), static_cast(value)); if(value && !target) SETERR_RETURN(context, AL_INVALID_VALUE,, "Invalid effect slot target ID"); if UNLIKELY(slot->Target == target) return; if(target) { ALeffectslot *checker{target}; while(checker && checker != slot) checker = checker->Target; if(checker) SETERR_RETURN(context, AL_INVALID_OPERATION,, "Setting target of effect slot ID %u to %u creates circular chain", slot->id, target->id); } if(ALeffectslot *oldtarget{slot->Target}) { /* We must force an update if there was an existing effect slot * target, in case it's about to be deleted. */ if(target) IncrementRef(target->ref); DecrementRef(oldtarget->ref); slot->Target = target; slot->updateProps(context.get()); return; } if(target) IncrementRef(target->ref); slot->Target = target; break; case AL_BUFFER: device = context->mALDevice.get(); if(slot->mState == SlotState::Playing) SETERR_RETURN(context, AL_INVALID_OPERATION,, "Setting buffer on playing effect slot %u", slot->id); if(ALbuffer *buffer{slot->Buffer}) { if UNLIKELY(buffer->id == static_cast(value)) return; } else if UNLIKELY(value == 0) return; { std::lock_guard ___{device->BufferLock}; ALbuffer *buffer{}; if(value) { buffer = LookupBuffer(device, static_cast(value)); if(!buffer) SETERR_RETURN(context, AL_INVALID_VALUE,, "Invalid buffer ID"); if(buffer->mCallback) SETERR_RETURN(context, AL_INVALID_OPERATION,, "Callback buffer not valid for effects"); IncrementRef(buffer->ref); } if(ALbuffer *oldbuffer{slot->Buffer}) DecrementRef(oldbuffer->ref); slot->Buffer = buffer; FPUCtl mixer_mode{}; auto *state = slot->Effect.State.get(); state->deviceUpdate(device, GetEffectBuffer(buffer)); } break; case AL_EFFECTSLOT_STATE_SOFT: SETERR_RETURN(context, AL_INVALID_OPERATION,, "AL_EFFECTSLOT_STATE_SOFT is read-only"); default: SETERR_RETURN(context, AL_INVALID_ENUM,, "Invalid effect slot integer property 0x%04x", param); } DO_UPDATEPROPS(); } END_API_FUNC AL_API void AL_APIENTRY alAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, const ALint *values) START_API_FUNC { switch(param) { case AL_EFFECTSLOT_EFFECT: case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO: case AL_EFFECTSLOT_TARGET_SOFT: case AL_EFFECTSLOT_STATE_SOFT: case AL_BUFFER: alAuxiliaryEffectSloti(effectslot, param, values[0]); return; } ContextRef context{GetContextRef()}; if UNLIKELY(!context) return; std::lock_guard _{context->mEffectSlotLock}; ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot); if UNLIKELY(!slot) SETERR_RETURN(context, AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot); switch(param) { default: SETERR_RETURN(context, AL_INVALID_ENUM,, "Invalid effect slot integer-vector property 0x%04x", param); } } END_API_FUNC AL_API void AL_APIENTRY alAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat value) START_API_FUNC { ContextRef context{GetContextRef()}; if UNLIKELY(!context) return; std::lock_guard _{context->mPropLock}; std::lock_guard __{context->mEffectSlotLock}; ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot); if UNLIKELY(!slot) SETERR_RETURN(context, AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot); switch(param) { case AL_EFFECTSLOT_GAIN: if(!(value >= 0.0f && value <= 1.0f)) SETERR_RETURN(context, AL_INVALID_VALUE,, "Effect slot gain out of range"); if UNLIKELY(slot->Gain == value) return; slot->Gain = value; break; default: SETERR_RETURN(context, AL_INVALID_ENUM,, "Invalid effect slot float property 0x%04x", param); } DO_UPDATEPROPS(); } END_API_FUNC AL_API void AL_APIENTRY alAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, const ALfloat *values) START_API_FUNC { switch(param) { case AL_EFFECTSLOT_GAIN: alAuxiliaryEffectSlotf(effectslot, param, values[0]); return; } ContextRef context{GetContextRef()}; if UNLIKELY(!context) return; std::lock_guard _{context->mEffectSlotLock}; ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot); if UNLIKELY(!slot) SETERR_RETURN(context, AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot); switch(param) { default: SETERR_RETURN(context, AL_INVALID_ENUM,, "Invalid effect slot float-vector property 0x%04x", param); } } END_API_FUNC AL_API void AL_APIENTRY alGetAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint *value) START_API_FUNC { ContextRef context{GetContextRef()}; if UNLIKELY(!context) return; std::lock_guard _{context->mEffectSlotLock}; ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot); if UNLIKELY(!slot) SETERR_RETURN(context, AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot); switch(param) { case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO: *value = slot->AuxSendAuto ? AL_TRUE : AL_FALSE; break; case AL_EFFECTSLOT_TARGET_SOFT: if(auto *target = slot->Target) *value = static_cast(target->id); else *value = 0; break; case AL_EFFECTSLOT_STATE_SOFT: *value = static_cast(slot->mState); break; case AL_BUFFER: if(auto *buffer = slot->Buffer) *value = static_cast(buffer->id); else *value = 0; break; default: context->setError(AL_INVALID_ENUM, "Invalid effect slot integer property 0x%04x", param); } } END_API_FUNC AL_API void AL_APIENTRY alGetAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, ALint *values) START_API_FUNC { switch(param) { case AL_EFFECTSLOT_EFFECT: case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO: case AL_EFFECTSLOT_TARGET_SOFT: case AL_EFFECTSLOT_STATE_SOFT: case AL_BUFFER: alGetAuxiliaryEffectSloti(effectslot, param, values); return; } ContextRef context{GetContextRef()}; if UNLIKELY(!context) return; std::lock_guard _{context->mEffectSlotLock}; ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot); if UNLIKELY(!slot) SETERR_RETURN(context, AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot); switch(param) { default: context->setError(AL_INVALID_ENUM, "Invalid effect slot integer-vector property 0x%04x", param); } } END_API_FUNC AL_API void AL_APIENTRY alGetAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat *value) START_API_FUNC { ContextRef context{GetContextRef()}; if UNLIKELY(!context) return; std::lock_guard _{context->mEffectSlotLock}; ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot); if UNLIKELY(!slot) SETERR_RETURN(context, AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot); switch(param) { case AL_EFFECTSLOT_GAIN: *value = slot->Gain; break; default: context->setError(AL_INVALID_ENUM, "Invalid effect slot float property 0x%04x", param); } } END_API_FUNC AL_API void AL_APIENTRY alGetAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, ALfloat *values) START_API_FUNC { switch(param) { case AL_EFFECTSLOT_GAIN: alGetAuxiliaryEffectSlotf(effectslot, param, values); return; } ContextRef context{GetContextRef()}; if UNLIKELY(!context) return; std::lock_guard _{context->mEffectSlotLock}; ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot); if UNLIKELY(!slot) SETERR_RETURN(context, AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot); switch(param) { default: context->setError(AL_INVALID_ENUM, "Invalid effect slot float-vector property 0x%04x", param); } } END_API_FUNC ALeffectslot::ALeffectslot() { mPropsDirty.test_and_clear(std::memory_order_relaxed); EffectStateFactory *factory{getFactoryByType(EffectSlotType::None)}; assert(factory != nullptr); al::intrusive_ptr state{factory->create()}; Effect.State = state; mSlot.mEffectState = state.release(); } ALeffectslot::~ALeffectslot() { if(Target) DecrementRef(Target->ref); Target = nullptr; if(Buffer) DecrementRef(Buffer->ref); Buffer = nullptr; EffectSlotProps *props{mSlot.Update.exchange(nullptr)}; if(props) { TRACE("Freed unapplied AuxiliaryEffectSlot update %p\n", decltype(std::declval()){props}); delete props; } if(mSlot.mEffectState) mSlot.mEffectState->release(); } ALenum ALeffectslot::initEffect(ALeffect *effect, ALCcontext *context) { EffectSlotType newtype{EffectSlotTypeFromEnum(effect ? effect->type : AL_EFFECT_NULL)}; if(newtype != Effect.Type) { EffectStateFactory *factory{getFactoryByType(newtype)}; if(!factory) { ERR("Failed to find factory for effect slot type %d\n", static_cast(newtype)); return AL_INVALID_ENUM; } al::intrusive_ptr state{factory->create()}; ALCdevice *device{context->mALDevice.get()}; std::unique_lock statelock{device->StateLock}; state->mOutTarget = device->Dry.Buffer; { FPUCtl mixer_mode{}; state->deviceUpdate(device, GetEffectBuffer(Buffer)); } Effect.Type = newtype; Effect.Props = effect ? effect->Props : EffectProps{}; Effect.State = std::move(state); } else if(effect) Effect.Props = effect->Props; /* Remove state references from old effect slot property updates. */ EffectSlotProps *props{context->mFreeEffectslotProps.load()}; while(props) { props->State = nullptr; props = props->next.load(std::memory_order_relaxed); } return AL_NO_ERROR; } void ALeffectslot::updateProps(ALCcontext *context) { /* Get an unused property container, or allocate a new one as needed. */ EffectSlotProps *props{context->mFreeEffectslotProps.load(std::memory_order_relaxed)}; if(!props) props = new EffectSlotProps{}; else { EffectSlotProps *next; do { next = props->next.load(std::memory_order_relaxed); } while(context->mFreeEffectslotProps.compare_exchange_weak(props, next, std::memory_order_seq_cst, std::memory_order_acquire) == 0); } /* Copy in current property values. */ props->Gain = Gain; props->AuxSendAuto = AuxSendAuto; props->Target = Target ? &Target->mSlot : nullptr; props->Type = Effect.Type; props->Props = Effect.Props; props->State = Effect.State; /* Set the new container for updating internal parameters. */ props = mSlot.Update.exchange(props, std::memory_order_acq_rel); if(props) { /* If there was an unused update container, put it back in the * freelist. */ props->State = nullptr; AtomicReplaceHead(context->mFreeEffectslotProps, props); } } void UpdateAllEffectSlotProps(ALCcontext *context) { std::lock_guard _{context->mEffectSlotLock}; for(auto &sublist : context->mEffectSlotList) { uint64_t usemask{~sublist.FreeMask}; while(usemask) { const int idx{al::countr_zero(usemask)}; ALeffectslot *slot{sublist.EffectSlots + idx}; usemask &= ~(1_u64 << idx); if(slot->mState != SlotState::Stopped && slot->mPropsDirty.test_and_clear(std::memory_order_acq_rel)) slot->updateProps(context); } } } EffectSlotSubList::~EffectSlotSubList() { uint64_t usemask{~FreeMask}; while(usemask) { const int idx{al::countr_zero(usemask)}; al::destroy_at(EffectSlots+idx); usemask &= ~(1_u64 << idx); } FreeMask = ~usemask; al_free(EffectSlots); EffectSlots = nullptr; }