#ifndef AL_BUFFER_H #define AL_BUFFER_H #include #include "AL/al.h" #include "albyte.h" #include "almalloc.h" #include "atomic.h" #include "inprogext.h" #include "vector.h" /* User formats */ enum UserFmtType : unsigned char { UserFmtUByte, UserFmtShort, UserFmtFloat, UserFmtDouble, UserFmtMulaw, UserFmtAlaw, UserFmtIMA4, UserFmtMSADPCM, }; enum UserFmtChannels : unsigned char { UserFmtMono, UserFmtStereo, UserFmtRear, UserFmtQuad, UserFmtX51, /* (WFX order) */ UserFmtX61, /* (WFX order) */ UserFmtX71, /* (WFX order) */ UserFmtBFormat2D, /* WXY */ UserFmtBFormat3D, /* WXYZ */ }; ALsizei BytesFromUserFmt(UserFmtType type); ALsizei ChannelsFromUserFmt(UserFmtChannels chans); inline ALsizei FrameSizeFromUserFmt(UserFmtChannels chans, UserFmtType type) { return ChannelsFromUserFmt(chans) * BytesFromUserFmt(type); } /* Storable formats */ enum FmtType : unsigned char { FmtUByte = UserFmtUByte, FmtShort = UserFmtShort, FmtFloat = UserFmtFloat, FmtDouble = UserFmtDouble, FmtMulaw = UserFmtMulaw, FmtAlaw = UserFmtAlaw, }; enum FmtChannels : unsigned char { FmtMono = UserFmtMono, FmtStereo = UserFmtStereo, FmtRear = UserFmtRear, FmtQuad = UserFmtQuad, FmtX51 = UserFmtX51, FmtX61 = UserFmtX61, FmtX71 = UserFmtX71, FmtBFormat2D = UserFmtBFormat2D, FmtBFormat3D = UserFmtBFormat3D, }; #define MAX_INPUT_CHANNELS (8) ALsizei BytesFromFmt(FmtType type); ALsizei ChannelsFromFmt(FmtChannels chans); inline ALsizei FrameSizeFromFmt(FmtChannels chans, FmtType type) { return ChannelsFromFmt(chans) * BytesFromFmt(type); } struct ALbuffer { al::vector mData; ALsizei Frequency{0}; ALbitfieldSOFT Access{0u}; ALuint SampleLen{0u}; FmtChannels mFmtChannels{}; FmtType mFmtType{}; UserFmtType OriginalType{}; ALsizei OriginalSize{0}; ALsizei OriginalAlign{0}; ALuint LoopStart{0u}; ALuint LoopEnd{0u}; std::atomic UnpackAlign{0}; std::atomic PackAlign{0}; ALbitfieldSOFT MappedAccess{0u}; ALsizei MappedOffset{0}; ALsizei MappedSize{0}; /* Number of times buffer was attached to a source (deletion can only occur when 0) */ RefCount ref{0u}; /* Self ID */ ALuint id{0}; }; #endif