#ifndef EAX_EFFECT_INCLUDED #define EAX_EFFECT_INCLUDED #include #include "AL/al.h" #include "core/effects/base.h" #include "eax_call.h" class EaxEffect { public: EaxEffect(ALenum type) : al_effect_type_{type} { } virtual ~EaxEffect() = default; const ALenum al_effect_type_; EffectProps al_effect_props_{}; virtual void dispatch(const EaxEaxCall& eax_call) = 0; // Returns "true" if any immediated property was changed. // [[nodiscard]] virtual bool apply_deferred() = 0; }; // EaxEffect using EaxEffectUPtr = std::unique_ptr; EaxEffectUPtr eax_create_eax_null_effect(); EaxEffectUPtr eax_create_eax_chorus_effect(); EaxEffectUPtr eax_create_eax_distortion_effect(); EaxEffectUPtr eax_create_eax_echo_effect(); EaxEffectUPtr eax_create_eax_flanger_effect(); EaxEffectUPtr eax_create_eax_frequency_shifter_effect(); EaxEffectUPtr eax_create_eax_vocal_morpher_effect(); EaxEffectUPtr eax_create_eax_pitch_shifter_effect(); EaxEffectUPtr eax_create_eax_ring_modulator_effect(); EaxEffectUPtr eax_create_eax_auto_wah_effect(); EaxEffectUPtr eax_create_eax_compressor_effect(); EaxEffectUPtr eax_create_eax_equalizer_effect(); EaxEffectUPtr eax_create_eax_reverb_effect(); #endif // !EAX_EFFECT_INCLUDED