#include "config.h" #include "AL/al.h" #include "AL/efx.h" #include "alc/effects/base.h" #include "effects.h" #ifdef ALSOFT_EAX #include "alnumeric.h" #include "al/eax_exception.h" #include "al/eax_utils.h" #endif // ALSOFT_EAX namespace { static_assert(EchoMaxDelay >= AL_ECHO_MAX_DELAY, "Echo max delay too short"); static_assert(EchoMaxLRDelay >= AL_ECHO_MAX_LRDELAY, "Echo max left-right delay too short"); void Echo_setParami(EffectProps*, ALenum param, int) { throw effect_exception{AL_INVALID_ENUM, "Invalid echo integer property 0x%04x", param}; } void Echo_setParamiv(EffectProps*, ALenum param, const int*) { throw effect_exception{AL_INVALID_ENUM, "Invalid echo integer-vector property 0x%04x", param}; } void Echo_setParamf(EffectProps *props, ALenum param, float val) { switch(param) { case AL_ECHO_DELAY: if(!(val >= AL_ECHO_MIN_DELAY && val <= AL_ECHO_MAX_DELAY)) throw effect_exception{AL_INVALID_VALUE, "Echo delay out of range"}; props->Echo.Delay = val; break; case AL_ECHO_LRDELAY: if(!(val >= AL_ECHO_MIN_LRDELAY && val <= AL_ECHO_MAX_LRDELAY)) throw effect_exception{AL_INVALID_VALUE, "Echo LR delay out of range"}; props->Echo.LRDelay = val; break; case AL_ECHO_DAMPING: if(!(val >= AL_ECHO_MIN_DAMPING && val <= AL_ECHO_MAX_DAMPING)) throw effect_exception{AL_INVALID_VALUE, "Echo damping out of range"}; props->Echo.Damping = val; break; case AL_ECHO_FEEDBACK: if(!(val >= AL_ECHO_MIN_FEEDBACK && val <= AL_ECHO_MAX_FEEDBACK)) throw effect_exception{AL_INVALID_VALUE, "Echo feedback out of range"}; props->Echo.Feedback = val; break; case AL_ECHO_SPREAD: if(!(val >= AL_ECHO_MIN_SPREAD && val <= AL_ECHO_MAX_SPREAD)) throw effect_exception{AL_INVALID_VALUE, "Echo spread out of range"}; props->Echo.Spread = val; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid echo float property 0x%04x", param}; } } void Echo_setParamfv(EffectProps *props, ALenum param, const float *vals) { Echo_setParamf(props, param, vals[0]); } void Echo_getParami(const EffectProps*, ALenum param, int*) { throw effect_exception{AL_INVALID_ENUM, "Invalid echo integer property 0x%04x", param}; } void Echo_getParamiv(const EffectProps*, ALenum param, int*) { throw effect_exception{AL_INVALID_ENUM, "Invalid echo integer-vector property 0x%04x", param}; } void Echo_getParamf(const EffectProps *props, ALenum param, float *val) { switch(param) { case AL_ECHO_DELAY: *val = props->Echo.Delay; break; case AL_ECHO_LRDELAY: *val = props->Echo.LRDelay; break; case AL_ECHO_DAMPING: *val = props->Echo.Damping; break; case AL_ECHO_FEEDBACK: *val = props->Echo.Feedback; break; case AL_ECHO_SPREAD: *val = props->Echo.Spread; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid echo float property 0x%04x", param}; } } void Echo_getParamfv(const EffectProps *props, ALenum param, float *vals) { Echo_getParamf(props, param, vals); } EffectProps genDefaultProps() noexcept { EffectProps props{}; props.Echo.Delay = AL_ECHO_DEFAULT_DELAY; props.Echo.LRDelay = AL_ECHO_DEFAULT_LRDELAY; props.Echo.Damping = AL_ECHO_DEFAULT_DAMPING; props.Echo.Feedback = AL_ECHO_DEFAULT_FEEDBACK; props.Echo.Spread = AL_ECHO_DEFAULT_SPREAD; return props; } } // namespace DEFINE_ALEFFECT_VTABLE(Echo); const EffectProps EchoEffectProps{genDefaultProps()}; #ifdef ALSOFT_EAX namespace { using EaxEchoEffectDirtyFlagsValue = std::uint_least8_t; struct EaxEchoEffectDirtyFlags { using EaxIsBitFieldStruct = bool; EaxEchoEffectDirtyFlagsValue flDelay : 1; EaxEchoEffectDirtyFlagsValue flLRDelay : 1; EaxEchoEffectDirtyFlagsValue flDamping : 1; EaxEchoEffectDirtyFlagsValue flFeedback : 1; EaxEchoEffectDirtyFlagsValue flSpread : 1; }; // EaxEchoEffectDirtyFlags class EaxEchoEffect final : public EaxEffect { public: EaxEchoEffect(); // [[nodiscard]] bool dispatch( const EaxEaxCall& eax_call) override; private: EAXECHOPROPERTIES eax_{}; EAXECHOPROPERTIES eax_d_{}; EaxEchoEffectDirtyFlags eax_dirty_flags_{}; void set_eax_defaults(); void set_efx_delay(); void set_efx_lr_delay(); void set_efx_damping(); void set_efx_feedback(); void set_efx_spread(); void set_efx_defaults(); // [[nodiscard]] bool get( const EaxEaxCall& eax_call); void validate_delay( float flDelay); void validate_lr_delay( float flLRDelay); void validate_damping( float flDamping); void validate_feedback( float flFeedback); void validate_spread( float flSpread); void validate_all( const EAXECHOPROPERTIES& all); void defer_delay( float flDelay); void defer_lr_delay( float flLRDelay); void defer_damping( float flDamping); void defer_feedback( float flFeedback); void defer_spread( float flSpread); void defer_all( const EAXECHOPROPERTIES& all); void defer_delay( const EaxEaxCall& eax_call); void defer_lr_delay( const EaxEaxCall& eax_call); void defer_damping( const EaxEaxCall& eax_call); void defer_feedback( const EaxEaxCall& eax_call); void defer_spread( const EaxEaxCall& eax_call); void defer_all( const EaxEaxCall& eax_call); bool apply_deferred(); bool set( const EaxEaxCall& eax_call); }; // EaxEchoEffect class EaxEchoEffectException : public EaxException { public: explicit EaxEchoEffectException( const char* message) : EaxException{"EAX_ECHO_EFFECT", message} { } }; // EaxEchoEffectException EaxEchoEffect::EaxEchoEffect() : EaxEffect{AL_EFFECT_ECHO} { set_eax_defaults(); set_efx_defaults(); } // [[nodiscard]] bool EaxEchoEffect::dispatch( const EaxEaxCall& eax_call) { return eax_call.is_get() ? get(eax_call) : set(eax_call); } void EaxEchoEffect::set_eax_defaults() { eax_.flDelay = EAXECHO_DEFAULTDELAY; eax_.flLRDelay = EAXECHO_DEFAULTLRDELAY; eax_.flDamping = EAXECHO_DEFAULTDAMPING; eax_.flFeedback = EAXECHO_DEFAULTFEEDBACK; eax_.flSpread = EAXECHO_DEFAULTSPREAD; eax_d_ = eax_; } void EaxEchoEffect::set_efx_delay() { const auto delay = clamp( eax_.flDelay, AL_ECHO_MIN_DELAY, AL_ECHO_MAX_DELAY); al_effect_props_.Echo.Delay = delay; } void EaxEchoEffect::set_efx_lr_delay() { const auto lr_delay = clamp( eax_.flLRDelay, AL_ECHO_MIN_LRDELAY, AL_ECHO_MAX_LRDELAY); al_effect_props_.Echo.LRDelay = lr_delay; } void EaxEchoEffect::set_efx_damping() { const auto damping = clamp( eax_.flDamping, AL_ECHO_MIN_DAMPING, AL_ECHO_MAX_DAMPING); al_effect_props_.Echo.Damping = damping; } void EaxEchoEffect::set_efx_feedback() { const auto feedback = clamp( eax_.flFeedback, AL_ECHO_MIN_FEEDBACK, AL_ECHO_MAX_FEEDBACK); al_effect_props_.Echo.Feedback = feedback; } void EaxEchoEffect::set_efx_spread() { const auto spread = clamp( eax_.flSpread, AL_ECHO_MIN_SPREAD, AL_ECHO_MAX_SPREAD); al_effect_props_.Echo.Spread = spread; } void EaxEchoEffect::set_efx_defaults() { set_efx_delay(); set_efx_lr_delay(); set_efx_damping(); set_efx_feedback(); set_efx_spread(); } // [[nodiscard]] bool EaxEchoEffect::get( const EaxEaxCall& eax_call) { switch (eax_call.get_property_id()) { case EAXECHO_NONE: break; case EAXECHO_ALLPARAMETERS: eax_call.set_value(eax_); break; case EAXECHO_DELAY: eax_call.set_value(eax_.flDelay); break; case EAXECHO_LRDELAY: eax_call.set_value(eax_.flLRDelay); break; case EAXECHO_DAMPING: eax_call.set_value(eax_.flDamping); break; case EAXECHO_FEEDBACK: eax_call.set_value(eax_.flFeedback); break; case EAXECHO_SPREAD: eax_call.set_value(eax_.flSpread); break; default: throw EaxEchoEffectException{"Unsupported property id."}; } return false; } void EaxEchoEffect::validate_delay( float flDelay) { eax_validate_range( "Delay", flDelay, EAXECHO_MINDELAY, EAXECHO_MAXDELAY); } void EaxEchoEffect::validate_lr_delay( float flLRDelay) { eax_validate_range( "LR Delay", flLRDelay, EAXECHO_MINLRDELAY, EAXECHO_MAXLRDELAY); } void EaxEchoEffect::validate_damping( float flDamping) { eax_validate_range( "Damping", flDamping, EAXECHO_MINDAMPING, EAXECHO_MAXDAMPING); } void EaxEchoEffect::validate_feedback( float flFeedback) { eax_validate_range( "Feedback", flFeedback, EAXECHO_MINFEEDBACK, EAXECHO_MAXFEEDBACK); } void EaxEchoEffect::validate_spread( float flSpread) { eax_validate_range( "Spread", flSpread, EAXECHO_MINSPREAD, EAXECHO_MAXSPREAD); } void EaxEchoEffect::validate_all( const EAXECHOPROPERTIES& all) { validate_delay(all.flDelay); validate_lr_delay(all.flLRDelay); validate_damping(all.flDamping); validate_feedback(all.flFeedback); validate_spread(all.flSpread); } void EaxEchoEffect::defer_delay( float flDelay) { eax_d_.flDelay = flDelay; eax_dirty_flags_.flDelay = (eax_.flDelay != eax_d_.flDelay); } void EaxEchoEffect::defer_lr_delay( float flLRDelay) { eax_d_.flLRDelay = flLRDelay; eax_dirty_flags_.flLRDelay = (eax_.flLRDelay != eax_d_.flLRDelay); } void EaxEchoEffect::defer_damping( float flDamping) { eax_d_.flDamping = flDamping; eax_dirty_flags_.flDamping = (eax_.flDamping != eax_d_.flDamping); } void EaxEchoEffect::defer_feedback( float flFeedback) { eax_d_.flFeedback = flFeedback; eax_dirty_flags_.flFeedback = (eax_.flFeedback != eax_d_.flFeedback); } void EaxEchoEffect::defer_spread( float flSpread) { eax_d_.flSpread = flSpread; eax_dirty_flags_.flSpread = (eax_.flSpread != eax_d_.flSpread); } void EaxEchoEffect::defer_all( const EAXECHOPROPERTIES& all) { defer_delay(all.flDelay); defer_lr_delay(all.flLRDelay); defer_damping(all.flDamping); defer_feedback(all.flFeedback); defer_spread(all.flSpread); } void EaxEchoEffect::defer_delay( const EaxEaxCall& eax_call) { const auto& delay = eax_call.get_value(); validate_delay(delay); defer_delay(delay); } void EaxEchoEffect::defer_lr_delay( const EaxEaxCall& eax_call) { const auto& lr_delay = eax_call.get_value(); validate_lr_delay(lr_delay); defer_lr_delay(lr_delay); } void EaxEchoEffect::defer_damping( const EaxEaxCall& eax_call) { const auto& damping = eax_call.get_value(); validate_damping(damping); defer_damping(damping); } void EaxEchoEffect::defer_feedback( const EaxEaxCall& eax_call) { const auto& feedback = eax_call.get_value(); validate_feedback(feedback); defer_feedback(feedback); } void EaxEchoEffect::defer_spread( const EaxEaxCall& eax_call) { const auto& spread = eax_call.get_value(); validate_spread(spread); defer_spread(spread); } void EaxEchoEffect::defer_all( const EaxEaxCall& eax_call) { const auto& all = eax_call.get_value(); validate_all(all); defer_all(all); } // [[nodiscard]] bool EaxEchoEffect::apply_deferred() { if (eax_dirty_flags_ == EaxEchoEffectDirtyFlags{}) { return false; } eax_ = eax_d_; if (eax_dirty_flags_.flDelay) { set_efx_delay(); } if (eax_dirty_flags_.flLRDelay) { set_efx_lr_delay(); } if (eax_dirty_flags_.flDamping) { set_efx_damping(); } if (eax_dirty_flags_.flFeedback) { set_efx_feedback(); } if (eax_dirty_flags_.flSpread) { set_efx_spread(); } eax_dirty_flags_ = EaxEchoEffectDirtyFlags{}; return true; } // [[nodiscard]] bool EaxEchoEffect::set( const EaxEaxCall& eax_call) { switch (eax_call.get_property_id()) { case EAXECHO_NONE: break; case EAXECHO_ALLPARAMETERS: defer_all(eax_call); break; case EAXECHO_DELAY: defer_delay(eax_call); break; case EAXECHO_LRDELAY: defer_lr_delay(eax_call); break; case EAXECHO_DAMPING: defer_damping(eax_call); break; case EAXECHO_FEEDBACK: defer_feedback(eax_call); break; case EAXECHO_SPREAD: defer_spread(eax_call); break; default: throw EaxEchoEffectException{"Unsupported property id."}; } if (!eax_call.is_deferred()) { return apply_deferred(); } return false; } } // namespace EaxEffectUPtr eax_create_eax_echo_effect() { return std::make_unique(); } #endif // ALSOFT_EAX