#include "config.h" #include "AL/al.h" #include "AL/efx.h" #include "effects.h" #include "effects/base.h" namespace { void Equalizer_setParami(EffectProps*, ALenum param, int) { throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer integer property 0x%04x", param}; } void Equalizer_setParamiv(EffectProps*, ALenum param, const int*) { throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer integer-vector property 0x%04x", param}; } void Equalizer_setParamf(EffectProps *props, ALenum param, float val) { switch(param) { case AL_EQUALIZER_LOW_GAIN: if(!(val >= AL_EQUALIZER_MIN_LOW_GAIN && val <= AL_EQUALIZER_MAX_LOW_GAIN)) throw effect_exception{AL_INVALID_VALUE, "Equalizer low-band gain out of range"}; props->Equalizer.LowGain = val; break; case AL_EQUALIZER_LOW_CUTOFF: if(!(val >= AL_EQUALIZER_MIN_LOW_CUTOFF && val <= AL_EQUALIZER_MAX_LOW_CUTOFF)) throw effect_exception{AL_INVALID_VALUE, "Equalizer low-band cutoff out of range"}; props->Equalizer.LowCutoff = val; break; case AL_EQUALIZER_MID1_GAIN: if(!(val >= AL_EQUALIZER_MIN_MID1_GAIN && val <= AL_EQUALIZER_MAX_MID1_GAIN)) throw effect_exception{AL_INVALID_VALUE, "Equalizer mid1-band gain out of range"}; props->Equalizer.Mid1Gain = val; break; case AL_EQUALIZER_MID1_CENTER: if(!(val >= AL_EQUALIZER_MIN_MID1_CENTER && val <= AL_EQUALIZER_MAX_MID1_CENTER)) throw effect_exception{AL_INVALID_VALUE, "Equalizer mid1-band center out of range"}; props->Equalizer.Mid1Center = val; break; case AL_EQUALIZER_MID1_WIDTH: if(!(val >= AL_EQUALIZER_MIN_MID1_WIDTH && val <= AL_EQUALIZER_MAX_MID1_WIDTH)) throw effect_exception{AL_INVALID_VALUE, "Equalizer mid1-band width out of range"}; props->Equalizer.Mid1Width = val; break; case AL_EQUALIZER_MID2_GAIN: if(!(val >= AL_EQUALIZER_MIN_MID2_GAIN && val <= AL_EQUALIZER_MAX_MID2_GAIN)) throw effect_exception{AL_INVALID_VALUE, "Equalizer mid2-band gain out of range"}; props->Equalizer.Mid2Gain = val; break; case AL_EQUALIZER_MID2_CENTER: if(!(val >= AL_EQUALIZER_MIN_MID2_CENTER && val <= AL_EQUALIZER_MAX_MID2_CENTER)) throw effect_exception{AL_INVALID_VALUE, "Equalizer mid2-band center out of range"}; props->Equalizer.Mid2Center = val; break; case AL_EQUALIZER_MID2_WIDTH: if(!(val >= AL_EQUALIZER_MIN_MID2_WIDTH && val <= AL_EQUALIZER_MAX_MID2_WIDTH)) throw effect_exception{AL_INVALID_VALUE, "Equalizer mid2-band width out of range"}; props->Equalizer.Mid2Width = val; break; case AL_EQUALIZER_HIGH_GAIN: if(!(val >= AL_EQUALIZER_MIN_HIGH_GAIN && val <= AL_EQUALIZER_MAX_HIGH_GAIN)) throw effect_exception{AL_INVALID_VALUE, "Equalizer high-band gain out of range"}; props->Equalizer.HighGain = val; break; case AL_EQUALIZER_HIGH_CUTOFF: if(!(val >= AL_EQUALIZER_MIN_HIGH_CUTOFF && val <= AL_EQUALIZER_MAX_HIGH_CUTOFF)) throw effect_exception{AL_INVALID_VALUE, "Equalizer high-band cutoff out of range"}; props->Equalizer.HighCutoff = val; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer float property 0x%04x", param}; } } void Equalizer_setParamfv(EffectProps *props, ALenum param, const float *vals) { Equalizer_setParamf(props, param, vals[0]); } void Equalizer_getParami(const EffectProps*, ALenum param, int*) { throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer integer property 0x%04x", param}; } void Equalizer_getParamiv(const EffectProps*, ALenum param, int*) { throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer integer-vector property 0x%04x", param}; } void Equalizer_getParamf(const EffectProps *props, ALenum param, float *val) { switch(param) { case AL_EQUALIZER_LOW_GAIN: *val = props->Equalizer.LowGain; break; case AL_EQUALIZER_LOW_CUTOFF: *val = props->Equalizer.LowCutoff; break; case AL_EQUALIZER_MID1_GAIN: *val = props->Equalizer.Mid1Gain; break; case AL_EQUALIZER_MID1_CENTER: *val = props->Equalizer.Mid1Center; break; case AL_EQUALIZER_MID1_WIDTH: *val = props->Equalizer.Mid1Width; break; case AL_EQUALIZER_MID2_GAIN: *val = props->Equalizer.Mid2Gain; break; case AL_EQUALIZER_MID2_CENTER: *val = props->Equalizer.Mid2Center; break; case AL_EQUALIZER_MID2_WIDTH: *val = props->Equalizer.Mid2Width; break; case AL_EQUALIZER_HIGH_GAIN: *val = props->Equalizer.HighGain; break; case AL_EQUALIZER_HIGH_CUTOFF: *val = props->Equalizer.HighCutoff; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer float property 0x%04x", param}; } } void Equalizer_getParamfv(const EffectProps *props, ALenum param, float *vals) { Equalizer_getParamf(props, param, vals); } EffectProps genDefaultProps() noexcept { EffectProps props{}; props.Equalizer.LowCutoff = AL_EQUALIZER_DEFAULT_LOW_CUTOFF; props.Equalizer.LowGain = AL_EQUALIZER_DEFAULT_LOW_GAIN; props.Equalizer.Mid1Center = AL_EQUALIZER_DEFAULT_MID1_CENTER; props.Equalizer.Mid1Gain = AL_EQUALIZER_DEFAULT_MID1_GAIN; props.Equalizer.Mid1Width = AL_EQUALIZER_DEFAULT_MID1_WIDTH; props.Equalizer.Mid2Center = AL_EQUALIZER_DEFAULT_MID2_CENTER; props.Equalizer.Mid2Gain = AL_EQUALIZER_DEFAULT_MID2_GAIN; props.Equalizer.Mid2Width = AL_EQUALIZER_DEFAULT_MID2_WIDTH; props.Equalizer.HighCutoff = AL_EQUALIZER_DEFAULT_HIGH_CUTOFF; props.Equalizer.HighGain = AL_EQUALIZER_DEFAULT_HIGH_GAIN; return props; } } // namespace DEFINE_ALEFFECT_VTABLE(Equalizer); const EffectProps EqualizerEffectProps{genDefaultProps()};