#include "config.h" #include #include "AL/al.h" #include "AL/efx.h" #include "alc/effects/base.h" #include "effects.h" #ifdef ALSOFT_EAX #include #include "alnumeric.h" #include "AL/efx-presets.h" #include "al/eax/exception.h" #include "al/eax/utils.h" #endif // ALSOFT_EAX namespace { void Reverb_setParami(EffectProps *props, ALenum param, int val) { switch(param) { case AL_EAXREVERB_DECAY_HFLIMIT: if(!(val >= AL_EAXREVERB_MIN_DECAY_HFLIMIT && val <= AL_EAXREVERB_MAX_DECAY_HFLIMIT)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb decay hflimit out of range"}; props->Reverb.DecayHFLimit = val != AL_FALSE; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid EAX reverb integer property 0x%04x", param}; } } void Reverb_setParamiv(EffectProps *props, ALenum param, const int *vals) { Reverb_setParami(props, param, vals[0]); } void Reverb_setParamf(EffectProps *props, ALenum param, float val) { switch(param) { case AL_EAXREVERB_DENSITY: if(!(val >= AL_EAXREVERB_MIN_DENSITY && val <= AL_EAXREVERB_MAX_DENSITY)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb density out of range"}; props->Reverb.Density = val; break; case AL_EAXREVERB_DIFFUSION: if(!(val >= AL_EAXREVERB_MIN_DIFFUSION && val <= AL_EAXREVERB_MAX_DIFFUSION)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb diffusion out of range"}; props->Reverb.Diffusion = val; break; case AL_EAXREVERB_GAIN: if(!(val >= AL_EAXREVERB_MIN_GAIN && val <= AL_EAXREVERB_MAX_GAIN)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb gain out of range"}; props->Reverb.Gain = val; break; case AL_EAXREVERB_GAINHF: if(!(val >= AL_EAXREVERB_MIN_GAINHF && val <= AL_EAXREVERB_MAX_GAINHF)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb gainhf out of range"}; props->Reverb.GainHF = val; break; case AL_EAXREVERB_GAINLF: if(!(val >= AL_EAXREVERB_MIN_GAINLF && val <= AL_EAXREVERB_MAX_GAINLF)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb gainlf out of range"}; props->Reverb.GainLF = val; break; case AL_EAXREVERB_DECAY_TIME: if(!(val >= AL_EAXREVERB_MIN_DECAY_TIME && val <= AL_EAXREVERB_MAX_DECAY_TIME)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb decay time out of range"}; props->Reverb.DecayTime = val; break; case AL_EAXREVERB_DECAY_HFRATIO: if(!(val >= AL_EAXREVERB_MIN_DECAY_HFRATIO && val <= AL_EAXREVERB_MAX_DECAY_HFRATIO)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb decay hfratio out of range"}; props->Reverb.DecayHFRatio = val; break; case AL_EAXREVERB_DECAY_LFRATIO: if(!(val >= AL_EAXREVERB_MIN_DECAY_LFRATIO && val <= AL_EAXREVERB_MAX_DECAY_LFRATIO)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb decay lfratio out of range"}; props->Reverb.DecayLFRatio = val; break; case AL_EAXREVERB_REFLECTIONS_GAIN: if(!(val >= AL_EAXREVERB_MIN_REFLECTIONS_GAIN && val <= AL_EAXREVERB_MAX_REFLECTIONS_GAIN)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb reflections gain out of range"}; props->Reverb.ReflectionsGain = val; break; case AL_EAXREVERB_REFLECTIONS_DELAY: if(!(val >= AL_EAXREVERB_MIN_REFLECTIONS_DELAY && val <= AL_EAXREVERB_MAX_REFLECTIONS_DELAY)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb reflections delay out of range"}; props->Reverb.ReflectionsDelay = val; break; case AL_EAXREVERB_LATE_REVERB_GAIN: if(!(val >= AL_EAXREVERB_MIN_LATE_REVERB_GAIN && val <= AL_EAXREVERB_MAX_LATE_REVERB_GAIN)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb late reverb gain out of range"}; props->Reverb.LateReverbGain = val; break; case AL_EAXREVERB_LATE_REVERB_DELAY: if(!(val >= AL_EAXREVERB_MIN_LATE_REVERB_DELAY && val <= AL_EAXREVERB_MAX_LATE_REVERB_DELAY)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb late reverb delay out of range"}; props->Reverb.LateReverbDelay = val; break; case AL_EAXREVERB_AIR_ABSORPTION_GAINHF: if(!(val >= AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF && val <= AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb air absorption gainhf out of range"}; props->Reverb.AirAbsorptionGainHF = val; break; case AL_EAXREVERB_ECHO_TIME: if(!(val >= AL_EAXREVERB_MIN_ECHO_TIME && val <= AL_EAXREVERB_MAX_ECHO_TIME)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb echo time out of range"}; props->Reverb.EchoTime = val; break; case AL_EAXREVERB_ECHO_DEPTH: if(!(val >= AL_EAXREVERB_MIN_ECHO_DEPTH && val <= AL_EAXREVERB_MAX_ECHO_DEPTH)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb echo depth out of range"}; props->Reverb.EchoDepth = val; break; case AL_EAXREVERB_MODULATION_TIME: if(!(val >= AL_EAXREVERB_MIN_MODULATION_TIME && val <= AL_EAXREVERB_MAX_MODULATION_TIME)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb modulation time out of range"}; props->Reverb.ModulationTime = val; break; case AL_EAXREVERB_MODULATION_DEPTH: if(!(val >= AL_EAXREVERB_MIN_MODULATION_DEPTH && val <= AL_EAXREVERB_MAX_MODULATION_DEPTH)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb modulation depth out of range"}; props->Reverb.ModulationDepth = val; break; case AL_EAXREVERB_HFREFERENCE: if(!(val >= AL_EAXREVERB_MIN_HFREFERENCE && val <= AL_EAXREVERB_MAX_HFREFERENCE)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb hfreference out of range"}; props->Reverb.HFReference = val; break; case AL_EAXREVERB_LFREFERENCE: if(!(val >= AL_EAXREVERB_MIN_LFREFERENCE && val <= AL_EAXREVERB_MAX_LFREFERENCE)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb lfreference out of range"}; props->Reverb.LFReference = val; break; case AL_EAXREVERB_ROOM_ROLLOFF_FACTOR: if(!(val >= AL_EAXREVERB_MIN_ROOM_ROLLOFF_FACTOR && val <= AL_EAXREVERB_MAX_ROOM_ROLLOFF_FACTOR)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb room rolloff factor out of range"}; props->Reverb.RoomRolloffFactor = val; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid EAX reverb float property 0x%04x", param}; } } void Reverb_setParamfv(EffectProps *props, ALenum param, const float *vals) { switch(param) { case AL_EAXREVERB_REFLECTIONS_PAN: if(!(std::isfinite(vals[0]) && std::isfinite(vals[1]) && std::isfinite(vals[2]))) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb reflections pan out of range"}; props->Reverb.ReflectionsPan[0] = vals[0]; props->Reverb.ReflectionsPan[1] = vals[1]; props->Reverb.ReflectionsPan[2] = vals[2]; break; case AL_EAXREVERB_LATE_REVERB_PAN: if(!(std::isfinite(vals[0]) && std::isfinite(vals[1]) && std::isfinite(vals[2]))) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb late reverb pan out of range"}; props->Reverb.LateReverbPan[0] = vals[0]; props->Reverb.LateReverbPan[1] = vals[1]; props->Reverb.LateReverbPan[2] = vals[2]; break; default: Reverb_setParamf(props, param, vals[0]); break; } } void Reverb_getParami(const EffectProps *props, ALenum param, int *val) { switch(param) { case AL_EAXREVERB_DECAY_HFLIMIT: *val = props->Reverb.DecayHFLimit; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid EAX reverb integer property 0x%04x", param}; } } void Reverb_getParamiv(const EffectProps *props, ALenum param, int *vals) { Reverb_getParami(props, param, vals); } void Reverb_getParamf(const EffectProps *props, ALenum param, float *val) { switch(param) { case AL_EAXREVERB_DENSITY: *val = props->Reverb.Density; break; case AL_EAXREVERB_DIFFUSION: *val = props->Reverb.Diffusion; break; case AL_EAXREVERB_GAIN: *val = props->Reverb.Gain; break; case AL_EAXREVERB_GAINHF: *val = props->Reverb.GainHF; break; case AL_EAXREVERB_GAINLF: *val = props->Reverb.GainLF; break; case AL_EAXREVERB_DECAY_TIME: *val = props->Reverb.DecayTime; break; case AL_EAXREVERB_DECAY_HFRATIO: *val = props->Reverb.DecayHFRatio; break; case AL_EAXREVERB_DECAY_LFRATIO: *val = props->Reverb.DecayLFRatio; break; case AL_EAXREVERB_REFLECTIONS_GAIN: *val = props->Reverb.ReflectionsGain; break; case AL_EAXREVERB_REFLECTIONS_DELAY: *val = props->Reverb.ReflectionsDelay; break; case AL_EAXREVERB_LATE_REVERB_GAIN: *val = props->Reverb.LateReverbGain; break; case AL_EAXREVERB_LATE_REVERB_DELAY: *val = props->Reverb.LateReverbDelay; break; case AL_EAXREVERB_AIR_ABSORPTION_GAINHF: *val = props->Reverb.AirAbsorptionGainHF; break; case AL_EAXREVERB_ECHO_TIME: *val = props->Reverb.EchoTime; break; case AL_EAXREVERB_ECHO_DEPTH: *val = props->Reverb.EchoDepth; break; case AL_EAXREVERB_MODULATION_TIME: *val = props->Reverb.ModulationTime; break; case AL_EAXREVERB_MODULATION_DEPTH: *val = props->Reverb.ModulationDepth; break; case AL_EAXREVERB_HFREFERENCE: *val = props->Reverb.HFReference; break; case AL_EAXREVERB_LFREFERENCE: *val = props->Reverb.LFReference; break; case AL_EAXREVERB_ROOM_ROLLOFF_FACTOR: *val = props->Reverb.RoomRolloffFactor; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid EAX reverb float property 0x%04x", param}; } } void Reverb_getParamfv(const EffectProps *props, ALenum param, float *vals) { switch(param) { case AL_EAXREVERB_REFLECTIONS_PAN: vals[0] = props->Reverb.ReflectionsPan[0]; vals[1] = props->Reverb.ReflectionsPan[1]; vals[2] = props->Reverb.ReflectionsPan[2]; break; case AL_EAXREVERB_LATE_REVERB_PAN: vals[0] = props->Reverb.LateReverbPan[0]; vals[1] = props->Reverb.LateReverbPan[1]; vals[2] = props->Reverb.LateReverbPan[2]; break; default: Reverb_getParamf(props, param, vals); break; } } EffectProps genDefaultProps() noexcept { EffectProps props{}; props.Reverb.Density = AL_EAXREVERB_DEFAULT_DENSITY; props.Reverb.Diffusion = AL_EAXREVERB_DEFAULT_DIFFUSION; props.Reverb.Gain = AL_EAXREVERB_DEFAULT_GAIN; props.Reverb.GainHF = AL_EAXREVERB_DEFAULT_GAINHF; props.Reverb.GainLF = AL_EAXREVERB_DEFAULT_GAINLF; props.Reverb.DecayTime = AL_EAXREVERB_DEFAULT_DECAY_TIME; props.Reverb.DecayHFRatio = AL_EAXREVERB_DEFAULT_DECAY_HFRATIO; props.Reverb.DecayLFRatio = AL_EAXREVERB_DEFAULT_DECAY_LFRATIO; props.Reverb.ReflectionsGain = AL_EAXREVERB_DEFAULT_REFLECTIONS_GAIN; props.Reverb.ReflectionsDelay = AL_EAXREVERB_DEFAULT_REFLECTIONS_DELAY; props.Reverb.ReflectionsPan[0] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ; props.Reverb.ReflectionsPan[1] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ; props.Reverb.ReflectionsPan[2] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ; props.Reverb.LateReverbGain = AL_EAXREVERB_DEFAULT_LATE_REVERB_GAIN; props.Reverb.LateReverbDelay = AL_EAXREVERB_DEFAULT_LATE_REVERB_DELAY; props.Reverb.LateReverbPan[0] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ; props.Reverb.LateReverbPan[1] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ; props.Reverb.LateReverbPan[2] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ; props.Reverb.EchoTime = AL_EAXREVERB_DEFAULT_ECHO_TIME; props.Reverb.EchoDepth = AL_EAXREVERB_DEFAULT_ECHO_DEPTH; props.Reverb.ModulationTime = AL_EAXREVERB_DEFAULT_MODULATION_TIME; props.Reverb.ModulationDepth = AL_EAXREVERB_DEFAULT_MODULATION_DEPTH; props.Reverb.AirAbsorptionGainHF = AL_EAXREVERB_DEFAULT_AIR_ABSORPTION_GAINHF; props.Reverb.HFReference = AL_EAXREVERB_DEFAULT_HFREFERENCE; props.Reverb.LFReference = AL_EAXREVERB_DEFAULT_LFREFERENCE; props.Reverb.RoomRolloffFactor = AL_EAXREVERB_DEFAULT_ROOM_ROLLOFF_FACTOR; props.Reverb.DecayHFLimit = AL_EAXREVERB_DEFAULT_DECAY_HFLIMIT; return props; } void StdReverb_setParami(EffectProps *props, ALenum param, int val) { switch(param) { case AL_REVERB_DECAY_HFLIMIT: if(!(val >= AL_REVERB_MIN_DECAY_HFLIMIT && val <= AL_REVERB_MAX_DECAY_HFLIMIT)) throw effect_exception{AL_INVALID_VALUE, "Reverb decay hflimit out of range"}; props->Reverb.DecayHFLimit = val != AL_FALSE; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid reverb integer property 0x%04x", param}; } } void StdReverb_setParamiv(EffectProps *props, ALenum param, const int *vals) { StdReverb_setParami(props, param, vals[0]); } void StdReverb_setParamf(EffectProps *props, ALenum param, float val) { switch(param) { case AL_REVERB_DENSITY: if(!(val >= AL_REVERB_MIN_DENSITY && val <= AL_REVERB_MAX_DENSITY)) throw effect_exception{AL_INVALID_VALUE, "Reverb density out of range"}; props->Reverb.Density = val; break; case AL_REVERB_DIFFUSION: if(!(val >= AL_REVERB_MIN_DIFFUSION && val <= AL_REVERB_MAX_DIFFUSION)) throw effect_exception{AL_INVALID_VALUE, "Reverb diffusion out of range"}; props->Reverb.Diffusion = val; break; case AL_REVERB_GAIN: if(!(val >= AL_REVERB_MIN_GAIN && val <= AL_REVERB_MAX_GAIN)) throw effect_exception{AL_INVALID_VALUE, "Reverb gain out of range"}; props->Reverb.Gain = val; break; case AL_REVERB_GAINHF: if(!(val >= AL_REVERB_MIN_GAINHF && val <= AL_REVERB_MAX_GAINHF)) throw effect_exception{AL_INVALID_VALUE, "Reverb gainhf out of range"}; props->Reverb.GainHF = val; break; case AL_REVERB_DECAY_TIME: if(!(val >= AL_REVERB_MIN_DECAY_TIME && val <= AL_REVERB_MAX_DECAY_TIME)) throw effect_exception{AL_INVALID_VALUE, "Reverb decay time out of range"}; props->Reverb.DecayTime = val; break; case AL_REVERB_DECAY_HFRATIO: if(!(val >= AL_REVERB_MIN_DECAY_HFRATIO && val <= AL_REVERB_MAX_DECAY_HFRATIO)) throw effect_exception{AL_INVALID_VALUE, "Reverb decay hfratio out of range"}; props->Reverb.DecayHFRatio = val; break; case AL_REVERB_REFLECTIONS_GAIN: if(!(val >= AL_REVERB_MIN_REFLECTIONS_GAIN && val <= AL_REVERB_MAX_REFLECTIONS_GAIN)) throw effect_exception{AL_INVALID_VALUE, "Reverb reflections gain out of range"}; props->Reverb.ReflectionsGain = val; break; case AL_REVERB_REFLECTIONS_DELAY: if(!(val >= AL_REVERB_MIN_REFLECTIONS_DELAY && val <= AL_REVERB_MAX_REFLECTIONS_DELAY)) throw effect_exception{AL_INVALID_VALUE, "Reverb reflections delay out of range"}; props->Reverb.ReflectionsDelay = val; break; case AL_REVERB_LATE_REVERB_GAIN: if(!(val >= AL_REVERB_MIN_LATE_REVERB_GAIN && val <= AL_REVERB_MAX_LATE_REVERB_GAIN)) throw effect_exception{AL_INVALID_VALUE, "Reverb late reverb gain out of range"}; props->Reverb.LateReverbGain = val; break; case AL_REVERB_LATE_REVERB_DELAY: if(!(val >= AL_REVERB_MIN_LATE_REVERB_DELAY && val <= AL_REVERB_MAX_LATE_REVERB_DELAY)) throw effect_exception{AL_INVALID_VALUE, "Reverb late reverb delay out of range"}; props->Reverb.LateReverbDelay = val; break; case AL_REVERB_AIR_ABSORPTION_GAINHF: if(!(val >= AL_REVERB_MIN_AIR_ABSORPTION_GAINHF && val <= AL_REVERB_MAX_AIR_ABSORPTION_GAINHF)) throw effect_exception{AL_INVALID_VALUE, "Reverb air absorption gainhf out of range"}; props->Reverb.AirAbsorptionGainHF = val; break; case AL_REVERB_ROOM_ROLLOFF_FACTOR: if(!(val >= AL_REVERB_MIN_ROOM_ROLLOFF_FACTOR && val <= AL_REVERB_MAX_ROOM_ROLLOFF_FACTOR)) throw effect_exception{AL_INVALID_VALUE, "Reverb room rolloff factor out of range"}; props->Reverb.RoomRolloffFactor = val; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid reverb float property 0x%04x", param}; } } void StdReverb_setParamfv(EffectProps *props, ALenum param, const float *vals) { StdReverb_setParamf(props, param, vals[0]); } void StdReverb_getParami(const EffectProps *props, ALenum param, int *val) { switch(param) { case AL_REVERB_DECAY_HFLIMIT: *val = props->Reverb.DecayHFLimit; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid reverb integer property 0x%04x", param}; } } void StdReverb_getParamiv(const EffectProps *props, ALenum param, int *vals) { StdReverb_getParami(props, param, vals); } void StdReverb_getParamf(const EffectProps *props, ALenum param, float *val) { switch(param) { case AL_REVERB_DENSITY: *val = props->Reverb.Density; break; case AL_REVERB_DIFFUSION: *val = props->Reverb.Diffusion; break; case AL_REVERB_GAIN: *val = props->Reverb.Gain; break; case AL_REVERB_GAINHF: *val = props->Reverb.GainHF; break; case AL_REVERB_DECAY_TIME: *val = props->Reverb.DecayTime; break; case AL_REVERB_DECAY_HFRATIO: *val = props->Reverb.DecayHFRatio; break; case AL_REVERB_REFLECTIONS_GAIN: *val = props->Reverb.ReflectionsGain; break; case AL_REVERB_REFLECTIONS_DELAY: *val = props->Reverb.ReflectionsDelay; break; case AL_REVERB_LATE_REVERB_GAIN: *val = props->Reverb.LateReverbGain; break; case AL_REVERB_LATE_REVERB_DELAY: *val = props->Reverb.LateReverbDelay; break; case AL_REVERB_AIR_ABSORPTION_GAINHF: *val = props->Reverb.AirAbsorptionGainHF; break; case AL_REVERB_ROOM_ROLLOFF_FACTOR: *val = props->Reverb.RoomRolloffFactor; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid reverb float property 0x%04x", param}; } } void StdReverb_getParamfv(const EffectProps *props, ALenum param, float *vals) { StdReverb_getParamf(props, param, vals); } EffectProps genDefaultStdProps() noexcept { EffectProps props{}; props.Reverb.Density = AL_REVERB_DEFAULT_DENSITY; props.Reverb.Diffusion = AL_REVERB_DEFAULT_DIFFUSION; props.Reverb.Gain = AL_REVERB_DEFAULT_GAIN; props.Reverb.GainHF = AL_REVERB_DEFAULT_GAINHF; props.Reverb.GainLF = 1.0f; props.Reverb.DecayTime = AL_REVERB_DEFAULT_DECAY_TIME; props.Reverb.DecayHFRatio = AL_REVERB_DEFAULT_DECAY_HFRATIO; props.Reverb.DecayLFRatio = 1.0f; props.Reverb.ReflectionsGain = AL_REVERB_DEFAULT_REFLECTIONS_GAIN; props.Reverb.ReflectionsDelay = AL_REVERB_DEFAULT_REFLECTIONS_DELAY; props.Reverb.ReflectionsPan[0] = 0.0f; props.Reverb.ReflectionsPan[1] = 0.0f; props.Reverb.ReflectionsPan[2] = 0.0f; props.Reverb.LateReverbGain = AL_REVERB_DEFAULT_LATE_REVERB_GAIN; props.Reverb.LateReverbDelay = AL_REVERB_DEFAULT_LATE_REVERB_DELAY; props.Reverb.LateReverbPan[0] = 0.0f; props.Reverb.LateReverbPan[1] = 0.0f; props.Reverb.LateReverbPan[2] = 0.0f; props.Reverb.EchoTime = 0.25f; props.Reverb.EchoDepth = 0.0f; props.Reverb.ModulationTime = 0.25f; props.Reverb.ModulationDepth = 0.0f; props.Reverb.AirAbsorptionGainHF = AL_REVERB_DEFAULT_AIR_ABSORPTION_GAINHF; props.Reverb.HFReference = 5000.0f; props.Reverb.LFReference = 250.0f; props.Reverb.RoomRolloffFactor = AL_REVERB_DEFAULT_ROOM_ROLLOFF_FACTOR; props.Reverb.DecayHFLimit = AL_REVERB_DEFAULT_DECAY_HFLIMIT; return props; } } // namespace DEFINE_ALEFFECT_VTABLE(Reverb); const EffectProps ReverbEffectProps{genDefaultProps()}; DEFINE_ALEFFECT_VTABLE(StdReverb); const EffectProps StdReverbEffectProps{genDefaultStdProps()}; #ifdef ALSOFT_EAX namespace { class EaxReverbEffectException : public EaxException { public: explicit EaxReverbEffectException(const char* message) : EaxException{"EAX_REVERB_EFFECT", message} {} }; // EaxReverbEffectException class EaxReverbEffect final : public EaxEffect { public: EaxReverbEffect(const EaxCall& call) noexcept; void dispatch(const EaxCall& call) override; /*[[nodiscard]]*/ bool commit() override; private: static constexpr auto initial_room2 = -10'000L; using Exception = EaxReverbEffectException; using Props1 = EAX_REVERBPROPERTIES; using Props2 = EAX20LISTENERPROPERTIES; using Props3 = EAXREVERBPROPERTIES; struct State1 { Props1 i; // Immediate. Props1 d; // Deferred. }; // State1 struct State2 { Props2 i; // Immediate. Props2 d; // Deferred. }; // State2 struct State3 { Props3 i; // Immediate. Props3 d; // Deferred. }; // State3 struct EnvironmentValidator1 { void operator()(unsigned long ulEnvironment) const { eax_validate_range( "Environment", ulEnvironment, EAXREVERB_MINENVIRONMENT, EAX1REVERB_MAXENVIRONMENT); } }; // EnvironmentValidator1 struct VolumeValidator { void operator()(float volume) const { eax_validate_range( "Volume", volume, EAX1REVERB_MINVOLUME, EAX1REVERB_MAXVOLUME); } }; // VolumeValidator struct DecayTimeValidator { void operator()(float flDecayTime) const { eax_validate_range( "Decay Time", flDecayTime, EAXREVERB_MINDECAYTIME, EAXREVERB_MAXDECAYTIME); } }; // DecayTimeValidator struct DampingValidator { void operator()(float damping) const { eax_validate_range( "Damping", damping, EAX1REVERB_MINDAMPING, EAX1REVERB_MAXDAMPING); } }; // DampingValidator struct AllValidator1 { void operator()(const Props1& all) const { EnvironmentValidator1{}(all.environment); VolumeValidator{}(all.fVolume); DecayTimeValidator{}(all.fDecayTime_sec); DampingValidator{}(all.fDamping); } }; // AllValidator1 struct RoomValidator { void operator()(long lRoom) const { eax_validate_range( "Room", lRoom, EAXREVERB_MINROOM, EAXREVERB_MAXROOM); } }; // RoomValidator struct RoomHFValidator { void operator()(long lRoomHF) const { eax_validate_range( "Room HF", lRoomHF, EAXREVERB_MINROOMHF, EAXREVERB_MAXROOMHF); } }; // RoomHFValidator struct RoomRolloffFactorValidator { void operator()(float flRoomRolloffFactor) const { eax_validate_range( "Room Rolloff Factor", flRoomRolloffFactor, EAXREVERB_MINROOMROLLOFFFACTOR, EAXREVERB_MAXROOMROLLOFFFACTOR); } }; // RoomRolloffFactorValidator struct DecayHFRatioValidator { void operator()(float flDecayHFRatio) const { eax_validate_range( "Decay HF Ratio", flDecayHFRatio, EAXREVERB_MINDECAYHFRATIO, EAXREVERB_MAXDECAYHFRATIO); } }; // DecayHFRatioValidator struct ReflectionsValidator { void operator()(long lReflections) const { eax_validate_range( "Reflections", lReflections, EAXREVERB_MINREFLECTIONS, EAXREVERB_MAXREFLECTIONS); } }; // ReflectionsValidator struct ReflectionsDelayValidator { void operator()(float flReflectionsDelay) const { eax_validate_range( "Reflections Delay", flReflectionsDelay, EAXREVERB_MINREFLECTIONSDELAY, EAXREVERB_MAXREFLECTIONSDELAY); } }; // ReflectionsDelayValidator struct ReverbValidator { void operator()(long lReverb) const { eax_validate_range( "Reverb", lReverb, EAXREVERB_MINREVERB, EAXREVERB_MAXREVERB); } }; // ReverbValidator struct ReverbDelayValidator { void operator()(float flReverbDelay) const { eax_validate_range( "Reverb Delay", flReverbDelay, EAXREVERB_MINREVERBDELAY, EAXREVERB_MAXREVERBDELAY); } }; // ReverbDelayValidator struct EnvironmentSizeValidator { void operator()(float flEnvironmentSize) const { eax_validate_range( "Environment Size", flEnvironmentSize, EAXREVERB_MINENVIRONMENTSIZE, EAXREVERB_MAXENVIRONMENTSIZE); } }; // EnvironmentSizeValidator struct EnvironmentDiffusionValidator { void operator()(float flEnvironmentDiffusion) const { eax_validate_range( "Environment Diffusion", flEnvironmentDiffusion, EAXREVERB_MINENVIRONMENTDIFFUSION, EAXREVERB_MAXENVIRONMENTDIFFUSION); } }; // EnvironmentDiffusionValidator struct AirAbsorptionHFValidator { void operator()(float flAirAbsorptionHF) const { eax_validate_range( "Air Absorbtion HF", flAirAbsorptionHF, EAXREVERB_MINAIRABSORPTIONHF, EAXREVERB_MAXAIRABSORPTIONHF); } }; // AirAbsorptionHFValidator struct FlagsValidator2 { void operator()(unsigned long ulFlags) const { eax_validate_range( "Flags", ulFlags, 0UL, ~EAX2LISTENERFLAGS_RESERVED); } }; // FlagsValidator2 struct AllValidator2 { void operator()(const Props2& all) const { RoomValidator{}(all.lRoom); RoomHFValidator{}(all.lRoomHF); RoomRolloffFactorValidator{}(all.flRoomRolloffFactor); DecayTimeValidator{}(all.flDecayTime); DecayHFRatioValidator{}(all.flDecayHFRatio); ReflectionsValidator{}(all.lReflections); ReflectionsDelayValidator{}(all.flReflectionsDelay); ReverbValidator{}(all.lReverb); ReverbDelayValidator{}(all.flReverbDelay); EnvironmentValidator1{}(all.dwEnvironment); EnvironmentSizeValidator{}(all.flEnvironmentSize); EnvironmentDiffusionValidator{}(all.flEnvironmentDiffusion); AirAbsorptionHFValidator{}(all.flAirAbsorptionHF); FlagsValidator2{}(all.dwFlags); } }; // AllValidator2 struct EnvironmentValidator3 { void operator()(unsigned long ulEnvironment) const { eax_validate_range( "Environment", ulEnvironment, EAXREVERB_MINENVIRONMENT, EAX30REVERB_MAXENVIRONMENT); } }; // EnvironmentValidator1 struct RoomLFValidator { void operator()(long lRoomLF) const { eax_validate_range( "Room LF", lRoomLF, EAXREVERB_MINROOMLF, EAXREVERB_MAXROOMLF); } }; // RoomLFValidator struct DecayLFRatioValidator { void operator()(float flDecayLFRatio) const { eax_validate_range( "Decay LF Ratio", flDecayLFRatio, EAXREVERB_MINDECAYLFRATIO, EAXREVERB_MAXDECAYLFRATIO); } }; // DecayLFRatioValidator struct VectorValidator { void operator()(const EAXVECTOR&) const {} }; // VectorValidator struct EchoTimeValidator { void operator()(float flEchoTime) const { eax_validate_range( "Echo Time", flEchoTime, EAXREVERB_MINECHOTIME, EAXREVERB_MAXECHOTIME); } }; // EchoTimeValidator struct EchoDepthValidator { void operator()(float flEchoDepth) const { eax_validate_range( "Echo Depth", flEchoDepth, EAXREVERB_MINECHODEPTH, EAXREVERB_MAXECHODEPTH); } }; // EchoDepthValidator struct ModulationTimeValidator { void operator()(float flModulationTime) const { eax_validate_range( "Modulation Time", flModulationTime, EAXREVERB_MINMODULATIONTIME, EAXREVERB_MAXMODULATIONTIME); } }; // ModulationTimeValidator struct ModulationDepthValidator { void operator()(float flModulationDepth) const { eax_validate_range( "Modulation Depth", flModulationDepth, EAXREVERB_MINMODULATIONDEPTH, EAXREVERB_MAXMODULATIONDEPTH); } }; // ModulationDepthValidator struct HFReferenceValidator { void operator()(float flHFReference) const { eax_validate_range( "HF Reference", flHFReference, EAXREVERB_MINHFREFERENCE, EAXREVERB_MAXHFREFERENCE); } }; // HFReferenceValidator struct LFReferenceValidator { void operator()(float flLFReference) const { eax_validate_range( "LF Reference", flLFReference, EAXREVERB_MINLFREFERENCE, EAXREVERB_MAXLFREFERENCE); } }; // LFReferenceValidator struct FlagsValidator3 { void operator()(unsigned long ulFlags) const { eax_validate_range( "Flags", ulFlags, 0UL, ~EAXREVERBFLAGS_RESERVED); } }; // FlagsValidator3 struct AllValidator3 { void operator()(const Props3& all) const { EnvironmentValidator3{}(all.ulEnvironment); EnvironmentSizeValidator{}(all.flEnvironmentSize); EnvironmentDiffusionValidator{}(all.flEnvironmentDiffusion); RoomValidator{}(all.lRoom); RoomHFValidator{}(all.lRoomHF); RoomLFValidator{}(all.lRoomLF); DecayTimeValidator{}(all.flDecayTime); DecayHFRatioValidator{}(all.flDecayHFRatio); DecayLFRatioValidator{}(all.flDecayLFRatio); ReflectionsValidator{}(all.lReflections); ReflectionsDelayValidator{}(all.flReflectionsDelay); VectorValidator{}(all.vReflectionsPan); ReverbValidator{}(all.lReverb); ReverbDelayValidator{}(all.flReverbDelay); VectorValidator{}(all.vReverbPan); EchoTimeValidator{}(all.flEchoTime); EchoDepthValidator{}(all.flEchoDepth); ModulationTimeValidator{}(all.flModulationTime); ModulationDepthValidator{}(all.flModulationDepth); AirAbsorptionHFValidator{}(all.flAirAbsorptionHF); HFReferenceValidator{}(all.flHFReference); LFReferenceValidator{}(all.flLFReference); RoomRolloffFactorValidator{}(all.flRoomRolloffFactor); FlagsValidator3{}(all.ulFlags); } }; // AllValidator3 struct EnvironmentDeferrer2 { void operator()(Props2& props, unsigned long dwEnvironment) const { props = EAX2REVERB_PRESETS[dwEnvironment]; } }; // EnvironmentDeferrer2 struct EnvironmentSizeDeferrer2 { void operator()(Props2& props, float flEnvironmentSize) const { if (props.flEnvironmentSize == flEnvironmentSize) { return; } const auto scale = flEnvironmentSize / props.flEnvironmentSize; props.flEnvironmentSize = flEnvironmentSize; if ((props.dwFlags & EAX2LISTENERFLAGS_DECAYTIMESCALE) != 0) { props.flDecayTime = clamp( props.flDecayTime * scale, EAXREVERB_MINDECAYTIME, EAXREVERB_MAXDECAYTIME); } if ((props.dwFlags & EAX2LISTENERFLAGS_REFLECTIONSSCALE) != 0 && (props.dwFlags & EAX2LISTENERFLAGS_REFLECTIONSDELAYSCALE) != 0) { props.lReflections = clamp( props.lReflections - static_cast(gain_to_level_mb(scale)), EAXREVERB_MINREFLECTIONS, EAXREVERB_MAXREFLECTIONS); } if ((props.dwFlags & EAX2LISTENERFLAGS_REFLECTIONSDELAYSCALE) != 0) { props.flReflectionsDelay = clamp( props.flReflectionsDelay * scale, EAXREVERB_MINREFLECTIONSDELAY, EAXREVERB_MAXREFLECTIONSDELAY); } if ((props.dwFlags & EAX2LISTENERFLAGS_REVERBSCALE) != 0) { const auto log_scalar = ((props.dwFlags & EAXREVERBFLAGS_DECAYTIMESCALE) != 0) ? 2'000.0F : 3'000.0F; props.lReverb = clamp( props.lReverb - static_cast(std::log10(scale) * log_scalar), EAXREVERB_MINREVERB, EAXREVERB_MAXREVERB); } if ((props.dwFlags & EAX2LISTENERFLAGS_REVERBDELAYSCALE) != 0) { props.flReverbDelay = clamp( props.flReverbDelay * scale, EAXREVERB_MINREVERBDELAY, EAXREVERB_MAXREVERBDELAY); } } }; // EnvironmentSizeDeferrer2 struct EnvironmentDeferrer3 { void operator()(Props3& props, unsigned long ulEnvironment) const { if (ulEnvironment == EAX_ENVIRONMENT_UNDEFINED) { props.ulEnvironment = EAX_ENVIRONMENT_UNDEFINED; return; } props = EAXREVERB_PRESETS[ulEnvironment]; } }; // EnvironmentDeferrer3 struct EnvironmentSizeDeferrer3 { void operator()(Props3& props, float flEnvironmentSize) const { if (props.flEnvironmentSize == flEnvironmentSize) { return; } const auto scale = flEnvironmentSize / props.flEnvironmentSize; props.ulEnvironment = EAX_ENVIRONMENT_UNDEFINED; props.flEnvironmentSize = flEnvironmentSize; if ((props.ulFlags & EAXREVERBFLAGS_DECAYTIMESCALE) != 0) { props.flDecayTime = clamp( props.flDecayTime * scale, EAXREVERB_MINDECAYTIME, EAXREVERB_MAXDECAYTIME); } if ((props.ulFlags & EAXREVERBFLAGS_REFLECTIONSSCALE) != 0 && (props.ulFlags & EAXREVERBFLAGS_REFLECTIONSDELAYSCALE) != 0) { props.lReflections = clamp( props.lReflections - static_cast(gain_to_level_mb(scale)), EAXREVERB_MINREFLECTIONS, EAXREVERB_MAXREFLECTIONS); } if ((props.ulFlags & EAXREVERBFLAGS_REFLECTIONSDELAYSCALE) != 0) { props.flReflectionsDelay = clamp( props.flReflectionsDelay * scale, EAXREVERB_MINREFLECTIONSDELAY, EAXREVERB_MAXREFLECTIONSDELAY); } if ((props.ulFlags & EAXREVERBFLAGS_REVERBSCALE) != 0) { const auto log_scalar = ((props.ulFlags & EAXREVERBFLAGS_DECAYTIMESCALE) != 0) ? 2'000.0F : 3'000.0F; props.lReverb = clamp( props.lReverb - static_cast(std::log10(scale) * log_scalar), EAXREVERB_MINREVERB, EAXREVERB_MAXREVERB); } if ((props.ulFlags & EAXREVERBFLAGS_REVERBDELAYSCALE) != 0) { props.flReverbDelay = clamp( props.flReverbDelay * scale, EAXREVERB_MINREVERBDELAY, EAXREVERB_MAXREVERBDELAY); } if ((props.ulFlags & EAXREVERBFLAGS_ECHOTIMESCALE) != 0) { props.flEchoTime = clamp( props.flEchoTime * scale, EAXREVERB_MINECHOTIME, EAXREVERB_MAXECHOTIME); } if ((props.ulFlags & EAXREVERBFLAGS_MODULATIONTIMESCALE) != 0) { props.flModulationTime = clamp( props.flModulationTime * scale, EAXREVERB_MINMODULATIONTIME, EAXREVERB_MAXMODULATIONTIME); } } }; // EnvironmentSizeDeferrer3 int version_; bool changed_{}; Props3 props_{}; State1 state1_{}; State2 state2_{}; State3 state3_{}; State3 state4_{}; State3 state5_{}; [[noreturn]] static void fail(const char* message); [[noreturn]] static void fail_unknown_property_id(); [[noreturn]] static void fail_unknown_version(); static void set_defaults(State1& state) noexcept; static void set_defaults(State2& state) noexcept; static void set_defaults(State3& state) noexcept; void set_defaults() noexcept; void set_current_defaults(); void set_efx_density_from_environment_size() noexcept; void set_efx_diffusion() noexcept; void set_efx_gain() noexcept; void set_efx_gain_hf() noexcept; void set_efx_gain_lf() noexcept; void set_efx_decay_time() noexcept; void set_efx_decay_hf_ratio() noexcept; void set_efx_decay_lf_ratio() noexcept; void set_efx_reflections_gain() noexcept; void set_efx_reflections_delay() noexcept; void set_efx_reflections_pan() noexcept; void set_efx_late_reverb_gain() noexcept; void set_efx_late_reverb_delay() noexcept; void set_efx_late_reverb_pan() noexcept; void set_efx_echo_time() noexcept; void set_efx_echo_depth() noexcept; void set_efx_modulation_time() noexcept; void set_efx_modulation_depth() noexcept; void set_efx_air_absorption_gain_hf() noexcept; void set_efx_hf_reference() noexcept; void set_efx_lf_reference() noexcept; void set_efx_room_rolloff_factor() noexcept; void set_efx_flags() noexcept; void set_efx_defaults() noexcept; static void get1(const EaxCall& call, const Props1& props); static void get2(const EaxCall& call, const Props2& props); static void get3(const EaxCall& call, const Props3& props); void get(const EaxCall& call); template static void defer(const EaxCall& call, TProperty& property) { const auto& value = call.get_value(); TValidator{}(value); property = value; } template static void defer(const EaxCall& call, TProperties& properties, TProperty&) { const auto& value = call.get_value(); TValidator{}(value); TDeferrer{}(properties, value); } template static void defer3(const EaxCall& call, Props3& properties, TProperty& property) { const auto& value = call.get_value(); TValidator{}(value); if (value == property) return; property = value; properties.ulEnvironment = EAX_ENVIRONMENT_UNDEFINED; } static void set1(const EaxCall& call, Props1& props); static void set2(const EaxCall& call, Props2& props); static void set3(const EaxCall& call, Props3& props); void set(const EaxCall& call); static void translate(const Props1& src, Props3& dst) noexcept; static void translate(const Props2& src, Props3& dst) noexcept; }; // EaxReverbEffect EaxReverbEffect::EaxReverbEffect(const EaxCall& call) noexcept : EaxEffect{AL_EFFECT_EAXREVERB}, version_{call.get_version()} { set_defaults(); set_current_defaults(); set_efx_defaults(); } void EaxReverbEffect::dispatch(const EaxCall& call) { call.is_get() ? get(call) : set(call); } [[noreturn]] void EaxReverbEffect::fail(const char* message) { throw Exception{message}; } [[noreturn]] void EaxReverbEffect::fail_unknown_property_id() { fail(EaxEffectErrorMessages::unknown_property_id()); } [[noreturn]] void EaxReverbEffect::fail_unknown_version() { fail(EaxEffectErrorMessages::unknown_version()); } void EaxReverbEffect::set_defaults(State1& state) noexcept { state.i = EAX1REVERB_PRESETS[EAX_ENVIRONMENT_GENERIC]; state.d = state.i; } void EaxReverbEffect::set_defaults(State2& state) noexcept { state.i = EAX2REVERB_PRESETS[EAX2_ENVIRONMENT_GENERIC]; state.i.lRoom = initial_room2; state.d = state.i; } void EaxReverbEffect::set_defaults(State3& state) noexcept { state.i = EAXREVERB_PRESETS[EAX_ENVIRONMENT_GENERIC]; state.d = state.i; } void EaxReverbEffect::set_defaults() noexcept { set_defaults(state1_); set_defaults(state2_); set_defaults(state3_); state4_ = state3_; state5_ = state3_; } void EaxReverbEffect::set_current_defaults() { switch (version_) { case 1: translate(state1_.i, props_); break; case 2: translate(state2_.i, props_); break; case 3: props_ = state3_.i; break; case 4: props_ = state4_.i; break; case 5: props_ = state5_.i; break; default: fail_unknown_version(); } } void EaxReverbEffect::set_efx_density_from_environment_size() noexcept { const auto size = props_.flEnvironmentSize; const auto density = (size * size * size) / 16.0F; al_effect_props_.Reverb.Density = clamp( density, AL_EAXREVERB_MIN_DENSITY, AL_EAXREVERB_MAX_DENSITY); } void EaxReverbEffect::set_efx_diffusion() noexcept { al_effect_props_.Reverb.Diffusion = clamp( props_.flEnvironmentDiffusion, AL_EAXREVERB_MIN_DIFFUSION, AL_EAXREVERB_MAX_DIFFUSION); } void EaxReverbEffect::set_efx_gain() noexcept { al_effect_props_.Reverb.Gain = clamp( level_mb_to_gain(static_cast(props_.lRoom)), AL_EAXREVERB_MIN_GAIN, AL_EAXREVERB_MAX_GAIN); } void EaxReverbEffect::set_efx_gain_hf() noexcept { al_effect_props_.Reverb.GainHF = clamp( level_mb_to_gain(static_cast(props_.lRoomHF)), AL_EAXREVERB_MIN_GAINHF, AL_EAXREVERB_MAX_GAINHF); } void EaxReverbEffect::set_efx_gain_lf() noexcept { al_effect_props_.Reverb.GainLF = clamp( level_mb_to_gain(static_cast(props_.lRoomLF)), AL_EAXREVERB_MIN_GAINLF, AL_EAXREVERB_MAX_GAINLF); } void EaxReverbEffect::set_efx_decay_time() noexcept { al_effect_props_.Reverb.DecayTime = clamp( props_.flDecayTime, AL_EAXREVERB_MIN_DECAY_TIME, AL_EAXREVERB_MAX_DECAY_TIME); } void EaxReverbEffect::set_efx_decay_hf_ratio() noexcept { al_effect_props_.Reverb.DecayHFRatio = clamp( props_.flDecayHFRatio, AL_EAXREVERB_MIN_DECAY_HFRATIO, AL_EAXREVERB_MAX_DECAY_HFRATIO); } void EaxReverbEffect::set_efx_decay_lf_ratio() noexcept { al_effect_props_.Reverb.DecayLFRatio = clamp( props_.flDecayLFRatio, AL_EAXREVERB_MIN_DECAY_LFRATIO, AL_EAXREVERB_MAX_DECAY_LFRATIO); } void EaxReverbEffect::set_efx_reflections_gain() noexcept { al_effect_props_.Reverb.ReflectionsGain = clamp( level_mb_to_gain(static_cast(props_.lReflections)), AL_EAXREVERB_MIN_REFLECTIONS_GAIN, AL_EAXREVERB_MAX_REFLECTIONS_GAIN); } void EaxReverbEffect::set_efx_reflections_delay() noexcept { al_effect_props_.Reverb.ReflectionsDelay = clamp( props_.flReflectionsDelay, AL_EAXREVERB_MIN_REFLECTIONS_DELAY, AL_EAXREVERB_MAX_REFLECTIONS_DELAY); } void EaxReverbEffect::set_efx_reflections_pan() noexcept { al_effect_props_.Reverb.ReflectionsPan[0] = props_.vReflectionsPan.x; al_effect_props_.Reverb.ReflectionsPan[1] = props_.vReflectionsPan.y; al_effect_props_.Reverb.ReflectionsPan[2] = props_.vReflectionsPan.z; } void EaxReverbEffect::set_efx_late_reverb_gain() noexcept { al_effect_props_.Reverb.LateReverbGain = clamp( level_mb_to_gain(static_cast(props_.lReverb)), AL_EAXREVERB_MIN_LATE_REVERB_GAIN, AL_EAXREVERB_MAX_LATE_REVERB_GAIN); } void EaxReverbEffect::set_efx_late_reverb_delay() noexcept { al_effect_props_.Reverb.LateReverbDelay = clamp( props_.flReverbDelay, AL_EAXREVERB_MIN_LATE_REVERB_DELAY, AL_EAXREVERB_MAX_LATE_REVERB_DELAY); } void EaxReverbEffect::set_efx_late_reverb_pan() noexcept { al_effect_props_.Reverb.LateReverbPan[0] = props_.vReverbPan.x; al_effect_props_.Reverb.LateReverbPan[1] = props_.vReverbPan.y; al_effect_props_.Reverb.LateReverbPan[2] = props_.vReverbPan.z; } void EaxReverbEffect::set_efx_echo_time() noexcept { al_effect_props_.Reverb.EchoTime = clamp( props_.flEchoTime, AL_EAXREVERB_MIN_ECHO_TIME, AL_EAXREVERB_MAX_ECHO_TIME); } void EaxReverbEffect::set_efx_echo_depth() noexcept { al_effect_props_.Reverb.EchoDepth = clamp( props_.flEchoDepth, AL_EAXREVERB_MIN_ECHO_DEPTH, AL_EAXREVERB_MAX_ECHO_DEPTH); } void EaxReverbEffect::set_efx_modulation_time() noexcept { al_effect_props_.Reverb.ModulationTime = clamp( props_.flModulationTime, AL_EAXREVERB_MIN_MODULATION_TIME, AL_EAXREVERB_MAX_MODULATION_TIME); } void EaxReverbEffect::set_efx_modulation_depth() noexcept { al_effect_props_.Reverb.ModulationDepth = clamp( props_.flModulationDepth, AL_EAXREVERB_MIN_MODULATION_DEPTH, AL_EAXREVERB_MAX_MODULATION_DEPTH); } void EaxReverbEffect::set_efx_air_absorption_gain_hf() noexcept { al_effect_props_.Reverb.AirAbsorptionGainHF = clamp( level_mb_to_gain(props_.flAirAbsorptionHF), AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF, AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF); } void EaxReverbEffect::set_efx_hf_reference() noexcept { al_effect_props_.Reverb.HFReference = clamp( props_.flHFReference, AL_EAXREVERB_MIN_HFREFERENCE, AL_EAXREVERB_MAX_HFREFERENCE); } void EaxReverbEffect::set_efx_lf_reference() noexcept { al_effect_props_.Reverb.LFReference = clamp( props_.flLFReference, AL_EAXREVERB_MIN_LFREFERENCE, AL_EAXREVERB_MAX_LFREFERENCE); } void EaxReverbEffect::set_efx_room_rolloff_factor() noexcept { al_effect_props_.Reverb.RoomRolloffFactor = clamp( props_.flRoomRolloffFactor, AL_EAXREVERB_MIN_ROOM_ROLLOFF_FACTOR, AL_EAXREVERB_MAX_ROOM_ROLLOFF_FACTOR); } void EaxReverbEffect::set_efx_flags() noexcept { al_effect_props_.Reverb.DecayHFLimit = ((props_.ulFlags & EAXREVERBFLAGS_DECAYHFLIMIT) != 0); } void EaxReverbEffect::set_efx_defaults() noexcept { set_efx_density_from_environment_size(); set_efx_diffusion(); set_efx_gain(); set_efx_gain_hf(); set_efx_gain_lf(); set_efx_decay_time(); set_efx_decay_hf_ratio(); set_efx_decay_lf_ratio(); set_efx_reflections_gain(); set_efx_reflections_delay(); set_efx_reflections_pan(); set_efx_late_reverb_gain(); set_efx_late_reverb_delay(); set_efx_late_reverb_pan(); set_efx_echo_time(); set_efx_echo_depth(); set_efx_modulation_time(); set_efx_modulation_depth(); set_efx_air_absorption_gain_hf(); set_efx_hf_reference(); set_efx_lf_reference(); set_efx_room_rolloff_factor(); set_efx_flags(); } void EaxReverbEffect::get1(const EaxCall& call, const Props1& props) { switch(call.get_property_id()) { case DSPROPERTY_EAX_ALL: call.set_value(props); break; case DSPROPERTY_EAX_ENVIRONMENT: call.set_value(props.environment); break; case DSPROPERTY_EAX_VOLUME: call.set_value(props.fVolume); break; case DSPROPERTY_EAX_DECAYTIME: call.set_value(props.fDecayTime_sec); break; case DSPROPERTY_EAX_DAMPING: call.set_value(props.fDamping); break; default: fail_unknown_property_id(); } } void EaxReverbEffect::get2(const EaxCall& call, const Props2& props) { switch(call.get_property_id()) { case DSPROPERTY_EAX20LISTENER_NONE: break; case DSPROPERTY_EAX20LISTENER_ALLPARAMETERS: call.set_value(props); break; case DSPROPERTY_EAX20LISTENER_ROOM: call.set_value(props.lRoom); break; case DSPROPERTY_EAX20LISTENER_ROOMHF: call.set_value(props.lRoomHF); break; case DSPROPERTY_EAX20LISTENER_ROOMROLLOFFFACTOR: call.set_value(props.flRoomRolloffFactor); break; case DSPROPERTY_EAX20LISTENER_DECAYTIME: call.set_value(props.flDecayTime); break; case DSPROPERTY_EAX20LISTENER_DECAYHFRATIO: call.set_value(props.flDecayHFRatio); break; case DSPROPERTY_EAX20LISTENER_REFLECTIONS: call.set_value(props.lReflections); break; case DSPROPERTY_EAX20LISTENER_REFLECTIONSDELAY: call.set_value(props.flReverbDelay); break; case DSPROPERTY_EAX20LISTENER_REVERB: call.set_value(props.lReverb); break; case DSPROPERTY_EAX20LISTENER_REVERBDELAY: call.set_value(props.flReverbDelay); break; case DSPROPERTY_EAX20LISTENER_ENVIRONMENT: call.set_value(props.dwEnvironment); break; case DSPROPERTY_EAX20LISTENER_ENVIRONMENTSIZE: call.set_value(props.flEnvironmentSize); break; case DSPROPERTY_EAX20LISTENER_ENVIRONMENTDIFFUSION: call.set_value(props.flEnvironmentDiffusion); break; case DSPROPERTY_EAX20LISTENER_AIRABSORPTIONHF: call.set_value(props.flAirAbsorptionHF); break; case DSPROPERTY_EAX20LISTENER_FLAGS: call.set_value(props.dwFlags); break; default: fail_unknown_property_id(); } } void EaxReverbEffect::get3(const EaxCall& call, const Props3& props) { switch(call.get_property_id()) { case EAXREVERB_NONE: break; case EAXREVERB_ALLPARAMETERS: call.set_value(props); break; case EAXREVERB_ENVIRONMENT: call.set_value(props.ulEnvironment); break; case EAXREVERB_ENVIRONMENTSIZE: call.set_value(props.flEnvironmentSize); break; case EAXREVERB_ENVIRONMENTDIFFUSION: call.set_value(props.flEnvironmentDiffusion); break; case EAXREVERB_ROOM: call.set_value(props.lRoom); break; case EAXREVERB_ROOMHF: call.set_value(props.lRoomHF); break; case EAXREVERB_ROOMLF: call.set_value(props.lRoomLF); break; case EAXREVERB_DECAYTIME: call.set_value(props.flDecayTime); break; case EAXREVERB_DECAYHFRATIO: call.set_value(props.flDecayHFRatio); break; case EAXREVERB_DECAYLFRATIO: call.set_value(props.flDecayLFRatio); break; case EAXREVERB_REFLECTIONS: call.set_value(props.lReflections); break; case EAXREVERB_REFLECTIONSDELAY: call.set_value(props.flReflectionsDelay); break; case EAXREVERB_REFLECTIONSPAN: call.set_value(props.vReflectionsPan); break; case EAXREVERB_REVERB: call.set_value(props.lReverb); break; case EAXREVERB_REVERBDELAY: call.set_value(props.flReverbDelay); break; case EAXREVERB_REVERBPAN: call.set_value(props.vReverbPan); break; case EAXREVERB_ECHOTIME: call.set_value(props.flEchoTime); break; case EAXREVERB_ECHODEPTH: call.set_value(props.flEchoDepth); break; case EAXREVERB_MODULATIONTIME: call.set_value(props.flModulationTime); break; case EAXREVERB_MODULATIONDEPTH: call.set_value(props.flModulationDepth); break; case EAXREVERB_AIRABSORPTIONHF: call.set_value(props.flAirAbsorptionHF); break; case EAXREVERB_HFREFERENCE: call.set_value(props.flHFReference); break; case EAXREVERB_LFREFERENCE: call.set_value(props.flLFReference); break; case EAXREVERB_ROOMROLLOFFFACTOR: call.set_value(props.flRoomRolloffFactor); break; case EAXREVERB_FLAGS: call.set_value(props.ulFlags); break; default: fail_unknown_property_id(); } } void EaxReverbEffect::get(const EaxCall& call) { const auto version = call.get_version(); switch (version) { case 1: get1(call, state1_.i); break; case 2: get2(call, state2_.i); break; case 3: get3(call, state3_.i); break; case 4: get3(call, state4_.i); break; case 5: get3(call, state5_.i); break; default: fail_unknown_version(); } version_ = version; } /*[[nodiscard]]*/ bool EaxReverbEffect::commit() { if(!changed_) return false; changed_ = false; const auto props = props_; switch(version_) { case 1: state1_.i = state1_.d; translate(state1_.d, props_); break; case 2: state2_.i = state2_.d; translate(state2_.d, props_); break; case 3: state3_.i = state3_.d; props_ = state3_.d; break; case 4: state4_.i = state4_.d; props_ = state4_.d; break; case 5: state5_.i = state5_.d; props_ = state5_.d; break; default: fail_unknown_version(); } auto is_dirty = false; if (props_.flEnvironmentSize != props.flEnvironmentSize) { is_dirty = true; set_efx_density_from_environment_size(); } if (props_.flEnvironmentDiffusion != props.flEnvironmentDiffusion) { is_dirty = true; set_efx_diffusion(); } if (props_.lRoom != props.lRoom) { is_dirty = true; set_efx_gain(); } if (props_.lRoomHF != props.lRoomHF) { is_dirty = true; set_efx_gain_hf(); } if (props_.lRoomLF != props.lRoomLF) { is_dirty = true; set_efx_gain_lf(); } if (props_.flDecayTime != props.flDecayTime) { is_dirty = true; set_efx_decay_time(); } if (props_.flDecayHFRatio != props.flDecayHFRatio) { is_dirty = true; set_efx_decay_hf_ratio(); } if (props_.flDecayLFRatio != props.flDecayLFRatio) { is_dirty = true; set_efx_decay_lf_ratio(); } if (props_.lReflections != props.lReflections) { is_dirty = true; set_efx_reflections_gain(); } if (props_.flReflectionsDelay != props.flReflectionsDelay) { is_dirty = true; set_efx_reflections_delay(); } if (props_.vReflectionsPan != props.vReflectionsPan) { is_dirty = true; set_efx_reflections_pan(); } if (props_.lReverb != props.lReverb) { is_dirty = true; set_efx_late_reverb_gain(); } if (props_.flReverbDelay != props.flReverbDelay) { is_dirty = true; set_efx_late_reverb_delay(); } if (props_.vReverbPan != props.vReverbPan) { is_dirty = true; set_efx_late_reverb_pan(); } if (props_.flEchoTime != props.flEchoTime) { is_dirty = true; set_efx_echo_time(); } if (props_.flEchoDepth != props.flEchoDepth) { is_dirty = true; set_efx_echo_depth(); } if (props_.flModulationTime != props.flModulationTime) { is_dirty = true; set_efx_modulation_time(); } if (props_.flModulationDepth != props.flModulationDepth) { is_dirty = true; set_efx_modulation_depth(); } if (props_.flAirAbsorptionHF != props.flAirAbsorptionHF) { is_dirty = true; set_efx_air_absorption_gain_hf(); } if (props_.flHFReference != props.flHFReference) { is_dirty = true; set_efx_hf_reference(); } if (props_.flLFReference != props.flLFReference) { is_dirty = true; set_efx_lf_reference(); } if (props_.flRoomRolloffFactor != props.flRoomRolloffFactor) { is_dirty = true; set_efx_room_rolloff_factor(); } if (props_.ulFlags != props.ulFlags) { is_dirty = true; set_efx_flags(); } return is_dirty; } void EaxReverbEffect::set1(const EaxCall& call, Props1& props) { switch (call.get_property_id()) { case DSPROPERTY_EAX_ALL: defer(call, props); break; case DSPROPERTY_EAX_ENVIRONMENT: defer(call, props.environment); break; case DSPROPERTY_EAX_VOLUME: defer(call, props.fVolume); break; case DSPROPERTY_EAX_DECAYTIME: defer(call, props.fDecayTime_sec); break; case DSPROPERTY_EAX_DAMPING: defer(call, props.fDamping); break; default: fail_unknown_property_id(); } } void EaxReverbEffect::set2(const EaxCall& call, Props2& props) { switch (call.get_property_id()) { case DSPROPERTY_EAX20LISTENER_NONE: break; case DSPROPERTY_EAX20LISTENER_ALLPARAMETERS: defer(call, props); break; case DSPROPERTY_EAX20LISTENER_ROOM: defer(call, props.lRoom); break; case DSPROPERTY_EAX20LISTENER_ROOMHF: defer(call, props.lRoomHF); break; case DSPROPERTY_EAX20LISTENER_ROOMROLLOFFFACTOR: defer(call, props.flRoomRolloffFactor); break; case DSPROPERTY_EAX20LISTENER_DECAYTIME: defer(call, props.flDecayTime); break; case DSPROPERTY_EAX20LISTENER_DECAYHFRATIO: defer(call, props.flDecayHFRatio); break; case DSPROPERTY_EAX20LISTENER_REFLECTIONS: defer(call, props.lReflections); break; case DSPROPERTY_EAX20LISTENER_REFLECTIONSDELAY: defer(call, props.flReverbDelay); break; case DSPROPERTY_EAX20LISTENER_REVERB: defer(call, props.lReverb); break; case DSPROPERTY_EAX20LISTENER_REVERBDELAY: defer(call, props.flReverbDelay); break; case DSPROPERTY_EAX20LISTENER_ENVIRONMENT: defer(call, props, props.dwEnvironment); break; case DSPROPERTY_EAX20LISTENER_ENVIRONMENTSIZE: defer(call, props, props.flEnvironmentSize); break; case DSPROPERTY_EAX20LISTENER_ENVIRONMENTDIFFUSION: defer(call, props.flEnvironmentDiffusion); break; case DSPROPERTY_EAX20LISTENER_AIRABSORPTIONHF: defer(call, props.flAirAbsorptionHF); break; case DSPROPERTY_EAX20LISTENER_FLAGS: defer(call, props.dwFlags); break; default: fail_unknown_property_id(); } } void EaxReverbEffect::set3(const EaxCall& call, Props3& props) { switch(call.get_property_id()) { case EAXREVERB_NONE: break; case EAXREVERB_ALLPARAMETERS: defer(call, props); break; case EAXREVERB_ENVIRONMENT: defer(call, props, props.ulEnvironment); break; case EAXREVERB_ENVIRONMENTSIZE: defer(call, props, props.flEnvironmentSize); break; case EAXREVERB_ENVIRONMENTDIFFUSION: defer3(call, props, props.flEnvironmentDiffusion); break; case EAXREVERB_ROOM: defer3(call, props, props.lRoom); break; case EAXREVERB_ROOMHF: defer3(call, props, props.lRoomHF); break; case EAXREVERB_ROOMLF: defer3(call, props, props.lRoomLF); break; case EAXREVERB_DECAYTIME: defer3(call, props, props.flDecayTime); break; case EAXREVERB_DECAYHFRATIO: defer3(call, props, props.flDecayHFRatio); break; case EAXREVERB_DECAYLFRATIO: defer3(call, props, props.flDecayLFRatio); break; case EAXREVERB_REFLECTIONS: defer3(call, props, props.lReflections); break; case EAXREVERB_REFLECTIONSDELAY: defer3(call, props, props.flReflectionsDelay); break; case EAXREVERB_REFLECTIONSPAN: defer3(call, props, props.vReflectionsPan); break; case EAXREVERB_REVERB: defer3(call, props, props.lReverb); break; case EAXREVERB_REVERBDELAY: defer3(call, props, props.flReverbDelay); break; case EAXREVERB_REVERBPAN: defer3(call, props, props.vReverbPan); break; case EAXREVERB_ECHOTIME: defer3(call, props, props.flEchoTime); break; case EAXREVERB_ECHODEPTH: defer3(call, props, props.flEchoDepth); break; case EAXREVERB_MODULATIONTIME: defer3(call, props, props.flModulationTime); break; case EAXREVERB_MODULATIONDEPTH: defer3(call, props, props.flModulationDepth); break; case EAXREVERB_AIRABSORPTIONHF: defer3(call, props, props.flAirAbsorptionHF); break; case EAXREVERB_HFREFERENCE: defer3(call, props, props.flHFReference); break; case EAXREVERB_LFREFERENCE: defer3(call, props, props.flLFReference); break; case EAXREVERB_ROOMROLLOFFFACTOR: defer3(call, props, props.flRoomRolloffFactor); break; case EAXREVERB_FLAGS: defer3(call, props, props.ulFlags); break; default: fail_unknown_property_id(); } } void EaxReverbEffect::set(const EaxCall& call) { const auto version = call.get_version(); switch(version) { case 1: set1(call, state1_.d); break; case 2: set2(call, state2_.d); break; case 3: set3(call, state3_.d); break; case 4: set3(call, state4_.d); break; case 5: set3(call, state5_.d); break; default: fail_unknown_version(); } changed_ = true; version_ = version; } void EaxReverbEffect::translate(const Props1& src, Props3& dst) noexcept { assert(src.environment <= EAX1REVERB_MAXENVIRONMENT); dst = EAXREVERB_PRESETS[src.environment]; dst.flDecayTime = src.fDecayTime_sec; dst.flDecayHFRatio = src.fDamping; dst.lReverb = mini(static_cast(gain_to_level_mb(src.fVolume)), 0); } void EaxReverbEffect::translate(const Props2& src, Props3& dst) noexcept { assert(src.dwEnvironment <= EAX1REVERB_MAXENVIRONMENT); const auto& env = EAXREVERB_PRESETS[src.dwEnvironment]; dst.ulEnvironment = src.dwEnvironment; dst.flEnvironmentSize = src.flEnvironmentSize; dst.flEnvironmentDiffusion = src.flEnvironmentDiffusion; dst.lRoom = src.lRoom; dst.lRoomHF = src.lRoomHF; dst.lRoomLF = env.lRoomLF; dst.flDecayTime = src.flDecayTime; dst.flDecayHFRatio = src.flDecayHFRatio; dst.flDecayLFRatio = env.flDecayLFRatio; dst.lReflections = src.lReflections; dst.flReflectionsDelay = src.flReflectionsDelay; dst.vReflectionsPan = env.vReflectionsPan; dst.lReverb = src.lReverb; dst.flReverbDelay = src.flReverbDelay; dst.vReverbPan = env.vReverbPan; dst.flEchoTime = env.flEchoTime; dst.flEchoDepth = env.flEchoDepth; dst.flModulationTime = env.flModulationTime; dst.flModulationDepth = env.flModulationDepth; dst.flAirAbsorptionHF = src.flAirAbsorptionHF; dst.flHFReference = env.flHFReference; dst.flLFReference = env.flLFReference; dst.flRoomRolloffFactor = src.flRoomRolloffFactor; dst.ulFlags = src.dwFlags; } } // namespace EaxEffectUPtr eax_create_eax_reverb_effect(const EaxCall& call) { return std::make_unique(call); } #endif // ALSOFT_EAX